mirror of
https://github.com/azahar-emu/azahar.git
synced 2026-06-06 10:43:39 -04:00
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2125.0-rc1
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273 changed files with 27521 additions and 11262 deletions
|
|
@ -12,6 +12,9 @@ fi
|
|||
|
||||
echo "Tag name is: $TAG_NAME"
|
||||
|
||||
docker build -f docker/azahar-room/Dockerfile -t azahar-room:$TAG_NAME .
|
||||
docker build --no-cache -f docker/azahar-room/Dockerfile -t azahar-room:$TAG_NAME .
|
||||
mkdir -p build
|
||||
docker save azahar-room:$TAG_NAME > build/azahar-room-$TAG_NAME.dockerimage
|
||||
FILENAME="azahar-room-$TARGET-$TAG_NAME.dockerimage"
|
||||
docker save azahar-room:$TAG_NAME > build/$FILENAME
|
||||
|
||||
echo "DOCKER_IMAGE_PATH=artifacts/$FILENAME" >> $GITHUB_ENV
|
||||
|
|
|
|||
|
|
@ -2,13 +2,14 @@
|
|||
|
||||
ARTIFACTS_LIST=($ARTIFACTS)
|
||||
|
||||
BUNDLE_DIR=build/bundle
|
||||
mkdir build
|
||||
BUILD_DIR=build
|
||||
UNIVERSAL_DIR=$BUILD_DIR/universal
|
||||
BUNDLE_DIR=$UNIVERSAL_DIR/bundle
|
||||
OTHER_BUNDLE_DIR=$BUILD_DIR/x86_64/bundle
|
||||
|
||||
# Set up the base artifact to combine into.
|
||||
BASE_ARTIFACT=${ARTIFACTS_LIST[0]}
|
||||
BASE_ARTIFACT_ARCH="${BASE_ARTIFACT##*-}"
|
||||
mv $BASE_ARTIFACT $BUNDLE_DIR
|
||||
# Set up the base bundle to combine into.
|
||||
mkdir $UNIVERSAL_DIR
|
||||
cp -a $BUILD_DIR/arm64/bundle $UNIVERSAL_DIR
|
||||
|
||||
# Executable binary paths that need to be combined.
|
||||
BIN_PATHS=(Azahar.app/Contents/MacOS/azahar)
|
||||
|
|
@ -19,21 +20,18 @@ DYLIB_PATHS=($(cd $BUNDLE_DIR && find . -name '*.dylib'))
|
|||
unset IFS
|
||||
|
||||
# Combine all of the executable binaries and dylibs.
|
||||
for OTHER_ARTIFACT in "${ARTIFACTS_LIST[@]:1}"; do
|
||||
OTHER_ARTIFACT_ARCH="${OTHER_ARTIFACT##*-}"
|
||||
for BIN_PATH in "${BIN_PATHS[@]}"; do
|
||||
lipo -create -output $BUNDLE_DIR/$BIN_PATH $BUNDLE_DIR/$BIN_PATH $OTHER_BUNDLE_DIR/$BIN_PATH
|
||||
done
|
||||
|
||||
for BIN_PATH in "${BIN_PATHS[@]}"; do
|
||||
lipo -create -output $BUNDLE_DIR/$BIN_PATH $BUNDLE_DIR/$BIN_PATH $OTHER_ARTIFACT/$BIN_PATH
|
||||
done
|
||||
for DYLIB_PATH in "${DYLIB_PATHS[@]}"; do
|
||||
# Only merge if the libraries do not have conflicting arches, otherwise it will fail.
|
||||
DYLIB_INFO=`file $BUNDLE_DIR/$DYLIB_PATH`
|
||||
|
||||
for DYLIB_PATH in "${DYLIB_PATHS[@]}"; do
|
||||
# Only merge if the libraries do not have conflicting arches, otherwise it will fail.
|
||||
DYLIB_INFO=`file $BUNDLE_DIR/$DYLIB_PATH`
|
||||
OTHER_DYLIB_INFO=`file $OTHER_ARTIFACT/$DYLIB_PATH`
|
||||
if ! [[ "$DYLIB_INFO" =~ "$OTHER_ARTIFACT_ARCH" ]] && ! [[ "$OTHER_DYLIB_INFO" =~ "$BASE_ARTIFACT_ARCH" ]]; then
|
||||
lipo -create -output $BUNDLE_DIR/$DYLIB_PATH $BUNDLE_DIR/$DYLIB_PATH $OTHER_ARTIFACT/$DYLIB_PATH
|
||||
fi
|
||||
done
|
||||
OTHER_DYLIB_INFO=`file $OTHER_BUNDLE_DIR/$DYLIB_PATH`
|
||||
if ! [[ "$DYLIB_INFO" =~ "x86_64" ]] && ! [[ "$OTHER_DYLIB_INFO" =~ "arm64" ]]; then
|
||||
lipo -create -output $BUNDLE_DIR/$DYLIB_PATH $BUNDLE_DIR/$DYLIB_PATH $OTHER_BUNDLE_DIR/$DYLIB_PATH
|
||||
fi
|
||||
done
|
||||
|
||||
# Remove leftover libs so that they aren't distributed
|
||||
|
|
|
|||
11
.ci/macos.sh
11
.ci/macos.sh
|
|
@ -4,12 +4,10 @@ if [ "$GITHUB_REF_TYPE" == "tag" ]; then
|
|||
export EXTRA_CMAKE_FLAGS=(-DENABLE_QT_UPDATE_CHECKER=ON)
|
||||
fi
|
||||
|
||||
mkdir build && cd build
|
||||
cmake .. -GNinja \
|
||||
mkdir -p build/$BUILD_ARCH && cd build/$BUILD_ARCH
|
||||
cmake ../.. -GNinja \
|
||||
-DCMAKE_BUILD_TYPE=Release \
|
||||
-DCMAKE_OSX_ARCHITECTURES="$TARGET" \
|
||||
-DCMAKE_C_COMPILER_LAUNCHER=ccache \
|
||||
-DCMAKE_CXX_COMPILER_LAUNCHER=ccache \
|
||||
-DCMAKE_OSX_ARCHITECTURES="$BUILD_ARCH" \
|
||||
-DENABLE_QT_TRANSLATION=ON \
|
||||
-DENABLE_ROOM_STANDALONE=OFF \
|
||||
-DUSE_DISCORD_PRESENCE=ON \
|
||||
|
|
@ -18,9 +16,8 @@ ninja
|
|||
ninja bundle
|
||||
mv ./bundle/azahar.app ./bundle/Azahar.app # TODO: Can this be done in CMake?
|
||||
|
||||
ccache -s -v
|
||||
|
||||
CURRENT_ARCH=`arch`
|
||||
if [ "$TARGET" = "$CURRENT_ARCH" ]; then
|
||||
if [ "$BUILD_ARCH" = "$CURRENT_ARCH" ]; then
|
||||
ctest -VV -C Release
|
||||
fi
|
||||
|
|
|
|||
26
.ci/mxe.sh
Executable file
26
.ci/mxe.sh
Executable file
|
|
@ -0,0 +1,26 @@
|
|||
#!/bin/bash -ex
|
||||
|
||||
# TODO: Why doesn't the CI environment use the PATH set in the Dockerimage?
|
||||
# It works fine when using the image locally.
|
||||
export PATH="/mxe/usr/bin:${PATH}"
|
||||
|
||||
mkdir build && cd build
|
||||
|
||||
if [ "$GITHUB_REF_TYPE" == "tag" ]; then
|
||||
export EXTRA_CMAKE_FLAGS=(-DENABLE_QT_UPDATE_CHECKER=ON)
|
||||
fi
|
||||
|
||||
x86_64-w64-mingw32.shared-cmake .. \
|
||||
-DCMAKE_BUILD_TYPE=Release \
|
||||
-DCMAKE_C_COMPILER_LAUNCHER=ccache \
|
||||
-DCMAKE_CXX_COMPILER_LAUNCHER=ccache \
|
||||
-DENABLE_QT_TRANSLATION=ON \
|
||||
-DUSE_DISCORD_PRESENCE=ON \
|
||||
-DUSE_SYSTEM_BOOST=ON \
|
||||
-DUSE_SYSTEM_CRYPTOPP=ON \
|
||||
"${EXTRA_CMAKE_FLAGS[@]}"
|
||||
x86_64-w64-mingw32.shared-cmake --build . -- -j$(nproc)
|
||||
x86_64-w64-mingw32.shared-strip -s bin/Release/*.exe
|
||||
make bundle
|
||||
|
||||
ccache -s -v
|
||||
35
.ci/pack.sh
35
.ci/pack.sh
|
|
@ -3,20 +3,21 @@
|
|||
# Determine the full revision name.
|
||||
GITDATE="`git show -s --date=short --format='%ad' | sed 's/-//g'`"
|
||||
GITREV="`git show -s --format='%h'`"
|
||||
REV_NAME="azahar-$OS-$TARGET-$GITDATE-$GITREV"
|
||||
|
||||
# Determine the name of the release being built.
|
||||
if [ "$GITHUB_REF_TYPE" = "tag" ]; then
|
||||
RELEASE_NAME=azahar-$GITHUB_REF_NAME
|
||||
REV_NAME="azahar-$OS-$TARGET-$GITHUB_REF_NAME"
|
||||
else
|
||||
RELEASE_NAME=azahar-head
|
||||
fi
|
||||
|
||||
# Archive and upload the artifacts.
|
||||
mkdir -p artifacts
|
||||
|
||||
function pack_artifacts() {
|
||||
REV_NAME="azahar-$OS-$TARGET-$GITDATE-$GITREV"
|
||||
|
||||
# Determine the name of the release being built.
|
||||
if [ "$GITHUB_REF_TYPE" = "tag" ]; then
|
||||
RELEASE_NAME=azahar-$GITHUB_REF_NAME
|
||||
REV_NAME="azahar-$OS-$TARGET-$GITHUB_REF_NAME"
|
||||
else
|
||||
RELEASE_NAME=azahar-head
|
||||
fi
|
||||
|
||||
ARTIFACTS_PATH="$1"
|
||||
|
||||
# Set up root directory for archive.
|
||||
|
|
@ -35,10 +36,10 @@ function pack_artifacts() {
|
|||
fi
|
||||
|
||||
# Create .zip/.tar.gz
|
||||
if [ "$OS" = "windows" ]; then
|
||||
if [ "$OS" = "windows" ] && [ "$TARGET" != "mxe" ]; then
|
||||
ARCHIVE_FULL_NAME="$ARCHIVE_NAME.zip"
|
||||
powershell Compress-Archive "$REV_NAME" "$ARCHIVE_FULL_NAME"
|
||||
elif [ "$OS" = "android" ] || [ "$OS" = "macos" ]; then
|
||||
elif [ "$OS" = "android" ] || [ "$OS" = "macos" ] || [ "$TARGET" = "mxe" ]; then
|
||||
ARCHIVE_FULL_NAME="$ARCHIVE_NAME.zip"
|
||||
zip -r "$ARCHIVE_FULL_NAME" "$REV_NAME"
|
||||
else
|
||||
|
|
@ -56,11 +57,23 @@ if [ -n "$UNPACKED" ]; then
|
|||
FILENAME=$(basename "$ARTIFACT")
|
||||
EXTENSION="${FILENAME##*.}"
|
||||
|
||||
# TODO: Deduplicate
|
||||
REV_NAME="azahar-$OS-$TARGET-$GITDATE-$GITREV"
|
||||
|
||||
# Determine the name of the release being built.
|
||||
if [ "$GITHUB_REF_TYPE" = "tag" ]; then
|
||||
RELEASE_NAME=azahar-$GITHUB_REF_NAME
|
||||
REV_NAME="azahar-$OS-$TARGET-$GITHUB_REF_NAME"
|
||||
else
|
||||
RELEASE_NAME=azahar-head
|
||||
fi
|
||||
|
||||
mv "$ARTIFACT" "artifacts/$REV_NAME.$EXTENSION"
|
||||
done
|
||||
elif [ -n "$PACK_INDIVIDUALLY" ]; then
|
||||
# Pack and upload the artifacts one-by-one.
|
||||
for ARTIFACT in build/bundle/*; do
|
||||
TARGET=$(basename "$ARTIFACT")
|
||||
pack_artifacts "$ARTIFACT"
|
||||
done
|
||||
else
|
||||
|
|
|
|||
3
.github/PULL_REQUEST_TEMPLATE.md
vendored
3
.github/PULL_REQUEST_TEMPLATE.md
vendored
|
|
@ -1,3 +1,6 @@
|
|||
- [ ] I have read the [Azahar AI Policy document](https://github.com/azahar-emu/azahar/blob/master/AI-POLICY.md) and have disclosed any use of AI if applicable under those terms.
|
||||
---------
|
||||
|
||||
---
|
||||
<!--
|
||||
If you are contributing to Azahar for the first time please
|
||||
|
|
|
|||
270
.github/workflows/build.yml
vendored
270
.github/workflows/build.yml
vendored
|
|
@ -7,21 +7,41 @@ on:
|
|||
pull_request:
|
||||
branches: [ master ]
|
||||
|
||||
permissions:
|
||||
id-token: write
|
||||
contents: read
|
||||
attestations: write
|
||||
|
||||
jobs:
|
||||
source:
|
||||
if: ${{ !github.head_ref }}
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: actions/checkout@v6
|
||||
with:
|
||||
submodules: recursive
|
||||
- name: Pack
|
||||
run: ./.ci/source.sh
|
||||
- name: Generate SBOM
|
||||
if: ${{ github.ref_type == 'tag' }}
|
||||
uses: anchore/sbom-action@v0
|
||||
with:
|
||||
path: ./
|
||||
format: spdx-json
|
||||
output-file: artifacts/source.spdx.json
|
||||
upload-artifact: false
|
||||
- name: Upload
|
||||
uses: actions/upload-artifact@v4
|
||||
uses: actions/upload-artifact@v7
|
||||
with:
|
||||
name: source
|
||||
path: artifacts/
|
||||
- name: Attest artifacts
|
||||
if: ${{ github.ref_type == 'tag' }}
|
||||
uses: actions/attest@v4
|
||||
with:
|
||||
subject-path: |
|
||||
artifacts/*.tar.xz
|
||||
sbom-path: artifacts/source.spdx.json
|
||||
|
||||
linux-x86_64:
|
||||
runs-on: ubuntu-latest
|
||||
|
|
@ -39,14 +59,15 @@ jobs:
|
|||
OS: linux
|
||||
TARGET: ${{ matrix.target }}
|
||||
SHOULD_RUN: ${{ (matrix.target != 'appimage-wayland' || github.ref_type == 'tag') }}
|
||||
CACHE_ENABLED: ${{ github.ref_type != 'tag' }}
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: actions/checkout@v6
|
||||
if: ${{ env.SHOULD_RUN == 'true' }}
|
||||
with:
|
||||
submodules: recursive
|
||||
- name: Set up cache
|
||||
if: ${{ env.SHOULD_RUN == 'true' }}
|
||||
uses: actions/cache@v4
|
||||
if: ${{ env.SHOULD_RUN == 'true' && env.CACHE_ENABLED == 'true' }}
|
||||
uses: actions/cache@v5
|
||||
with:
|
||||
path: ${{ env.CCACHE_DIR }}
|
||||
key: ${{ github.job }}-${{ matrix.target }}-${{ github.sha }}
|
||||
|
|
@ -64,12 +85,27 @@ jobs:
|
|||
if: ${{ matrix.target == 'appimage-wayland' && env.SHOULD_RUN == 'true' }}
|
||||
run: |
|
||||
mv artifacts/azahar.AppImage artifacts/azahar-wayland.AppImage
|
||||
- name: Generate SBOM
|
||||
if: ${{ contains(matrix.target, 'appimage') && github.ref_type == 'tag' && env.SHOULD_RUN == 'true' }}
|
||||
uses: anchore/sbom-action@v0
|
||||
with:
|
||||
path: build/
|
||||
format: spdx-json
|
||||
output-file: artifacts/linux-x86_64-${{ matrix.target }}.spdx.json
|
||||
upload-artifact: false
|
||||
- name: Upload
|
||||
if: ${{ contains(matrix.target, 'appimage') && env.SHOULD_RUN == 'true' }}
|
||||
uses: actions/upload-artifact@v4
|
||||
uses: actions/upload-artifact@v7
|
||||
with:
|
||||
name: ${{ github.job }}-${{ matrix.target }}
|
||||
path: artifacts/
|
||||
- name: Attest artifacts
|
||||
if: ${{ contains(matrix.target, 'appimage') && github.ref_type == 'tag' && env.SHOULD_RUN == 'true' }}
|
||||
uses: actions/attest@v4
|
||||
with:
|
||||
subject-path: |
|
||||
artifacts/*.AppImage
|
||||
sbom-path: artifacts/linux-x86_64-${{ matrix.target }}.spdx.json
|
||||
|
||||
linux-arm64:
|
||||
runs-on: ubuntu-24.04-arm
|
||||
|
|
@ -87,11 +123,11 @@ jobs:
|
|||
OS: linux
|
||||
TARGET: ${{ matrix.target }}
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: actions/checkout@v6
|
||||
with:
|
||||
submodules: recursive
|
||||
- name: Set up cache
|
||||
uses: actions/cache@v4
|
||||
uses: actions/cache@v5
|
||||
with:
|
||||
path: ${{ env.CCACHE_DIR }}
|
||||
key: ${{ github.job }}-${{ matrix.target }}-${{ github.sha }}
|
||||
|
|
@ -101,85 +137,80 @@ jobs:
|
|||
run: ./.ci/linux.sh
|
||||
|
||||
macos:
|
||||
runs-on: ${{ (matrix.target == 'x86_64' && 'macos-26-intel') || 'macos-26' }}
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
target: ["x86_64", "arm64"]
|
||||
runs-on: 'macos-26'
|
||||
env:
|
||||
CCACHE_DIR: ${{ github.workspace }}/.ccache
|
||||
CCACHE_COMPILERCHECK: content
|
||||
CCACHE_SLOPPINESS: time_macros
|
||||
CACHE_ENABLED: ${{ github.ref_type != 'tag' }}
|
||||
OS: macos
|
||||
TARGET: ${{ matrix.target }}
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: actions/checkout@v6
|
||||
with:
|
||||
submodules: recursive
|
||||
- name: Set up cache
|
||||
uses: actions/cache@v4
|
||||
if: ${{ env.CACHE_ENABLED == 'true' }}
|
||||
uses: actions/cache@v5
|
||||
with:
|
||||
path: ${{ env.CCACHE_DIR }}
|
||||
key: ${{ runner.os }}-${{ matrix.target }}-${{ github.sha }}
|
||||
key: ${{ runner.os }}-${{ github.sha }}
|
||||
restore-keys: |
|
||||
${{ runner.os }}-${{ matrix.target }}-
|
||||
${{ runner.os }}-
|
||||
- name: Install tools
|
||||
run: brew install ccache ninja spirv-tools
|
||||
- name: Build
|
||||
run: ./.ci/macos.sh
|
||||
- name: Prepare outputs for caching
|
||||
run: cp -R build/bundle $OS-$TARGET
|
||||
- name: Cache outputs for universal build
|
||||
uses: actions/cache/save@v4
|
||||
with:
|
||||
path: ${{ env.OS }}-${{ env.TARGET }}
|
||||
key: ${{ runner.os }}-${{ matrix.target }}-${{ github.sha }}-${{ github.run_id }}-${{ github.run_attempt }}
|
||||
- name: Pack
|
||||
run: ./.ci/pack.sh
|
||||
- name: Upload
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: ${{ env.OS }}-${{ env.TARGET }}
|
||||
path: artifacts/
|
||||
|
||||
macos-universal:
|
||||
runs-on: macos-26
|
||||
needs: macos
|
||||
env:
|
||||
OS: macos
|
||||
TARGET: universal
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- name: Download x86_64 build from cache
|
||||
uses: actions/cache/restore@v4
|
||||
with:
|
||||
path: ${{ env.OS }}-x86_64
|
||||
key: ${{ runner.os }}-x86_64-${{ github.sha }}-${{ github.run_id }}-${{ github.run_attempt }}
|
||||
fail-on-cache-miss: true
|
||||
- name: Download ARM64 build from cache
|
||||
uses: actions/cache/restore@v4
|
||||
with:
|
||||
path: ${{ env.OS }}-arm64
|
||||
key: ${{ runner.os }}-arm64-${{ github.sha }}-${{ github.run_id }}-${{ github.run_attempt }}
|
||||
fail-on-cache-miss: true
|
||||
- name: Build (x86_64)
|
||||
run: BUILD_ARCH=x86_64 ./.ci/macos.sh
|
||||
- name: Build (arm64)
|
||||
run: BUILD_ARCH=arm64 ./.ci/macos.sh
|
||||
- name: Create universal app
|
||||
run: ./.ci/macos-universal.sh
|
||||
env:
|
||||
ARTIFACTS: ${{ env.OS }}-x86_64 ${{ env.OS }}-arm64
|
||||
- name: Prepare for packing
|
||||
run: |
|
||||
mkdir build/bundle
|
||||
cp -r build/x86_64/bundle build/bundle/x86_64
|
||||
cp -r build/arm64/bundle build/bundle/arm64
|
||||
cp -r build/universal/bundle build/bundle/universal
|
||||
- name: Pack
|
||||
env:
|
||||
PACK_INDIVIDUALLY: 1
|
||||
run: ./.ci/pack.sh
|
||||
- name: Upload
|
||||
uses: actions/upload-artifact@v4
|
||||
- name: Generate SBOM
|
||||
if: ${{ github.ref_type == 'tag' }}
|
||||
uses: anchore/sbom-action@v0
|
||||
with:
|
||||
name: ${{ env.OS }}-${{ env.TARGET }}
|
||||
path: build/
|
||||
format: spdx-json
|
||||
output-file: artifacts/macos.spdx.json
|
||||
upload-artifact: false
|
||||
- name: Upload
|
||||
uses: actions/upload-artifact@v7
|
||||
with:
|
||||
name: ${{ env.OS }}
|
||||
path: artifacts/
|
||||
- name: Attest artifacts
|
||||
if: ${{ github.ref_type == 'tag' }}
|
||||
uses: actions/attest@v4
|
||||
with:
|
||||
subject-path: |
|
||||
artifacts/*.zip
|
||||
sbom-path: artifacts/macos.spdx.json
|
||||
|
||||
windows:
|
||||
runs-on: windows-latest
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
target: ["msvc", "msys2"]
|
||||
include:
|
||||
- target: msvc
|
||||
os: windows-latest
|
||||
- target: msys2
|
||||
os: windows-latest
|
||||
- target: mxe
|
||||
os: ubuntu-latest
|
||||
container:
|
||||
image: opensauce04/azahar-build-environment:latest
|
||||
options: -u 1001
|
||||
runs-on: ${{ matrix.os }}
|
||||
container: ${{ matrix.container }}
|
||||
defaults:
|
||||
run:
|
||||
shell: ${{ (matrix.target == 'msys2' && 'msys2') || 'bash' }} {0}
|
||||
|
|
@ -187,14 +218,16 @@ jobs:
|
|||
CCACHE_DIR: ${{ github.workspace }}/.ccache
|
||||
CCACHE_COMPILERCHECK: content
|
||||
CCACHE_SLOPPINESS: time_macros
|
||||
CACHE_ENABLED: ${{ github.ref_type != 'tag' }}
|
||||
OS: windows
|
||||
TARGET: ${{ matrix.target }}
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: actions/checkout@v6
|
||||
with:
|
||||
submodules: recursive
|
||||
- name: Set up cache
|
||||
uses: actions/cache@v4
|
||||
if: ${{ env.CACHE_ENABLED == 'true' }}
|
||||
uses: actions/cache@v5
|
||||
with:
|
||||
path: ${{ env.CCACHE_DIR }}
|
||||
key: ${{ runner.os }}-${{ matrix.target }}-${{ github.sha }}
|
||||
|
|
@ -202,7 +235,7 @@ jobs:
|
|||
${{ runner.os }}-${{ matrix.target }}-
|
||||
- name: Set up MSVC
|
||||
if: ${{ matrix.target == 'msvc' }}
|
||||
uses: ilammy/msvc-dev-cmd@v1
|
||||
uses: azahar-emu/msvc-dev-cmd@v1
|
||||
- name: Install extra tools (MSVC)
|
||||
if: ${{ matrix.target == 'msvc' }}
|
||||
run: choco install ccache ninja ptime wget
|
||||
|
|
@ -223,34 +256,62 @@ jobs:
|
|||
qt6-base:p qt6-multimedia:p qt6-multimedia-wmf:p qt6-tools:p qt6-translations:p
|
||||
- name: Install extra tools (MSYS2)
|
||||
if: ${{ matrix.target == 'msys2' }}
|
||||
uses: crazy-max/ghaction-chocolatey@v3
|
||||
uses: crazy-max/ghaction-chocolatey@v4
|
||||
with:
|
||||
args: install ptime wget
|
||||
- name: Install NSIS
|
||||
if: ${{ github.ref_type == 'tag' }}
|
||||
if: ${{ github.ref_type == 'tag' && matrix.target != 'mxe' }}
|
||||
run: |
|
||||
wget https://download.sourceforge.net/project/nsis/NSIS%203/3.11/nsis-3.11-setup.exe -O D:/a/_temp/nsis-setup.exe
|
||||
ptime D:/a/_temp/nsis-setup.exe /S
|
||||
shell: pwsh
|
||||
- name: Disable line ending translation
|
||||
run: git config --global core.autocrlf input
|
||||
- name: Build
|
||||
- name: Build (Native)
|
||||
if: ${{ matrix.target != 'mxe' }}
|
||||
run: ./.ci/windows.sh
|
||||
- name: Generate installer
|
||||
if: ${{ github.ref_type == 'tag' }}
|
||||
- name: Build (MXE)
|
||||
if: ${{ matrix.target == 'mxe' }}
|
||||
run: ./.ci/mxe.sh
|
||||
- name: Generate installer (Native)
|
||||
if: ${{ github.ref_type == 'tag' && matrix.target != 'mxe' }}
|
||||
run: |
|
||||
cd src\installer
|
||||
"C:\Program Files (x86)\NSIS\makensis.exe" /DPRODUCT_VARIANT=${{ matrix.target }} /DPRODUCT_VERSION=${{ github.ref_name }} citra.nsi
|
||||
mkdir ..\..\artifacts 2> NUL
|
||||
move /y *.exe ..\..\artifacts\
|
||||
shell: cmd
|
||||
- name: Generate installer (MXE)
|
||||
if: ${{ github.ref_type == 'tag' && matrix.target == 'mxe' }}
|
||||
run: |
|
||||
export PATH="/mxe/usr/bin:${PATH}" # TODO: Why do we have to do this if it's in the image?
