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1192 commits

Author SHA1 Message Date
David Griswold
36850cd4c1 Added android-side enable_secondary_display boolean setting, replacing secondary_display_layout = none on the android side. Exposed it in Layout settings, and secondary display layout is now only selectable if it is enabled. Support for the old option is still in the code, but should no longer be selectable.
Also renamed opposite to reverse_primary in a few other places.
2026-05-11 10:33:55 +03:00
OpenSauce04
f264aaec96 Rename SecondaryDisplayLayout::ReversePrimary for consistency 2026-05-11 10:21:02 +03:00
OpenSauce04
ad3574b66f Apply clang-format 2026-05-11 10:21:02 +03:00
David Griswold
63ccfabe42 added other secondary layouts 2026-05-11 10:21:02 +03:00
David Griswold
7f84caa8d8 Add a new Secondary Display Layout option on android that makes the secondary display honor swap button 2026-05-11 10:21:01 +03:00
OpenSauce04
dbe7fd979f cmake: Add EXCLUDE_FROM_ALL to targets where applicable 2026-05-09 14:01:56 +01:00
PabloMK7
929a51afc6
audio: Add option to simulate headphones plugged in (#2099)
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2026-05-08 15:19:53 +02:00
PabloMK7
260f08c497
core: Add async filesystem operations (#2098) 2026-05-08 11:35:47 +02:00
PabloMK7
b540725090
Revamp GDB implemenation and add a some minor debug features (#2086)
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2026-05-07 13:48:35 +02:00
PabloMK7
5ddbaeae23
gsp: Fix GPU interrupt queue and add GPU timing emulation (#2095)
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2026-05-07 01:36:21 +02:00
Rodrigo Iglesias
83eef0012e macOS: normalize SDMC directory filenames (#2080)
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* macOS: normalize SDMC directory filenames

* Guard macOS filename normalization behind __APPLE__

* Guard macOS filename normalization test

* Apply clang-format

* Update license headers
2026-05-03 00:21:53 +02:00
OpenSauce04
c650473fdc Default to Vulkan renderer on Android 2026-04-06 18:58:52 +01:00
PabloMK7
af188bb7b7
core: kernel: Implement thread cpu time limit for core1 (#1934) 2026-03-28 12:20:33 +01:00
PabloMK7
3d5ba09eb1
android: Fix launching applications through intent data in vanilla build (#1896)
* android: Fix launching applications through intent data in vanilla build

* GameHelper.kt: Use Uri.scheme where applicable

---------

Co-authored-by: OpenSauce04 <opensauce04@gmail.com>
2026-03-17 12:15:33 +00:00
OpenSauce04
56a563c239 macos: Add warning dialog when launching azahar executable directly 2026-03-12 18:14:12 +00:00
David Griswold
1febb83942
qt: Add controller touchpad support (#777) 2026-03-12 00:21:17 +01:00
OpenSauce04
845fadf49e android: Fix IOFile::GetFd not functioning as expected in vanilla
This fixes the cheats menu not loading correctly
2026-03-10 19:17:37 +00:00
OpenSauce04
7ad6621f91 android: Fixed CIA installation failure in vanilla variant
This introduces a very hacky way of telling TranslateFilePath that a path is already native and doesn't need translating. I don't like this very much, but addressing this in any other way is very much outside of the scope of this PR.
2026-03-08 18:46:09 +00:00
OpenSauce04
8e1ffc1bdc Fixed a possible app crash when calling AndroidStorage::GetUserDirectory 2026-03-08 18:46:09 +00:00
OpenSauce04
96485a22f8 android: Split path resolution logic of getUserDirectory into seperate function 2026-03-08 18:46:09 +00:00
OpenSauce04
c71b2dc822 Move AndroidCanUseRawFS and AndroidTranslateFilename into AndroidStorage namespace 2026-03-08 18:46:09 +00:00
PabloMK7
e87635095a android: Fully use raw FS access on vanilla builds 2026-03-08 18:46:09 +00:00
lannoene
abc1980418
Add DLP:SRVR + misc bug fixes (#1828)
* Add DLP:SRVR + add friend code seed hack for LM1 + add multiple filters in IPC debugger + fix cia_container smdh offset not being applied, possible IF statement underflowing + default initialize boss variables + fix IPC header asserts in AM functions + add extra debug info to IPC param assert

* Make server & client more resistant to high ping conditions

* Remove DLP from list of online recommended modules

* Fix license headers + fix clang formatting + fix server create network assert

* Fix recorder.cpp license header
2026-03-08 15:48:09 +01:00
PabloMK7
1e0df67cc4
file_util: Fix file behaviour on Windows (#1841) 2026-03-07 20:33:29 +01:00
PabloMK7
2207be30a9
core: Add "toggle unique data console type" option (#1826) 2026-03-06 01:23:35 +01:00
OpenSauce04
efccedbbd2 cmake: Version info generation improvements
- Allow GIT-COMMIT and GIT-TAG files to override real git info (useful for testing version-related functionality such as update checks)
- Always re-configure scm_rev.cpp when configuring with CMake (fixes an issue where the version number would just not update in incremental builds)
2026-03-04 11:45:55 +00:00
OpenSauce
068d6598bc
Configuration backend improvements Pt. 1 (#1762)
* Convert all setting keys in settings.h into hana strings

* Derive libretro setting keys from common/settings.h hana strings

* settings.h: Reduce code repetition in key definitions via macro

* Implemented mechanism to pass our C++ setting keys to Android/Kotlin

None of the Android keys have been moved over as of this commit, this is just prep work

* jni_settings_keys.cpp.in: Removed redundant code

* Migrate (almost) all Android setting string keys over to SettingKeys

Also some slight cleanup

* Updated license headers

* Fixed top custom width erroneously being used in place of top custom height

* Migrate (probably) all setting string keys to Settings::QKeys

* Migrated several previously missed string keys to generated keys

* SettingKeys.kt: Visually seperate shared and Android-exclusive keys, similar to GenerateSettingKeys.cmake

* android: sdl2_config --> android_config

Not sure why these values are named this way. Hold-over from SDL2 frontend?

