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https://github.com/azahar-emu/azahar.git
synced 2026-06-06 02:33:44 -04:00
return to single-window fullscreening behavior
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parent
5b1f27cd2d
commit
86f207471a
1 changed files with 28 additions and 38 deletions
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@ -550,11 +550,6 @@ void GMainWindow::InitializeWidgets() {
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secondary_window->hide();
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secondary_window->setParent(nullptr);
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action_secondary_fullscreen = new QAction(secondary_window);
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action_secondary_toggle_screen = new QAction(secondary_window);
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action_secondary_swap_screen = new QAction(secondary_window);
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action_secondary_rotate_screen = new QAction(secondary_window);
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game_list = new GameList(*play_time_manager, this);
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ui->horizontalLayout->addWidget(game_list);
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@ -913,10 +908,15 @@ void GMainWindow::InitializeHotkeys() {
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connect_shortcut(QStringLiteral("Toggle Screen Layout"), &GMainWindow::ToggleScreenLayout);
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connect_shortcut(QStringLiteral("Exit Fullscreen"), [&] {
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if (emulation_running) {
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ui->action_Fullscreen->setChecked(false);
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ToggleFullscreen();
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if (secondary_window->isActiveWindow()) {
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secondary_window->showNormal();
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} else {
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ui->action_Fullscreen->setChecked(false);
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ToggleFullscreen();
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}
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}
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});
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connect_shortcut(QStringLiteral("Toggle Per-Application Speed"), [&] {
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if (!hotkey_registry
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.GetKeySequence(QStringLiteral("Main Window"), QStringLiteral("Toggle Turbo Mode"))
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@ -967,16 +967,6 @@ void GMainWindow::InitializeHotkeys() {
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UpdateStatusBar();
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}
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});
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// Secondary Window QAction Hotkeys
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const auto add_secondary_window_hotkey = [this](QAction* action, QKeySequence hotkey,
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const char* slot) {
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// This action will fire specifically when secondary_window is in focus
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action->setShortcut(hotkey);
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disconnect(action, SIGNAL(triggered()), this, slot);
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connect(action, SIGNAL(triggered()), this, slot);
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secondary_window->addAction(action);
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};
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}
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void GMainWindow::SetDefaultUIGeometry() {
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@ -2666,10 +2656,16 @@ void GMainWindow::ToggleFullscreen() {
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if (!emulation_running) {
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return;
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}
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if (ui->action_Fullscreen->isChecked()) {
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ShowFullscreen();
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if (secondary_window->isVisible() && secondary_window->isActiveWindow()) {
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// undo the action and fullscreen secondary manually
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ui->action_Fullscreen->toggle();
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ToggleSecondaryFullscreen();
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} else {
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HideFullscreen();
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if (ui->action_Fullscreen->isChecked()) {
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ShowFullscreen();
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} else {
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HideFullscreen();
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}
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}
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}
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@ -2681,19 +2677,19 @@ void GMainWindow::ToggleSecondaryFullscreen() {
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#ifdef NEEDS_ROUND_CORNERS_FIX
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WindowCornerManager::instance().blockRoundedCorners(secondary_window, false);
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#endif
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secondary_window->restoreGeometry(UISettings::values.secondarywindow_geometry);
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secondary_window->showNormal();
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} else {
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#ifdef NEEDS_ROUND_CORNERS_FIX
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WindowCornerManager::instance().blockRoundedCorners(secondary_window, true);
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#endif
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UISettings::values.secondarywindow_geometry = secondary_window->saveGeometry();
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LOG_INFO(Frontend, "Attempting to fullscreen secondary window");
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secondary_window->showFullScreen();
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}
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}
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void GMainWindow::ShowFullscreen() {
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QWidget* window_to_change =
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ui->action_Single_Window_Mode->isChecked() ? static_cast<QWidget*>(this) : render_window;
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if (ui->action_Single_Window_Mode->isChecked()) {
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UISettings::values.geometry = saveGeometry();
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ui->menubar->hide();
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@ -2707,16 +2703,7 @@ void GMainWindow::ShowFullscreen() {
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#ifdef NEEDS_ROUND_CORNERS_FIX
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WindowCornerManager::instance().blockRoundedCorners(render_window, true);
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#endif
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}
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bool secondary_on_same = window_to_change->screen() == secondary_window->screen();
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window_to_change->showFullScreen();
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// try to fullscreen the second window if it is visible and on a different screen from main
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if (secondary_window->isVisible() && !secondary_on_same) {
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UISettings::values.secondarywindow_geometry = secondary_window->saveGeometry();
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LOG_INFO(Frontend, "Attempting to fullscreen secondary window");
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secondary_window->showFullScreen();
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render_window->showFullScreen();
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}
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}
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@ -2736,10 +2723,6 @@ void GMainWindow::HideFullscreen() {
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render_window->showNormal();
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render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
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}
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if (secondary_window->isFullScreen()) {
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secondary_window->restoreGeometry(UISettings::values.secondarywindow_geometry);
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secondary_window->showNormal();
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}
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}
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void GMainWindow::ToggleWindowMode() {
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@ -2758,7 +2741,6 @@ void GMainWindow::ToggleWindowMode() {
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// Render in a separate window...
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ui->horizontalLayout->removeWidget(render_window);
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render_window->setParent(nullptr);
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render_window->setFocusPolicy(Qt::NoFocus);
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if (emulation_running) {
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render_window->setVisible(true);
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render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
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@ -2778,6 +2760,12 @@ void GMainWindow::UpdateSecondaryWindowVisibility() {
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UISettings::values.secondarywindow_geometry = secondary_window->saveGeometry();
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secondary_window->hide();
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}
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// make sure focus is on primary window whenever this changes
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if (UISettings::values.single_window_mode.GetValue()) {
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QApplication::setActiveWindow(this);
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} else {
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QApplication::setActiveWindow(render_window);
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}
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}
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void GMainWindow::ChangeScreenLayout() {
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@ -4218,6 +4206,8 @@ void GMainWindow::UpdateUISettings() {
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if (!ui->action_Fullscreen->isChecked()) {
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UISettings::values.geometry = saveGeometry();
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UISettings::values.renderwindow_geometry = render_window->saveGeometry();
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}
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if (!secondary_window->isFullScreen()) {
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UISettings::values.secondarywindow_geometry = secondary_window->saveGeometry();
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}
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UISettings::values.state = saveState();
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