|
||||
cd src/installer
|
||||
x86_64-w64-mingw32.shared-makensis -DPRODUCT_VARIANT=${{ matrix.target }} -DPRODUCT_VERSION=${{ github.ref_name }} citra.nsi
|
||||
mkdir -p ../../artifacts
|
||||
mv ./*.exe ../../artifacts/
|
||||
- name: Pack
|
||||
run: ./.ci/pack.sh
|
||||
- name: Generate SBOM
|
||||
if: ${{ github.ref_type == 'tag' }}
|
||||
uses: anchore/sbom-action@v0
|
||||
with:
|
||||
path: build/
|
||||
format: spdx-json
|
||||
output-file: artifacts/windows-${{ matrix.target }}.spdx.json
|
||||
upload-artifact: false
|
||||
- name: Upload
|
||||
uses: actions/upload-artifact@v4
|
||||
uses: actions/upload-artifact@v7
|
||||
with:
|
||||
name: ${{ env.OS }}-${{ env.TARGET }}
|
||||
path: artifacts/
|
||||
- name: Attest artifacts
|
||||
if: ${{ github.ref_type == 'tag' }}
|
||||
uses: actions/attest@v4
|
||||
with:
|
||||
subject-path: |
|
||||
artifacts/*.zip
|
||||
artifacts/*.exe
|
||||
sbom-path: artifacts/windows-${{ matrix.target }}.spdx.json
|
||||
|
||||
android:
|
||||
runs-on: ubuntu-latest
|
||||
|
|
@ -262,17 +323,18 @@ jobs:
|
|||
CCACHE_DIR: ${{ github.workspace }}/.ccache
|
||||
CCACHE_COMPILERCHECK: content
|
||||
CCACHE_SLOPPINESS: time_macros
|
||||
CACHE_ENABLED: ${{ github.ref_type != 'tag' }}
|
||||
OS: android
|
||||
TARGET: ${{ matrix.target }}
|
||||
SHOULD_RUN: ${{ (matrix.target == 'vanilla' || github.ref_type == 'tag') }}
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: actions/checkout@v6
|
||||
if: ${{ env.SHOULD_RUN == 'true' }}
|
||||
with:
|
||||
submodules: recursive
|
||||
- name: Set up cache
|
||||
if: ${{ env.SHOULD_RUN == 'true' }}
|
||||
uses: actions/cache@v4
|
||||
if: ${{ env.SHOULD_RUN == 'true' && env.CACHE_ENABLED == 'true' }}
|
||||
uses: actions/cache@v5
|
||||
with:
|
||||
path: |
|
||||
~/.gradle/caches
|
||||
|
|
@ -310,23 +372,48 @@ jobs:
|
|||
working-directory: src/android/app
|
||||
env:
|
||||
UNPACKED: 1
|
||||
- name: Generate SBOM
|
||||
if: ${{ github.ref_type == 'tag' }}
|
||||
uses: anchore/sbom-action@v0
|
||||
with:
|
||||
path: src/android
|
||||
format: spdx-json
|
||||
output-file: src/android/app/artifacts/android-${{ matrix.target }}.spdx.json
|
||||
upload-artifact: false
|
||||
- name: Upload
|
||||
if: ${{ env.SHOULD_RUN == 'true' }}
|
||||
uses: actions/upload-artifact@v4
|
||||
uses: actions/upload-artifact@v7
|
||||
with:
|
||||
name: ${{ env.OS }}-${{ env.TARGET }}
|
||||
path: src/android/app/artifacts/
|
||||
- name: Attest artifacts
|
||||
if: ${{ github.ref_type == 'tag' }}
|
||||
uses: actions/attest@v4
|
||||
with:
|
||||
subject-path: |
|
||||
src/android/app/artifacts/*.apk
|
||||
src/android/app/artifacts/*.aab
|
||||
sbom-path: src/android/app/artifacts/android-${{ matrix.target }}.spdx.json
|
||||
|
||||
docker:
|
||||
runs-on: ubuntu-latest
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
include:
|
||||
- target: x86_64
|
||||
os: ubuntu-24.04
|
||||
- target: arm64
|
||||
os: ubuntu-24.04-arm
|
||||
runs-on: ${{ matrix.os }}
|
||||
container:
|
||||
image: docker:dind
|
||||
# Can't use docker:dind for ARM64 because it's Alpine-based, see https://github.com/actions/upload-artifact/issues/739
|
||||
image: earthbuild/dind:ubuntu-24.04-docker-28.5.2-1
|
||||
env:
|
||||
TARGET: ${{ matrix.target }}
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: actions/checkout@v6
|
||||
with:
|
||||
submodules: recursive
|
||||
- name: Install tools
|
||||
run: apk add bash
|
||||
- name: Fix git ownership
|
||||
run: git config --global --add safe.directory .
|
||||
- name: Build Docker image
|
||||
|
|
@ -335,8 +422,23 @@ jobs:
|
|||
run: |
|
||||
mkdir -p artifacts
|
||||
mv build/*.dockerimage artifacts/
|
||||
- name: Upload
|
||||
uses: actions/upload-artifact@v4
|
||||
- name: Generate SBOM
|
||||
if: ${{ github.ref_type == 'tag' }}
|
||||
uses: anchore/sbom-action@v0
|
||||
with:
|
||||
name: docker
|
||||
path: artifacts/
|
||||
image: ${{ env.DOCKER_IMAGE_PATH }}
|
||||
format: spdx-json
|
||||
output-file: artifacts/docker-room.spdx.json
|
||||
upload-artifact: false
|
||||
- name: Upload
|
||||
uses: actions/upload-artifact@v7
|
||||
with:
|
||||
name: docker-${{ env.TARGET }}
|
||||
path: artifacts/
|
||||
- name: Attest artifacts
|
||||
if: ${{ github.ref_type == 'tag' }}
|
||||
uses: actions/attest@v4
|
||||
with:
|
||||
subject-path: |
|
||||
artifacts/*.dockerimage
|
||||
sbom-path: artifacts/docker-room.spdx.json
|
||||
|
|
|
|||
|
|
@ -20,7 +20,7 @@ jobs:
|
|||
(github.event.pull_request.author_association != 'OWNER')
|
||||
steps:
|
||||
- name: Detect PR if author is first-time contributor
|
||||
uses: actions/github-script@v7
|
||||
uses: actions/github-script@v9
|
||||
with:
|
||||
script: |
|
||||
const { owner, repo } = context.repo;
|
||||
|
|
|
|||
|
|
@ -14,7 +14,7 @@ jobs:
|
|||
if: github.event.issue.pull_request && contains(github.event.issue.labels.*.name, 'needs verification')
|
||||
steps:
|
||||
- name: Verify and reopen PR
|
||||
uses: actions/github-script@v7
|
||||
uses: actions/github-script@v9
|
||||
with:
|
||||
script: |
|
||||
const { owner, repo } = context.repo;
|
||||
|
|
|
|||
2
.github/workflows/format.yml
vendored
2
.github/workflows/format.yml
vendored
|
|
@ -13,7 +13,7 @@ jobs:
|
|||
image: opensauce04/azahar-build-environment:latest
|
||||
options: -u 1001
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: actions/checkout@v6
|
||||
with:
|
||||
fetch-depth: 0
|
||||
- name: Build
|
||||
|
|
|
|||
166
.github/workflows/libretro.yml
vendored
166
.github/workflows/libretro.yml
vendored
|
|
@ -11,6 +11,11 @@ on:
|
|||
env:
|
||||
CORE_ARGS: -DENABLE_LIBRETRO=ON
|
||||
|
||||
permissions:
|
||||
id-token: write
|
||||
contents: read
|
||||
attestations: write
|
||||
|
||||
jobs:
|
||||
android:
|
||||
runs-on: ubuntu-22.04
|
||||
|
|
@ -23,7 +28,7 @@ jobs:
|
|||
BUILD_DIR: build/android-arm64-v8a
|
||||
EXTRA_PATH: bin/Release
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: actions/checkout@v6
|
||||
with:
|
||||
submodules: recursive
|
||||
- name: Set tag name
|
||||
|
|
@ -32,6 +37,10 @@ jobs:
|
|||
echo "GIT_TAG_NAME=$GITHUB_REF_NAME" >> $GITHUB_ENV
|
||||
fi
|
||||
echo $GIT_TAG_NAME
|
||||
- name: Install tools
|
||||
run: |
|
||||
sudo apt-get update -y
|
||||
sudo apt-get install -y llvm
|
||||
- name: Update Android SDK CMake version
|
||||
run: |
|
||||
echo "y" | ${ANDROID_SDK_ROOT}/cmdline-tools/latest/bin/sdkmanager "ndk;$ANDROID_NDK_VERSION"
|
||||
|
|
@ -41,13 +50,32 @@ jobs:
|
|||
export NDK_ROOT=${ANDROID_SDK_ROOT}/ndk/$ANDROID_NDK_VERSION
|
||||
${ANDROID_SDK_ROOT}/cmake/3.30.3/bin/cmake $CORE_ARGS -DANDROID_PLATFORM=android-$API_LEVEL -DCMAKE_TOOLCHAIN_FILE=$NDK_ROOT/build/cmake/android.toolchain.cmake -DANDROID_STL=c++_static -DANDROID_ABI=$ANDROID_ABI . -B $BUILD_DIR
|
||||
${ANDROID_SDK_ROOT}/cmake/3.30.3/bin/cmake --build $BUILD_DIR --target azahar_libretro --config Release -j $(nproc)
|
||||
llvm-strip -s $BUILD_DIR/$EXTRA_PATH/azahar_libretro.*
|
||||
- name: Pack
|
||||
run: ./.ci/libretro-pack.sh
|
||||
- name: Generate SBOM
|
||||
if: ${{ github.ref_type == 'tag' }}
|
||||
uses: anchore/sbom-action@v0
|
||||
with:
|
||||
path: build/
|
||||
format: spdx-json
|
||||
output-file: libretro-android.spdx.json
|
||||
upload-artifact: false
|
||||
- name: Upload
|
||||
uses: actions/upload-artifact@v4
|
||||
uses: actions/upload-artifact@v7
|
||||
with:
|
||||
name: ${{ env.OS }}-${{ env.TARGET }}
|
||||
path: ./*.zip
|
||||
path: |
|
||||
./*.zip
|
||||
./*.spdx.json
|
||||
- name: Attest artifacts
|
||||
if: ${{ github.ref_type == 'tag' }}
|
||||
uses: actions/attest@v4
|
||||
with:
|
||||
subject-path: |
|
||||
./*.zip
|
||||
sbom-path: libretro-android.spdx.json
|
||||
|
||||
linux:
|
||||
runs-on: ubuntu-22.04
|
||||
env:
|
||||
|
|
@ -57,20 +85,43 @@ jobs:
|
|||
EXTRA_PATH: bin/Release
|
||||
EXTRA_CORE_ARGS: -DCMAKE_C_COMPILER=gcc-12 -DCMAKE_CXX_COMPILER=g++-12 -DENABLE_LTO=OFF
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: actions/checkout@v6
|
||||
with:
|
||||
submodules: recursive
|
||||
- name: Install tools
|
||||
run: |
|
||||
sudo apt-get update -y
|
||||
sudo apt-get install -y llvm
|
||||
- name: Build
|
||||
run: |
|
||||
cmake $CORE_ARGS $EXTRA_CORE_ARGS . -B $BUILD_DIR
|
||||
cmake --build $BUILD_DIR --target azahar_libretro --config Release -j $(nproc)
|
||||
llvm-strip -s $BUILD_DIR/$EXTRA_PATH/azahar_libretro.*
|
||||
- name: Pack
|
||||
run: ./.ci/libretro-pack.sh
|
||||
- name: Generate SBOM
|
||||
if: ${{ github.ref_type == 'tag' }}
|
||||
uses: anchore/sbom-action@v0
|
||||
with:
|
||||
path: build/
|
||||
format: spdx-json
|
||||
output-file: libretro-linux.spdx.json
|
||||
upload-artifact: false
|
||||
- name: Upload
|
||||
uses: actions/upload-artifact@v4
|
||||
uses: actions/upload-artifact@v7
|
||||
with:
|
||||
name: ${{ env.OS }}-${{ env.TARGET }}
|
||||
path: ./*.zip
|
||||
path: |
|
||||
./*.zip
|
||||
./*.spdx.json
|
||||
- name: Attest artifacts
|
||||
if: ${{ github.ref_type == 'tag' }}
|
||||
uses: actions/attest@v4
|
||||
with:
|
||||
subject-path: |
|
||||
./*.zip
|
||||
sbom-path: libretro-linux.spdx.json
|
||||
|
||||
windows:
|
||||
runs-on: ubuntu-latest
|
||||
env:
|
||||
|
|
@ -79,10 +130,10 @@ jobs:
|
|||
BUILD_DIR: build/windows-x86_64
|
||||
EXTRA_CORE_ARGS: -DENABLE_LTO=OFF -G Ninja
|
||||
CMAKE: x86_64-w64-mingw32.static-cmake
|
||||
IMAGE: git.libretro.com:5050/libretro-infrastructure/libretro-build-mxe-win-cross-cores:mingw12
|
||||
IMAGE: reallibretroretroarch/libretro-build-mxe-win-cross-cores:mingw12
|
||||
EXTRA_PATH: bin/Release
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: actions/checkout@v6
|
||||
with:
|
||||
submodules: recursive
|
||||
- name: Build in cross-container
|
||||
|
|
@ -94,17 +145,36 @@ jobs:
|
|||
$IMAGE \
|
||||
bash -lc "\
|
||||
${CMAKE} $CORE_ARGS $EXTRA_CORE_ARGS . -B $BUILD_DIR && \
|
||||
${CMAKE} --build $BUILD_DIR --target azahar_libretro --config Release -j $(nproc)"
|
||||
${CMAKE} --build $BUILD_DIR --target azahar_libretro --config Release -j $(nproc) && \
|
||||
x86_64-w64-mingw32.static-strip -s $BUILD_DIR/$EXTRA_PATH/azahar_libretro.*"
|
||||
- name: Pack
|
||||
run: ./.ci/libretro-pack.sh
|
||||
- name: Generate SBOM
|
||||
if: ${{ github.ref_type == 'tag' }}
|
||||
uses: anchore/sbom-action@v0
|
||||
with:
|
||||
path: build/
|
||||
format: spdx-json
|
||||
output-file: libretro-windows.spdx.json
|
||||
upload-artifact: false
|
||||
- name: Upload
|
||||
uses: actions/upload-artifact@v4
|
||||
uses: actions/upload-artifact@v7
|
||||
with:
|
||||
name: ${{ env.OS }}-${{ env.TARGET }}
|
||||
path: ./*.zip
|
||||
path: |
|
||||
./*.zip
|
||||
./*.spdx.json
|
||||
- name: Attest artifacts
|
||||
if: ${{ github.ref_type == 'tag' }}
|
||||
uses: actions/attest@v4
|
||||
with:
|
||||
subject-path: |
|
||||
./*.zip
|
||||
sbom-path: libretro-windows.spdx.json
|
||||
macos:
|
||||
runs-on: macos-26
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
target: ["x86_64", "arm64"]
|
||||
env:
|
||||
|
|
@ -114,7 +184,7 @@ jobs:
|
|||
BUILD_DIR: build/osx-${{ matrix.target }}
|
||||
EXTRA_PATH: bin/Release
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: actions/checkout@v6
|
||||
with:
|
||||
submodules: recursive
|
||||
- name: Install tools
|
||||
|
|
@ -123,13 +193,32 @@ jobs:
|
|||
run: |
|
||||
cmake $CORE_ARGS -DCMAKE_OSX_ARCHITECTURES=$TARGET . -B $BUILD_DIR
|
||||
cmake --build $BUILD_DIR --target azahar_libretro --config Release
|
||||
strip -x $BUILD_DIR/$EXTRA_PATH/azahar_libretro.*
|
||||
- name: Pack
|
||||
run: ./.ci/libretro-pack.sh
|
||||
- name: Generate SBOM
|
||||
if: ${{ github.ref_type == 'tag' }}
|
||||
uses: anchore/sbom-action@v0
|
||||
with:
|
||||
path: build/
|
||||
format: spdx-json
|
||||
output-file: libretro-macos-${{ matrix.target }}.spdx.json
|
||||
upload-artifact: false
|
||||
- name: Upload
|
||||
uses: actions/upload-artifact@v4
|
||||
uses: actions/upload-artifact@v7
|
||||
with:
|
||||
name: ${{ env.OS }}-${{ env.TARGET }}
|
||||
path: ./*.zip
|
||||
path: |
|
||||
./*.zip
|
||||
./*.spdx.json
|
||||
- name: Attest artifacts
|
||||
if: ${{ github.ref_type == 'tag' }}
|
||||
uses: actions/attest@v4
|
||||
with:
|
||||
subject-path: |
|
||||
./*.zip
|
||||
sbom-path: libretro-macos-${{ matrix.target }}.spdx.json
|
||||
|
||||
ios:
|
||||
runs-on: macos-26
|
||||
env:
|
||||
|
|
@ -139,20 +228,39 @@ jobs:
|
|||
EXTRA_PATH: bin/Release
|
||||
EXTRA_CORE_ARGS: -DCMAKE_POSITION_INDEPENDENT_CODE=ON -DCMAKE_C_FLAGS=-DIOS -DCMAKE_CXX_FLAGS=-DIOS -DIOS=ON -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_DEPLOYMENT_TARGET=14.0 -DCITRA_USE_PRECOMPILED_HEADERS=OFF -DCMAKE_OSX_ARCHITECTURES=arm64 -DENABLE_OPT=OFF
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: actions/checkout@v6
|
||||
with:
|
||||
submodules: recursive
|
||||
- name: Build
|
||||
run: |
|
||||
cmake $CORE_ARGS $EXTRA_CORE_ARGS . -B $BUILD_DIR
|
||||
cmake --build $BUILD_DIR --target azahar_libretro --config Release
|
||||
strip -x $BUILD_DIR/$EXTRA_PATH/azahar_libretro.*
|
||||
- name: Pack
|
||||
run: ./.ci/libretro-pack.sh
|
||||
- name: Generate SBOM
|
||||
if: ${{ github.ref_type == 'tag' }}
|
||||
uses: anchore/sbom-action@v0
|
||||
with:
|
||||
path: build/
|
||||
format: spdx-json
|
||||
output-file: libretro-ios.spdx.json
|
||||
upload-artifact: false
|
||||
- name: Upload
|
||||
uses: actions/upload-artifact@v4
|
||||
uses: actions/upload-artifact@v7
|
||||
with:
|
||||
name: ${{ env.OS }}-${{ env.TARGET }}
|
||||
path: ./*.zip
|
||||
path: |
|
||||
./*.zip
|
||||
./*.spdx.json
|
||||
- name: Attest artifacts
|
||||
if: ${{ github.ref_type == 'tag' }}
|
||||
uses: actions/attest@v4
|
||||
with:
|
||||
subject-path: |
|
||||
./*.zip
|
||||
sbom-path: libretro-ios.spdx.json
|
||||
|
||||
tvos:
|
||||
runs-on: macos-26
|
||||
env:
|
||||
|
|
@ -162,17 +270,35 @@ jobs:
|
|||
EXTRA_PATH: bin/Release
|
||||
EXTRA_CORE_ARGS: -DCMAKE_POSITION_INDEPENDENT_CODE=ON -DCMAKE_C_FLAGS=-DIOS -DCMAKE_CXX_FLAGS=-DIOS -DIOS=ON -DCMAKE_SYSTEM_NAME=tvOS -DCMAKE_OSX_DEPLOYMENT_TARGET=14.0 -DCITRA_USE_PRECOMPILED_HEADERS=OFF -DCMAKE_OSX_SYSROOT=appletvos -DCMAKE_OSX_ARCHITECTURES=arm64 -DENABLE_OPT=OFF
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: actions/checkout@v6
|
||||
with:
|
||||
submodules: recursive
|
||||
- name: Build
|
||||
run: |
|
||||
cmake $CORE_ARGS $EXTRA_CORE_ARGS . -B $BUILD_DIR
|
||||
cmake --build $BUILD_DIR --target azahar_libretro --config Release
|
||||
strip -x $BUILD_DIR/$EXTRA_PATH/azahar_libretro.*
|
||||
- name: Pack
|
||||
run: ./.ci/libretro-pack.sh
|
||||
- name: Generate SBOM
|
||||
if: ${{ github.ref_type == 'tag' }}
|
||||
uses: anchore/sbom-action@v0
|
||||
with:
|
||||
path: build/
|
||||
format: spdx-json
|
||||
output-file: libretro-tvos.spdx.json
|
||||
upload-artifact: false
|
||||
- name: Upload
|
||||
uses: actions/upload-artifact@v4
|
||||
uses: actions/upload-artifact@v7
|
||||
with:
|
||||
name: ${{ env.OS }}-${{ env.TARGET }}
|
||||
path: ./*.zip
|
||||
path: |
|
||||
./*.zip
|
||||
./*.spdx.json
|
||||
- name: Attest artifacts
|
||||
if: ${{ github.ref_type == 'tag' }}
|
||||
uses: actions/attest@v4
|
||||
with:
|
||||
subject-path: |
|
||||
./*.zip
|
||||
sbom-path: libretro-tvos.spdx.json
|
||||
|
|
|
|||
2
.github/workflows/license-header.yml
vendored
2
.github/workflows/license-header.yml
vendored
|
|
@ -11,7 +11,7 @@ jobs:
|
|||
image: opensauce04/azahar-build-environment:latest
|
||||
options: -u 1001
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: actions/checkout@v6
|
||||
with:
|
||||
fetch-depth: 0
|
||||
- name: Fetch master branch
|
||||
|
|
|
|||
2
.github/workflows/stale.yml
vendored
2
.github/workflows/stale.yml
vendored
|
|
@ -10,7 +10,7 @@ jobs:
|
|||
permissions:
|
||||
issues: write
|
||||
steps:
|
||||
- uses: actions/stale@v9.1.0
|
||||
- uses: actions/stale@v10.2.0
|
||||
with:
|
||||
repo-token: ${{ secrets.GITHUB_TOKEN }}
|
||||
days-before-issue-stale: 90
|
||||
|
|
|
|||
4
.github/workflows/transifex.yml
vendored
4
.github/workflows/transifex.yml
vendored
|
|
@ -7,10 +7,10 @@ on:
|
|||
jobs:
|
||||
transifex:
|
||||
runs-on: ubuntu-latest
|
||||
container: opensauce04/azahar-build-environment:transifex
|
||||
container: opensauce04/azahar-build-environment:latest
|
||||
if: ${{ github.repository == 'azahar-emu/azahar' }}
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: actions/checkout@v6
|
||||
with:
|
||||
submodules: recursive
|
||||
fetch-depth: 0
|
||||
|
|
|
|||
3
.gitignore
vendored
3
.gitignore
vendored
|
|
@ -60,3 +60,6 @@ VULKAN_SDK/
|
|||
# Version info files
|
||||
GIT-COMMIT
|
||||
GIT-TAG
|
||||
|
||||
# verify-release.sh downloads
|
||||
verify/
|
||||
14
.gitmodules
vendored
14
.gitmodules
vendored
|
|
@ -55,18 +55,12 @@
|
|||
[submodule "sdl2"]
|
||||
path = externals/sdl2/SDL
|
||||
url = https://github.com/libsdl-org/SDL
|
||||
[submodule "cryptopp-cmake"]
|
||||
path = externals/cryptopp-cmake
|
||||
url = https://github.com/abdes/cryptopp-cmake.git
|
||||
[submodule "cryptopp"]
|
||||
path = externals/cryptopp
|
||||
url = https://github.com/weidai11/cryptopp.git
|
||||
[submodule "dds-ktx"]
|
||||
path = externals/dds-ktx
|
||||
url = https://github.com/septag/dds-ktx
|
||||
[submodule "openal-soft"]
|
||||
path = externals/openal-soft
|
||||
url = https://github.com/kcat/openal-soft
|
||||
url = https://github.com/azahar-emu/openal-soft
|
||||
[submodule "glslang"]
|
||||
path = externals/glslang
|
||||
url = https://github.com/KhronosGroup/glslang
|
||||
|
|
@ -106,3 +100,9 @@
|
|||
[submodule "externals/libretro-common"]
|
||||
path = externals/libretro-common/libretro-common
|
||||
url = https://github.com/libretro/libretro-common.git
|
||||
[submodule "dllwalker"]
|
||||
path = externals/dllwalker
|
||||
url = https://github.com/azahar-emu/dllwalker
|
||||
[submodule "externals/cryptopp"]
|
||||
path = externals/cryptopp
|
||||
url = https://github.com/cryptopp-modern/cryptopp-modern.git
|
||||
|
|
|
|||
20
AI-POLICY.md
Normal file
20
AI-POLICY.md
Normal file
|
|
@ -0,0 +1,20 @@
|
|||
# Azahar Emulator AI Use Policy
|
||||
|
||||
The following document outlines the acceptable and unacceptable uses of AI within the Azahar codebase.
