Wunkolo
96d0f71a91
renderer_gl: Add layer/level specifier to MSAA resolves
2026-05-26 20:26:20 -07:00
Wunkolo
ddfc28e593
renderer_gl: Fix MakeHandle string-view hazard
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`glObjectLabel` expects a null-terminated string, but an `std::string_view` is not necessarily null-terminated
2026-05-26 19:42:08 -07:00
Wunkolo
02d7b33b57
renderer_gl: Implement TextureRuntime::ClearTexture MSAA clears
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When ArbClearTexture is not available, ensure the fallback implementation also clears the MSAA texture as well.
2026-05-26 07:54:04 -07:00
Wunkolo
37cf609931
renderer_gl: Resolve framebuffer after each draw
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Brute force approach while trying to determine a better heuristic. Framebuffer changes are not enough to determine the end of a "render pass". An 'msaa dirty flag' is likely the better way here.
2026-05-26 07:21:26 -07:00
Wunkolo
200a4632e5
renderer_gl: Implement multisample Convert{DS24S8ToRGBA8,RGBA4ToRGB5A1}
2026-05-26 07:21:26 -07:00
Wunkolo
58d71a95c7
renderer_gl: Fix surface ScaleUp implementation
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Should assign the new `res_scale` and `sample_count`
2026-05-26 07:21:26 -07:00
Wunkolo
3dc0f9a334
renderer_gl: Initial MSAA implementation
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Basically copied over some of the paradigms over from Vulkan. Covers most rendering uses-cases except for conversions such as `ConvertDS24S8ToRGBA8` and `ConvertRGBA4ToRGB5A1`
2026-05-26 07:21:26 -07:00
Wunkolo
41e4ab7b6a
config: Refactor sample_count to antialiasing setting
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Intended to allow for other anti-aliasing methods to be introduced
2026-05-26 07:21:26 -07:00
Wunkolo
2498c90379
renderer_vulkan: Fix Multisample ConvertDS24S8ToRGBA8
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Migrate `ResolveTexture` to `BlitHelper`.
If the conversion was multi-sample, do a final resolve at the end of the conversion to ensure the non-multisample textures are updated as well.
Fixes Pokemon!
2026-05-26 07:21:26 -07:00
Wunkolo
f16dee1021
renderer_vulkan: Fix MSAA image debug name
2026-05-26 07:21:26 -07:00
Wunkolo
5235c4accc
renderer_vulkan: Fix multisample framebuffer creation
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MSAA renderpasses require the "current" image as the main resolve target, and the MSAA image as the second attachment.
2026-05-26 07:21:26 -07:00
Wunkolo
e8f37c4c6e
renderer_vulkan: Fix multisample ClearTextureWithRenderpass
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Ensure that the multisample framebuffer is used rather than the usual one when using a render pass to clear the textures.
That way, a MSAA-render AND resolve is used to clear the textures at the same time.
2026-05-26 07:21:26 -07:00
Wunkolo
e4690bd762
renderer_vulkan: Fix ConvertDS24S8ToRGBA8 image targets
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Ensure that the Multi-Sample texture is used for the destination color image as well. Should the dest image be MSAA too? Or should all the values be resolved into a minimum depth and some combination of stencil-values here?
2026-05-26 07:21:26 -07:00
Wunkolo
f0c8daa59c
renderer_vulkan: Fix Surface::ScaleUp scale/sample increase
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This should be checking the _new_ value to possibly cull upscaled texture creation rather than the current value of the surface. Fixes broken up render passes when drawing UI in some games.
2026-05-26 07:21:26 -07:00
Wunkolo
d9cd7f4caa
renderer_vulkan: Fix MSAA framebuffer target resolve surface
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Use the specified type rather than defaulting to the surface's current one(implicit `ImageView` argument).
2026-05-26 07:21:26 -07:00
Wunkolo
e09b81c9a2
renderer_vulkan: Fix narrowing byte conversion
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Fixes a compilation error on Unix platforms.
2026-05-26 07:21:26 -07:00
Wunkolo
ff47e3725f
renderer_vulkan: Add TextureRuntime::ResolveTexture
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Rather than use a big lambda, just rip this out into a proper function for other blit functions to utilize.
2026-05-26 07:21:26 -07:00
Wunkolo
cf20dad11d
renderer_vulkan: Fix cleanup and debug-naming for d24s8_to_rgba8_ms_comp
2026-05-26 07:21:26 -07:00
Wunkolo
b004b35c7e
renderer_vulkan: Fix initialization of image handles
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Try to optimally create the new image handles when a change in res scale or sample-count has actually occured. MSAA images need to be updated too in the case that the resolution scale has changed
2026-05-26 07:21:25 -07:00
Wunkolo
3c2d1c7203
renderer_vulkan: Derive framebuffer sample-count from attachments
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Derive the framebuffer sample-count from the input color and depth operands. Similar to how `res_scale` is determined.
2026-05-26 07:21:25 -07:00
Wunkolo
d847e44b09
renderer_vulkan: Fix dangling surface reference during msaa resolve
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These individual parameters need to be copied as the reference to the surface-object only lasts within the scope of this function.
2026-05-26 07:21:25 -07:00
Wunkolo
0fded6e305
renderer_vulkan: Fix Framebuffer::sample_count move-operator
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`sample_count` needs to be move/copied over.
