qt: add controller navigation for software keyboard

This commit is contained in:
rpnesseling 2026-06-05 12:16:02 +02:00
parent ff2989f6e4
commit f72fefc087
2 changed files with 249 additions and 0 deletions

View file

@ -2,8 +2,10 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <iterator>
#include <unordered_map>
#include <utility>
#include <QDialogButtonBox>
#include <QGridLayout>
#include <QHBoxLayout>
@ -12,11 +14,50 @@
#include <QMessageBox>
#include <QPushButton>
#include <QString>
#include <QStyle>
#include <QTimer>
#include <QVBoxLayout>
#include "citra_qt/applets/swkbd.h"
#include "citra_qt/uisettings.h"
#include "common/param_package.h"
#include "common/settings.h"
#ifdef HAVE_SDL2
#include <SDL.h>
#endif
namespace {
constexpr int CONTROLLER_POLL_INTERVAL_MS = 16;
constexpr float CIRCLE_PAD_DIRECTION_THRESHOLD = 0.5f;
void PumpAppletInputEvents() {
#ifdef HAVE_SDL2
if (SDL_WasInit(SDL_INIT_GAMECONTROLLER) != 0) {
SDL_PumpEvents();
SDL_GameControllerUpdate();
}
#endif
}
std::unique_ptr<Input::ButtonDevice> CreateAppletButtonDevice(const std::string& params) {
const Common::ParamPackage package(params);
const auto engine = package.Get("engine", "");
// Keyboard bindings are left to Qt text input so physical typing works even when
// the active emulator input profile is controller-based.
if (engine.empty() || engine == "keyboard") {
return {};
}
return Input::CreateDevice<Input::ButtonDevice>(params);
}
std::unique_ptr<Input::AnalogDevice> CreateAppletAnalogDevice(const std::string& params) {
const Common::ParamPackage package(params);
const auto engine = package.Get("engine", "");
if (engine.empty() || engine == "analog_from_button") {
return {};
}
return Input::CreateDevice<Input::AnalogDevice>(params);
}
QString GetValidationErrorMessage(Frontend::ValidationError error, int max_text_length) {
using namespace Frontend;
const std::unordered_map<ValidationError, QString> validation_error_messages = {
@ -53,6 +94,66 @@ QtKeyboardValidator::State QtKeyboardValidator::validate(QString& input, int& po
}
}
SoftwareKeyboardInputInterpreter::SoftwareKeyboardInputInterpreter() {
using namespace Settings::NativeButton;
const auto& profile_buttons = Settings::values.current_input_profile.buttons;
buttons[ButtonA] = CreateAppletButtonDevice(profile_buttons[A]);
buttons[ButtonB] = CreateAppletButtonDevice(profile_buttons[B]);
buttons[ButtonUp] = CreateAppletButtonDevice(profile_buttons[Up]);
buttons[ButtonDown] = CreateAppletButtonDevice(profile_buttons[Down]);
buttons[ButtonLeft] = CreateAppletButtonDevice(profile_buttons[Left]);
buttons[ButtonRight] = CreateAppletButtonDevice(profile_buttons[Right]);
circle_pad = CreateAppletAnalogDevice(
Settings::values.current_input_profile.analogs[Settings::NativeAnalog::CirclePad]);
}
std::vector<SoftwareKeyboardInputInterpreter::Action> SoftwareKeyboardInputInterpreter::Poll() {
PumpAppletInputEvents();
std::vector<Action> actions;
const std::array<Action, NumButtons> button_actions{{
Action::Accept,
Action::CancelOrBackspace,
Action::MoveUp,
Action::MoveDown,
Action::MoveLeft,
Action::MoveRight,
}};
for (std::size_t index = 0; index < buttons.size(); ++index) {
if (!buttons[index]) {
continue;
}
const bool is_pressed = buttons[index]->GetStatus();
if (is_pressed && !previous_button_state[index]) {
actions.push_back(button_actions[index]);
}
previous_button_state[index] = is_pressed;
}
if (circle_pad) {
const auto [x, y] = circle_pad->GetStatus();
const std::array<std::pair<bool, Action>, NumDirections> direction_actions{{
{y > CIRCLE_PAD_DIRECTION_THRESHOLD, Action::MoveUp},
{y < -CIRCLE_PAD_DIRECTION_THRESHOLD, Action::MoveDown},
{x < -CIRCLE_PAD_DIRECTION_THRESHOLD, Action::MoveLeft},
{x > CIRCLE_PAD_DIRECTION_THRESHOLD, Action::MoveRight},
}};
for (std::size_t index = 0; index < direction_actions.size(); ++index) {
const auto [is_pressed, action] = direction_actions[index];
if (is_pressed && !previous_direction_state[index]) {
actions.push_back(action);
}
previous_direction_state[index] = is_pressed;
}
}
return actions;
}
QtKeyboardDialog::QtKeyboardDialog(QWidget* parent, QtKeyboard* keyboard_)
: QDialog(parent), keyboard(keyboard_) {
using namespace Frontend;
@ -115,6 +216,12 @@ QtSoftwareKeyboardDialog::QtSoftwareKeyboardDialog(QWidget* parent, QtKeyboard*