|
||||
|
||||
It describes whether or not submissions which were exposed to large language models (LLMs) such as ChatGPT, Claude, DeepSeek, and similar models would be capable of being merged in a pull request or otherwise utilized.
|
||||
|
||||
- ✅ Use of AI to help developers discover or understand problems in the codebase is acceptable **under the condition that any discovered issue is independently verified by a human**.
|
||||
- ✅ Use of AI to write code snippets of a sufficiently small size that they aren't reasonably copyrightable **with disclosure in the PR description** is acceptable.
|
||||
- This will be handled on a case-by-case basis and is up to the interpretation of the maintainer, but generic algorithm snippets up to a maximum of approximately 5 lines of code are acceptable.
|
||||
- ❌ Use of AI to write code for submission without disclosure is prohibited.
|
||||
- ❌ Use of AI to write the entirety/ a significant portion of a contribution is prohibited.
|
||||
- ❌ Use of AI to write snippets of code which are of a size such that they could reasonably be copyrightable is prohibited.
|
||||
- ❌ Use of AI to rewrite incompatibly-licensed code for submission to Azahar is prohibited.
|
||||
- ❌ Use of AI to autonomously submit pull requests or issues is prohibited.
|
||||
|
||||
Pull requests which violate these rules will be closed. Previously accepted submissions which are found to violate these rules will be retroactively removed from the codebase.
|
||||
|
||||
This document may be updated in the future if further clarification is required.
|
||||
|
||||
This policy is effective for code submitted on or after the 20th of March 2026.
|
||||
|
|
@ -13,6 +13,9 @@ cmake_policy(SET CMP0063 NEW)
|
|||
cmake_policy(SET CMP0127 NEW)
|
||||
set(CMAKE_POLICY_DEFAULT_CMP0063 NEW)
|
||||
|
||||
# Prefer building bundled dependencies as static instead of shared
|
||||
set(BUILD_SHARED_LIBS OFF)
|
||||
|
||||
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/CMakeModules")
|
||||
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/externals/cmake-modules")
|
||||
include(DownloadExternals)
|
||||
|
|
@ -25,6 +28,15 @@ if (CMAKE_SYSTEM_NAME STREQUAL "Darwin" OR CMAKE_SYSTEM_NAME STREQUAL "iOS")
|
|||
enable_language(OBJC OBJCXX)
|
||||
endif()
|
||||
|
||||
if (CMAKE_HOST_SYSTEM_NAME STREQUAL "Linux" AND MINGW)
|
||||
string(TOLOWER ${LIBTYPE} LIBTYPE_LOWER)
|
||||
set(CMAKE_AR x86_64-w64-mingw32.${LIBTYPE_LOWER}-gcc-ar)
|
||||
endif()
|
||||
|
||||
if (BSD STREQUAL "OpenBSD")
|
||||
add_link_options(-z wxneeded)
|
||||
endif()
|
||||
|
||||
option(ENABLE_LIBRETRO "Build as a LibRetro core" OFF)
|
||||
|
||||
# Some submodules like to pick their own default build type if not specified.
|
||||
|
|
@ -95,7 +107,7 @@ endif()
|
|||
|
||||
# Track which options were explicitly set by the user (for libretro conflict detection)
|
||||
set(_LIBRETRO_INCOMPATIBLE_OPTIONS
|
||||
ENABLE_SDL2 ENABLE_QT ENABLE_WEB_SERVICE ENABLE_SCRIPTING
|
||||
ENABLE_SDL2 ENABLE_QT ENABLE_WEB_SERVICE ENABLE_SCRIPTING ENABLE_GDBSTUB
|
||||
ENABLE_OPENAL ENABLE_ROOM ENABLE_ROOM_STANDALONE ENABLE_CUBEB ENABLE_LIBUSB)
|
||||
set(_USER_SET_OPTIONS "")
|
||||
foreach(_opt IN LISTS _LIBRETRO_INCOMPATIBLE_OPTIONS)
|
||||
|
|
@ -118,6 +130,7 @@ CMAKE_DEPENDENT_OPTION(ENABLE_ROOM_STANDALONE "Enable generating a standalone de
|
|||
|
||||
option(ENABLE_WEB_SERVICE "Enable web services (telemetry, etc.)" ON)
|
||||
option(ENABLE_SCRIPTING "Enable RPC server for scripting" ON)
|
||||
option(ENABLE_GDBSTUB "Enable GDB stub for emulated applications" ON)
|
||||
|
||||
CMAKE_DEPENDENT_OPTION(ENABLE_CUBEB "Enables the cubeb audio backend" ON "NOT IOS" OFF)
|
||||
option(ENABLE_OPENAL "Enables the OpenAL audio backend" ON)
|
||||
|
|
@ -126,7 +139,8 @@ CMAKE_DEPENDENT_OPTION(ENABLE_LIBUSB "Enable libusb for GameCube Adapter support
|
|||
|
||||
CMAKE_DEPENDENT_OPTION(ENABLE_SOFTWARE_RENDERER "Enables the software renderer" ON "NOT ANDROID" OFF)
|
||||
CMAKE_DEPENDENT_OPTION(ENABLE_OPENGL "Enables the OpenGL renderer" ${DEFAULT_ENABLE_OPENGL} "NOT APPLE" OFF)
|
||||
option(ENABLE_VULKAN "Enables the Vulkan renderer" ON)
|
||||
# NetBSD doesn't support Vulkan yet, remove this check when it does.
|
||||
CMAKE_DEPENDENT_OPTION(ENABLE_VULKAN "Enables the Vulkan renderer" ON "NOT (BSD MATCHES \"NetBSD\")" OFF)
|
||||
|
||||
option(USE_DISCORD_PRESENCE "Enables Discord Rich Presence" OFF)
|
||||
|
||||
|
|
@ -136,6 +150,8 @@ option(ENABLE_SSE42 "Enable SSE4.2 optimizations on x86_64" ON)
|
|||
|
||||
option(ENABLE_DEVELOPER_OPTIONS "Enable functionality targeted at emulator developers" OFF)
|
||||
|
||||
option(ENABLE_BUILTIN_KEYBLOB "Enable the inclusion of the default crypto keys blob" ON)
|
||||
|
||||
# Compile options
|
||||
CMAKE_DEPENDENT_OPTION(COMPILE_WITH_DWARF "Add DWARF debugging information" ${IS_DEBUG_BUILD} "MINGW" OFF)
|
||||
option(ENABLE_LTO "Enable link time optimization" ${DEFAULT_ENABLE_LTO})
|
||||
|
|
@ -395,13 +411,21 @@ if (APPLE)
|
|||
endif()
|
||||
find_library(AVFOUNDATION_LIBRARY AVFoundation REQUIRED)
|
||||
find_library(IOSURFACE_LIBRARY IOSurface REQUIRED)
|
||||
set(PLATFORM_LIBRARIES ${COCOA_LIBRARY} ${AVFOUNDATION_LIBRARY} ${IOSURFACE_LIBRARY} ${MOLTENVK_LIBRARY})
|
||||
set(PLATFORM_LIBRARIES ${COCOA_LIBRARY} ${AVFOUNDATION_LIBRARY} ${IOSURFACE_LIBRARY})
|
||||
|
||||
if (ENABLE_VULKAN AND NOT ENABLE_LIBRETRO)
|
||||
if (NOT USE_SYSTEM_MOLTENVK)
|
||||
if (USE_SYSTEM_MOLTENVK)
|
||||
find_library(MOLTENVK_LIBRARY MoltenVK REQUIRED)
|
||||
else()
|
||||
download_moltenvk()
|
||||
if (IOS)
|
||||
set(MOLTENVK_RELATIVE_LIBPATH "static/MoltenVK.xcframework/ios-arm64/libMoltenVK.a")
|
||||
else()
|
||||
set(MOLTENVK_RELATIVE_LIBPATH "dynamic/dylib/macOS/libMoltenVK.dylib")
|
||||
endif()
|
||||
set(MOLTENVK_LIBRARY "${CMAKE_BINARY_DIR}/externals/MoltenVK/MoltenVK/${MOLTENVK_RELATIVE_LIBPATH}")
|
||||
endif()
|
||||
find_library(MOLTENVK_LIBRARY MoltenVK REQUIRED)
|
||||
|
||||
message(STATUS "Using MoltenVK at ${MOLTENVK_LIBRARY}.")
|
||||
set(PLATFORM_LIBRARIES ${PLATFORM_LIBRARIES} ${MOLTENVK_LIBRARY})
|
||||
endif()
|
||||
|
|
|
|||
|
|
@ -198,6 +198,10 @@ if (BUNDLE_TARGET_EXECUTE)
|
|||
|
||||
# On Linux, always bundle an AppImage.
|
||||
if (CMAKE_HOST_SYSTEM_NAME STREQUAL "Linux")
|
||||
if (IS_MINGW)
|
||||
return()
|
||||
endif()
|
||||
|
||||
if (IN_PLACE)
|
||||
message(FATAL_ERROR "Cannot bundle for Linux in-place.")
|
||||
endif()
|
||||
|
|
@ -273,15 +277,23 @@ else()
|
|||
|
||||
# On Linux, add a command to prepare linuxdeploy and any required plugins before any bundling occurs.
|
||||
if (CMAKE_HOST_SYSTEM_NAME STREQUAL "Linux")
|
||||
add_custom_command(
|
||||
TARGET bundle
|
||||
COMMAND ${CMAKE_COMMAND}
|
||||
"-DBUNDLE_TARGET_DOWNLOAD_LINUXDEPLOY=1"
|
||||
"-DLINUXDEPLOY_PATH=${CMAKE_BINARY_DIR}/externals/linuxdeploy"
|
||||
"-DLINUXDEPLOY_ARCH=${CMAKE_HOST_SYSTEM_PROCESSOR}"
|
||||
-P "${CMAKE_SOURCE_DIR}/CMakeModules/BundleTarget.cmake"
|
||||
WORKING_DIRECTORY "${CMAKE_BINARY_DIR}"
|
||||
POST_BUILD)
|
||||
if (MINGW)
|
||||
add_custom_command(
|
||||
TARGET bundle
|
||||
# The target here is arbitrary
|
||||
COMMAND cp -r "$<TARGET_FILE_DIR:citra_meta>/*" "${CMAKE_BINARY_DIR}/bundle/"
|
||||
POST_BUILD)
|
||||
else()
|
||||
add_custom_command(
|
||||
TARGET bundle
|
||||
COMMAND ${CMAKE_COMMAND}
|
||||
"-DBUNDLE_TARGET_DOWNLOAD_LINUXDEPLOY=1"
|
||||
"-DLINUXDEPLOY_PATH=${CMAKE_BINARY_DIR}/externals/linuxdeploy"
|
||||
"-DLINUXDEPLOY_ARCH=${CMAKE_HOST_SYSTEM_PROCESSOR}"
|
||||
-P "${CMAKE_SOURCE_DIR}/CMakeModules/BundleTarget.cmake"
|
||||
WORKING_DIRECTORY "${CMAKE_BINARY_DIR}"
|
||||
POST_BUILD)
|
||||
endif()
|
||||
endif()
|
||||
endfunction()
|
||||
|
||||
|
|
@ -293,6 +305,11 @@ else()
|
|||
create_base_bundle_target()
|
||||
endif()
|
||||
|
||||
if (CMAKE_HOST_SYSTEM STREQUAL "Linux" AND MINGW)
|
||||
# We don't really need to "bundle" MXE builds, so don't do anything
|
||||
return()
|
||||
endif()
|
||||
|
||||
set(bundle_executable_path "$<TARGET_FILE:${target_name}>")
|
||||
if (bundle_qt AND APPLE)
|
||||
# For Qt targets on Apple, expect an app bundle.
|
||||
|
|
@ -331,6 +348,7 @@ else()
|
|||
"-DBUNDLE_LIBRARY_PATHS=\"${bundle_library_paths}\""
|
||||
"-DBUNDLE_QT=${bundle_qt}"
|
||||
"-DIN_PLACE=${in_place}"
|
||||
"-DIS_MINGW=${MINGW}"
|
||||
"-DLINUXDEPLOY=${CMAKE_BINARY_DIR}/externals/linuxdeploy/squashfs-root/AppRun"
|
||||
-P "${CMAKE_SOURCE_DIR}/CMakeModules/BundleTarget.cmake"
|
||||
WORKING_DIRECTORY "${CMAKE_BINARY_DIR}")
|
||||
|
|
|
|||
11
CMakeModules/DisablePaxMprotect.cmake
Normal file
11
CMakeModules/DisablePaxMprotect.cmake
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
function(disable_pax_mprotect target)
|
||||
if (BSD STREQUAL "NetBSD")
|
||||
add_custom_command(TARGET ${target} POST_BUILD
|
||||
COMMAND paxctl +m "$<TARGET_FILE:${target}>"
|
||||
COMMENT "Disabling PaX MPROTECT restrictions for '${target}'"
|
||||
VERBATIM
|
||||
)
|
||||
else()
|
||||
message(FATAL_ERROR "disable_pax_mprotect only applies on NetBSD.")
|
||||
endif()
|
||||
endfunction()
|
||||
|
|
@ -171,15 +171,8 @@ function(download_qt target)
|
|||
endfunction()
|
||||
|
||||
function(download_moltenvk)
|
||||
if (IOS)
|
||||
set(MOLTENVK_PLATFORM "static/MoltenVK.xcframework/ios-arm64")
|
||||
else()
|
||||
set(MOLTENVK_PLATFORM "dynamic/dylib/macOS")
|
||||
endif()
|
||||
|
||||
set(MOLTENVK_DIR "${CMAKE_BINARY_DIR}/externals/MoltenVK")
|
||||
set(MOLTENVK_TAR "${CMAKE_BINARY_DIR}/externals/MoltenVK.tar")
|
||||
if (NOT EXISTS ${MOLTENVK_DIR})
|
||||
if (NOT EXISTS "${CMAKE_BINARY_DIR}/externals/MoltenVK")
|
||||
if (NOT EXISTS ${MOLTENVK_TAR})
|
||||
file(DOWNLOAD https://github.com/KhronosGroup/MoltenVK/releases/download/v1.2.9/MoltenVK-all.tar
|
||||
${MOLTENVK_TAR} SHOW_PROGRESS)
|
||||
|
|
@ -188,10 +181,6 @@ function(download_moltenvk)
|
|||
execute_process(COMMAND ${CMAKE_COMMAND} -E tar xf "${MOLTENVK_TAR}"
|
||||
WORKING_DIRECTORY "${CMAKE_BINARY_DIR}/externals")
|
||||
endif()
|
||||
|
||||
# Add the MoltenVK library path to the prefix so find_library can locate it.
|
||||
list(APPEND CMAKE_PREFIX_PATH "${MOLTENVK_DIR}/MoltenVK/${MOLTENVK_PLATFORM}")
|
||||
set(CMAKE_PREFIX_PATH ${CMAKE_PREFIX_PATH} PARENT_SCOPE)
|
||||
endfunction()
|
||||
|
||||
function(get_external_prefix lib_name prefix_var)
|
||||
|
|
|
|||
|
|
@ -17,6 +17,7 @@ foreach(KEY IN ITEMS
|
|||
"use_virtual_sd"
|
||||
"use_custom_storage"
|
||||
"compress_cia_installs"
|
||||
"async_fs_operations"
|
||||
"region_value"
|
||||
"init_clock"
|
||||
"init_time"
|
||||
|
|
@ -48,6 +49,7 @@ foreach(KEY IN ITEMS
|
|||
"texture_filter"
|
||||
"texture_sampling"
|
||||
"delay_game_render_thread_us"
|
||||
"simulate_3ds_gpu_timings"
|
||||
"layout_option"
|
||||
"swap_screen"
|
||||
"upright_screen"
|
||||
|
|
@ -107,6 +109,7 @@ foreach(KEY IN ITEMS
|
|||
"output_device"
|
||||
"input_type"
|
||||
"input_device"
|
||||
"simulate_headphones_plugged"
|
||||
"delay_start_for_lle_modules"
|
||||
"use_gdbstub"
|
||||
"gdbstub_port"
|
||||
|
|
@ -115,6 +118,7 @@ foreach(KEY IN ITEMS
|
|||
"log_filter"
|
||||
"log_regex_filter"
|
||||
"toggle_unique_data_console_type"
|
||||
"break_on_unmapped_memory_access"
|
||||
"use_integer_scaling"
|
||||
"layouts_to_cycle"
|
||||
"camera_inner_flip"
|
||||
|
|
@ -253,7 +257,7 @@ if (ENABLE_LIBRETRO)
|
|||
"analog_deadzone"
|
||||
"enable_mouse_touchscreen"
|
||||
"enable_touch_touchscreen"
|
||||
"render_touchscreen"
|
||||
"enable_touch_pointer_timeout"
|
||||
"enable_motion"
|
||||
"motion_sensitivity"
|
||||
)
|
||||
|
|
|
|||
|
|
@ -1 +0,0 @@
|
|||
**The Contributor's Guide has moved to [the wiki](https://github.com/citra-emu/citra/wiki/Contributing).**
|
||||
|
|
@ -1,6 +1,8 @@
|
|||

|
||||
|
||||

|
||||

|
||||

|
||||
|
||||

|
||||

|
||||

|
||||
|
|
|
|||
2
dist/compatibility_list
vendored
2
dist/compatibility_list
vendored
|
|
@ -1 +1 @@
|
|||
Subproject commit eadcdfb84b6f3b95734e867d99fe16a9e8db717f
|
||||
Subproject commit d9f1126e42b606d02ecc89b10cb9a336a3b2f5a3
|
||||
2
dist/languages/.tx/config
vendored
2
dist/languages/.tx/config
vendored
|
|
@ -12,4 +12,4 @@ lang_map = ca@valencia:ca_ES_valencia
|
|||
file_filter = ../../src/android/app/src/main/res/values-<lang>/strings.xml
|
||||
source_file = ../../src/android/app/src/main/res/values/strings.xml
|
||||
type = ANDROID
|
||||
lang_map = es_ES:b+es+ES, hu_HU:b+hu+HU, ru_RU:b+ru+RU, pt_BR:b+pt+BR, zh_CN:b+zh+CN, pl_PL:b+pl+PL, ca@valencia:b+ca+ES+valencia, ko_KR:b+ko+KR, da_DK:b+da+DK, ja_JP:b+ja+JP, lt_LT:b+lt+LT, ro_RO:b+ro+RO, tr_TR:b+tr+TR, vi_VN:b+vi+VN, zh_TW:b+zh+TW
|
||||
lang_map = ca@valencia:b+ca+ES+valencia, es_419:b+es+419, pt_BR:b+pt+BR, zh_CN:b+zh+CN, zh_TW:b+zh+TW
|
||||
|
|
|
|||
860
dist/languages/ca_ES_valencia.ts
vendored
860
dist/languages/ca_ES_valencia.ts
vendored
File diff suppressed because it is too large
Load diff
902
dist/languages/da_DK.ts → dist/languages/da.ts
vendored
902
dist/languages/da_DK.ts → dist/languages/da.ts
vendored
File diff suppressed because it is too large
Load diff
1080
dist/languages/de.ts
vendored
1080
dist/languages/de.ts
vendored
File diff suppressed because it is too large
Load diff
1207
dist/languages/el.ts
vendored
1207
dist/languages/el.ts
vendored
File diff suppressed because it is too large
Load diff
862
dist/languages/es_ES.ts → dist/languages/es.ts
vendored
862
dist/languages/es_ES.ts → dist/languages/es.ts
vendored
File diff suppressed because it is too large
Load diff
7928
dist/languages/es_419.ts
vendored
Normal file
7928
dist/languages/es_419.ts
vendored
Normal file
File diff suppressed because it is too large
Load diff
900
dist/languages/fi.ts
vendored
900
dist/languages/fi.ts
vendored
File diff suppressed because it is too large
Load diff
860
dist/languages/fr.ts
vendored
860
dist/languages/fr.ts
vendored
File diff suppressed because it is too large
Load diff
902
dist/languages/hu_HU.ts → dist/languages/hu.ts
vendored
902
dist/languages/hu_HU.ts → dist/languages/hu.ts
vendored
File diff suppressed because it is too large
Load diff
900
dist/languages/id.ts
vendored
900
dist/languages/id.ts
vendored
File diff suppressed because it is too large
Load diff
885
dist/languages/it.ts
vendored
885
dist/languages/it.ts
vendored
File diff suppressed because it is too large
Load diff
850
dist/languages/ja_JP.ts → dist/languages/ja.ts
vendored
850
dist/languages/ja_JP.ts → dist/languages/ja.ts
vendored
File diff suppressed because it is too large
Load diff
850
dist/languages/ko_KR.ts → dist/languages/ko.ts
vendored
850
dist/languages/ko_KR.ts → dist/languages/ko.ts
vendored
File diff suppressed because it is too large
Load diff
902
dist/languages/lt_LT.ts → dist/languages/lt.ts
vendored
902
dist/languages/lt_LT.ts → dist/languages/lt.ts
vendored
File diff suppressed because it is too large
Load diff
1322
dist/languages/nb.ts
vendored
1322
dist/languages/nb.ts
vendored
File diff suppressed because it is too large
Load diff
848
dist/languages/nl.ts
vendored
848
dist/languages/nl.ts
vendored
File diff suppressed because it is too large
Load diff
915
dist/languages/pl_PL.ts → dist/languages/pl.ts
vendored
915
dist/languages/pl_PL.ts → dist/languages/pl.ts
vendored
File diff suppressed because it is too large
Load diff
887
dist/languages/pt_BR.ts
vendored
887
dist/languages/pt_BR.ts
vendored
File diff suppressed because it is too large
Load diff
850
dist/languages/ro_RO.ts → dist/languages/ro.ts
vendored
850
dist/languages/ro_RO.ts → dist/languages/ro.ts
vendored
File diff suppressed because it is too large
Load diff
850
dist/languages/ru_RU.ts → dist/languages/ru.ts
vendored
850
dist/languages/ru_RU.ts → dist/languages/ru.ts
vendored
File diff suppressed because it is too large
Load diff
869
dist/languages/sv.ts
vendored
869
dist/languages/sv.ts
vendored
File diff suppressed because it is too large
Load diff
902
dist/languages/tr_TR.ts → dist/languages/tr.ts
vendored
902
dist/languages/tr_TR.ts → dist/languages/tr.ts
vendored
File diff suppressed because it is too large
Load diff
902
dist/languages/vi_VN.ts → dist/languages/vi.ts
vendored
902
dist/languages/vi_VN.ts → dist/languages/vi.ts
vendored
File diff suppressed because it is too large
Load diff
860
dist/languages/zh_CN.ts
vendored
860
dist/languages/zh_CN.ts
vendored
File diff suppressed because it is too large
Load diff
900
dist/languages/zh_TW.ts
vendored
900
dist/languages/zh_TW.ts
vendored
File diff suppressed because it is too large
Load diff
|
|
@ -4,23 +4,19 @@
|
|||
# --- Builder ----------------
|
||||
FROM opensauce04/azahar-build-environment:latest AS builder
|
||||
|
||||
COPY . /var/azahar-src
|
||||
RUN mkdir /var/azahar-src/
|
||||
COPY ./ /var/azahar-src/
|
||||
|
||||
RUN mkdir builddir && cd builddir && \
|
||||
cmake /var/azahar-src -G Ninja \
|
||||
RUN mkdir ./builddir/
|
||||
WORKDIR ./builddir/
|
||||
RUN cmake /var/azahar-src -G Ninja \
|
||||
-DENABLE_QT=OFF \
|
||||
-DENABLE_GDBSTUB=OFF \
|
||||
-DENABLE_TESTS=OFF \
|
||||
-DENABLE_ROOM=ON \
|
||||
-DENABLE_ROOM_STANDALONE=ON \
|
||||
-DENABLE_OPENGL=OFF $( : "TODO: Can we disable these automatically when there's no frontend?") \
|
||||
-DENABLE_VULKAN=OFF \
|
||||
-DENABLE_SDL2=OFF \
|
||||
-DENABLE_LIBUSB=OFF \
|
||||
-DENABLE_CUBEB=OFF \
|
||||
-DENABLE_OPENAL=OFF && \
|
||||
ninja && \
|
||||
mv bin/Release/azahar-room /usr/local/bin/ && \
|
||||
cd .. && rm -rf builddir
|
||||
-DENABLE_ROOM_STANDALONE=ON
|
||||
RUN ninja
|
||||
RUN mv ./bin/Release/azahar-room /usr/local/bin/
|
||||
|
||||
# --- Final ------------------
|
||||
FROM debian:trixie AS final
|
||||
|
|
|
|||
71
externals/CMakeLists.txt
vendored
71
externals/CMakeLists.txt
vendored
|
|
@ -57,9 +57,10 @@ if (ENABLE_TESTS)
|
|||
else()
|
||||
set(CATCH_INSTALL_DOCS OFF CACHE BOOL "")
|
||||
set(CATCH_INSTALL_EXTRAS OFF CACHE BOOL "")
|
||||
add_subdirectory(catch2)
|
||||
add_subdirectory(catch2 EXCLUDE_FROM_ALL)
|
||||
endif()
|
||||
target_link_libraries(catch2 INTERFACE Catch2::Catch2WithMain)
|
||||
include(Catch)
|
||||
endif()
|
||||
|
||||
# Crypto++
|
||||
|
|
@ -68,17 +69,9 @@ if(USE_SYSTEM_CRYPTOPP)
|
|||
add_library(cryptopp INTERFACE)
|
||||
target_link_libraries(cryptopp INTERFACE cryptopp::cryptopp)
|
||||
else()
|
||||
if (WIN32 AND NOT MSVC AND "arm64" IN_LIST ARCHITECTURE)
