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renderer_vulkan: Fix MSAA image debug name
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parent
0f8ffa6e66
commit
a0a0cd648e
1 changed files with 12 additions and 8 deletions
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@ -949,10 +949,10 @@ Surface::Surface(TextureRuntime& runtime_, const VideoCore::SurfaceBase& surface
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raw_images.emplace_back(handles[Type::Scaled].image);
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}
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if (sample_count > 1) {
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handles[Type::MultiSampled].Create(GetScaledWidth(), GetScaledHeight(), levels,
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texture_type, format,
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vk::SampleCountFlagBits(sample_count), traits.usage,
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flags, traits.aspect, false, debug_name);
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handles[Type::MultiSampled].Create(
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GetScaledWidth(), GetScaledHeight(), levels, texture_type, format,
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vk::SampleCountFlagBits(sample_count), traits.usage, flags, traits.aspect, false,
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DebugName(res_scale != 1, true, sample_count));
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raw_images.emplace_back(handles[Type::MultiSampled].image);
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}
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if (has_normal) {
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@ -1269,10 +1269,14 @@ void Surface::ScaleUp(u32 new_scale, u8 new_sample_count) {
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if ((res_scale_modified || sample_count != new_sample_count) && new_sample_count > 1) {
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sample_count = new_sample_count;
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handles[Type::MultiSampled].Create(GetScaledWidth(), GetScaledHeight(), levels,
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texture_type, traits.native,
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vk::SampleCountFlagBits(sample_count), traits.usage,
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flags, traits.aspect, false, DebugName(true));
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handles[Type::MultiSampled].Create(
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GetScaledWidth(), GetScaledHeight(), levels, texture_type, traits.native,
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vk::SampleCountFlagBits(sample_count), traits.usage, flags, traits.aspect, false,
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DebugName(res_scale != 1, false, sample_count));
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// The multi-sampled image is just a transient image that is almost always immediately
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// resolved into the current image, and should not be representative of the entire surface!
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//
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// current = Type::MultiSampled;
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runtime.renderpass_cache.EndRendering();
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