: QDialog(parent), keyboard(keyboard_) {
setWindowTitle(tr("Software Keyboard"));
setMinimumWidth(560);
setStyleSheet(QStringLiteral(
"QPushButton[controllerSelected=\"true\"] {"
"border: 2px solid palette(highlight);"
"background-color: palette(highlight);"
"color: palette(highlighted-text);"
"}"));
auto* const layout = new QVBoxLayout;
auto* const label = new QLabel(QString::fromStdString(keyboard->config.hint_text));
@ -135,6 +242,7 @@ QtSoftwareKeyboardDialog::QtSoftwareKeyboardDialog(QWidget* parent, QtKeyboard*
};
for (int row = 0; row < std::size(rows); ++row) {
std::vector<QPushButton*> button_row;
for (int column = 0; column < rows[row].size(); ++column) {
const QString value = rows[row].mid(column, 1);
auto* const button = new QPushButton(value);
@ -147,7 +255,9 @@ QtSoftwareKeyboardDialog::QtSoftwareKeyboardDialog(QWidget* parent, QtKeyboard*
AppendText(button->text());
});
keys->addWidget(button, row, column);
button_row.push_back(button);
}
button_rows.push_back(std::move(button_row));
}
auto* const controls = new QHBoxLayout;
@ -170,6 +280,8 @@ QtSoftwareKeyboardDialog::QtSoftwareKeyboardDialog(QWidget* parent, QtKeyboard*
connect(ok, &QPushButton::clicked, this, [this] { Submit(); });
connect(cancel, &QPushButton::clicked, this, [this] { Cancel(); });
button_rows.push_back({shift_button, space, backspace, ok, cancel});
controls->addWidget(shift_button);
controls->addWidget(space);
controls->addWidget(backspace);
@ -184,7 +296,13 @@ QtSoftwareKeyboardDialog::QtSoftwareKeyboardDialog(QWidget* parent, QtKeyboard*
layout->addLayout(controls);
setLayout(layout);
UpdateLengthLabel();
SetSelectedButton(0, 0);
line_edit->setFocus();
controller_poll_timer = new QTimer(this);
connect(controller_poll_timer, &QTimer::timeout, this,
&QtSoftwareKeyboardDialog::PollControllerInput);
controller_poll_timer->start(CONTROLLER_POLL_INTERVAL_MS);
}
void QtSoftwareKeyboardDialog::AppendText(const QString& value) {
@ -244,6 +362,84 @@ void QtSoftwareKeyboardDialog::ClearValidationError() {
validation_label->clear();
validation_label->setVisible(false);
}
void QtSoftwareKeyboardDialog::MoveSelection(int row_delta, int column_delta) {
int next_row = selected_row + row_delta;
if (next_row < 0) {
next_row = static_cast<int>(button_rows.size()) - 1;
} else if (next_row >= static_cast<int>(button_rows.size())) {
next_row = 0;
}
int next_column = selected_column + column_delta;
const int row_size = static_cast<int>(button_rows[next_row].size());
if (next_column < 0) {
next_column = row_size - 1;
} else if (next_column >= row_size) {
next_column = 0;
}
SetSelectedButton(next_row, next_column);
}
void QtSoftwareKeyboardDialog::SetSelectedButton(int row, int column) {
if (!button_rows.empty()) {
auto* const previous_button = button_rows[selected_row][selected_column];
previous_button->setProperty("controllerSelected", false);
previous_button->style()->unpolish(previous_button);
previous_button->style()->polish(previous_button);
previous_button->update();
}
selected_row = row;
selected_column = std::min(column, static_cast<int>(button_rows[selected_row].size()) - 1);
auto* const selected_button = button_rows[selected_row][selected_column];
selected_button->setProperty("controllerSelected", true);
selected_button->style()->unpolish(selected_button);
selected_button->style()->polish(selected_button);
selected_button->update();
}
void QtSoftwareKeyboardDialog::ActivateSelectedButton() {
button_rows[selected_row][selected_column]->click();
}
void QtSoftwareKeyboardDialog::HandleInputAction(SoftwareKeyboardInputInterpreter::Action action) {
using Action = SoftwareKeyboardInputInterpreter::Action;
switch (action) {
case Action::MoveUp:
MoveSelection(-1, 0);
break;
case Action::MoveDown:
MoveSelection(1, 0);
break;
case Action::MoveLeft:
MoveSelection(0, -1);
break;
case Action::MoveRight:
MoveSelection(0, 1);
break;
case Action::Accept:
ActivateSelectedButton();
break;
case Action::CancelOrBackspace:
if (line_edit->text().isEmpty()) {
Cancel();
} else {
Backspace();
}
break;
}
}
void QtSoftwareKeyboardDialog::PollControllerInput() {
for (const auto action : input_interpreter.Poll()) {
HandleInputAction(action);
}
}
QtKeyboard::QtKeyboard(QWidget& parent_) : parent(parent_) {}
void QtKeyboard::Execute(const Frontend::KeyboardConfig& config) {