|
||||
# TODO: CryptoPP ARM64 ASM does not seem to support Windows unless compiled with MSVC.
|
||||
# TODO: See https://github.com/weidai11/cryptopp/issues/1260
|
||||
set(CRYPTOPP_DISABLE_ASM ON CACHE BOOL "")
|
||||
endif()
|
||||
|
||||
set(CRYPTOPP_BUILD_DOCUMENTATION OFF CACHE BOOL "")
|
||||
set(CRYPTOPP_BUILD_TESTING OFF CACHE BOOL "")
|
||||
set(CRYPTOPP_INSTALL OFF CACHE BOOL "")
|
||||
set(CRYPTOPP_SOURCES "${CMAKE_SOURCE_DIR}/externals/cryptopp" CACHE STRING "")
|
||||
add_subdirectory(cryptopp-cmake)
|
||||
add_subdirectory(cryptopp EXCLUDE_FROM_ALL)
|
||||
endif()
|
||||
|
||||
# dds-ktx
|
||||
|
|
@ -111,7 +104,13 @@ endif()
|
|||
|
||||
# Oaknut
|
||||
if ("arm64" IN_LIST ARCHITECTURE)
|
||||
add_subdirectory(oaknut EXCLUDE_FROM_ALL)
|
||||
if(USE_SYSTEM_OAKNUT)
|
||||
find_package(oaknut REQUIRED)
|
||||
add_library(oaknut INTERFACE)
|
||||
target_link_libraries(oaknut INTERFACE merry::oaknut)
|
||||
else()
|
||||
add_subdirectory(oaknut EXCLUDE_FROM_ALL)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# Dynarmic
|
||||
|
|
@ -135,7 +134,7 @@ endif()
|
|||
|
||||
# getopt
|
||||
if (MSVC)
|
||||
add_subdirectory(getopt)
|
||||
add_subdirectory(getopt EXCLUDE_FROM_ALL)
|
||||
endif()
|
||||
|
||||
# inih
|
||||
|
|
@ -144,7 +143,7 @@ if(USE_SYSTEM_INIH)
|
|||
add_library(inih INTERFACE)
|
||||
target_link_libraries(inih INTERFACE inih::inih inih::inir)
|
||||
else()
|
||||
add_subdirectory(inih)
|
||||
add_subdirectory(inih EXCLUDE_FROM_ALL)
|
||||
endif()
|
||||
|
||||
# MicroProfile
|
||||
|
|
@ -167,7 +166,7 @@ if (NOT MSVC)
|
|||
endif()
|
||||
|
||||
# Open Source Archives
|
||||
add_subdirectory(open_source_archives)
|
||||
add_subdirectory(open_source_archives EXCLUDE_FROM_ALL)
|
||||
|
||||
# faad2
|
||||
add_subdirectory(faad2 EXCLUDE_FROM_ALL)
|
||||
|
|
@ -206,12 +205,12 @@ add_subdirectory(teakra EXCLUDE_FROM_ALL)
|
|||
|
||||
# SDL2
|
||||
if (ENABLE_SDL2 AND NOT USE_SYSTEM_SDL2)
|
||||
add_subdirectory(sdl2)
|
||||
add_subdirectory(sdl2 EXCLUDE_FROM_ALL)
|
||||
endif()
|
||||
|
||||
# libusb
|
||||
if (ENABLE_LIBUSB AND NOT USE_SYSTEM_LIBUSB)
|
||||
add_subdirectory(libusb)
|
||||
add_subdirectory(libusb EXCLUDE_FROM_ALL)
|
||||
set(LIBUSB_INCLUDE_DIR "" PARENT_SCOPE)
|
||||
set(LIBUSB_LIBRARIES usb PARENT_SCOPE)
|
||||
endif()
|
||||
|
|
@ -255,7 +254,7 @@ if(USE_SYSTEM_ENET)
|
|||
add_library(enet INTERFACE)
|
||||
target_link_libraries(enet INTERFACE libenet::libenet)
|
||||
else()
|
||||
add_subdirectory(enet)
|
||||
add_subdirectory(enet EXCLUDE_FROM_ALL)
|
||||
target_include_directories(enet INTERFACE ./enet/include)
|
||||
endif()
|
||||
|
||||
|
|
@ -320,12 +319,8 @@ endif()
|
|||
# OpenSSL
|
||||
if (USE_SYSTEM_OPENSSL)
|
||||
find_package(OpenSSL 1.1)
|
||||
if (OPENSSL_FOUND)
|
||||
set(OPENSSL_LIBRARIES OpenSSL::SSL OpenSSL::Crypto)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if (NOT OPENSSL_FOUND)
|
||||
set(OPENSSL_LIBRARIES OpenSSL::SSL OpenSSL::Crypto)
|
||||
else()
|
||||
# LibreSSL
|
||||
set(LIBRESSL_SKIP_INSTALL ON CACHE BOOL "")
|
||||
set(OPENSSLDIR "/etc/ssl/")
|
||||
|
|
@ -367,7 +362,7 @@ target_compile_options(httplib INTERFACE -DCPPHTTPLIB_OPENSSL_SUPPORT)
|
|||
target_link_libraries(httplib INTERFACE ${OPENSSL_LIBRARIES})
|
||||
|
||||
if (UNIX AND NOT APPLE)
|
||||
add_subdirectory(gamemode)
|
||||
add_subdirectory(gamemode EXCLUDE_FROM_ALL)
|
||||
endif()
|
||||
|
||||
# cpp-jwt
|
||||
|
|
@ -390,13 +385,13 @@ if(USE_SYSTEM_LODEPNG)
|
|||
find_package(lodepng REQUIRED)
|
||||
target_link_libraries(lodepng INTERFACE lodepng::lodepng)
|
||||
else()
|
||||
add_subdirectory(lodepng)
|
||||
add_subdirectory(lodepng EXCLUDE_FROM_ALL)
|
||||
endif()
|
||||
|
||||
# (xperia64): Only use libyuv on Android b/c of build issues on Windows and mandatory JPEG
|
||||
if(ANDROID)
|
||||
# libyuv
|
||||
add_subdirectory(libyuv)
|
||||
add_subdirectory(libyuv EXCLUDE_FROM_ALL)
|
||||
target_include_directories(yuv INTERFACE ./libyuv/include)
|
||||
endif()
|
||||
|
||||
|
|
@ -407,6 +402,9 @@ if (ENABLE_OPENAL)
|
|||
find_package(OpenAL REQUIRED)
|
||||
target_link_libraries(OpenAL INTERFACE OpenAL::OpenAL)
|
||||
else()
|
||||
if (BSD STREQUAL "OpenBSD")
|
||||
set(ALSOFT_BACKEND_SOLARIS OFF CACHE BOOL "")
|
||||
endif()
|
||||
set(ALSOFT_EMBED_HRTF_DATA OFF CACHE BOOL "")
|
||||
set(ALSOFT_EXAMPLES OFF CACHE BOOL "")
|
||||
set(ALSOFT_INSTALL OFF CACHE BOOL "")
|
||||
|
|
@ -422,7 +420,7 @@ endif()
|
|||
# OpenGL dependencies
|
||||
if (ENABLE_OPENGL)
|
||||
# Glad
|
||||
add_subdirectory(glad)
|
||||
add_subdirectory(glad EXCLUDE_FROM_ALL)
|
||||
endif()
|
||||
|
||||
# Vulkan dependencies
|
||||
|
|
@ -462,7 +460,7 @@ if (ENABLE_VULKAN)
|
|||
set(ENABLE_CTEST OFF CACHE BOOL "")
|
||||
set(ENABLE_HLSL OFF CACHE BOOL "")
|
||||
set(BUILD_EXTERNAL OFF CACHE BOOL "")
|
||||
add_subdirectory(glslang)
|
||||
add_subdirectory(glslang EXCLUDE_FROM_ALL)
|
||||
endif()
|
||||
|
||||
# sirit
|
||||
|
|
@ -493,11 +491,24 @@ if (ENABLE_VULKAN)
|
|||
else()
|
||||
target_include_directories(vulkan-headers INTERFACE ./vulkan-headers/include)
|
||||
target_disable_warnings(vulkan-headers)
|
||||
if (BSD STREQUAL "NetBSD")
|
||||
# There may be a better way to do this with
|
||||
# find_package(X11), but I couldn't get
|
||||
# CMake to do it, so we're depending on
|
||||
# the x11-links package and assuming the
|
||||
# prefix location. -OS
|
||||
target_include_directories(vulkan-headers INTERFACE
|
||||
/usr/pkg/share/x11-links/include)
|
||||
elseif (BSD STREQUAL "OpenBSD")
|
||||
# This is fine to hardcode because it'll never change
|
||||
target_include_directories(vulkan-headers INTERFACE
|
||||
/usr/X11R6/include)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# adrenotools
|
||||
if (ANDROID AND "arm64" IN_LIST ARCHITECTURE)
|
||||
add_subdirectory(libadrenotools)
|
||||
add_subdirectory(libadrenotools EXCLUDE_FROM_ALL)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
|
|
@ -513,4 +524,4 @@ elseif(CMAKE_SYSTEM_PROCESSOR MATCHES "aarch64|ARM64|armv8")
|
|||
else()
|
||||
target_compile_definitions(xxhash PRIVATE XXH_VECTOR=XXH_SCALAR)
|
||||
message(STATUS "Disabling SIMD for xxHash")
|
||||
endif()
|
||||
endif()
|
||||
|
|
|
|||
2
externals/boost
vendored
2
externals/boost
vendored
|
|
@ -1 +1 @@
|
|||
Subproject commit f9b15f673a688982f78a5f63a49a27275b318e5f
|
||||
Subproject commit 6a85c3100499e886e11c87a5c2109eedacea0a61
|
||||
|
|
@ -14,6 +14,7 @@ option(USE_SYSTEM_JSON "Use the system JSON (nlohmann-json3) package (instead of
|
|||
option(USE_SYSTEM_DYNARMIC "Use the system dynarmic (instead of the bundled one)" OFF)
|
||||
option(USE_SYSTEM_FMT "Use the system fmt (instead of the bundled one)" OFF)
|
||||
option(USE_SYSTEM_XBYAK "Use the system xbyak (instead of the bundled one)" OFF)
|
||||
option(USE_SYSTEM_OAKNUT "Use the system oaknut (instead of the bundled one)" OFF)
|
||||
option(USE_SYSTEM_INIH "Use the system inih (instead of the bundled one)" OFF)
|
||||
option(USE_SYSTEM_FFMPEG_HEADERS "Use the system FFmpeg headers (instead of the bundled one)" OFF)
|
||||
option(USE_SYSTEM_GLSLANG "Use the system glslang and SPIR-V libraries (instead of the bundled ones)" OFF)
|
||||
|
|
@ -40,6 +41,7 @@ CMAKE_DEPENDENT_OPTION(DISABLE_SYSTEM_JSON "Disable system JSON" OFF "USE_SYSTEM
|
|||
CMAKE_DEPENDENT_OPTION(DISABLE_SYSTEM_DYNARMIC "Disable system Dynarmic" OFF "USE_SYSTEM_LIBS" OFF)
|
||||
CMAKE_DEPENDENT_OPTION(DISABLE_SYSTEM_FMT "Disable system fmt" OFF "USE_SYSTEM_LIBS" OFF)
|
||||
CMAKE_DEPENDENT_OPTION(DISABLE_SYSTEM_XBYAK "Disable system xbyak" OFF "USE_SYSTEM_LIBS" OFF)
|
||||
CMAKE_DEPENDENT_OPTION(DISABLE_SYSTEM_OAKNUT "Disable system oaknut" OFF "USE_SYSTEM_LIBS" OFF)
|
||||
CMAKE_DEPENDENT_OPTION(DISABLE_SYSTEM_INIH "Disable system inih" OFF "USE_SYSTEM_LIBS" OFF)
|
||||
CMAKE_DEPENDENT_OPTION(DISABLE_SYSTEM_FFMPEG_HEADERS "Disable system ffmpeg" OFF "USE_SYSTEM_LIBS" OFF)
|
||||
CMAKE_DEPENDENT_OPTION(DISABLE_SYSTEM_GLSLANG "Disable system glslang" OFF "USE_SYSTEM_LIBS" OFF)
|
||||
|
|
@ -66,6 +68,7 @@ set(LIB_VAR_LIST
|
|||
DYNARMIC
|
||||
FMT
|
||||
XBYAK
|
||||
OAKNUT
|
||||
INIH
|
||||
FFMPEG_HEADERS
|
||||
GLSLANG
|
||||
|
|
|
|||
2
externals/cryptopp
vendored
2
externals/cryptopp
vendored
|
|
@ -1 +1 @@
|
|||
Subproject commit 60f81a77e0c9a0e7ffc1ca1bc438ddfa2e43b78e
|
||||
Subproject commit 8d92d788421483a43e09acf1cd4a2861cb2b8cab
|
||||
1
externals/cryptopp-cmake
vendored
1
externals/cryptopp-cmake
vendored
|
|
@ -1 +0,0 @@
|
|||
Subproject commit 00a151f8489daaa32434ab1f340e6750793ddf0c
|
||||
1
externals/dllwalker
vendored
Submodule
1
externals/dllwalker
vendored
Submodule
|
|
@ -0,0 +1 @@
|
|||
Subproject commit 2f8b349c26832cae612aa7082154c0697a9cbc8e
|
||||
2
externals/openal-soft
vendored
2
externals/openal-soft
vendored
|
|
@ -1 +1 @@
|
|||
Subproject commit 90191edd20bb877c5cbddfdac7ec0fe49ad93727
|
||||
Subproject commit e399840fc6aba5f7bc3f0633e8ff10bba0640906
|
||||
|
|
@ -183,6 +183,9 @@ endif()
|
|||
if(ENABLE_DEVELOPER_OPTIONS)
|
||||
add_compile_definitions(ENABLE_DEVELOPER_OPTIONS)
|
||||
endif()
|
||||
if(ENABLE_BUILTIN_KEYBLOB)
|
||||
add_compile_definitions(ENABLE_BUILTIN_KEYBLOB)
|
||||
endif()
|
||||
|
||||
add_subdirectory(common)
|
||||
add_subdirectory(core)
|
||||
|
|
@ -200,6 +203,7 @@ if (ENABLE_QT)
|
|||
endif()
|
||||
|
||||
if (ENABLE_QT) # Or any other hypothetical future frontends
|
||||
add_subdirectory(citra_cli)
|
||||
add_subdirectory(citra_meta)
|
||||
endif()
|
||||
|
||||
|
|
|
|||
|
|
@ -24,12 +24,11 @@ val abiFilter = listOf("arm64-v8a", "x86_64")
|
|||
|
||||
val downloadedJniLibsPath = "${layout.buildDirectory.get().asFile.path}/downloadedJniLibs"
|
||||
|
||||
@Suppress("UnstableApiUsage")
|
||||
android {
|
||||
namespace = "org.citra.citra_emu"
|
||||
|
||||
compileSdkVersion = "android-35"
|
||||
ndkVersion = "27.1.12297006"
|
||||
ndkVersion = "27.3.13750724"
|
||||
|
||||
compileOptions {
|
||||
sourceCompatibility = JavaVersion.VERSION_17
|
||||
|
|
@ -80,7 +79,8 @@ android {
|
|||
"-DENABLE_QT=0", // Don't use QT
|
||||
"-DENABLE_SDL2=0", // Don't use SDL
|
||||
"-DANDROID_ARM_NEON=true", // cryptopp requires Neon to work
|
||||
"-DANDROID_SUPPORT_FLEXIBLE_PAGE_SIZES=ON" // Support Android 15 16KiB page sizes
|
||||
"-DANDROID_SUPPORT_FLEXIBLE_PAGE_SIZES=ON", // Support Android 15 16KiB page sizes
|
||||
"-DENABLE_GDBSTUB=OFF", // Disable GDB stub
|
||||
)
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -19,6 +19,7 @@ import android.view.Surface
|
|||
import android.view.View
|
||||
import android.widget.TextView
|
||||
import androidx.annotation.Keep
|
||||
import androidx.annotation.StringRes
|
||||
import androidx.core.content.ContextCompat
|
||||
import androidx.core.net.toUri
|
||||
import androidx.fragment.app.DialogFragment
|
||||
|
|
@ -258,6 +259,9 @@ object NativeLibrary {
|
|||
|
||||
external fun nativeFileExists(path: String): Boolean
|
||||
|
||||
external fun deleteOpenGLShaderCache(titleId: Long)
|
||||
external fun deleteVulkanShaderCache(titleId: Long)
|
||||
|
||||
private var coreErrorAlertResult = false
|
||||
private val coreErrorAlertLock = Object()
|
||||
|
||||
|
|
@ -314,6 +318,12 @@ object NativeLibrary {
|
|||
canContinue = false
|
||||
}
|
||||
|
||||
CoreError.ErrorCoreExceptionRaised -> {
|
||||
title = emulationActivity.getString(R.string.fatal_error)
|
||||
message = emulationActivity.getString(R.string.fatal_error_message)
|
||||
canContinue = false
|
||||
}
|
||||
|
||||
CoreError.ErrorUnknown -> {
|
||||
title = emulationActivity.getString(R.string.fatal_error)
|
||||
message = emulationActivity.getString(R.string.fatal_error_message)
|
||||
|
|
@ -436,7 +446,7 @@ object NativeLibrary {
|
|||
return
|
||||
}
|
||||
|
||||
if (resultCode == EmulationErrorDialogFragment.ShutdownRequested) {
|
||||
if (resultCode == CoreError.ShutdownRequested.value) {
|
||||
emulationActivity.finish()
|
||||
return
|
||||
}
|
||||
|
|
@ -455,23 +465,51 @@ object NativeLibrary {
|
|||
override fun onCreateDialog(savedInstanceState: Bundle?): Dialog {
|
||||
emulationActivity = requireActivity() as EmulationActivity
|
||||
|
||||
var captionId = R.string.loader_error_invalid_format
|
||||
val result = requireArguments().getInt(RESULT_CODE)
|
||||
if (result == ErrorLoader_ErrorEncrypted) {
|
||||
captionId = R.string.loader_error_encrypted
|
||||
}
|
||||
if (result == ErrorArticDisconnected) {
|
||||
captionId = R.string.artic_base
|
||||
var coreError = CoreError.fromInt(requireArguments().getInt(RESULT_CODE))
|
||||
val title: String
|
||||
val message: String
|
||||
when (coreError) {
|
||||
CoreError.ErrorGetLoader, CoreError.ErrorLoader_ErrorInvalidFormat, CoreError.ErrorSystemMode -> {
|
||||
title = getString(R.string.loader_error_invalid_format)
|
||||
message = getString(R.string.loader_error_invalid_format_description)
|
||||
}
|
||||
|
||||
CoreError.ErrorLoader_ErrorEncrypted -> {
|
||||
title = getString(R.string.loader_error_encrypted)
|
||||
message = getString(R.string.loader_error_encrypted_description)
|
||||
}
|
||||
|
||||
CoreError.ErrorArticDisconnected -> {
|
||||
title = getString(R.string.artic_base)
|
||||
message = getString(R.string.artic_server_comm_error)
|
||||
}
|
||||
|
||||
CoreError.ErrorN3DSApplication -> {
|
||||
title = getString(R.string.loader_error_invalid_system_mode)
|
||||
message = getString(R.string.loader_error_invalid_system_mode_description)
|
||||
}
|
||||
|
||||
CoreError.ErrorLoader_ErrorPatches -> {
|
||||
title = getString(R.string.loader_error_applying_patches)
|
||||
message = getString(R.string.loader_error_applying_patches_description)
|
||||
}
|
||||
|
||||
CoreError.ErrorLoader_ErrorPatchesInvalidTitle -> {
|
||||
title = getString(R.string.loader_error_applying_patches)
|
||||
message = getString(R.string.loader_error_patch_wrong_application)
|
||||
}
|
||||
|
||||
else -> {
|
||||
title = getString(R.string.loader_error_generic_title)
|
||||
message = getString(R.string.loader_error_generic,
|
||||
getString(coreError.stringRes), coreError.value)
|
||||
}
|
||||
}
|
||||
|
||||
val alert = MaterialAlertDialogBuilder(requireContext())
|
||||
.setTitle(captionId)
|
||||
.setTitle(title)
|
||||
.setMessage(
|
||||
Html.fromHtml(
|
||||
if (result == ErrorArticDisconnected)
|
||||
CitraApplication.appContext.resources.getString(R.string.artic_server_comm_error)
|
||||
else
|
||||
CitraApplication.appContext.resources.getString(R.string.redump_games),
|
||||
Html.fromHtml(message,
|
||||
Html.FROM_HTML_MODE_LEGACY
|
||||
)
|
||||
)
|
||||
|
|
@ -493,20 +531,6 @@ object NativeLibrary {
|
|||
|
||||
const val RESULT_CODE = "resultcode"
|
||||
|
||||
const val Success = 0
|
||||
const val ErrorNotInitialized = 1
|
||||
const val ErrorGetLoader = 2
|
||||
const val ErrorSystemMode = 3
|
||||
const val ErrorLoader = 4
|
||||
const val ErrorLoader_ErrorEncrypted = 5
|
||||
const val ErrorLoader_ErrorInvalidFormat = 6
|
||||
const val ErrorLoader_ErrorGBATitle = 7
|
||||
const val ErrorSystemFiles = 8
|
||||
const val ErrorSavestate = 9
|
||||
const val ErrorArticDisconnected = 10
|
||||
const val ShutdownRequested = 11
|
||||
const val ErrorUnknown = 12
|
||||
|
||||
fun newInstance(resultCode: Int): EmulationErrorDialogFragment {
|
||||
val args = Bundle()
|
||||
args.putInt(RESULT_CODE, resultCode)
|
||||
|
|
@ -729,6 +753,10 @@ object NativeLibrary {
|
|||
return uriString
|
||||
}
|
||||
|
||||
if (uri.scheme == "file") {
|
||||
return uri.path!!
|
||||
}
|
||||
|
||||
val pathSegment = uri.lastPathSegment ?: return ""
|
||||
val virtualPath = pathSegment.substringAfter(":")
|
||||
|
||||
|
|
@ -849,12 +877,31 @@ object NativeLibrary {
|
|||
FileUtil.deleteDocument(path)
|
||||
}
|
||||
|
||||
enum class CoreError {
|
||||
ErrorSystemFiles,
|
||||
ErrorSavestate,
|
||||
ErrorArticDisconnected,
|
||||
ErrorN3DSApplication,
|
||||
ErrorUnknown
|
||||
enum class CoreError(val value: Int, @StringRes val stringRes: Int) {
|
||||
Success(0, R.string.core_error_success),
|
||||
ErrorNotInitialized(1, R.string.core_error_not_initialized),
|
||||
ErrorGetLoader(2, R.string.core_error_get_loader),
|
||||
ErrorSystemMode(3, R.string.core_error_system_mode),
|
||||
ErrorLoader(4, R.string.core_error_loader),
|
||||
ErrorLoader_ErrorEncrypted(5, R.string.core_error_loader_encrypted),
|
||||
ErrorLoader_ErrorInvalidFormat(6, R.string.core_error_loader_invalid_format),
|
||||
ErrorLoader_ErrorGBATitle(7, R.string.core_error_loader_gba_title),
|
||||
ErrorLoader_ErrorPatches(8, R.string.core_error_loader_error_patches),
|
||||
ErrorLoader_ErrorPatchesInvalidTitle(9, R.string.core_error_loader_patches_invalid_title),
|
||||
ErrorSystemFiles(10, R.string.core_error_system_files),
|
||||
ErrorSavestate(11, R.string.core_error_savestate),
|
||||
ErrorArticDisconnected(12, R.string.core_error_artic_disconnected),
|
||||
ErrorN3DSApplication(13, R.string.core_error_n3ds_application),
|
||||
ErrorCoreExceptionRaised(14, R.string.core_error_core_exception_raised),
|
||||
ErrorMemoryExceptionRaised(15, R.string.core_error_memory_exception_raised),
|
||||
ShutdownRequested(16, R.string.core_error_shutdown_requested),
|
||||
ErrorUnknown(17, R.string.core_error_unknown);
|
||||
|
||||
companion object {
|
||||
fun fromInt(value: Int): CoreError {
|
||||
return entries.find { it.value == value } ?: ErrorUnknown
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
enum class InstallStatus {
|
||||
|
|
|
|||
|
|
@ -8,9 +8,9 @@ import android.Manifest.permission
|
|||
import android.annotation.SuppressLint
|
||||
import android.content.Intent
|
||||
import android.content.SharedPreferences
|
||||
import android.content.pm.ActivityInfo
|
||||
import android.content.pm.PackageManager
|
||||
import android.net.Uri
|
||||
import android.os.Build
|
||||
import android.os.Bundle
|
||||
import android.view.InputDevice
|
||||
import android.view.KeyEvent
|
||||
|
|
@ -21,6 +21,7 @@ import android.widget.Toast
|
|||
import androidx.activity.result.contract.ActivityResultContracts
|
||||
import androidx.activity.viewModels
|
||||
import androidx.appcompat.app.AppCompatActivity
|
||||
import androidx.core.net.toUri
|
||||
import androidx.core.os.BundleCompat
|
||||
import androidx.core.view.WindowCompat
|
||||
import androidx.core.view.WindowInsetsCompat
|
||||
|
|
@ -43,6 +44,7 @@ import org.citra.citra_emu.features.settings.model.view.InputBindingSetting
|
|||
import org.citra.citra_emu.fragments.EmulationFragment
|
||||
import org.citra.citra_emu.fragments.MessageDialogFragment
|
||||
import org.citra.citra_emu.model.Game
|
||||
import org.citra.citra_emu.utils.BuildUtil
|
||||
import org.citra.citra_emu.utils.ControllerMappingHelper
|
||||
import org.citra.citra_emu.utils.FileBrowserHelper
|
||||
import org.citra.citra_emu.utils.EmulationLifecycleUtil
|
||||
|
|
@ -79,7 +81,9 @@ class EmulationActivity : AppCompatActivity() {
|
|||
return navHostFragment.getChildFragmentManager().fragments.last() as EmulationFragment
|
||||
}
|
||||
|
||||
private var isRotationBlocked: Boolean = true
|
||||
private var isEmulationRunning: Boolean = false
|
||||
private var isEmulationReady: Boolean = false
|
||||
|
||||
override fun onCreate(savedInstanceState: Bundle?) {
|
||||
requestWindowFeature(Window.FEATURE_NO_TITLE)
|
||||
|
|
@ -88,12 +92,20 @@ class EmulationActivity : AppCompatActivity() {
|
|||
|
||||
ThemeUtil.setTheme(this)
|
||||
settingsViewModel.settings.loadSettings()
|
||||
|
||||
screenAdjustmentUtil = ScreenAdjustmentUtil(this, windowManager, settingsViewModel.settings)
|
||||
|
||||
// Block orientation until emulation is ready to prevent unneccesary
|
||||
// surface recreation until the renderer is ready.
