From 63e25b2206ca3bfd7bca64d313995765218b85a1 Mon Sep 17 00:00:00 2001 From: Wunkolo Date: Sun, 19 Apr 2026 10:28:16 -0700 Subject: [PATCH] renderer_vulkan: Fix multisample texture init barrier Should address the MultiSampled image directly since the multisampled image is just a transient image and not the leading state of the image. --- src/video_core/renderer_vulkan/vk_texture_runtime.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/video_core/renderer_vulkan/vk_texture_runtime.cpp b/src/video_core/renderer_vulkan/vk_texture_runtime.cpp index 875658815..a889f77b8 100644 --- a/src/video_core/renderer_vulkan/vk_texture_runtime.cpp +++ b/src/video_core/renderer_vulkan/vk_texture_runtime.cpp @@ -1270,8 +1270,8 @@ void Surface::ScaleUp(u32 new_scale, u8 new_sample_count) { sample_count = new_sample_count; runtime.renderpass_cache.EndRendering(); - scheduler.Record( - [raw_images = std::array{Image()}, aspect = traits.aspect](vk::CommandBuffer cmdbuf) { + scheduler.Record([raw_images = std::array{Image(Type::MultiSampled)}, + aspect = traits.aspect](vk::CommandBuffer cmdbuf) { std::array barriers; MakeInitBarriers(aspect, 1, raw_images, barriers); cmdbuf.pipelineBarrier(vk::PipelineStageFlagBits::eTopOfPipe,