* Use zstd_seekable header from externals
Specifying the full path relies on the system installed header.
Signed-off-by: Marcin Serwin <marcin@serwin.dev>
* Don't install zstd_seekable
Signed-off-by: Marcin Serwin <marcin@serwin.dev>
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Signed-off-by: Marcin Serwin <marcin@serwin.dev>
The following have not yet been updated due to issues:
- glslang
- teakra
- vma
- vulkan-headers
- xbyak
openal-soft has been updated, but only to 1.24.1 rather than the latest 1.24.2. This is due to an upstream issue which should be resolved in the next library update.
Android 15 will allow OEMs to ship arm64-v8a devices with 16KiB page sizes. Devices that use this configuration will not be able to run existing apps that use native code. To be compatible with these devices, applications will need to rebuild all their native code to be 16KiB aligned, and rewrite any code which assumes a specific page size.
This commit sets `-DANDROID_SUPPORT_FLEXIBLE_PAGE_SIZES=ON` and updates `libadrenotools` to replace `PAGE_SIZE` with `getpagesize()` in order to dynamically determine a device's page size.
* Soc and artic_bass: gcc 13+ compatibility fix.
* externals/fmt: update to HEAD fcd3e1e19.
It will fix error.
integer_sequence<bool, (Is == Is)...> [-Werror=tautological-compare]
The updating is helpful and needed.
Fmt has gone through two public versions since its last update
and has fixed many bugs, including new compiler optimizations.
But neither of these two public versions can fix the errors encountered above.
We need to switch to a working version.
It can be fixed after fmt/8e62172.There are still many optimizations,
Such as this one:
Std. h c++23 build fix (# 3856)
And these:
C++23 compatibility: basicstring_view cannot be constructed from nullptr (# 3846)
Fix warning C4702 emitted from format.h (MSVC) (#3866)
Of course, there are other functional improvements as well.
Very helpful.
The selected version is the one that has been checked and works well.
And synchronously updating local code.
* citra_qt/ui: clean up duplicate naming warnings.
* renderer_vulkan: Remove vulkan prefix in SetObjectName
* renderer_vulkan: Rename renderpass cache to render manager
* It is no longer just a cache
* renderer_vulkan: Rewrite descriptor management
* Switch to batched vkUpdateDescriptorSets from cached descriptor sets with templates
* vk_master_semaphore: Remove waitable atomic
* These are buggy on some platforms and regular condition_variables are faster most of the time
* vk_texture_runtime.cpp: remove outdated references
* vk_render_manager: Minor cleanups and rename to RenderManager
* It is no longer just a renderpass cache
* Revert variable name change from render_manager back to renderpass_cache
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Co-authored-by: GPUCode <geoster3d@gmail.com>