|
||||
isRotationBlocked = true
|
||||
requestedOrientation = ActivityInfo.SCREEN_ORIENTATION_LOCKED
|
||||
|
||||
super.onCreate(savedInstanceState)
|
||||
|
||||
secondaryDisplay = SecondaryDisplay(this)
|
||||
secondaryDisplay.updateDisplay()
|
||||
|
||||
binding = ActivityEmulationBinding.inflate(layoutInflater)
|
||||
screenAdjustmentUtil = ScreenAdjustmentUtil(this, windowManager, settingsViewModel.settings)
|
||||
hotkeyUtility = HotkeyUtility(screenAdjustmentUtil, this)
|
||||
setContentView(binding.root)
|
||||
|
||||
|
|
@ -118,8 +130,6 @@ class EmulationActivity : AppCompatActivity() {
|
|||
isEmulationRunning = true
|
||||
instance = this
|
||||
|
||||
applyOrientationSettings() // Check for orientation settings at startup
|
||||
|
||||
val game = try {
|
||||
intent.extras?.let { extras ->
|
||||
BundleCompat.getParcelable(extras, "game", Game::class.java)
|
||||
|
|
@ -135,13 +145,46 @@ class EmulationActivity : AppCompatActivity() {
|
|||
NativeLibrary.playTimeManagerStart(game.titleId)
|
||||
}
|
||||
|
||||
override fun onNewIntent(intent: Intent) {
|
||||
super.onNewIntent(intent)
|
||||
setIntent(intent)
|
||||
|
||||
NativeLibrary.stopEmulation()
|
||||
NativeLibrary.playTimeManagerStop()
|
||||
|
||||
isEmulationReady = false
|
||||
isRotationBlocked = true
|
||||
requestedOrientation = ActivityInfo.SCREEN_ORIENTATION_LOCKED
|
||||
emulationViewModel.setEmulationStarted(false)
|
||||
|
||||
val game = intent.extras?.let { extras ->
|
||||
BundleCompat.getParcelable(extras, "game", Game::class.java)
|
||||
}
|
||||
if (game != null) {
|
||||
NativeLibrary.playTimeManagerStart(game.titleId)
|
||||
}
|
||||
|
||||
val navHostFragment =
|
||||
supportFragmentManager.findFragmentById(R.id.fragment_container) as NavHostFragment
|
||||
navHostFragment.navController.setGraph(R.navigation.emulation_navigation, intent.extras)
|
||||
}
|
||||
|
||||
// On some devices, the system bars will not disappear on first boot or after some
|
||||
// rotations. Here we set full screen immersive repeatedly in onResume and in
|
||||
// onWindowFocusChanged to prevent the unwanted status bar state.
|
||||
override fun onResume() {
|
||||
super.onResume()
|
||||
enableFullscreenImmersive()
|
||||
applyOrientationSettings() // Check for orientation settings changes on runtime
|
||||
if (isEmulationReady) {
|
||||
// If emulation is ready then unblock rotation
|
||||
isRotationBlocked = false
|
||||
applyOrientationSettings()
|
||||
emulationViewModel.setEmulationStarted(true)
|
||||
} else {
|
||||
if (!isRotationBlocked) {
|
||||
applyOrientationSettings()
|
||||
}
|
||||
}
|
||||
super.onResume()
|
||||
}
|
||||
|
||||
override fun onStop() {
|
||||
|
|
@ -150,8 +193,8 @@ class EmulationActivity : AppCompatActivity() {
|
|||
}
|
||||
|
||||
override fun onWindowFocusChanged(hasFocus: Boolean) {
|
||||
super.onWindowFocusChanged(hasFocus)
|
||||
enableFullscreenImmersive()
|
||||
super.onWindowFocusChanged(hasFocus)
|
||||
}
|
||||
|
||||
public override fun onRestart() {
|
||||
|
|
@ -163,11 +206,15 @@ class EmulationActivity : AppCompatActivity() {
|
|||
override fun onSaveInstanceState(outState: Bundle) {
|
||||
super.onSaveInstanceState(outState)
|
||||
outState.putBoolean("isEmulationRunning", isEmulationRunning)
|
||||
outState.putBoolean("isEmulationReady", isEmulationReady)
|
||||
outState.putBoolean("isRotationBlocked", isRotationBlocked)
|
||||
}
|
||||
|
||||
override fun onRestoreInstanceState(savedInstanceState: Bundle) {
|
||||
super.onRestoreInstanceState(savedInstanceState)
|
||||
isEmulationRunning = savedInstanceState.getBoolean("isEmulationRunning", false)
|
||||
isEmulationReady = savedInstanceState.getBoolean("isEmulationReady", false)
|
||||
isRotationBlocked = savedInstanceState.getBoolean("isRotationBlocked", isRotationBlocked)
|
||||
}
|
||||
|
||||
override fun onDestroy() {
|
||||
|
|
@ -221,6 +268,11 @@ class EmulationActivity : AppCompatActivity() {
|
|||
|
||||
fun onEmulationStarted() {
|
||||
emulationViewModel.setEmulationStarted(true)
|
||||
isEmulationReady = true
|
||||
if (isRotationBlocked) {
|
||||
isRotationBlocked = false
|
||||
applyOrientationSettings()
|
||||
}
|
||||
Toast.makeText(
|
||||
applicationContext,
|
||||
getString(R.string.emulation_menu_help),
|
||||
|
|
@ -294,6 +346,7 @@ class EmulationActivity : AppCompatActivity() {
|
|||
private fun onAmiiboSelected(selectedFile: String) {
|
||||
val success = NativeLibrary.loadAmiibo(selectedFile)
|
||||
if (!success) {
|
||||
Log.error("[EmulationActivity] Failed to load Amiibo file: $selectedFile")
|
||||
MessageDialogFragment.newInstance(
|
||||
R.string.amiibo_load_error,
|
||||
R.string.amiibo_load_error_message
|
||||
|
|
@ -516,13 +569,19 @@ class EmulationActivity : AppCompatActivity() {
|
|||
return true
|
||||
}
|
||||
|
||||
val openFileLauncher =
|
||||
val openAmiiboFileLauncher =
|
||||
registerForActivityResult(OpenFileResultContract()) { result: Intent? ->
|
||||
if (result == null) return@registerForActivityResult
|
||||
val selectedFiles = FileBrowserHelper.getSelectedFiles(
|
||||
result, applicationContext, listOf<String>("bin")
|
||||
) ?: return@registerForActivityResult
|
||||
onAmiiboSelected(selectedFiles[0])
|
||||
if (BuildUtil.isGooglePlayBuild) {
|
||||
onAmiiboSelected(selectedFiles[0])
|
||||
} else {
|
||||
val fileUri = selectedFiles[0].toUri()
|
||||
val nativePath = "!" + NativeLibrary.getNativePath(fileUri)
|
||||
onAmiiboSelected(nativePath)
|
||||
}
|
||||
}
|
||||
|
||||
val openImageLauncher =
|
||||
|
|
|
|||
|
|
@ -36,6 +36,7 @@ import androidx.recyclerview.widget.DiffUtil
|
|||
import androidx.recyclerview.widget.ListAdapter
|
||||
import androidx.recyclerview.widget.RecyclerView
|
||||
import android.widget.PopupMenu
|
||||
import androidx.lifecycle.lifecycleScope
|
||||
import com.google.android.material.bottomsheet.BottomSheetBehavior
|
||||
import com.google.android.material.bottomsheet.BottomSheetDialog
|
||||
import com.google.android.material.button.MaterialButton
|
||||
|
|
@ -514,6 +515,63 @@ class GameAdapter(
|
|||
showUninstallContextMenu(it, game, bottomSheetDialog)
|
||||
}
|
||||
|
||||
bottomSheetView.findViewById<MaterialButton>(R.id.delete_cache).setOnClickListener {
|
||||
val options = arrayOf(context.getString(R.string.vulkan), context.getString(R.string.opengles))
|
||||
var selectedIndex = -1
|
||||
val dialog = MaterialAlertDialogBuilder(context)
|
||||
.setTitle(R.string.delete_cache_select_backend)
|
||||
.setSingleChoiceItems(options, -1) { dialog, which ->
|
||||
selectedIndex = which
|
||||
}
|
||||
.setPositiveButton(android.R.string.ok) {_, _ ->
|
||||
val progToast = Toast.makeText(
|
||||
CitraApplication.appContext,
|
||||
R.string.deleting_shader_cache,
|
||||
Toast.LENGTH_LONG
|
||||
)
|
||||
progToast.show()
|
||||
|
||||
activity.lifecycleScope.launch(Dispatchers.IO) {
|
||||
|
||||
when (selectedIndex) {
|
||||
0 -> {
|
||||
NativeLibrary.deleteVulkanShaderCache(game.titleId)
|
||||
}
|
||||
1 -> {
|
||||
NativeLibrary.deleteOpenGLShaderCache(game.titleId)
|
||||
}
|
||||
}
|
||||
|
||||
activity.runOnUiThread {
|
||||
progToast.cancel()
|
||||
Toast.makeText(
|
||||
CitraApplication.appContext,
|
||||
R.string.shader_cache_deleted,
|
||||
Toast.LENGTH_SHORT
|
||||
).show()
|
||||
}
|
||||
}
|
||||
}
|
||||
.setNegativeButton(android.R.string.cancel) { dialog, _ ->
|
||||
dialog.dismiss()
|
||||
}
|
||||
.create()
|
||||
|
||||
dialog.setOnShowListener {
|
||||
val positiveButton = dialog.getButton(android.app.AlertDialog.BUTTON_POSITIVE)
|
||||
|
||||
positiveButton.isEnabled = false
|
||||
|
||||
val listView = dialog.listView
|
||||
listView.setOnItemClickListener { _, _, position, _ ->
|
||||
selectedIndex = position
|
||||
positiveButton.isEnabled = true
|
||||
}
|
||||
}
|
||||
|
||||
dialog.show()
|
||||
}
|
||||
|
||||
val bottomSheetBehavior = bottomSheetDialog.getBehavior()
|
||||
bottomSheetBehavior.skipCollapsed = true
|
||||
bottomSheetBehavior.state = BottomSheetBehavior.STATE_EXPANDED
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
// Copyright 2023 Citra Emulator Project
|
||||
// Copyright Citra Emulator Project / Azahar Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
|
|
@ -57,6 +57,7 @@ object StillImageCameraHelper {
|
|||
val request = ImageRequest.Builder(context)
|
||||
.data(uri)
|
||||
.size(width, height)
|
||||
.allowHardware(false)
|
||||
.build()
|
||||
return context.imageLoader.executeBlocking(request).drawable?.toBitmap(
|
||||
width,
|
||||
|
|
|
|||
|
|
@ -6,18 +6,15 @@ package org.citra.citra_emu.display
|
|||
|
||||
import android.app.Presentation
|
||||
import android.content.Context
|
||||
import android.graphics.SurfaceTexture
|
||||
import android.hardware.display.DisplayManager
|
||||
import android.hardware.display.VirtualDisplay
|
||||
import android.os.Bundle
|
||||
import android.view.Display
|
||||
import android.view.MotionEvent
|
||||
import android.view.Surface
|
||||
import android.view.SurfaceHolder
|
||||
import android.view.SurfaceView
|
||||
import android.view.WindowManager
|
||||
import org.citra.citra_emu.features.settings.model.IntSetting
|
||||
import org.citra.citra_emu.display.SecondaryDisplayLayout
|
||||
import org.citra.citra_emu.NativeLibrary
|
||||
|
||||
class SecondaryDisplay(val context: Context) : DisplayManager.DisplayListener {
|
||||
|
|
@ -66,6 +63,11 @@ class SecondaryDisplay(val context: Context) : DisplayManager.DisplayListener {
|
|||
}
|
||||
|
||||
fun updateDisplay() {
|
||||
// return early if the parent context is dead or dying
|
||||
if (context is android.app.Activity && (context.isFinishing || context.isDestroyed)) {
|
||||
return
|
||||
}
|
||||
|
||||
// decide if we are going to the external display or the internal one
|
||||
var display = getExternalDisplay(context)
|
||||
if (display == null ||
|
||||
|
|
@ -78,12 +80,25 @@ class SecondaryDisplay(val context: Context) : DisplayManager.DisplayListener {
|
|||
|
||||
// otherwise, make a new presentation
|
||||
releasePresentation()
|
||||
pres = SecondaryDisplayPresentation(context, display!!, this)
|
||||
pres?.show()
|
||||
|
||||
try {
|
||||
pres = SecondaryDisplayPresentation(context, display!!, this)
|
||||
pres?.show()
|
||||
}
|
||||
// catch BadTokenException and InvalidDisplayException,
|
||||
// the display became invalid asynchronously, so we can assign to null
|
||||
// until onDisplayAdded/Removed/Changed is called and logic retriggered
|
||||
catch (_: WindowManager.BadTokenException) {
|
||||
pres = null
|
||||
} catch (_: WindowManager.InvalidDisplayException) {
|
||||
pres = null
|
||||
}
|
||||
}
|
||||
|
||||
fun releasePresentation() {
|
||||
pres?.dismiss()
|
||||
try {
|
||||
pres?.dismiss()
|
||||
} catch (_: Exception) { }
|
||||
pres = null
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -18,6 +18,7 @@ object SettingKeys {
|
|||
external fun enable_required_online_lle_modules(): String
|
||||
external fun use_virtual_sd(): String
|
||||
external fun compress_cia_installs(): String
|
||||
external fun async_fs_operations(): String
|
||||
external fun region_value(): String
|
||||
external fun init_clock(): String
|
||||
external fun init_time(): String
|
||||
|
|
@ -45,6 +46,7 @@ object SettingKeys {
|
|||
external fun texture_filter(): String
|
||||
external fun texture_sampling(): String
|
||||
external fun delay_game_render_thread_us(): String
|
||||
external fun simulate_3ds_gpu_timings(): String
|
||||
external fun layout_option(): String
|
||||
external fun swap_screen(): String
|
||||
external fun upright_screen(): String
|
||||
|
|
@ -92,6 +94,7 @@ object SettingKeys {
|
|||
external fun audio_emulation(): String
|
||||
external fun enable_audio_stretching(): String
|
||||
external fun enable_realtime_audio(): String
|
||||
external fun simulate_headphones_plugged(): String
|
||||
external fun volume(): String
|
||||
external fun output_type(): String
|
||||
external fun output_device(): String
|
||||
|
|
|
|||
|
|
@ -44,6 +44,7 @@ enum class BooleanSetting(
|
|||
PRELOAD_TEXTURES(SettingKeys.preload_textures(), Settings.SECTION_UTILITY, false),
|
||||
ENABLE_AUDIO_STRETCHING(SettingKeys.enable_audio_stretching(), Settings.SECTION_AUDIO, true),
|
||||
ENABLE_REALTIME_AUDIO(SettingKeys.enable_realtime_audio(), Settings.SECTION_AUDIO, false),
|
||||
SIMULATE_HEADPHONES_PLUGGED(SettingKeys.simulate_headphones_plugged(), Settings.SECTION_AUDIO, false),
|
||||
CPU_JIT(SettingKeys.use_cpu_jit(), Settings.SECTION_CORE, true),
|
||||
HW_SHADER(SettingKeys.use_hw_shader(), Settings.SECTION_RENDERER, true),
|
||||
SHADER_JIT(SettingKeys.use_shader_jit(), Settings.SECTION_RENDERER, true),
|
||||
|
|
@ -54,9 +55,11 @@ enum class BooleanSetting(
|
|||
USE_ARTIC_BASE_CONTROLLER(SettingKeys.use_artic_base_controller(), Settings.SECTION_CONTROLS, false),
|
||||
UPRIGHT_SCREEN(SettingKeys.upright_screen(), Settings.SECTION_LAYOUT, false),
|
||||
COMPRESS_INSTALLED_CIA_CONTENT(SettingKeys.compress_cia_installs(), Settings.SECTION_STORAGE, false),
|
||||
ASYNC_FS_OPERATIONS(SettingKeys.async_fs_operations(), Settings.SECTION_STORAGE, true),
|
||||
ANDROID_HIDE_IMAGES(SettingKeys.android_hide_images(), Settings.SECTION_MISC, false),
|
||||
APPLY_REGION_FREE_PATCH(SettingKeys.apply_region_free_patch(), Settings.SECTION_SYSTEM, true),
|
||||
USE_INTEGER_SCALING(SettingKeys.use_integer_scaling(), Settings.SECTION_RENDERER, false);
|
||||
USE_INTEGER_SCALING(SettingKeys.use_integer_scaling(), Settings.SECTION_RENDERER, false),
|
||||
SIMULATE_3DS_GPU_TIMINGS(SettingKeys.simulate_3ds_gpu_timings(), Settings.SECTION_RENDERER, true);
|
||||
|
||||
override var boolean: Boolean = defaultValue
|
||||
|
||||
|
|
@ -91,6 +94,7 @@ enum class BooleanSetting(
|
|||
SHADERS_ACCURATE_MUL,
|
||||
USE_ARTIC_BASE_CONTROLLER,
|
||||
COMPRESS_INSTALLED_CIA_CONTENT,
|
||||
ASYNC_FS_OPERATIONS,
|
||||
ANDROID_HIDE_IMAGES,
|
||||
PERF_OVERLAY_ENABLE, // Works in overlay options, but not from the settings menu
|
||||
APPLY_REGION_FREE_PATCH
|
||||
|
|
|
|||
|
|
@ -4,6 +4,8 @@
|
|||
|
||||
package org.citra.citra_emu.features.settings.model
|
||||
|
||||
import org.citra.citra_emu.features.settings.SettingKeys
|
||||
|
||||
enum class IntListSetting(
|
||||
override val key: String,
|
||||
override val section: String,
|
||||
|
|
@ -11,7 +13,7 @@ enum class IntListSetting(
|
|||
val canBeEmpty: Boolean = true
|
||||
) : AbstractListSetting<Int> {
|
||||
|
||||
LAYOUTS_TO_CYCLE("layouts_to_cycle", Settings.SECTION_LAYOUT, listOf(0, 1, 2, 3, 4, 5), canBeEmpty = false);
|
||||
LAYOUTS_TO_CYCLE(SettingKeys.layouts_to_cycle(), Settings.SECTION_LAYOUT, listOf(0, 1, 2, 3, 4, 5), canBeEmpty = false);
|
||||
|
||||
private var backingList: List<Int> = defaultValue
|
||||
private var lastValidList : List<Int> = defaultValue
|
||||
|
|
|
|||
|
|
@ -17,7 +17,7 @@ enum class IntSetting(
|
|||
CAMERA_INNER_FLIP(SettingKeys.camera_inner_flip(), Settings.SECTION_CAMERA, 0),
|
||||
CAMERA_OUTER_LEFT_FLIP(SettingKeys.camera_outer_left_flip(), Settings.SECTION_CAMERA, 0),
|
||||
CAMERA_OUTER_RIGHT_FLIP(SettingKeys.camera_outer_right_flip(), Settings.SECTION_CAMERA, 0),
|
||||
GRAPHICS_API(SettingKeys.graphics_api(), Settings.SECTION_RENDERER, 1),
|
||||
GRAPHICS_API(SettingKeys.graphics_api(), Settings.SECTION_RENDERER, 2),
|
||||
RESOLUTION_FACTOR(SettingKeys.resolution_factor(), Settings.SECTION_RENDERER, 1),
|
||||
STEREOSCOPIC_3D_MODE(SettingKeys.render_3d(), Settings.SECTION_RENDERER, 2),
|
||||
STEREOSCOPIC_3D_DEPTH(SettingKeys.factor_3d(), Settings.SECTION_RENDERER, 0),
|
||||
|
|
|
|||
|
|
@ -599,6 +599,15 @@ class SettingsFragmentPresenter(private val fragmentView: SettingsFragmentView)
|
|||
BooleanSetting.COMPRESS_INSTALLED_CIA_CONTENT.defaultValue
|
||||
)
|
||||
)
|
||||
add(
|
||||
SwitchSetting(
|
||||
BooleanSetting.ASYNC_FS_OPERATIONS,
|
||||
R.string.async_fs_operations,
|
||||
R.string.async_fs_operations_description,
|
||||
BooleanSetting.ASYNC_FS_OPERATIONS.key,
|
||||
BooleanSetting.ASYNC_FS_OPERATIONS.defaultValue
|
||||
)
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1275,7 +1284,7 @@ class SettingsFragmentPresenter(private val fragmentView: SettingsFragmentView)
|
|||
override val section = null
|
||||
override val isRuntimeEditable = false
|
||||
override val valueAsString = int.toString()
|
||||
override val defaultValue = FloatSetting.BACKGROUND_RED.defaultValue
|
||||
override val defaultValue = FloatSetting.BACKGROUND_RED.defaultValue.toInt()
|
||||
}
|
||||
add(
|
||||
SliderSetting(
|
||||
|
|
@ -1298,7 +1307,7 @@ class SettingsFragmentPresenter(private val fragmentView: SettingsFragmentView)
|
|||
override val section = null
|
||||
override val isRuntimeEditable = false
|
||||
override val valueAsString = int.toString()
|
||||
override val defaultValue = FloatSetting.BACKGROUND_GREEN.defaultValue
|
||||
override val defaultValue = FloatSetting.BACKGROUND_GREEN.defaultValue.toInt()
|
||||
}
|
||||
add(
|
||||
SliderSetting(
|
||||
|
|
@ -1321,7 +1330,7 @@ class SettingsFragmentPresenter(private val fragmentView: SettingsFragmentView)
|
|||
override val section = null
|
||||
override val isRuntimeEditable = false
|
||||
override val valueAsString = int.toString()
|
||||
override val defaultValue = FloatSetting.BACKGROUND_BLUE.defaultValue
|
||||
override val defaultValue = FloatSetting.BACKGROUND_BLUE.defaultValue.toInt()
|
||||
}
|
||||
add(
|
||||
SliderSetting(
|
||||
|
|
@ -1704,6 +1713,15 @@ class SettingsFragmentPresenter(private val fragmentView: SettingsFragmentView)
|
|||
BooleanSetting.ENABLE_REALTIME_AUDIO.defaultValue
|
||||
)
|
||||
)
|
||||
add(
|
||||
SwitchSetting(
|
||||
BooleanSetting.SIMULATE_HEADPHONES_PLUGGED,
|
||||
R.string.simulate_headphones_plugged,
|
||||
R.string.simulate_headphones_plugged_description,
|
||||
BooleanSetting.SIMULATE_HEADPHONES_PLUGGED.key,
|
||||
BooleanSetting.SIMULATE_HEADPHONES_PLUGGED.defaultValue
|
||||
)
|
||||
)
|
||||
add(
|
||||
SingleChoiceSetting(
|
||||
IntSetting.AUDIO_INPUT_TYPE,
|
||||
|
|
@ -1790,6 +1808,15 @@ class SettingsFragmentPresenter(private val fragmentView: SettingsFragmentView)
|
|||
BooleanSetting.VSYNC.defaultValue
|
||||
)
|
||||
)
|
||||
add(
|
||||
SwitchSetting(
|
||||
BooleanSetting.SIMULATE_3DS_GPU_TIMINGS,
|
||||
R.string.simulate_3ds_gpu_timings,
|
||||
R.string.simulate_3ds_gpu_timings_description,
|
||||
BooleanSetting.SIMULATE_3DS_GPU_TIMINGS.key,
|
||||
BooleanSetting.SIMULATE_3DS_GPU_TIMINGS.defaultValue
|
||||
)
|
||||
)
|
||||
add(
|
||||
SwitchSetting(
|
||||
BooleanSetting.DEBUG_RENDERER,
|
||||
|
|
|
|||
|
|
@ -18,6 +18,7 @@ import android.os.Build
|
|||
import android.os.Bundle
|
||||
import android.os.Handler
|
||||
import android.os.Looper
|
||||
import android.os.ParcelFileDescriptor
|
||||
import android.os.SystemClock
|
||||
import android.text.Editable
|
||||
import android.text.TextWatcher
|
||||
|
|
@ -73,6 +74,7 @@ import org.citra.citra_emu.features.settings.model.SettingsViewModel
|
|||
import org.citra.citra_emu.features.settings.ui.SettingsActivity
|
||||
import org.citra.citra_emu.features.settings.utils.SettingsFile
|
||||
import org.citra.citra_emu.model.Game
|
||||
import org.citra.citra_emu.utils.BuildUtil
|
||||
import org.citra.citra_emu.utils.DirectoryInitialization
|
||||
import org.citra.citra_emu.utils.DirectoryInitialization.DirectoryInitializationState
|
||||
import org.citra.citra_emu.utils.EmulationMenuSettings
|
||||
|
|
@ -108,6 +110,9 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback, Choreographer.Fram
|
|||
private val onPause = Runnable{ togglePause() }
|
||||
private val onShutdown = Runnable{ emulationState.stop() }
|
||||
|
||||
// Only used if a game is passed through intent on google play variant
|
||||
private var gameFd: Int? = null
|
||||
|
||||
override fun onAttach(context: Context) {
|
||||
super.onAttach(context)
|
||||
if (context is EmulationActivity) {
|
||||
|
|
@ -125,27 +130,37 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback, Choreographer.Fram
|
|||
super.onCreate(savedInstanceState)
|
||||
|
||||
val intent = requireActivity().intent
|
||||
val intentUri: Uri? = intent.data
|
||||
var intentUri: Uri? = intent.data
|
||||
val oldIntentInfo = Pair(
|
||||
intent.getStringExtra("SelectedGame"),
|
||||
intent.getStringExtra("SelectedTitle")
|
||||
)
|
||||
var intentGame: Game? = null
|
||||
intentUri = if (intentUri == null && oldIntentInfo.first != null) {
|
||||
Uri.parse(oldIntentInfo.first)
|
||||
} else {
|
||||
intentUri
|
||||
}
|
||||
if (intentUri != null) {
|
||||
intentGame = if (Game.extensions.contains(FileUtil.getExtension(intentUri))) {
|
||||
// isInstalled, addedToLibrary and mediaType do not matter here
|
||||
GameHelper.getGame(intentUri, isInstalled = false, addedToLibrary = false, mediaType = Game.MediaType.GAME_CARD)
|
||||
} else {
|
||||
null
|
||||
}
|
||||
} else if (oldIntentInfo.first != null) {
|
||||
val gameUri = Uri.parse(oldIntentInfo.first)
|
||||
intentGame = if (Game.extensions.contains(FileUtil.getExtension(gameUri))) {
|
||||
// isInstalled, addedToLibrary and mediaType do not matter here
|
||||
GameHelper.getGame(gameUri, isInstalled = false, addedToLibrary = false, mediaType = Game.MediaType.GAME_CARD)
|
||||
} else {
|
||||
null
|
||||
if (!BuildUtil.isGooglePlayBuild) {
|
||||
val intentUriString = intentUri.toString()
|
||||
// We need to build a special path as the incoming URI may be SAF exclusive
|
||||
Log.warning("[EmulationFragment] Cannot determine native path of URI \"" +
|
||||
intentUriString + "\", using file descriptor instead.")
