From 081082834504ca5cf8fc9c3e497a358e2614ecc5 Mon Sep 17 00:00:00 2001 From: Wunkolo Date: Sun, 26 Apr 2026 15:00:34 -0700 Subject: [PATCH] renderer_vulkan: Fix narrowing byte conversion Fixes a compilation error on Unix platforms. --- src/video_core/renderer_vulkan/vk_texture_runtime.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/video_core/renderer_vulkan/vk_texture_runtime.cpp b/src/video_core/renderer_vulkan/vk_texture_runtime.cpp index 74dd0398c..e723d120d 100644 --- a/src/video_core/renderer_vulkan/vk_texture_runtime.cpp +++ b/src/video_core/renderer_vulkan/vk_texture_runtime.cpp @@ -1605,7 +1605,7 @@ Framebuffer::Framebuffer(TextureRuntime& runtime, const VideoCore::FramebufferPa Surface* color, Surface* depth) : VideoCore::FramebufferParams{params}, instance{runtime.GetInstance()}, res_scale{color ? color->res_scale : (depth ? depth->res_scale : 1u)}, - sample_count{color ? color->sample_count : (depth ? depth->sample_count : 1u)} { + sample_count{color ? color->sample_count : (depth ? depth->sample_count : u8(1u))} { auto& renderpass_cache = runtime.GetRenderpassCache(); if (shadow_rendering && !color) { return;