Also reorder the accessor order to match the declaration of variables.
2026-05-26 07:21:25 -07:00
Wunkolo
6281dd1aeb
renderer_vulkan: Fix multisample texture init barrier
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Should address the MultiSampled image directly since the multisampled image is just a transient image and not the leading state of the image.
2026-05-26 07:21:25 -07:00
Wunkolo
c172da135e
renderer_vulkan: Implement multisample texture runtime
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This seems to be enough for simple programs to render with MSAA enabled!
2026-05-26 07:21:25 -07:00
Wunkolo
79d496f8a2
renderer_vulkan: Implement multisample pipeline/renderpass support
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Allows multi-sample render passes and graphics pipelines to be created, using sample-rate shading rather than coverage-based MSAA.
2026-05-26 07:21:25 -07:00
Wunkolo
18d8eb550e
rasterizer_cache: Initial support for multi-sample surfaces
2026-05-26 07:21:25 -07:00
Wunkolo
6d498a94e9
vk_instance: Add detection of MSAA features
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Full multi-sample support is when renderpass-2 and depth-stencil-resolve extensions are available and when sample-rate-shading and msaa-storage-images are supported.
2026-05-26 07:21:25 -07:00
Wunkolo
de0767271d
vk_blit_helper: Add d24s8_to_rgba8_ms_comp
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Helper host-shader for blitting multi-sampled DS24S8 textures to multi-sampled RGBA8
2026-05-26 07:21:25 -07:00
Wunkolo
148de9e5e2
config: Add sample_count renderer option
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Option is only enabled when the renderer is set to Vulkan, for now.
2026-05-26 07:21:25 -07:00
OpenSauce04
59da460177
Migrate translations to new language codes
2026-05-25 19:08:09 +01:00
OpenSauce04
f0bc64d967
IntListSetting.kt: Use generated layouts_to_cycle key
2026-05-24 12:55:09 +01:00
Masamune3210
ad8526c4cf
pica_core.cpp: Initialize IRQ_CMP ( #2143 )
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* initialize IRQ_CMP
* add comment explaining requirement
* Fix formatting
---------
Co-authored-by: OpenSauce04 <opensauce04@gmail.com>
2026-05-24 11:07:57 +01:00
PabloMK7
b186b04995
core: Refactor thread unschedule and add debug frontend unschedule ( #2145 )
2026-05-23 17:25:14 +02:00
Wunk
ab6896a2ca
core: Fix debug compile error ( #2132 )
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Fixes a compilation error when building in Debug mode. `count` should be `async_data->count` in this log message.
2026-05-17 15:15:21 +02:00
OpenSauce04
e11f3da493
Updated translations via Transifex
2026-05-16 17:32:14 +01:00
OpenSauce04
8ffb94b06c
Implement Z3DS compression CLI in new citra_cli static library
2026-05-16 17:13:31 +01:00
OpenSauce04
dbe7fd979f
cmake: Add EXCLUDE_FROM_ALL to targets where applicable
2026-05-09 14:01:56 +01:00
PabloMK7
1c7c7a5f1b
svc: Fix instruction cache invalidation only affecting current core ( #2100 )
2026-05-09 14:03:55 +02:00
OpenSauce04
5ecd402811
cmake: Explicitly use gcc-ar instead of ar for MXE builds
2026-05-09 10:32:52 +01:00
OpenSauce04
0ce2a30d20
Implement proper DLL resolution for MXE builds
2026-05-09 10:32:52 +01:00
OpenSauce04
422c7865a3
For Linux --> Windows cross-compilation, copy all cross-compiled DLLs during build
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As per the comment, this is just to get the build functioning pending a real solution
2026-05-09 10:32:52 +01:00
OpenSauce04
ca99574700
tests: Don't run catch_discover_tests when cross-compiling to a different OS
2026-05-09 10:32:52 +01:00
PabloMK7
929a51afc6
audio: Add option to simulate headphones plugged in ( #2099 )
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2026-05-08 15:19:53 +02:00
PabloMK7
260f08c497
core: Add async filesystem operations ( #2098 )
2026-05-08 11:35:47 +02:00
PabloMK7
921ea178b9
ui: Made rom loading errors more clear and user friendly ( #2097 )
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2026-05-07 20:39:30 +02:00
PabloMK7
b540725090
Revamp GDB implemenation and add a some minor debug features ( #2086 )
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2026-05-07 13:48:35 +02:00
PabloMK7
5ddbaeae23
gsp: Fix GPU interrupt queue and add GPU timing emulation ( #2095 )
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2026-05-07 01:36:21 +02:00
Rodrigo Iglesias
83eef0012e
macOS: normalize SDMC directory filenames ( #2080 )
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* macOS: normalize SDMC directory filenames
* Guard macOS filename normalization behind __APPLE__
* Guard macOS filename normalization test
* Apply clang-format
* Update license headers
2026-05-03 00:21:53 +02:00
OpenSauce04
eb498e5ecd
qt: Fixed outdated use of qt_add_lupdate
2026-04-26 15:25:38 +01:00
OpenSauce04
4fa793b945
android: Bump NDK and AGP versions
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NDK: 27.1.x --> 27.3.x
AGP: 8.13.1 --> 8.13.2
2026-04-26 13:55:16 +01:00