|
||||
if (!intentUriString.startsWith("!")) {
|
||||
gameFd = requireContext().contentResolver.openFileDescriptor(intentUri, "r")?.detachFd()
|
||||
intentUri = if (gameFd != null) {
|
||||
Uri.parse("fd://" + gameFd.toString())
|
||||
} else {
|
||||
null
|
||||
}
|
||||
}
|
||||
}
|
||||
intentGame =
|
||||
intentUri?.let {
|
||||
// isInstalled, addedToLibrary and mediaType do not matter here
|
||||
GameHelper.getGame(it, isInstalled = false, addedToLibrary = false, mediaType = Game.MediaType.GAME_CARD)
|
||||
}
|
||||
}
|
||||
|
||||
val insertedCartridge = preferences.getString("insertedCartridge", "")
|
||||
|
|
@ -163,6 +178,8 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback, Choreographer.Fram
|
|||
return
|
||||
}
|
||||
|
||||
Log.info("[EmulationFragment] Starting application " + game.path)
|
||||
|
||||
// So this fragment doesn't restart on configuration changes; i.e. rotation.
|
||||
retainInstance = true
|
||||
emulationState = EmulationState(game.path)
|
||||
|
|
@ -488,7 +505,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback, Choreographer.Fram
|
|||
super.onResume()
|
||||
Choreographer.getInstance().postFrameCallback(this)
|
||||
if (NativeLibrary.isRunning()) {
|
||||
emulationState.pause()
|
||||
emulationState.unpause()
|
||||
|
||||
// If the overlay is enabled, we need to update the position if changed
|
||||
val position = IntSetting.PERFORMANCE_OVERLAY_POSITION.int
|
||||
|
|
@ -526,8 +543,15 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback, Choreographer.Fram
|
|||
}
|
||||
|
||||
override fun onDestroy() {
|
||||
if (::emulationState.isInitialized && requireActivity().isFinishing) {
|
||||
emulationState.stop()
|
||||
}
|
||||
EmulationLifecycleUtil.removeHook(onPause)
|
||||
EmulationLifecycleUtil.removeHook(onShutdown)
|
||||
if (gameFd != null) {
|
||||
ParcelFileDescriptor.adoptFd(gameFd!!).close()
|
||||
gameFd = null
|
||||
}
|
||||
super.onDestroy()
|
||||
}
|
||||
|
||||
|
|
@ -854,7 +878,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback, Choreographer.Fram
|
|||
popupMenu.setOnMenuItemClickListener {
|
||||
when (it.itemId) {
|
||||
R.id.menu_emulation_amiibo_load -> {
|
||||
emulationActivity.openFileLauncher.launch(false)
|
||||
emulationActivity.openAmiiboFileLauncher.launch(false)
|
||||
true
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -36,6 +36,7 @@ import org.citra.citra_emu.adapters.GameAdapter
|
|||
import org.citra.citra_emu.databinding.FragmentGamesBinding
|
||||
import org.citra.citra_emu.features.settings.model.Settings
|
||||
import org.citra.citra_emu.model.Game
|
||||
import org.citra.citra_emu.utils.BuildUtil
|
||||
import org.citra.citra_emu.viewmodel.CompressProgressDialogViewModel
|
||||
import org.citra.citra_emu.viewmodel.GamesViewModel
|
||||
import org.citra.citra_emu.viewmodel.HomeViewModel
|
||||
|
|
@ -60,8 +61,14 @@ class GamesFragment : Fragment() {
|
|||
companion object {
|
||||
fun doCompression(fragment: Fragment, gamesViewModel: GamesViewModel, inputPath: String?, outputUri: Uri?, shouldCompress: Boolean) {
|
||||
if (outputUri != null) {
|
||||
val outputPath: String =
|
||||
if (!BuildUtil.isGooglePlayBuild) {
|
||||
"!" + NativeLibrary.getNativePath(outputUri)
|
||||
} else {
|
||||
outputUri.toString()
|
||||
}
|
||||
CompressProgressDialogViewModel.reset()
|
||||
val dialog = CompressProgressDialogFragment.newInstance(shouldCompress, outputUri.toString())
|
||||
val dialog = CompressProgressDialogFragment.newInstance(shouldCompress, outputPath)
|
||||
dialog.showNow(
|
||||
fragment.requireActivity().supportFragmentManager,
|
||||
CompressProgressDialogFragment.TAG
|
||||
|
|
@ -69,9 +76,9 @@ class GamesFragment : Fragment() {
|
|||
|
||||
fragment.lifecycleScope.launch(Dispatchers.IO) {
|
||||
val status = if (shouldCompress) {
|
||||
NativeLibrary.compressFile(inputPath, outputUri.toString())
|
||||
NativeLibrary.compressFile(inputPath, outputPath)
|
||||
} else {
|
||||
NativeLibrary.decompressFile(inputPath, outputUri.toString())
|
||||
NativeLibrary.decompressFile(inputPath, outputPath)
|
||||
}
|
||||
|
||||
fragment.requireActivity().runOnUiThread {
|
||||
|
|
|
|||
|
|
@ -23,7 +23,6 @@ import androidx.core.app.NotificationManagerCompat
|
|||
import androidx.core.content.ContextCompat
|
||||
import androidx.core.view.ViewCompat
|
||||
import androidx.core.view.WindowInsetsCompat
|
||||
import androidx.core.view.isVisible
|
||||
import androidx.core.view.updatePadding
|
||||
import androidx.fragment.app.Fragment
|
||||
import androidx.fragment.app.activityViewModels
|
||||
|
|
@ -32,7 +31,6 @@ import androidx.preference.PreferenceManager
|
|||
import androidx.viewpager2.widget.ViewPager2.OnPageChangeCallback
|
||||
import com.google.android.material.snackbar.Snackbar
|
||||
import com.google.android.material.transition.MaterialFadeThrough
|
||||
import org.citra.citra_emu.BuildConfig
|
||||
import org.citra.citra_emu.CitraApplication
|
||||
import org.citra.citra_emu.NativeLibrary
|
||||
import org.citra.citra_emu.R
|
||||
|
|
@ -92,23 +90,20 @@ class SetupFragment : Fragment() {
|
|||
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
|
||||
mainActivity = requireActivity() as MainActivity
|
||||
|
||||
homeViewModel.setNavigationVisibility(visible = false, animated = false)
|
||||
|
||||
requireActivity().onBackPressedDispatcher.addCallback(
|
||||
viewLifecycleOwner,
|
||||
object : OnBackPressedCallback(true) {
|
||||
override fun handleOnBackPressed() {
|
||||
if (binding.viewPager2.currentItem > 0) {
|
||||
pageBackward()
|
||||
} else {
|
||||
requireActivity().finish()
|
||||
}
|
||||
}
|
||||
homeViewModel.selectedCitraDirectoryLiveData.observe(viewLifecycleOwner) { uri ->
|
||||
if (uri == null) {
|
||||
return@observe
|
||||
}
|
||||
)
|
||||
|
||||
requireActivity().window.navigationBarColor =
|
||||
ContextCompat.getColor(requireContext(), android.R.color.transparent)
|
||||
onOpenCitraDirectory(uri)
|
||||
homeViewModel.selectedCitraDirectory = null
|
||||
}
|
||||
homeViewModel.selectedGamesDirectoryLiveData.observe(viewLifecycleOwner) { uri ->
|
||||
if (uri == null) {
|
||||
return@observe
|
||||
}
|
||||
onGetGamesDirectory(uri)
|
||||
homeViewModel.selectedGamesDirectory = null
|
||||
}
|
||||
|
||||
pages = mutableListOf()
|
||||
pages.apply {
|
||||
|
|
@ -320,7 +315,7 @@ class SetupFragment : Fragment() {
|
|||
R.string.select_citra_user_folder_description,
|
||||
buttonAction = {
|
||||
pageButtonCallback = it
|
||||
PermissionsHandler.compatibleSelectDirectory(openCitraDirectory)
|
||||
PermissionsHandler.compatibleSelectDirectory(mainActivity.setupOpenCitraDirectory)
|
||||
},
|
||||
buttonState = {
|
||||
if (PermissionsHandler.hasWriteAccess(requireContext())) {
|
||||
|
|
@ -342,9 +337,9 @@ class SetupFragment : Fragment() {
|
|||
R.drawable.ic_controller,
|
||||
R.string.games,
|
||||
R.string.games_description,
|
||||
buttonAction = {
|
||||
buttonAction = {
|
||||
pageButtonCallback = it
|
||||
getGamesDirectory.launch(
|
||||
mainActivity.setupGetGamesDirectory.launch(
|
||||
Intent(Intent.ACTION_OPEN_DOCUMENT_TREE).data
|
||||
)
|
||||
},
|
||||
|
|
@ -409,27 +404,33 @@ class SetupFragment : Fragment() {
|
|||
}
|
||||
|
||||
binding.viewPager2.registerOnPageChangeCallback(object : OnPageChangeCallback() {
|
||||
var previousPosition: Int = 0
|
||||
|
||||
override fun onPageSelected(position: Int) {
|
||||
super.onPageSelected(position)
|
||||
|
||||
if (position == 1 && previousPosition == 0) {
|
||||
ViewUtils.showView(binding.buttonNext)
|
||||
ViewUtils.showView(binding.buttonBack)
|
||||
} else if (position == 0 && previousPosition == 1) {
|
||||
ViewUtils.hideView(binding.buttonBack)
|
||||
ViewUtils.hideView(binding.buttonNext)
|
||||
} else if (position == pages.size - 1 && previousPosition == pages.size - 2) {
|
||||
ViewUtils.hideView(binding.buttonNext)
|
||||
} else if (position == pages.size - 2 && previousPosition == pages.size - 1) {
|
||||
ViewUtils.showView(binding.buttonNext)
|
||||
}
|
||||
|
||||
previousPosition = position
|
||||
updateNavigationButtons(position)
|
||||
}
|
||||
})
|
||||
|
||||
homeViewModel.setNavigationVisibility(visible = false, animated = false)
|
||||
|
||||
requireActivity().onBackPressedDispatcher.addCallback(
|
||||
viewLifecycleOwner,
|
||||
object : OnBackPressedCallback(true) {
|
||||
override fun handleOnBackPressed() {
|
||||
if (binding.viewPager2.currentItem > 0) {
|
||||
pageBackward()
|
||||
} else {
|
||||
requireActivity().finish()
|
||||
}
|
||||
}
|
||||
}
|
||||
)
|
||||
|
||||
binding.viewPager2.currentItem = homeViewModel.setupCurrentPage
|
||||
|
||||
requireActivity().window.navigationBarColor =
|
||||
ContextCompat.getColor(requireContext(), android.R.color.transparent)
|
||||
|
||||
binding.buttonNext.setOnClickListener {
|
||||
val index = binding.viewPager2.currentItem
|
||||
val currentPage = pages[index]
|
||||
|
|
@ -479,29 +480,23 @@ class SetupFragment : Fragment() {
|
|||
}
|
||||
binding.buttonBack.setOnClickListener { pageBackward() }
|
||||
|
||||
if (savedInstanceState != null) {
|
||||
val nextIsVisible = savedInstanceState.getBoolean(KEY_NEXT_VISIBILITY)
|
||||
val backIsVisible = savedInstanceState.getBoolean(KEY_BACK_VISIBILITY)
|
||||
hasBeenWarned = savedInstanceState.getBooleanArray(KEY_HAS_BEEN_WARNED)!!
|
||||
|
||||
if (nextIsVisible) {
|
||||
binding.buttonNext.visibility = View.VISIBLE
|
||||
}
|
||||
if (backIsVisible) {
|
||||
binding.buttonBack.visibility = View.VISIBLE
|
||||
}
|
||||
} else {
|
||||
if (savedInstanceState == null) {
|
||||
hasBeenWarned = BooleanArray(pages.size)
|
||||
} else {
|
||||
hasBeenWarned = savedInstanceState.getBooleanArray(KEY_HAS_BEEN_WARNED) ?: BooleanArray(pages.size)
|
||||
}
|
||||
|
||||
updateNavigationButtons(binding.viewPager2.currentItem)
|
||||
|
||||
setInsets()
|
||||
}
|
||||
|
||||
override fun onSaveInstanceState(outState: Bundle) {
|
||||
super.onSaveInstanceState(outState)
|
||||
outState.putBoolean(KEY_NEXT_VISIBILITY, binding.buttonNext.isVisible)
|
||||
outState.putBoolean(KEY_BACK_VISIBILITY, binding.buttonBack.isVisible)
|
||||
outState.putBooleanArray(KEY_HAS_BEEN_WARNED, hasBeenWarned)
|
||||
|
||||
if (::hasBeenWarned.isInitialized) {
|
||||
outState.putBooleanArray(KEY_HAS_BEEN_WARNED, hasBeenWarned)
|
||||
}
|
||||
}
|
||||
|
||||
override fun onDestroyView() {
|
||||
|
|
@ -510,15 +505,39 @@ class SetupFragment : Fragment() {
|
|||
}
|
||||
|
||||
private lateinit var pageButtonCallback: SetupCallback
|
||||
private val checkForButtonState: () -> Unit = {
|
||||
val page = pages[binding.viewPager2.currentItem]
|
||||
page.pageButtons?.forEach {
|
||||
if (it.buttonState() == ButtonState.BUTTON_ACTION_COMPLETE) {
|
||||
pageButtonCallback.onStepCompleted(it.titleId, pageFullyCompleted = false)
|
||||
}
|
||||
|
||||
if (page.pageSteps() == PageState.PAGE_STEPS_COMPLETE) {
|
||||
pageButtonCallback.onStepCompleted(0, pageFullyCompleted = true)
|
||||
private fun updateNavigationButtons(position: Int) {
|
||||
if (position == 0) {
|
||||
ViewUtils.hideView(binding.buttonBack)
|
||||
} else {
|
||||
ViewUtils.showView(binding.buttonBack)
|
||||
}
|
||||
|
||||
if (position == 0 || position == pages.size - 1) {
|
||||
ViewUtils.hideView(binding.buttonNext)
|
||||
} else {
|
||||
ViewUtils.showView(binding.buttonNext)
|
||||
}
|
||||
}
|
||||
|
||||
private val checkForButtonState: () -> Unit = {
|
||||
val currentIndex = binding.viewPager2.currentItem
|
||||
val page = pages[currentIndex]
|
||||
|
||||
val isPageComplete = page.pageSteps() == PageState.PAGE_STEPS_COMPLETE
|
||||
|
||||
if (isPageComplete) {
|
||||
binding.viewPager2.adapter?.notifyItemChanged(currentIndex)
|
||||
ViewUtils.showView(binding.buttonNext)
|
||||
} else {
|
||||
page.pageButtons?.forEach {
|
||||
if (it.buttonState() == ButtonState.BUTTON_ACTION_COMPLETE) {
|
||||
if (this::pageButtonCallback.isInitialized) {
|
||||
pageButtonCallback.onStepCompleted(it.titleId, pageFullyCompleted = false)
|
||||
} else {
|
||||
binding.viewPager2.adapter?.notifyItemChanged(currentIndex)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -559,13 +578,7 @@ class SetupFragment : Fragment() {
|
|||
showPermissionDeniedSnackbar()
|
||||
}
|
||||
|
||||
private val openCitraDirectory = registerForActivityResult<Uri, Uri>(
|
||||
ActivityResultContracts.OpenDocumentTree()
|
||||
) { result: Uri? ->
|
||||
if (result == null) {
|
||||
return@registerForActivityResult
|
||||
}
|
||||
|
||||
private fun onOpenCitraDirectory(result: Uri) {
|
||||
if (!BuildUtil.isGooglePlayBuild) {
|
||||
if (NativeLibrary.getNativePath(result) == "") {
|
||||
SelectUserDirectoryDialogFragment.newInstance(
|
||||
|
|
@ -573,34 +586,30 @@ class SetupFragment : Fragment() {
|
|||
R.string.invalid_selection,
|
||||
R.string.invalid_user_directory
|
||||
).show(mainActivity.supportFragmentManager, SelectUserDirectoryDialogFragment.TAG)
|
||||
return@registerForActivityResult
|
||||
return
|
||||
}
|
||||
}
|
||||
|
||||
CitraDirectoryHelper(requireActivity(), true).showCitraDirectoryDialog(result, pageButtonCallback, checkForButtonState)
|
||||
CitraDirectoryHelper(requireActivity(), true).showCitraDirectoryDialog(result,
|
||||
null, checkForButtonState)
|
||||
}
|
||||
|
||||
private val getGamesDirectory =
|
||||
registerForActivityResult(ActivityResultContracts.OpenDocumentTree()) { result ->
|
||||
if (result == null) {
|
||||
return@registerForActivityResult
|
||||
}
|
||||
private fun onGetGamesDirectory(result: Uri) {
|
||||
requireActivity().contentResolver.takePersistableUriPermission(
|
||||
result,
|
||||
Intent.FLAG_GRANT_READ_URI_PERMISSION
|
||||
)
|
||||
|
||||
requireActivity().contentResolver.takePersistableUriPermission(
|
||||
result,
|
||||
Intent.FLAG_GRANT_READ_URI_PERMISSION
|
||||
)
|
||||
// When a new directory is picked, we currently will reset the existing games
|
||||
// database. This effectively means that only one game directory is supported.
|
||||
preferences.edit()
|
||||
.putString(GameHelper.KEY_GAME_PATH, result.toString())
|
||||
.apply()
|
||||
|
||||
// When a new directory is picked, we currently will reset the existing games
|
||||
// database. This effectively means that only one game directory is supported.
|
||||
preferences.edit()
|
||||
.putString(GameHelper.KEY_GAME_PATH, result.toString())
|
||||
.apply()
|
||||
homeViewModel.setGamesDir(requireActivity(), result.path!!)
|
||||
|
||||
homeViewModel.setGamesDir(requireActivity(), result.path!!)
|
||||
|
||||
checkForButtonState.invoke()
|
||||
}
|
||||
checkForButtonState.invoke()
|
||||
}
|
||||
|
||||
private fun finishSetup() {
|
||||
preferences.edit()
|
||||
|
|
@ -611,10 +620,12 @@ class SetupFragment : Fragment() {
|
|||
|
||||
fun pageForward() {
|
||||
binding.viewPager2.currentItem = binding.viewPager2.currentItem + 1
|
||||
homeViewModel.setupCurrentPage = binding.viewPager2.currentItem
|
||||
}
|
||||
|
||||
fun pageBackward() {
|
||||
binding.viewPager2.currentItem = binding.viewPager2.currentItem - 1
|
||||
homeViewModel.setupCurrentPage = binding.viewPager2.currentItem
|
||||
}
|
||||
|
||||
fun setPageWarned(page: Int) {
|
||||
|
|
|
|||
|
|
@ -7,11 +7,16 @@ package org.citra.citra_emu.model
|
|||
import android.os.Parcelable
|
||||
import android.content.Intent
|
||||
import android.net.Uri
|
||||
import androidx.core.net.toUri
|
||||
import java.io.File
|
||||
import java.io.IOException
|
||||
import java.util.HashSet
|
||||
import kotlinx.parcelize.Parcelize
|
||||
import kotlinx.serialization.Serializable
|
||||
import org.citra.citra_emu.CitraApplication
|
||||
import org.citra.citra_emu.NativeLibrary
|
||||
import org.citra.citra_emu.activities.EmulationActivity
|
||||
import org.citra.citra_emu.utils.BuildUtil
|
||||
|
||||
@Parcelize
|
||||
@Serializable
|
||||
|
|
@ -37,12 +42,25 @@ class Game(
|
|||
val keyLastPlayedTime get() = "${filename}_LastPlayed"
|
||||
|
||||
val launchIntent: Intent
|
||||
get() = Intent(CitraApplication.appContext, EmulationActivity::class.java).apply {
|
||||
action = Intent.ACTION_VIEW
|
||||
data = if (isInstalled) {
|
||||
CitraApplication.documentsTree.getUri(path)
|
||||
get() {
|
||||
var appUri: Uri
|
||||
if (isInstalled) {
|
||||
if (BuildUtil.isGooglePlayBuild) {
|
||||
appUri = CitraApplication.documentsTree.getUri(path)
|
||||
} else {
|
||||
val nativePath = NativeLibrary.getUserDirectory() + "/" + path
|
||||
val nativeFile = File(nativePath)
|
||||
if (!nativeFile.exists()) {
|
||||
throw IOException("Attempting to create shortcut for an executable that doesn't exist: $nativePath")
|
||||
}
|
||||
appUri = Uri.fromFile(nativeFile)
|
||||
}
|
||||
} else {
|
||||
Uri.parse(path)
|
||||
appUri = path.toUri()
|
||||
}
|
||||
return Intent(CitraApplication.appContext, EmulationActivity::class.java).apply {
|
||||
action = Intent.ACTION_VIEW
|
||||
data = appUri
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -39,6 +39,8 @@ import androidx.work.OutOfQuotaPolicy
|
|||
import androidx.work.WorkManager
|
||||
import com.google.android.material.color.MaterialColors
|
||||
import com.google.android.material.navigation.NavigationBarView
|
||||
import kotlin.time.Duration.Companion.milliseconds
|
||||
import kotlin.time.TimeSource
|
||||
import kotlinx.coroutines.launch
|
||||
import org.citra.citra_emu.BuildConfig
|
||||
import org.citra.citra_emu.NativeLibrary
|
||||
|
|
@ -74,6 +76,10 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
|
|||
|
||||
override var themeId: Int = 0
|
||||
|
||||
companion object {
|
||||
const val KEY_SETUP_CURRENT_PAGE = "SetupCurrentPage"
|
||||
}
|
||||
|
||||
override fun onCreate(savedInstanceState: Bundle?) {
|
||||
RefreshRateUtil.enforceRefreshRate(this)
|
||||
|
||||
|
|
@ -130,12 +136,22 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
|
|||
)
|
||||
}
|
||||
|
||||
var applicationsClickTimestamp = TimeSource.Monotonic.markNow()
|
||||
|
||||
val navHostFragment =
|
||||
supportFragmentManager.findFragmentById(R.id.fragment_container) as NavHostFragment
|
||||
setUpNavigation(navHostFragment.navController)
|
||||
setUpNavigation(savedInstanceState, navHostFragment.navController)
|
||||
(binding.navigationView as NavigationBarView).setOnItemReselectedListener {
|
||||
when (it.itemId) {
|
||||
R.id.gamesFragment -> gamesViewModel.setShouldScrollToTop(true)
|
||||
R.id.gamesFragment -> {
|
||||
if (applicationsClickTimestamp.elapsedNow() < 300.milliseconds) {
|
||||
Toast.makeText(this, BuildConfig.VERSION_NAME, Toast.LENGTH_LONG)
|
||||
.show()
|
||||
}
|
||||
applicationsClickTimestamp = TimeSource.Monotonic.markNow()
|
||||
|
||||
gamesViewModel.setShouldScrollToTop(true)
|
||||
}
|
||||
R.id.searchFragment -> gamesViewModel.setSearchFocused(true)
|
||||
R.id.homeSettingsFragment -> SettingsActivity.launch(
|
||||
this,
|
||||
|
|
@ -176,6 +192,14 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
|
|||
setInsets()
|
||||
}
|
||||
|
||||
override fun onSaveInstanceState(outState: Bundle) {
|
||||
// Save the user's current game state.
|
||||
outState.putInt(KEY_SETUP_CURRENT_PAGE, homeViewModel.setupCurrentPage)
|
||||
|
||||
// Always call the superclass so it can save the view hierarchy state.
