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renderer_vulkan: Fix cleanup and debug-naming for d24s8_to_rgba8_ms_comp
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1 changed files with 2 additions and 0 deletions
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@ -289,6 +289,7 @@ BlitHelper::BlitHelper(const Instance& instance_, Scheduler& scheduler_,
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"BlitHelper: three_textures_pipeline_layout");
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SetObjectName(device, full_screen_vert, "BlitHelper: full_screen_vert");
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SetObjectName(device, d24s8_to_rgba8_comp, "BlitHelper: d24s8_to_rgba8_comp");
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SetObjectName(device, d24s8_to_rgba8_ms_comp, "BlitHelper: d24s8_to_rgba8_ms_comp");
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SetObjectName(device, depth_to_buffer_comp, "BlitHelper: depth_to_buffer_comp");
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if (blit_depth_stencil_frag) {
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SetObjectName(device, blit_depth_stencil_frag, "BlitHelper: blit_depth_stencil_frag");
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@ -316,6 +317,7 @@ BlitHelper::~BlitHelper() {
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device.destroyPipelineLayout(three_textures_pipeline_layout);
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device.destroyShaderModule(full_screen_vert);
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device.destroyShaderModule(d24s8_to_rgba8_comp);
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device.destroyShaderModule(d24s8_to_rgba8_ms_comp);
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device.destroyShaderModule(depth_to_buffer_comp);
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if (blit_depth_stencil_frag) {
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device.destroyShaderModule(blit_depth_stencil_frag);
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