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https://github.com/azahar-emu/azahar.git
synced 2026-06-05 18:23:39 -04:00
config: Refactor sample_count to antialiasing setting
Intended to allow for other anti-aliasing methods to be introduced
This commit is contained in:
parent
0cb1680a20
commit
29954c1392
9 changed files with 48 additions and 26 deletions
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@ -44,6 +44,7 @@ foreach(KEY IN ITEMS
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"use_display_refresh_rate_detection"
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"use_shader_jit"
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"resolution_factor"
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"antialiasing"
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"frame_limit"
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"turbo_limit"
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"texture_filter"
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@ -150,7 +150,7 @@ void Config::ReadValues() {
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ReadSetting("Renderer", Settings::values.use_hw_shader);
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ReadSetting("Renderer", Settings::values.use_shader_jit);
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ReadSetting("Renderer", Settings::values.resolution_factor);
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ReadSetting("Renderer", Settings::values.sample_count);
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ReadSetting("Renderer", Settings::values.antialiasing);
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ReadSetting("Renderer", Settings::values.use_disk_shader_cache);
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ReadSetting("Renderer", Settings::values.use_vsync);
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ReadSetting("Renderer", Settings::values.texture_filter);
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@ -716,7 +716,7 @@ void QtConfig::ReadRendererValues() {
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ReadGlobalSetting(Settings::values.use_vsync);
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ReadGlobalSetting(Settings::values.use_display_refresh_rate_detection);
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ReadGlobalSetting(Settings::values.resolution_factor);
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ReadGlobalSetting(Settings::values.sample_count);
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ReadGlobalSetting(Settings::values.antialiasing);
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ReadGlobalSetting(Settings::values.use_integer_scaling);
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ReadGlobalSetting(Settings::values.frame_limit);
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ReadGlobalSetting(Settings::values.turbo_limit);
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@ -1266,7 +1266,7 @@ void QtConfig::SaveRendererValues() {
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WriteGlobalSetting(Settings::values.use_vsync);
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WriteGlobalSetting(Settings::values.use_display_refresh_rate_detection);
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WriteGlobalSetting(Settings::values.resolution_factor);
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WriteGlobalSetting(Settings::values.sample_count);
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WriteGlobalSetting(Settings::values.antialiasing);
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WriteGlobalSetting(Settings::values.use_integer_scaling);
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WriteGlobalSetting(Settings::values.frame_limit);
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WriteGlobalSetting(Settings::values.turbo_limit);
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@ -22,7 +22,7 @@ ConfigureEnhancements::ConfigureEnhancements(QWidget* parent)
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const bool res_scale_enabled = graphics_api != Settings::GraphicsAPI::Software;
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ui->resolution_factor_combobox->setEnabled(res_scale_enabled);
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const bool msaa_enabled = graphics_api == Settings::GraphicsAPI::Vulkan;
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ui->sample_count_combobox->setEnabled(msaa_enabled);
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ui->antialiasing_combobox->setEnabled(msaa_enabled);
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connect(ui->render_3d_combobox, qOverload<int>(&QComboBox::currentIndexChanged), this,
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[this](int currentIndex) {
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@ -46,8 +46,8 @@ void ConfigureEnhancements::SetConfiguration() {
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if (!Settings::IsConfiguringGlobal()) {
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ConfigurationShared::SetPerGameSetting(ui->resolution_factor_combobox,
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&Settings::values.resolution_factor);
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ConfigurationShared::SetPerGameSetting(ui->sample_count_combobox,
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&Settings::values.sample_count);
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ConfigurationShared::SetPerGameSetting(ui->antialiasing_combobox,
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&Settings::values.antialiasing);
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ConfigurationShared::SetPerGameSetting(ui->texture_filter_combobox,
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&Settings::values.texture_filter);
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ConfigurationShared::SetHighlight(ui->widget_texture_filter,
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@ -55,8 +55,8 @@ void ConfigureEnhancements::SetConfiguration() {
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} else {
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ui->resolution_factor_combobox->setCurrentIndex(
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Settings::values.resolution_factor.GetValue());
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ui->sample_count_combobox->setCurrentIndex(
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static_cast<int>(Settings::values.sample_count.GetValue()));
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ui->antialiasing_combobox->setCurrentIndex(
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static_cast<int>(Settings::values.antialiasing.GetValue()));
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ui->texture_filter_combobox->setCurrentIndex(
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static_cast<int>(Settings::values.texture_filter.GetValue()));
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}
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@ -117,8 +117,8 @@ void ConfigureEnhancements::RetranslateUI() {
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void ConfigureEnhancements::ApplyConfiguration() {
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.resolution_factor,
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ui->resolution_factor_combobox);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.sample_count,
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ui->sample_count_combobox);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.antialiasing,
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ui->antialiasing_combobox);
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Settings::values.render_3d =
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static_cast<Settings::StereoRenderOption>(ui->render_3d_combobox->currentIndex());
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Settings::values.swap_eyes_3d = ui->swap_eyes_3d->isChecked();
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@ -157,7 +157,7 @@ void ConfigureEnhancements::SetupPerGameUI() {
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// Block the global settings if a game is currently running that overrides them
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if (Settings::IsConfiguringGlobal()) {
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ui->widget_resolution->setEnabled(Settings::values.resolution_factor.UsingGlobal());
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ui->widget_sample_count->setEnabled(Settings::values.sample_count.UsingGlobal());
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ui->widget_antialiasing->setEnabled(Settings::values.antialiasing.UsingGlobal());
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ui->widget_texture_filter->setEnabled(Settings::values.texture_filter.UsingGlobal());
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ui->toggle_linear_filter->setEnabled(Settings::values.filter_mode.UsingGlobal());
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ui->use_integer_scaling->setEnabled(Settings::values.use_integer_scaling.UsingGlobal());
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@ -199,8 +199,8 @@ void ConfigureEnhancements::SetupPerGameUI() {
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static_cast<int>(Settings::values.resolution_factor.GetValue(true)));
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ConfigurationShared::SetColoredComboBox(
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ui->sample_count_combobox, ui->widget_sample_count,
