attempted build fix

This commit is contained in:
KojoZero 2026-05-04 22:13:32 -07:00
parent ebcc1e36f9
commit 894751724f
2 changed files with 1 additions and 3 deletions

View file

@ -29,7 +29,7 @@ set(SHADER_FILES
antialiasing/opengl_smaa_pass2_post.vert
scaling/opengl_area_sampling.frag
scaling/opengl_area_sampling.vert
antialiasing/SMAA.hlsl
antialiasing/smaa.hlsl
full_screen_triangle.vert
opengl_present.frag
opengl_present.vert

View file

@ -723,8 +723,6 @@ void RendererOpenGL::DrawSingleScreen(const ScreenInfo& screen_info, float scree
break;
}
const GLuint sampler = samplers[Settings::values.filter_mode.GetValue()].handle;
GLuint originalReadFramebuffer = state.draw.read_framebuffer;
GLuint originalDrawFramebuffer = state.draw.draw_framebuffer;
if (antialiasingMode == 1){