Uses SIMD operations on the RasterizerAccelerated::AnalyzeVertexArray
function, which is hot code. Slightly reduces GPU processing time
on all games.
This idea was suggested by an anonymous contributor.
Co-authored-by: OpenSauce04 <opensauce04@gmail.com>
Enables the use of SSE4.2 instructions on x86_64 CPUs, allowing
compilers to automatically vectorize some loops on citra_common.
A CMake toggle ENABLE_SSE42 (ON by default) has been added
to enable this behaviour.
This change breaks compatibility with CPUs that do not have
SSE4.2 instructions. All modern CPUs (from 2011 onwards) should
always have these instructions. Manual compilation will be
needed for older CPUs.
A message has been added to report if the CPU is incompatible
when starting the emulator.
Co-authored-by: OpenSauce04 <opensauce04@gmail.com>
* Original Portrait Layout
Original Portrait Layout
* type conversion fix for win
* Updated license headers
* Applied clang-format
* android: Reordered Portrait Screen Layout menu
Custom Layout is now at the bottom of the list
---------
Co-authored-by: OpenSauce04 <opensauce04@gmail.com>
* Add the turbo slider
* [WIP] Add fast forward toggle hotkey
* Make Increase/Decrease speed hotkeys change turbo key instead of `frame_limit`
* Allow non-runtime editable settings on `general` settings tab`
* `frame_limit` is now non-runtime-editable
* Disable `toggle per game speed limit` if turbo mode is set
* Reset `frame_limit` back to initial value once the emulator closes
* Improve `AdjustSpeedLimit`
- Set frameskip value directly
- Bypass if turbo mode isn't active
* Some code cleanup
* Move `turbo_speed_slider` from UISettings to CommonSettings
Also rename to just `turbo_speed`
* android: Add turbo mode hotkey
* Fixed build failure + Applied clang-format
* configure_general.ui Make padding on right side of sliders consistent
Not sure why there's a difference here, so I just threw in a spacer
* android: Corrected build failures caused by bad merge
* Updated `turbo_speed_description` to be a little more descriptive
* android: Corrected turbo crash caused by bad JNI function names
* Updated license headers
* HotkeyFunctions.kt: Fixed minor fomatting irregularities
* Applied clang-format
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Co-authored-by: kleidis <167202775+kleidis@users.noreply.github.com>
* Fix bug where log file was not generated on first run
This fix resolves issue #727.
On first start, Log::Initialize attempts to create the `azahar-emu/log/`
directory. However, it fails because `azahar-emu/` does not exist. Using
FileUtil::CreateFullPath instead will create both `azahar-emu` and
`log/`.
* Update license header
- Added option to enable required LLE modules for online features.
- (Android) Fixed bug that would cause FS RenameFile to fail sometimes on Android.
- (Android) Moved New 3DS mode and LLE applets to system settings tab on Android.
- (Android) Fixed cfg save data related issues (mostly Console ID).
- Made AM title scanning asynchronous, which makes game boot way faster on Android on most cases.
- Made more AM functions asynchronous, to prevent stutter.
- Fixed bug in SOC that could cause the emulator to crash when disconnecting.
- Fixed keys not being initialized when processing console unique files.
* error checking for layout value from older config
* rename enum and update aspect ratio code
* rewrite LargeFrameLayout to support multiple positions
* add settings for smallscreenposition, fix minsize function
* fixed framebuffer from res scale (screenshots)
* add desktop UI for small screen position
* small screen position submenu on desktop
* fix int-float conversion warning
* rename Above and Below to hopefully fix linux issue
* Add Small Screen Position Setting to android settings menu
* fix sliders to work with floats, mostly
* fix android slider textinput ui
* change None enums in settings and cam_params
* Apply clang-format-18
* SettingsAdapter.kt: Make more null pointer exception resistant
* Updated license headers
* Code formatting nitpicks
* fix bug in main.ui that was hiding menu
* replace default layout with a special call to LargeFrame (like SideBySide does)
* fix bug when "large screen" is actually narrower
* edit documentation for LargeScreenLayout
* update PortraitTopFullFrameLayout to use LargeFrameLayout
* fix unary minus on unsigned int bug
* Applied formatting correction
* Added `const`s where appropriate
* android: Add mention of the bottom-right small screen position being the default
* review fixes + more constants
* refactor all Upright calculations to a reverseLayout method, simplifying code and reducing bugs
* Removed stray extra newline
* SettingsAdapter.kt: Fixed some strange indentation
* Removed unnecessary `if` in favour of direct value usage
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Co-authored-by: Reg Tiangha <rtiangha@users.noreply.github.com>
Co-authored-by: OpenSauce04 <opensauce04@gmail.com>
This add Custom Layout selector in Both Menu and Enhancment Setting. This will allow to use or change Custom Layout mode or by using toggle. Still No Overlay Editor, just manual edit box, and this Not saved or carried at per game settings