|
||||
super.onSaveInstanceState(outState)
|
||||
}
|
||||
|
||||
override fun onResume() {
|
||||
checkUserPermissions()
|
||||
|
||||
|
|
@ -251,11 +275,12 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
|
|||
(binding.navigationView as NavigationBarView).setupWithNavController(navController)
|
||||
}
|
||||
|
||||
private fun setUpNavigation(navController: NavController) {
|
||||
private fun setUpNavigation(savedInstanceState: Bundle?, navController: NavController) {
|
||||
val firstTimeSetup = PreferenceManager.getDefaultSharedPreferences(applicationContext)
|
||||
.getBoolean(Settings.PREF_FIRST_APP_LAUNCH, true)
|
||||
|
||||
if (firstTimeSetup && !homeViewModel.navigatedToSetup) {
|
||||
homeViewModel.setupCurrentPage = savedInstanceState?.getInt(KEY_SETUP_CURRENT_PAGE) ?: 0
|
||||
navController.navigate(R.id.firstTimeSetupFragment)
|
||||
homeViewModel.navigatedToSetup = true
|
||||
} else {
|
||||
|
|
@ -412,4 +437,16 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
|
|||
.build()
|
||||
)
|
||||
}
|
||||
|
||||
val setupOpenCitraDirectory = registerForActivityResult(
|
||||
ActivityResultContracts.OpenDocumentTree(),
|
||||
) { result: Uri? ->
|
||||
homeViewModel.selectedCitraDirectory = result
|
||||
}
|
||||
|
||||
val setupGetGamesDirectory = registerForActivityResult(
|
||||
ActivityResultContracts.OpenDocumentTree()
|
||||
) { result: Uri? ->
|
||||
homeViewModel.selectedGamesDirectory = result
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -219,10 +219,20 @@ object FileUtil {
|
|||
*/
|
||||
@JvmStatic
|
||||
fun getFilename(uri: Uri): String {
|
||||
val columns = arrayOf(DocumentsContract.Document.COLUMN_DISPLAY_NAME)
|
||||
var filename = ""
|
||||
var c: Cursor? = null
|
||||
try {
|
||||
if (uri.scheme == "fd") {
|
||||
return ""
|
||||
}
|
||||
|
||||
if (uri.scheme == "file") {
|
||||
BuildUtil.assertNotGooglePlay()
|
||||
val file = File(uri.path!!);
|
||||
return file.name
|
||||
}
|
||||
|
||||
val columns = arrayOf(DocumentsContract.Document.COLUMN_DISPLAY_NAME)
|
||||
c = context.contentResolver.query(
|
||||
uri,
|
||||
columns,
|
||||
|
|
@ -537,7 +547,7 @@ object FileUtil {
|
|||
}
|
||||
|
||||
@JvmStatic
|
||||
fun isNativePath(path: String): Boolean =
|
||||
fun isNativePath(path: String): Boolean = // FIXME: This function name is bullshit -OS
|
||||
try {
|
||||
path[0] == '/'
|
||||
} catch (e: StringIndexOutOfBoundsException) {
|
||||
|
|
|
|||
|
|
@ -72,10 +72,14 @@ object GameHelper {
|
|||
val filePath = uri.toString()
|
||||
var nativePath: String? = null
|
||||
var gameInfo: GameInfo?
|
||||
if (BuildUtil.isGooglePlayBuild || FileUtil.isNativePath(filePath)) {
|
||||
if (BuildUtil.isGooglePlayBuild || FileUtil.isNativePath(filePath) || filePath.startsWith("!")) {
|
||||
gameInfo = GameInfo(filePath)
|
||||
} else {
|
||||
nativePath = "!" + NativeLibrary.getNativePath(uri);
|
||||
nativePath = if (uri.scheme == "fd") {
|
||||
uri.toString()
|
||||
} else {
|
||||
"!" + NativeLibrary.getNativePath(uri)
|
||||
};
|
||||
gameInfo = GameInfo(nativePath)
|
||||
}
|
||||
|
||||
|
|
@ -90,7 +94,8 @@ object GameHelper {
|
|||
valid,
|
||||
(gameInfo?.getTitle() ?: FileUtil.getFilename(uri)).replace("[\\t\\n\\r]+".toRegex(), " "),
|
||||
filePath.replace("\n", " "),
|
||||
if (BuildUtil.isGooglePlayBuild || FileUtil.isNativePath(filePath)) {
|
||||
// TODO: This next line can be deduplicated but I don't want to right now -OS
|
||||
if (BuildUtil.isGooglePlayBuild || FileUtil.isNativePath(filePath) || filePath.startsWith("!")) {
|
||||
filePath
|
||||
} else {
|
||||
nativePath!!
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
// Copyright 2023 Citra Emulator Project
|
||||
// Copyright Citra Emulator Project / Azahar Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
|
|
@ -9,6 +9,10 @@ import android.view.ViewGroup
|
|||
|
||||
object ViewUtils {
|
||||
fun showView(view: View, length: Long = 300) {
|
||||
if (view.visibility == View.VISIBLE) {
|
||||
return
|
||||
}
|
||||
|
||||
view.apply {
|
||||
alpha = 0f
|
||||
visibility = View.VISIBLE
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
// Copyright 2023 Citra Emulator Project
|
||||
// Copyright Citra Emulator Project / Azahar Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
|
|
@ -78,8 +78,9 @@ class GamesViewModel : ViewModel() {
|
|||
val filteredList = sortedList.filter {
|
||||
if (it.isSystemTitle) {
|
||||
it.isVisibleSystemTitle
|
||||
} else {
|
||||
true
|
||||
}
|
||||
true
|
||||
}
|
||||
|
||||
_games.value = filteredList
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
// Copyright 2023 Citra Emulator Project
|
||||
// Copyright Citra Emulator Project / Azahar Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
|
|
@ -7,6 +7,8 @@ package org.citra.citra_emu.viewmodel
|
|||
import android.content.res.Resources
|
||||
import android.net.Uri
|
||||
import androidx.fragment.app.FragmentActivity
|
||||
import androidx.lifecycle.LiveData
|
||||
import androidx.lifecycle.MutableLiveData
|
||||
import androidx.lifecycle.ViewModel
|
||||
import androidx.lifecycle.ViewModelProvider
|
||||
import androidx.preference.PreferenceManager
|
||||
|
|
@ -62,6 +64,20 @@ class HomeViewModel : ViewModel() {
|
|||
|
||||
var navigatedToSetup = false
|
||||
|
||||
var setupCurrentPage = 0
|
||||
|
||||
private val _selectedCitraDirectory = MutableLiveData<Uri?>()
|
||||
val selectedCitraDirectoryLiveData: LiveData<Uri?> = _selectedCitraDirectory
|
||||
var selectedCitraDirectory: Uri?
|
||||
get() = _selectedCitraDirectory.value
|
||||
set(value) { _selectedCitraDirectory.value = value }
|
||||
|
||||
private val _selectedGamesDirectory = MutableLiveData<Uri?>()
|
||||
val selectedGamesDirectoryLiveData: LiveData<Uri?> = _selectedGamesDirectory
|
||||
var selectedGamesDirectory: Uri?
|
||||
get() = _selectedGamesDirectory.value
|
||||
set(value) { _selectedGamesDirectory.value = value }
|
||||
|
||||
fun setNavigationVisibility(visible: Boolean, animated: Boolean) {
|
||||
if (_navigationVisible.value.first == visible) {
|
||||
return
|
||||
|
|
|
|||
|
|
@ -179,6 +179,7 @@ void Config::ReadValues() {
|
|||
ReadSetting("Renderer", Settings::values.bg_blue);
|
||||
ReadSetting("Renderer", Settings::values.custom_second_layer_opacity);
|
||||
ReadSetting("Renderer", Settings::values.delay_game_render_thread_us);
|
||||
ReadSetting("Renderer", Settings::values.simulate_3ds_gpu_timings);
|
||||
ReadSetting("Renderer", Settings::values.disable_right_eye_render);
|
||||
ReadSetting("Renderer", Settings::values.swap_eyes_3d);
|
||||
ReadSetting("Renderer", Settings::values.render_3d_which_display);
|
||||
|
|
@ -231,6 +232,7 @@ void Config::ReadValues() {
|
|||
|
||||
// Storage
|
||||
ReadSetting("Storage", Settings::values.compress_cia_installs);
|
||||
ReadSetting("Storage", Settings::values.async_fs_operations);
|
||||
|
||||
// Utility
|
||||
ReadSetting("Utility", Settings::values.dump_textures);
|
||||
|
|
@ -242,6 +244,7 @@ void Config::ReadValues() {
|
|||
ReadSetting("Audio", Settings::values.audio_emulation);
|
||||
ReadSetting("Audio", Settings::values.enable_audio_stretching);
|
||||
ReadSetting("Audio", Settings::values.enable_realtime_audio);
|
||||
ReadSetting("Audio", Settings::values.simulate_headphones_plugged);
|
||||
ReadSetting("Audio", Settings::values.volume);
|
||||
ReadSetting("Audio", Settings::values.output_type);
|
||||
ReadSetting("Audio", Settings::values.output_device);
|
||||
|
|
@ -316,6 +319,7 @@ void Config::ReadValues() {
|
|||
ReadSetting("Debugging", Settings::values.instant_debug_log);
|
||||
ReadSetting("Debugging", Settings::values.enable_rpc_server);
|
||||
ReadSetting("Debugging", Settings::values.toggle_unique_data_console_type);
|
||||
ReadSetting("Debugging", Settings::values.break_on_unmapped_memory_access);
|
||||
|
||||
for (const auto& service_module : Service::service_module_map) {
|
||||
bool use_lle =
|
||||
|
|
@ -335,14 +339,13 @@ void Config::Reload() {
|
|||
for (auto key = Settings::Keys::keys_array.begin(); key != Settings::Keys::keys_array.end();
|
||||
++key) {
|
||||
const auto key_declaration_string = std::string(*key) + " =";
|
||||
// FIXME: This code looks so ass when formatted by clang-format -OS
|
||||
if (std::ranges::find(DefaultINI::android_config_omitted_keys, *key) ==
|
||||
std::end(DefaultINI::android_config_omitted_keys) &&
|
||||
std::string(DefaultINI::android_config_default_file_content)
|
||||
.find(key_declaration_string) == std::string::npos) {
|
||||
if ((std::ranges::find(DefaultINI::android_config_omitted_keys, *key) ==
|
||||
std::end(DefaultINI::android_config_omitted_keys)) &&
|
||||
(std::string(DefaultINI::android_config_default_file_content)
|
||||
.find(key_declaration_string) == std::string::npos)) {
|
||||
ASSERT_MSG(false,
|
||||
"Validation of default content config failed: Missing or malformed key "
|
||||
"declaration {}",
|
||||
"Validation of default config content (jni/default_ini.h) failed: Missing "
|
||||
"declaration for key '{}'",
|
||||
*key);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -35,7 +35,10 @@ constexpr std::array android_config_omitted_keys = {
|
|||
Keys::audio_encoder,
|
||||
Keys::audio_encoder_options,
|
||||
Keys::audio_bitrate,
|
||||
Keys::last_artic_base_addr, // On Android, this value is stored as a "preference"
|
||||
Keys::last_artic_base_addr, // On Android, this value is stored as a "preference"
|
||||
Keys::break_on_unmapped_memory_access, // Does nothing as the error is ignored
|
||||
Keys::use_gdbstub, // GDB functionality disabled by deafult on Android
|
||||
Keys::gdbstub_port,
|
||||
};
|
||||
|
||||
// clang-format off
|
||||
|
|
@ -90,7 +93,7 @@ static const char* android_config_default_file_content = (BOOST_HANA_STRING(R"(
|
|||
|
||||
[Renderer]
|
||||
# Whether to render using OpenGL
|
||||
# 1: OpenGL ES (default), 2: Vulkan
|
||||
# 1: OpenGL ES, 2: Vulkan (default)
|
||||
)") DECLARE_KEY(graphics_api) BOOST_HANA_STRING(R"(
|
||||
|
||||
# Whether to compile shaders on multiple worker threads (Vulkan only)
|
||||
|
|
@ -196,6 +199,10 @@ static const char* android_config_default_file_content = (BOOST_HANA_STRING(R"(
|
|||
# Set to 0 for no delay, only useful in dynamic-fps games to simulate GPU delay.
|
||||
)") DECLARE_KEY(delay_game_render_thread_us) BOOST_HANA_STRING(R"(
|
||||
|
||||
# Delays GPU completion events based on measurements taken from real hardware
|
||||
# 0: No delay, 1 (default): Enable delay
|
||||
)") DECLARE_KEY(simulate_3ds_gpu_timings) BOOST_HANA_STRING(R"(
|
||||
|
||||
# Disables rendering the right eye image
|
||||
# Greatly improves performance in some games, but can cause flickering in others.
|
||||
# 0 : Enable right eye rendering, 1: Disable right eye rendering
|
||||
|
|
@ -271,6 +278,10 @@ static const char* android_config_default_file_content = (BOOST_HANA_STRING(R"(
|
|||
# 0 (default): Do not compress, 1: Compress
|
||||
)") DECLARE_KEY(compress_cia_installs) BOOST_HANA_STRING(R"(
|
||||
|
||||
# Whether to enable async filesystem operations
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
)") DECLARE_KEY(async_fs_operations) BOOST_HANA_STRING(R"(
|
||||
|
||||
# Position of the performance overlay
|
||||
# 0: Top Left
|
||||
# 1: Center Top
|
||||
|
|
@ -404,6 +415,10 @@ static const char* android_config_default_file_content = (BOOST_HANA_STRING(R"(
|
|||
# 0 (default): No, 1: Yes
|
||||
)") DECLARE_KEY(enable_realtime_audio) BOOST_HANA_STRING(R"(
|
||||
|
||||
# Simulates whether headphones are plugged in to the emulated 3DS system
|
||||
# 0 (default): No, 1: Yes
|
||||
)") DECLARE_KEY(simulate_headphones_plugged) BOOST_HANA_STRING(R"(
|
||||
|
||||
# Output volume.
|
||||
# 1.0 (default): 100%, 0.0; mute
|
||||
)") DECLARE_KEY(volume) BOOST_HANA_STRING(R"(
|
||||
|
|
@ -527,10 +542,6 @@ static const char* android_config_default_file_content = (BOOST_HANA_STRING(R"(
|
|||
# 0 (default): Off, 1: On
|
||||
)") DECLARE_KEY(renderer_debug) BOOST_HANA_STRING(R"(
|
||||
|
||||
# Port for listening to GDB connections.
|
||||
)") DECLARE_KEY(use_gdbstub) BOOST_HANA_STRING(R"(
|
||||
)") DECLARE_KEY(gdbstub_port) BOOST_HANA_STRING(R"(
|
||||
|
||||
# Flush log output on every message
|
||||
# Immediately commits the debug log to file. Use this if Azahar crashes and the log output is being cut.
|
||||
)") DECLARE_KEY(instant_debug_log) BOOST_HANA_STRING(R"(
|
||||
|
|
|
|||
|
|
@ -25,7 +25,10 @@ bool EmuWindow_Android::OnSurfaceChanged(ANativeWindow* surface) {
|
|||
render_window = surface;
|
||||
window_info.type = Frontend::WindowSystemType::Android;
|
||||
window_info.render_surface = surface;
|
||||
|
||||
if (surface != nullptr) {
|
||||
window_width = ANativeWindow_getWidth(surface);
|
||||
window_height = ANativeWindow_getHeight(surface);
|
||||
}
|
||||
StopPresenting();
|
||||
OnFramebufferSizeChanged();
|
||||
return true;
|
||||
|
|
|
|||
|
|
@ -75,7 +75,7 @@ GameInfoData* GetNewGameInfoData(const std::string& path) {
|
|||
result = update_loader->ReadIcon(update_smdh);
|
||||
if (result != Loader::ResultStatus::Success) {
|
||||
is_encrypted = result == Loader::ResultStatus::ErrorEncrypted;
|
||||
return {};
|
||||
return original_smdh;
|
||||
}
|
||||
return update_smdh;
|
||||
}();
|
||||
|
|
|
|||
|
|
@ -1130,4 +1130,44 @@ jboolean Java_org_citra_citra_1emu_NativeLibrary_nativeFileExists(JNIEnv* env, j
|
|||
return FileUtil::Exists(path);
|
||||
}
|
||||
|
||||
} // extern "C"
|
||||
void Java_org_citra_citra_1emu_NativeLibrary_deleteOpenGLShaderCache(JNIEnv* env, jobject obj,
|
||||
jlong title_id) {
|
||||
for (const std::string_view cache_type : {"separable", "conventional"}) {
|
||||
const std::string path =
|
||||
fmt::format("{}opengl/precompiled/{}/{:016X}.bin",
|
||||
FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir), cache_type, title_id);
|
||||
LOG_INFO(Frontend, "Deleting shader file: {}", path);
|
||||
FileUtil::Delete(path);
|
||||
}
|
||||
const std::string path =
|
||||
fmt::format("{}opengl/transferable/{:016X}.bin",
|
||||
FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir), title_id);
|
||||
LOG_INFO(Frontend, "Deleting shader file: {}", path);
|
||||
FileUtil::Delete(path);
|
||||
}
|
||||
|
||||
void Java_org_citra_citra_1emu_NativeLibrary_deleteVulkanShaderCache(JNIEnv* env, jobject obj,
|
||||
jlong title_id) {
|
||||
for (const std::string_view cache_type : {"vs", "fs", "gs", "pl"}) {
|
||||
const std::string path =
|
||||
fmt::format("{}vulkan/transferable/{:016X}_{}.vkch",
|
||||
FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir), title_id, cache_type);
|
||||
LOG_INFO(Frontend, "Deleting shader file: {}", path);
|
||||
FileUtil::Delete(path);
|
||||
}
|
||||
|
||||
FileUtil::ForeachDirectoryEntry(
|
||||
nullptr,
|
||||
fmt::format("{}vulkan/pipeline", FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir)),
|
||||
[title_id]([[maybe_unused]] u64* num_entries_out, const std::string& directory,
|
||||
const std::string& virtual_name) {
|
||||
if (virtual_name.starts_with(fmt::format("{:016X}", title_id))) {
|
||||
std::string path = directory + DIR_SEP + virtual_name;
|
||||
LOG_INFO(Frontend, "Deleting shader file: {}", path);
|
||||
FileUtil::Delete(path);
|
||||
}
|
||||
return true;
|
||||
});
|
||||
}
|
||||
|
||||
} // extern "C"
|
||||
|
|
@ -161,7 +161,7 @@
|
|||
</LinearLayout>
|
||||
|
||||
<LinearLayout
|
||||
android:id="@+id/game_button_tray"
|
||||
android:id="@+id/horizontal_layout_2"
|
||||
style="@style/ThemeOverlay.Material3.Button.IconButton.Filled.Tonal"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
|
|
@ -199,19 +199,24 @@
|
|||
</LinearLayout>
|
||||
|
||||
<LinearLayout
|
||||
android:id="@+id/compress_tray"
|
||||
android:id="@+id/horizontal_layout_3"
|
||||
style="@style/ThemeOverlay.Material3.Button.IconButton.Filled.Tonal"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_marginTop="16dp"
|
||||
android:gravity="start|center"
|
||||
android:orientation="horizontal"
|
||||
app:layout_constraintBottom_toBottomOf="parent"
|
||||
app:layout_constraintEnd_toEndOf="parent"
|
||||
app:layout_constraintHorizontal_bias="0.0"
|
||||
app:layout_constraintStart_toStartOf="parent"
|
||||
app:layout_constraintTop_toBottomOf="@+id/game_button_tray">
|
||||
app:layout_constraintTop_toBottomOf="@+id/horizontal_layout_2">
|
||||
|
||||
<com.google.android.material.button.MaterialButton
|
||||
android:id="@+id/delete_cache"
|
||||
style="@style/Widget.Material3.Button.TonalButton.Icon"
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content"
|
||||
android:contentDescription="@string/delete_shader_cache"
|
||||
android:text="@string/delete_shader_cache" />
|
||||
</LinearLayout>
|
||||
|
||||
</androidx.constraintlayout.widget.ConstraintLayout>
|
||||
|
|
|
|||
|
|
@ -5,13 +5,13 @@
|
|||
android:id="@+id/coordinator_about"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="match_parent"
|
||||
android:fitsSystemWindows="true"
|
||||
android:background="?attr/colorSurface">
|
||||
|
||||
<com.google.android.material.appbar.AppBarLayout
|
||||
android:id="@+id/appbar_about"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:fitsSystemWindows="true">
|
||||
android:layout_height="wrap_content">
|
||||
|
||||
<com.google.android.material.appbar.MaterialToolbar
|
||||
android:id="@+id/toolbar_system_files"
|
||||
|
|
|
|||
|
|
@ -66,10 +66,14 @@
|
|||
<string name="give_permission">Concedir permís</string>
|
||||
<string name="notification_warning">Saltar-se la concessió del permís de notificacions?</string>
|
||||
<string name="notification_warning_description">Azahar no et podrà notificar sobre informació important.</string>
|
||||
<string name="filesystem_permission_warning">Falten permisos</string>
|
||||
<string name="filesystem_permission_warning_description">Azahar necessita permís per a administrar fitxers en este dispositiu per a poder emmagatzemar i administrar les dades d\'usuari de 3DS.\n\nPer favor, atorgue el permís abans de continuar.</string>
|
||||
<string name="camera_permission">Càmera</string>
|
||||
<string name="camera_permission_description">Concedix el permís de càmera per a emular la càmera de la 3DS.</string>
|
||||
<string name="microphone_permission">Micròfon</string>
|
||||
<string name="microphone_permission_description">Concedix el permís de micròfon per a emular el micròfon de la 3DS.</string>
|
||||
<string name="filesystem_permission">Sistema de fitxers</string>
|
||||
<string name="filesystem_permission_description">Concedix el permís de sistema d\'arxius a baix per a permetre que Azahar emmagatzeme arxius.</string>
|
||||
<string name="permission_denied">Permís denegat</string>
|
||||
<string name="add_games_warning">Vols saltar la selecció de la carpeta d\'aplicacions?</string>
|
||||
<string name="add_games_warning_description">El software no es mostrarà a la llista d\'aplicacions si no se selecciona cap carpeta.</string>
|
||||
|
|
@ -89,6 +93,9 @@
|
|||
<string name="cannot_skip">No pots saltar la configuració de la carpeta d\'usuari</string>
|
||||
<string name="cannot_skip_directory_description">Aquest pas és necessari perquè Azahar funcione. Selecciona un directori i després podràs continuar.</string>
|
||||
<string name="selecting_user_directory_without_write_permissions">Has perdut els permisos d\'escriptura en el teu <a href="https://web.archive.org/web/20240304193549/https://github.com/citra-emu/citra/wiki/Citra-Android-user-data-and-storage">directori de dades d\'usuari</a>, on es guarden les partides guardades i altra informació. Això pot ocórrer després d\'algunes actualitzacions d\'aplicacions o d\'Android. Torna a seleccionar el directori per a recuperar els permisos i poder continuar.</string>
|
||||
<string name="invalid_selection">Selecció no vàlida</string>
|
||||
<string name="invalid_user_directory">La selecció del directori d\'usuari no és vàlida.\nTorna a seleccionar el directori d\'usuari, assegurant-te de navegar fins ell des de l\'arrel de l\'emmagatzematge del dispositiu.</string>
|
||||
<string name="filesystem_permission_lost">Azahar ha perdut el permís per a administrar fitxers en este dispositiu. Això pot ocórrer després d\'alguna actualització de l\'aplicació o d\'Android. Torna a concedir este permís en la següent pantalla per a continuar usant l\'aplicació.</string>
|
||||
<string name="set_up_theme_settings">Configuració de tema</string>
|
||||
<string name="setup_theme_settings_description">Configura les teues preferències de temes per a Azahar.</string>
|
||||
<string name="setup_set_theme">Establir tema</string>
|
||||
|
|
@ -100,9 +107,18 @@
|
|||
<string name="search_recently_added">Acabats d\'afegir</string>
|
||||
<string name="search_installed">Instal·lats</string>
|
||||
|
||||
<!-- Input related strings -->
|
||||
<string name="controller_auto_map">Mapatge de Comandament Automàtic</string>
|
||||
<string name="controller_auto_map_description">Aplica l\'assignació de comandament estàndard per a tots els botons i eixos</string>
|
||||
<string name="auto_map_prompt">Pressiona este botó en el teu comandament!</string>
|
||||
<string name="auto_map_image_description">Botons de 3DS amb el botó A ressaltat</string>
|
||||
<string name="controller_clear_all">Netejar Totes les Assignacions</string>
|
||||
<string name="controller_clear_all_confirm">Això eliminarà totes els assignacions del comandament actual.</string>
|
||||
<string name="controller_circlepad">Pad circular</string>
|
||||
<string name="controller_c">Palanca C</string>
|
||||
<string name="controller_hotkeys">Tecles de drecera</string>
|
||||
<string name="controller_hotkeys_description">Si la tecla \"Habilitar tecles d\'accés ràpid\" està assignada, s\'ha de pressionar eixa tecla a més de la tecla d\'accés ràpid assignada</string>
|
||||
<string name="controller_hotkey_enable_button">Habilitar tecles d\'accés ràpid</string>
|
||||
<string name="controller_triggers">Botons de darrere</string>
|
||||
<string name="controller_trigger">Botó de darrere</string>
|
||||
<string name="controller_dpad">Pad de control</string>
|
||||
|
|
@ -110,6 +126,8 @@
|
|||
<string name="controller_dpad_axis_description">És possible que alguns controladors no puguen assignar el D-pad com un eix. Si aquest és el cas, utilitza la secció D-Pad (botons).</string>
|
||||
<string name="controller_dpad_button">D-Pad (Botó)</string>
|
||||
<string name="controller_dpad_button_description">Assigna només el D-pad a aquests si tens problemes amb les assignacions de botons del D-Pad (Eix).</string>
|
||||
<string name="controller_axis_vertical">Eix Vertical</string>
|
||||
<string name="controller_axis_horizontal">Eix Horitzontal</string>
|
||||
<string name="direction_up">Amunt</string>
|
||||
<string name="direction_down">Avall</string>
|
||||
<string name="direction_left">Esquerra</string>
|
||||
|
|
@ -118,6 +136,8 @@
|
|||
<string name="input_dialog_description">Pulsa o mou un botó/palanca.</string>
|
||||
<string name="input_binding">Assignació de botons</string>
|
||||
<string name="input_binding_description">Prem o mou una entrada per enllaçar-la a %1$s.</string>
|
||||
<string name="input_binding_description_vertical_axis">Pressiona A DALT en el teu joystick.</string>
|
||||
<string name="input_binding_description_horizontal_axis">Pressiona DRETA en el teu joystick.</string>
|
||||
<string name="button_home">HOME</string>
|
||||
<string name="button_swap">Intercanviar Pantalles</string>
|
||||
<string name="button_turbo">Turbo</string>
|
||||
|
|
@ -156,6 +176,8 @@
|
|||
<string name="username">Nom d\'usuari/a</string>
|
||||
<string name="new_3ds">Mode New 3DS</string>
|
||||
<string name="lle_applets">Usar Applets LLE (si están instal·lades)</string>
|
||||
<string name="apply_region_free_patch">Aplicar modificació de regió lliure a les aplicacions instal·lades.</string>
|
||||
<string name="apply_region_free_patch_desc">Modifica la regió de les aplicacions instal·lades perquè siguen de regió lliure, de manera que sempre apareguen en el menú Home.</string>
|
||||
<string name="enable_required_online_lle_modules">Habilite els mòduls LLE necessaris per a les funcions en línia (si estan instal·lats)</string>
|
||||
<string name="enable_required_online_lle_modules_desc">Habilita els mòduls LLE necessaris per al mode multijugador en línia, accés a la eShop, etc.</string>
|
||||
<string name="clock">Rellotge</string>
|
||||
|
|
@ -190,7 +212,6 @@
|
|||
<string name="storage">Emmagatzematge</string>
|
||||
<string name="compress_cia_installs">Comprimir el contingut de CIAs instal·lats</string>
|
||||
<string name="compress_cia_installs_description">Comprimix el contingut de fitxers CIA quan són instal·lats a la SD emulada. Només afecta contingut CIA instal·lat amb esta opció activada.</string>
|
||||
|
||||
<!-- Camera settings strings -->
|
||||
<string name="inner_camera">Càmera interior</string>
|
||||
<string name="outer_left_camera">Càmera esquerra externa</string>
|
||||
|
|
@ -211,23 +232,30 @@
|
|||
<string name="spirv_shader_gen_description">Usa SPIR-V en vez de GLSL per a emetre el fragment de ombrejador utilitzat per a emular PICA.</string>
|
||||
<string name="disable_spirv_optimizer">Desativar l\'optimitzador SPIR-V</string>
|
||||
<string name="disable_spirv_optimizer_description">Desactiva la passada d\'optimització SPIR-V reduint considerablement el quequeig i afectant poc el rendiment.</string>
|
||||
<string name="async_shaders">Activar compilació de ombrejadors asíncrona</string>
|
||||
<string name="async_shaders_description">Compila els ombrejats en segón pla per a reduir les aturades durant la partida.
