renderer_vulkan: Fix cleanup and debug-naming for d24s8_to_rgba8_ms_comp

This commit is contained in:
Wunkolo 2026-04-26 14:27:08 -07:00
parent fd3a0a99a0
commit 8e839016d4

View file

@ -289,6 +289,7 @@ BlitHelper::BlitHelper(const Instance& instance_, Scheduler& scheduler_,
"BlitHelper: three_textures_pipeline_layout");
SetObjectName(device, full_screen_vert, "BlitHelper: full_screen_vert");
SetObjectName(device, d24s8_to_rgba8_comp, "BlitHelper: d24s8_to_rgba8_comp");
SetObjectName(device, d24s8_to_rgba8_ms_comp, "BlitHelper: d24s8_to_rgba8_ms_comp");
SetObjectName(device, depth_to_buffer_comp, "BlitHelper: depth_to_buffer_comp");
if (blit_depth_stencil_frag) {
SetObjectName(device, blit_depth_stencil_frag, "BlitHelper: blit_depth_stencil_frag");
@ -316,6 +317,7 @@ BlitHelper::~BlitHelper() {
device.destroyPipelineLayout(three_textures_pipeline_layout);
device.destroyShaderModule(full_screen_vert);
device.destroyShaderModule(d24s8_to_rgba8_comp);
device.destroyShaderModule(d24s8_to_rgba8_ms_comp);
device.destroyShaderModule(depth_to_buffer_comp);
if (blit_depth_stencil_frag) {
device.destroyShaderModule(blit_depth_stencil_frag);