View file

@ -4,15 +4,19 @@
#pragma once
#include <array>
#include <memory>
#include <vector>
#include <QDialog>
#include <QValidator>
#include "core/frontend/applets/swkbd.h"
#include "core/frontend/input.h"
class QDialogButtonBox;
class QLabel;
class QLineEdit;
class QPushButton;
class QTimer;
class QVBoxLayout;
class QtKeyboard;
@ -25,6 +29,45 @@ private:
QtKeyboard* keyboard;
};
class SoftwareKeyboardInputInterpreter {
public:
enum class Action {
MoveUp,
MoveDown,
MoveLeft,
MoveRight,
Accept,
CancelOrBackspace,
};
SoftwareKeyboardInputInterpreter();
std::vector<Action> Poll();
private:
enum Button {
ButtonA,
ButtonB,
ButtonUp,
ButtonDown,
ButtonLeft,
ButtonRight,
NumButtons,
};
enum Direction {
DirectionUp,
DirectionDown,
DirectionLeft,
DirectionRight,
NumDirections,
};
std::array<std::unique_ptr<Input::ButtonDevice>, NumButtons> buttons;
std::unique_ptr<Input::AnalogDevice> circle_pad;
std::array<bool, NumButtons> previous_button_state{};
std::array<bool, NumDirections> previous_direction_state{};
};
class QtKeyboardDialog final : public QDialog {
Q_OBJECT
@ -59,15 +102,25 @@ private:
void UpdateLengthLabel();
void ShowInlineValidationError(Frontend::ValidationError error);
void ClearValidationError();
void MoveSelection(int row_delta, int column_delta);
void SetSelectedButton(int row, int column);
void ActivateSelectedButton();
void HandleInputAction(SoftwareKeyboardInputInterpreter::Action action);
void PollControllerInput();
QLineEdit* line_edit;
QLabel* length_label;
QLabel* validation_label;
QPushButton* shift_button;
QTimer* controller_poll_timer;
QtKeyboard* keyboard;
QString text;
u8 button;
std::vector<std::vector<QPushButton*>> button_rows;
std::vector<QPushButton*> letter_buttons;
SoftwareKeyboardInputInterpreter input_interpreter;
int selected_row = 0;
int selected_column = 0;
bool uppercase = true;
friend class QtKeyboard;