* android: Generate and validate default config.ini dynamically

* Settings: Assume C-style string keys by default

Relative to the previous commit, the following names have changed:
- Settings::Keys --> Settings::HKeys
- Settings::CKeys --> Settings::Keys

* default_ini.h: Fixed formatting warning

* Comment cleanup

* android: Fixed compilation failure due to incorrect namespace

* config.cpp: Use ASSERT_MSG instead of LOG_ERROR and ASSERT(false)
2026-03-02 23:26:43 +00:00
David Griswold
b477ba09c1
Ability to select which layouts to cycle with the cycle layout hotkey (#1430) 2026-02-27 13:21:53 +01:00
David Griswold
3255620934
Implement integer scaling (#1400) 2026-02-26 13:33:13 +01:00
RedBlackAka
13e0fdeac1
libretro core: Add some ifdefs (#1765) 2026-02-23 21:35:02 +01:00
PabloMK7
fcb345e273
logging: Check filter before log format (#1773) 2026-02-23 14:26:20 +01:00
jbm11208
1092295f2a
Fix Shadow Rendering / Texture Filtering (#1675)
* video_core/renderer_vulkan: Add texture filtering

* Fix Shadow Rendering (again...)

* Make individual image views per res scale

* Refactor texture runtime

* Fix some magic numbers

* More fixes and filter pipeline cache.

* Refactor Surface and Handle move and destructor

---------

Co-authored-by: PabloMK7 <hackyglitch2@gmail.com>
2026-02-20 23:39:04 +01:00
RedBlackAka
4010f4bc1f
common/cpu_detect: Remove SSE/SSE2 detection (#1754) 2026-02-20 21:34:03 +01:00
Eric Warmenhoven
d9b77cc21e
Implement libretro core (#1215)
* libretro core

* Bringing citra libretro implementation over
* libretro: hook up vulkan renderer
* libretro: github actions
* libretro: gyro
* libretro: core options v2
* libretro: on ios turn off shader jit if unavailable
* moltenvk 1.3.0 introduces 8-bit indexes but allocates 16-bit for metal; this ends up allocating stream buffer * 2 = 132MiB. Instead, just use 16-bit indexes. (This will be necessary for standalone when bumping moltenvk version.)

* libretro core: address review feedback

* libretro: microphone support

* cmake: Add ENABLE_ROOM_STANDALONE to list of incompatible libretro flags

* libretro: proper initial geometry

* libretro: fix software renderer

* libretro: address review feedback

* .github/libretro.yml: Pin macOS runners at macOS 26

* ci: Remove explicit selection of Xcode 16.0

* .github/libretro.yml: remove unnecessary windows builder apt commands

* .github/libretro.yml: bump min macos version to 11.0

* ci: Re-enable CI jobs for all libretro cores

This is under the condition that we don't introduce build cache for these builds

---------

Co-authored-by: OpenSauce04 <opensauce04@gmail.com>
Co-authored-by: PabloMK7 <hackyglitch2@gmail.com>
2026-02-19 22:30:25 +00:00
PabloMK7
c43f24e489
video_core: Fixes to vulkan disk cache (#1748) 2026-02-17 14:22:48 +01:00
RedBlackAka
5d4aef81fe
common/cpu_detect: Remove FMA4 detection (#1746) 2026-02-17 13:21:21 +01:00
PabloMK7
304db9173b
video_core: vulkan: Add disk shader cache (#1725) 2026-02-16 15:59:22 +01:00
PabloMK7
91abe7f7d0
common: Add NATVIS to BitField class for better VS debugging (#1731) 2026-02-13 14:30:04 +01:00
OpenSauce04
0c478d7614 Add "Enable display refresh rate detection" setting on desktop 2026-02-09 20:08:34 +00:00
PabloMK7
f010863ece
video_core: vulkan: Only store hashes in shader cache maps (#1710) 2026-02-02 18:25:03 +01:00
PabloMK7
94b558d3f1 hacks: Force accurate multiplication for M&L Paper Jam 2026-01-22 15:11:38 +01:00
PabloMK7
6e666a1831
log: Fix compilation with gcc backtrace (#1668) 2026-01-22 14:45:30 +01:00
OpenSauce04
d48d51828e android: Fix desynced default value for use_vsync setting 2026-01-20 22:51:03 +00:00
PabloMK7
f71844b87f log: Close file after stop and fallback to stderr 2026-01-19 21:01:55 +00:00
PabloMK7
2b7de66245
core: Revert some hash operations to CityHash64 (#1609) 2026-01-11 16:26:46 +01:00
OpenSauce04
c2f4e06901 android: Clean up flavor checking implementation 2026-01-10 23:32:05 +00:00
PabloMK7
5c863db0f2
video_core: Add patches for 3D Classics shaders (#1593) 2026-01-09 18:28:40 +01:00
PabloMK7
7de2d7b846
video_core: Switch to xxHash and improve ShaderSetup behaviour (#1592) 2026-01-09 18:01:49 +01:00
OpenSauce04
15735c0cfa android_storage: No longer always use full rename+move process
This was intentionally included for testing, as per the comments.
2026-01-05 13:49:25 +00:00
David Griswold
4bdcf342b6
video_core: Stereo Settings Improvements: Full Width SBS, Swap Eyes, Select which display(s) to render on (#1212) 2026-01-03 21:40:59 +01:00