renderer_vulkan: Fix MSAA image debug name

This commit is contained in:
Wunkolo 2026-04-29 00:00:06 -07:00
parent 844939d372
commit 4c4c75cd1b

View file

@ -949,10 +949,10 @@ Surface::Surface(TextureRuntime& runtime_, const VideoCore::SurfaceBase& surface
raw_images.emplace_back(handles[Type::Scaled].image);
}
if (sample_count > 1) {
handles[Type::MultiSampled].Create(GetScaledWidth(), GetScaledHeight(), levels,
texture_type, format,
vk::SampleCountFlagBits(sample_count), traits.usage,
flags, traits.aspect, false, debug_name);
handles[Type::MultiSampled].Create(
GetScaledWidth(), GetScaledHeight(), levels, texture_type, format,
vk::SampleCountFlagBits(sample_count), traits.usage, flags, traits.aspect, false,
DebugName(res_scale != 1, true, sample_count));
raw_images.emplace_back(handles[Type::MultiSampled].image);
}
if (has_normal) {
@ -1269,10 +1269,14 @@ void Surface::ScaleUp(u32 new_scale, u8 new_sample_count) {
if ((res_scale_modified || sample_count != new_sample_count) && new_sample_count > 1) {
sample_count = new_sample_count;
handles[Type::MultiSampled].Create(GetScaledWidth(), GetScaledHeight(), levels,
texture_type, traits.native,
vk::SampleCountFlagBits(sample_count), traits.usage,
flags, traits.aspect, false, DebugName(true));
handles[Type::MultiSampled].Create(
GetScaledWidth(), GetScaledHeight(), levels, texture_type, traits.native,
vk::SampleCountFlagBits(sample_count), traits.usage, flags, traits.aspect, false,
DebugName(res_scale != 1, false, sample_count));
// The multi-sampled image is just a transient image that is almost always immediately
// resolved into the current image, and should not be representative of the entire surface!
//
// current = Type::MultiSampled;
runtime.renderpass_cache.EndRendering();