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static_cast<int>(Settings::values.sample_count.GetValue(true)));
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ui->antialiasing_combobox, ui->widget_antialiasing,
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static_cast<int>(Settings::values.antialiasing.GetValue(true)));
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ConfigurationShared::SetColoredComboBox(
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ui->texture_filter_combobox, ui->widget_texture_filter,
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@ -111,7 +111,7 @@
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</widget>
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</item>
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<item>
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<widget class="QWidget" name="widget_sample_count" native="true">
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<widget class="QWidget" name="widget_antialiasing" native="true">
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<layout class="QHBoxLayout" name="horizontalLayout">
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<property name="leftMargin">
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<number>0</number>
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@ -126,32 +126,32 @@
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<number>0</number>
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</property>
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<item>
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<widget class="QLabel" name="sample_count_label">
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<widget class="QLabel" name="antialiasing_label">
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<property name="text">
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<string>Sample count</string>
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<string>Anti-Aliasing</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QComboBox" name="sample_count_combobox">
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<widget class="QComboBox" name="antialiasing_combobox">
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<item>
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<property name="text">
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<string>Native (x1)</string>
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<string>None</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>x2</string>
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<string>MSAAx2</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>x4</string>
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<string>MSAAx4</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>x8</string>
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<string>MSAAx8</string>
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</property>
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</item>
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</widget>
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@ -97,7 +97,7 @@ void LogSettings() {
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log_setting("Renderer_ShadersAccurateMul", values.shaders_accurate_mul.GetValue());
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log_setting("Renderer_UseShaderJit", values.use_shader_jit.GetValue());
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log_setting("Renderer_UseResolutionFactor", values.resolution_factor.GetValue());
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log_setting("Renderer_SampleCount", values.sample_count.GetValue());
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log_setting("Renderer_SampleCount", values.antialiasing.GetValue());
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log_setting("Renderer_UseIntegerScaling", values.use_integer_scaling.GetValue());
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log_setting("Renderer_FrameLimit", values.frame_limit.GetValue());
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log_setting("Renderer_VSyncNew", values.use_vsync.GetValue());
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@ -214,7 +214,7 @@ void RestoreGlobalState(bool is_powered_on) {
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values.shaders_accurate_mul.SetGlobal(true);
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values.use_vsync.SetGlobal(true);
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values.resolution_factor.SetGlobal(true);
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values.sample_count.SetGlobal(true);
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values.antialiasing.SetGlobal(true);
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values.use_integer_scaling.SetGlobal(true);
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values.frame_limit.SetGlobal(true);
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values.texture_filter.SetGlobal(true);
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@ -103,6 +103,26 @@ enum class AudioEmulation : u32 {
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LLEMultithreaded = 2,
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};
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enum class AntiAliasingMethod : u32 {
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None = 0,
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MSAAx2 = 1,
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MSAAx4 = 2,
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MSAAx8 = 3,
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};
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static inline u8 GetAntiAliasingSampleCount(AntiAliasingMethod antialiasing_method) {
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switch (antialiasing_method) {
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case AntiAliasingMethod::MSAAx2:
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return 2;
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case AntiAliasingMethod::MSAAx4:
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return 4;
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case AntiAliasingMethod::MSAAx8:
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return 8;
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default:
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return 1;
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}
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}
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enum class TextureFilter : u32 {
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NoFilter = 0,
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Anime4K = 1,
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@ -535,7 +555,7 @@ struct Values {
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true, Keys::use_display_refresh_rate_detection};
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Setting<bool> use_shader_jit{true, Keys::use_shader_jit};
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SwitchableSetting<u32, true> resolution_factor{1, 0, 10, Keys::resolution_factor};
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SwitchableSetting<u16, true> sample_count{0, 0, 3, "sample_count"};
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SwitchableSetting<AntiAliasingMethod> antialiasing{AntiAliasingMethod::None, "antialiasing"};
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SwitchableSetting<bool> use_integer_scaling{false, Keys::use_integer_scaling};
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SwitchableSetting<double, true> frame_limit{100, 0, 1000, Keys::frame_limit};
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SwitchableSetting<double, true> turbo_limit{200, 0, 1000, Keys::turbo_limit};
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@ -37,7 +37,7 @@ u8 RendererBase::GetSampleCount() const {
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return 1;
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}
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return static_cast<u8>(1u << Settings::values.sample_count.GetValue());
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return Settings::GetAntiAliasingSampleCount(Settings::values.antialiasing.GetValue());
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}
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void RendererBase::UpdateCurrentFramebufferLayout(bool is_portrait_mode) {
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@ -778,7 +778,8 @@ bool RasterizerVulkan::AccelerateDisplay(const Pica::FramebufferConfig& config,
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src_params.stride = pixel_stride;
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src_params.is_tiled = false;
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src_params.pixel_format = VideoCore::PixelFormatFromGPUPixelFormat(config.color_format);
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src_params.sample_count = (1u << Settings::values.sample_count.GetValue());
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src_params.sample_count =
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Settings::GetAntiAliasingSampleCount(Settings::values.antialiasing.GetValue());
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src_params.UpdateParams();
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const auto [src_surface_id, src_rect] =
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