|
||||
S\'esperen errors gràfics temporals quan estigue activat.</string>
|
||||
<string name="linear_filtering">Filtre Linear</string>
|
||||
<string name="linear_filtering_description">Activa el filtre linear, que fa que els gràfics del joc es vegen més suaus.</string>
|
||||
<string name="use_integer_scaling">Escalat a múltiples sencers</string>
|
||||
<string name="use_integer_scaling_description">Escala les pantalles amb un multiplicador enter de la pantalla original de 3DS. Per a dissenys amb dos grandàries de pantalla diferents, la pantalla més gran s\'escala amb un multiplicador enter.</string>
|
||||
<string name="texture_filter_name">Filtre de Textures</string>
|
||||
<string name="texture_filter_description">Millora l\'aspecte visual de les aplicacions aplicant un filtre a les textures. Els filtres compatibles són Anime4K, Ultrafast, Bicubic, ScaleForce, xBRZ Freescale i MMPX.</string>
|
||||
<string name="delay_render_thread">Endarrerir fil de renderitzat del joc</string>
|
||||
<string name="delay_render_thread_description">Retarda el fil de renderitzat del joc en enviar dades a la GPU. Ajuda a solucionar problemes de rendiment en les (poques) aplicacions amb velocitats de fotogrames dinàmiques.</string>
|
||||
<string name="advanced">Avançat</string>
|
||||
<string name="texture_sampling_name">Mostreig de Textures</string>
|
||||
<string name="texture_sampling_description">Sobreescriu el filtre de mostreig usat en jocs. Pot ser útil en uns certs casos de jocs amb baix rendiment en pujar la resolució. Si no estàs segur, possa\'l en Controlat per Joc.</string>
|
||||
<string name="shaders_accurate_mul">Multiplicació Precisa</string>
|
||||
<string name="shaders_accurate_mul_description">Usa multiplicacions més precises en els ombrejos de Hardware, que podrien arreglar uns certs problemes gràfics. Quan s\'active, el rendiment es reduirà.</string>
|
||||
<string name="asynchronous_gpu">Activar Emulació Asíncrona de la GPU</string>
|
||||
<string name="asynchronous_gpu_description">Usa un fil separat per a emular la GPU de manera asíncrona. Quan s\'active, el rendiment millorarà.</string>
|
||||
<string name="frame_limit_enable">Límit de velocitat</string>
|
||||
<string name="frame_limit_enable_description">Quan s\'active, la velocitat d\'emulació estarà limitada a un percentatge determinat de la velocitat normal. Quan es desactive, la velocitat d\'emulació no tindrà límit i la tecla d\'accés ràpid de velocitat turbo no funcionarà.</string>
|
||||
<string name="frame_limit_slider">Limitar percentatge de velocitat</string>
|
||||
<string name="frame_limit_slider_description">Especifica el valor al qual es limita la velocitat d\'emulació. Amb el valor per defecte del 100%, l\'emulació es limitarà a la velocitat normal. Els valors alts o baixos incrementaran o reduiran el límit de velocitat.</string>
|
||||
<string name="android_hide_images">Ocultar les imatges de 3DS en Android</string>
|
||||
<string name="android_hide_images_description">Evita que Android indexe les imatges de la càmera, captures de pantalla i textures personalitzades de la 3DS i les mostre en la galeria. És possible que hages de reiniciar el dispositiu després de canviar esta configuració perquè tinga efecte.</string>
|
||||
<string name="turbo_limit">Límit de Velocitat Turbo</string>
|
||||
<string name="turbo_limit_description">Límit de velocitat d\'emulació utilitzat mentres la tecla d\'accés ràpid turbo està activa.</string>
|
||||
<string name="expand_to_cutout_area">Expandir a l\'àrea de retallada</string>
|
||||
|
|
@ -249,10 +277,18 @@ S\'esperen errors gràfics temporals quan estigue activat.</string>
|
|||
<string name="debug_warning">Avís: Modificar estes configuracions reduiran la velocitat d\'emulació.</string>
|
||||
<string name="stereoscopy">Estereoscopia</string>
|
||||
<string name="render3d">Mode 3D Estereoscòpic</string>
|
||||
<string name="render3d_description">Seleccione el mode 3D estereoscòpic per a renderitzat 3D. Els modes costat a costat són els més comuns en l\'actualitat. Els modes Anaglifo i Entrellaçat sempre s\'apliquen a totes les pantalles connectades.</string>
|
||||
<string name="factor3d">Profunditat</string>
|
||||
<string name="factor3d_description">Especifica el valor del regulador 3D. Hauria d\'estar posat a més enllà del 0% quan el Mode 3D Estereoscòpic està activat.\nNota: Els valors de profunditat superiors al 100% no són possibles en hardware real i poden causar problemes gràfics.</string>
|
||||
<string name="disable_right_eye_render">Desactivar Renderitzat d\'Ull Dret</string>
|
||||
<string name="disable_right_eye_render_description">Millora enormement el rendiment en algunes aplicacions, però pot provocar parpellejos en unes altres.</string>
|
||||
<string name="swap_eyes_3d">Intercanviar Ulls</string>
|
||||
<string name="swap_eyes_3d_description">Intercanvia quin ull es mostra en cada costat. Combinat amb el mode Costat a Costat, permet veure en 3D creuant els ulls!</string>
|
||||
<string name="render_3d_which_display">Renderitzat 3D Estereoscòpic</string>
|
||||
<string name="render_3d_which_display_description">Decidix si s\'activa el 3D estereoscòpic i en quines pantalles. Les opcions de pantalla única només són rellevants quan es connecten diverses pantalles.</string>
|
||||
<string name="render_3d_which_display_both">Activat (totes les pantalles)</string>
|
||||
<string name="render_3d_which_display_primary">Activat (només pantalla principal)</string>
|
||||
<string name="render_3d_which_display_secondary">Activat (només pantalla secundària)</string>
|
||||
<string name="cardboard_vr">Cardboard VR</string>
|
||||
<string name="cardboard_screen_size">Grandària de la pantalla Cardboard</string>
|
||||
<string name="cardboard_screen_size_description">Escala la pantalla a un percentatge de la seua grandària original.</string>
|
||||
|
|
@ -277,6 +313,7 @@ S\'esperen errors gràfics temporals quan estigue activat.</string>
|
|||
<string name="audio_volume">Volum</string>
|
||||
<string name="audio_stretch">Extensió d\'Àudio</string>
|
||||
<string name="audio_stretch_description">Estén l\'àudio per a reduir les aturades. Quan s\'active, la latència d\'àudio s\'incrementarà i reduirà un poc el rendiment.</string>
|
||||
<string name="realtime_audio">Activar àudio en temps real</string>
|
||||
<string name="realtime_audio_description">Ajusta la velocitat de reproducció d\'àudio per a compensar les caigudes en la velocitat d\'emulació de quadres. Això significa que l\'àudio es reproduirà a velocitat completa fins i tot quan la velocitat de quadres del joc siga baixa. Pot causar problemes de desincronització d\'àudio.</string>
|
||||
<string name="audio_input_type">Dispositiu d\'entrada d\'àudio</string>
|
||||
<string name="sound_output_mode">Mode d\'eixida de l\'àudio</string>
|
||||
|
|
@ -288,14 +325,19 @@ S\'esperen errors gràfics temporals quan estigue activat.</string>
|
|||
<string name="hw_shaders_description">Usa el hardware per a emular els ombrejadors de 3DS. Quan s\'active, el rendiment millorarà notablement.</string>
|
||||
<string name="cpu_clock_speed">Velocitat de rellotge de la CPU</string>
|
||||
<string name="vsync">Activar Sincronització Vertical</string>
|
||||
<string name="vsync_description">Sincronitza la freqüència de fotogrames del joc amb la freqüència d\'actualització del teu dispositiu. Pot causar latència d\'entrada addicional, però pot reduir el tearing en alguns casos.</string>
|
||||
<string name="renderer_debug">Renderitzador de depuració</string>
|
||||
<string name="renderer_debug_description">Arxiva informació addicional gràfica relacionada amb la depuració. Quan està activada, el rendiment dels jocs serà reduït considerablement</string>
|
||||
<string name="instant_debug_log">Guardar l\'eixida del registre en cada missatge</string>
|
||||
<string name="instant_debug_log_description">Envia immediatament el registre de depuració a un arxiu. Usa-ho si Azahar falla i es talla l\'eixida del registre.</string>
|
||||
<string name="delay_start_lle_modules">Inici diferit amb mòduls LLE</string>
|
||||
<string name="delay_start_lle_modules_description">Retarda l\'inici de l\'aplicació quan els mòduls LLE estan habilitats.</string>
|
||||
<string name="deterministic_async_operations">Operacions asíncrones deterministes</string>
|
||||
<string name="deterministic_async_operations_description">Fa que les operacions asíncrones siguen deterministes per a la depuració. Habilitar esta opció pot causar bloquejos.</string>
|
||||
<string name="enable_rpc_server">Activar Servidor RPC</string>
|
||||
<string name="enable_rpc_server_desc">Activa el servidor RPC en el port 45987. Això permet llegir/escriure de manera remota la memòria emulada.</string>
|
||||
<string name="toggle_unique_data_console_type">Canviar tipus de consola en les dades úniques de consola</string>
|
||||
<string name="toggle_unique_data_console_type_desc">Permet alternar el tipus de consola (Old 3DS ↔ New 3DS) per a poder descarregar el firmware del sistema oposat des de la configuració del sistema.</string>
|
||||
<string name="shader_jit">Activar Ombreig JIT</string>
|
||||
<string name="shader_jit_description">Usar el motor JIT en lloc de l\'intèrpret per a l\'emulació del ombrejador de software.</string>
|
||||
|
||||
|
|
@ -306,6 +348,8 @@ S\'esperen errors gràfics temporals quan estigue activat.</string>
|
|||
<string name="layout_screen_orientation_landscape_reverse">Horitzontal invertida</string>
|
||||
<string name="layout_screen_orientation_portrait">Vertical</string>
|
||||
<string name="layout_screen_orientation_portrait_reverse">Vertical invertida</string>
|
||||
<string name="layouts_to_cycle">Cicle d\'Estils</string>
|
||||
<string name="layouts_to_cycle_description">Selecciona quins estils es poden ciclar amb la tecla d\'accés ràpid</string>
|
||||
<string name="aspect_ratio_default">Per omissió</string>
|
||||
<string name="aspect_ratio_16_9">16:9</string>
|
||||
<string name="aspect_ratio_4_3">4:3</string>
|
||||
|
|
@ -326,7 +370,6 @@ S\'esperen errors gràfics temporals quan estigue activat.</string>
|
|||
<string name="learn_more">Més Informació</string>
|
||||
<string name="close">Tancar</string>
|
||||
<string name="reset_to_default">Restablir valors de fàbrica</string>
|
||||
<string name="redump_games"><![CDATA[Per favor, seguix les guies per a bolcar els teus <a href=\"https://web.archive.org/web/20240304210021/https://citra-emu.org/wiki/dumping-game-cartridges/\">cartutxos de joc</a> i/o <a href=\"https://web.archive.org/web/20240304210011/https://citra-emu.org/wiki/dumping-installed-titles/\">títols instal·lats</a>.]]></string>
|
||||
<string name="option_default">Per omissió</string>
|
||||
<string name="none">Cap</string>
|
||||
<string name="auto">Auto</string>
|
||||
|
|
@ -368,9 +411,7 @@ S\'esperen errors gràfics temporals quan estigue activat.</string>
|
|||
<string name="preferences_theme">Tema i Color</string>
|
||||
<string name="preferences_layout">Estil</string>
|
||||
|
||||
<!-- ROM loading errors -->
|
||||
<string name="loader_error_encrypted">La teua ROM està encriptada</string>
|
||||
<string name="loader_error_invalid_format">Format de ROM no vàlid</string>
|
||||
<string name="loader_error_file_not_found">El fitxer ROM no existix</string>
|
||||
<string name="no_game_present">No hi ha cap joc iniciable!</string>
|
||||
|
||||
|
|
@ -413,6 +454,13 @@ S\'esperen errors gràfics temporals quan estigue activat.</string>
|
|||
<string name="emulation_portrait_layout_top_full">Per omissió</string>
|
||||
<string name="emulation_secondary_display_default">Per defecte del sistema (espill)</string>
|
||||
<string name="emulation_screen_layout_custom">Estil Personalitzat</string>
|
||||
<string name="bg_color">Color de fons</string>
|
||||
<string name="bg_color_description">El color que apareix darrere de les pantalles durant l\'emulació, representat com un valor RGB.</string>
|
||||
<string name="bg_red">Roig</string>
|
||||
<string name="bg_green">Verd</string>
|
||||
<string name="bg_blue">Azul</string>
|
||||
<string name="second_screen_opacity">Opacitat personalitzada de la segona pantalla</string>
|
||||
<string name="second_screen_opacity_description">L\'opacitat de la segona pantalla de 3DS en usar la pantalla personalitzada. Útil si la segona pantalla esta posicionada en la part superior de la primera pantalla.</string>
|
||||
<string name="emulation_small_screen_position">Posició de Pantalla Xicoteta</string>
|
||||
<string name="small_screen_position_description">On hauria d\'aparéixer la pantalla xicoteta en relació amb la gran en Proporció de Pantalla Gran?</string>
|
||||
<string name="small_screen_position_top_right">Amunt a la dreta</string>
|
||||
|
|
@ -508,8 +556,17 @@ S\'esperen errors gràfics temporals quan estigue activat.</string>
|
|||
<string name="fatal_error">Error Fatal</string>
|
||||
<string name="fatal_error_message">Ha ocorregut un error fatal. Mira el registre per a més detalls.\nSeguir amb l\'emulació podria resultar en diversos penges i problemes.</string>
|
||||
<string name="unsupported_encrypted">Aplicació cifrada no suportada</string>
|
||||
<string name="invalid_system_mode">Mode de sistema no vàlid</string>
|
||||
<string name="invalid_system_mode_message">Les aplicacions exclusives de New 3DS no es poden carregar sense activar el mode New 3DS.</string>
|
||||
|
||||
<!-- Disk Shader Cache -->
|
||||
<string name="preparing_shaders">Preparant ombrejadors</string>
|
||||
<string name="building_shaders">Construint%s</string>
|
||||
<string name="delete_shader_cache">Eliminar cache d\'ombrejadors</string>
|
||||
<string name="delete_cache_select_backend">Selecciona l\'API gràfica per a eliminar la cache d\'ombrejadors</string>
|
||||
<string name="deleting_shader_cache">Eliminant la caché d\'ombrejadors, per favor espere…</string>
|
||||
<string name="shader_cache_deleted">Caché d\'ombrejadors eliminada</string>
|
||||
|
||||
<!-- About Game Dialog -->
|
||||
<string name="play">Jugar</string>
|
||||
<string name="uninstall_cia">Desinstal·lar Aplicació</string>
|
||||
|
|
@ -532,11 +589,37 @@ S\'esperen errors gràfics temporals quan estigue activat.</string>
|
|||
<string name="game_context_id">ID:</string>
|
||||
<string name="game_context_file">Fitxer:</string>
|
||||
<string name="game_context_type">Tipus:</string>
|
||||
<string name="game_context_insert">Inserir Cartutx</string>
|
||||
<string name="game_context_eject">Expulsar Cartutx</string>
|
||||
|
||||
<!-- Performance Overlay settings -->
|
||||
<string name="performance_overlay_show">Mostrar informació de rendiment</string>
|
||||
<string name="performance_overlay_options">Informació de rendiment</string>
|
||||
<string name="performance_overlay_enable">Activar informació de rendiment</string>
|
||||
<string name="performance_overlay_options_description">Configura la informació de rendiment</string>
|
||||
<string name="performance_overlay_show_fps">Mostrar FPS</string>
|
||||
<string name="performance_overlay_show_fps_description">Mostra els fotogrames per segon actuals.</string>
|
||||
<string name="performance_overlay_show_frametime">Mostrar duració de fotogrames</string>
|
||||
<string name="performance_overlay_show_frametime_description">Mostra la duració actual de cada fotograma.</string>
|
||||
<string name="performance_overlay_show_speed">Mostrar velocitat</string>
|
||||
<string name="performance_overlay_show_speed_description">Mostra el percentatge de velocitat d\'emulació actual.</string>
|
||||
<string name="performance_overlay_show_app_ram_usage">Mostrar l\'ús de memòria de l\'aplicació</string>
|
||||
<string name="performance_overlay_show_app_ram_usage_description">Mostra la quantitat de memòria RAM que esta usant l\'emulador.</string>
|
||||
<string name="performance_overlay_show_available_ram">Mostrar memòria disponible</string>
|
||||
<string name="performance_overlay_show_available_ram_description">Mostra la quantitat de memòria RAM que esta disponible.</string>
|
||||
<string name="performance_overlay_show_battery_temp">Mostrar la temperatura de la bateria</string>
|
||||
<string name="performance_overlay_show_battery_temp_description">Mostra la temperatura actual de la bateria en Celsius i Fahrenheit.</string>
|
||||
<string name="performance_overlay_position">Posició de la informació</string>
|
||||
<string name="performance_overlay_position_description">Tria on la informació de rendiment serà mostrada en la pantalla.</string>
|
||||
<string name="performance_overlay_position_top_left">Dalt a l\'esquerra</string>
|
||||
<string name="performance_overlay_position_top_right">Dalt a la dreta</string>
|
||||
<string name="performance_overlay_position_bottom_left">Avall a l\'esquerra</string>
|
||||
<string name="performance_overlay_position_bottom_right">Avall a la dreta</string>
|
||||
<string name="performance_overlay_position_center_top">Dalt al centre</string>
|
||||
<string name="performance_overlay_position_center_bottom">Avall al centre</string>
|
||||
<string name="performance_overlay_background">Fons de la informació</string>
|
||||
<string name="performance_overlay_background_description">Agrega un fons darrere de la informació per a fer-la més llegible.</string>
|
||||
|
||||
<!-- Cheats -->
|
||||
<string name="cheats">Trucs</string>
|
||||
<string name="cheats_add">Afegir trucs</string>
|
||||
|
|
@ -639,6 +722,7 @@ S\'esperen errors gràfics temporals quan estigue activat.</string>
|
|||
|
||||
<!-- Render 3D modes -->
|
||||
<string name="side_by_side">De costat a costat</string>
|
||||
<string name="side_by_side_full">De costat a costat ample complet</string>
|
||||
<string name="anaglyph">Anàglifo</string>
|
||||
<string name="interlaced">Entrellaçat</string>
|
||||
<string name="reverse_interlaced">Entrellaçat invers</string>
|
||||
|
|
@ -827,4 +911,19 @@ S\'esperen errors gràfics temporals quan estigue activat.</string>
|
|||
<string name="emulation_occupied_quicksave_slot">Guardat ràpid - %1$tF %1$tR</string>
|
||||
<string name="quickload_not_found">Guardat ràpid no disponible.</string>
|
||||
|
||||
</resources>
|
||||
<!-- File Compression -->
|
||||
<string name="compress">Comprimir</string>
|
||||
<string name="compressing">Comprimint...</string>
|
||||
<string name="decompress">Descomprimir</string>
|
||||
<string name="decompressing">Descomprimint...</string>
|
||||
<string name="compress_success">Compressió completada amb èxit.</string>
|
||||
<string name="compress_unsupported">Compressió no suportada amb este fitxer.</string>
|
||||
<string name="compress_already">Este fitxer ja està comprimit.</string>
|
||||
<string name="compress_failed">Va fallar la compressió.</string>
|
||||
<string name="decompress_success">Descompressió completada amb èxit.</string>
|
||||
<string name="decompress_unsupported">Descompressió no suportada amb este fitxer.</string>
|
||||
<string name="decompress_not_compressed">Este fitxer no està comprimit.</string>
|
||||
<string name="decompress_failed">Va fallar la descompressió.</string>
|
||||
<string name="compress_decompress_installed_app">Les aplicacions ja instal·lades no es poden comprimir ni descomprimir.</string>
|
||||
|
||||
</resources>
|
||||
|
|
|
|||
332
src/android/app/src/main/res/values-b+es+419/strings.xml
Normal file
332
src/android/app/src/main/res/values-b+es+419/strings.xml
Normal file
|
|
@ -0,0 +1,332 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
|
||||
<string name="app_disclaimer">Este software ejecutará aplicaciones para la consola portátil Nintendo 3DS. No se incluyen juegos.\n\nAntes de comenzar con la emulación, seleccione una carpeta para almacenar los datos de usuario de Azahar en.\n\nQué es ésto:\n<a href='https://web.archive.org/web/20240304193549/https://github.com/citra-emu/citra/wiki/Citra-Android-user-data-and-storage'>Wiki - Datos de usuario de Azahar Android y almacenamiento</a></string>
|
||||
<string name="app_notification_channel_description">Notificaciones del emulador 3DS Azahar</string>
|
||||
<string name="app_notification_running">Azahar está ejecutándose</string>
|
||||
<string name="app_game_install_description">A continuación, deberás seleccionar una Carpeta de Aplicaciones. Azahar mostrará todas las ROM de 3DS de la carpeta seleccionada en la aplicación.\n\nLas ROM CIA, actualizaciones y los DLC deben instalarse por separado haciendo clic en el icono de la carpeta y seleccionando Instalar CIA.</string>
|
||||
|
||||
<!-- Home Strings -->
|
||||
<string name="grid_menu_core_settings">Configuración</string>
|
||||
<string name="home_options">Opciones</string>
|
||||
<string name="home_search">Buscar</string>
|
||||
<string name="home_games">Aplicaciones</string>
|
||||
<string name="settings_description">Configurar opciones del emulador</string>
|
||||
<string name="install_game_content">Instalar archivo CIA</string>
|
||||
<string name="install_game_content_description">Instalar aplicaciones, actualizaciones o DLC</string>
|
||||
<string name="share_log">Compartir Registro</string>
|
||||
<string name="share_log_description">Compartir el archivo de registro de Azahar para depurar problemas</string>
|
||||
<string name="gpu_driver_manager">Administrador de drivers de GPU</string>
|
||||
<string name="install_gpu_driver">Instalar drivers de GPU</string>
|
||||
<string name="install_gpu_driver_description">Instala drivers alternativos para intentar mejorar el rendimiento o la precisión</string>
|
||||
<string name="driver_already_installed">Driver ya instalado</string>
|
||||
<string name="custom_driver_not_supported">Drivers personalizados no compatibles</string>
|
||||
<string name="custom_driver_not_supported_description">La carga de drivers personalizados no es compatible en este dispositivo.\n¡Comprueba esta opción otra vez en el futuro para ver si ya está disponible!</string>
|
||||
<string name="share_log_not_found">No se encontró ningún archivo de registro</string>
|
||||
<string name="select_games_folder">Selecciona el directorio de aplicaciones</string>
|
||||
<string name="select_games_folder_description">Permite que Azahar llene la lista de aplicaciones</string>
|
||||
<string name="about">Acerca de</string>
|
||||
<string name="citra_description">Un emulador de 3DS de código abierto</string>
|
||||
<string name="about_description">Versión de compilación, créditos y más</string>
|
||||
<string name="games_dir_selected">Directorio de aplicaciones seleccionado</string>
|
||||
<string name="select_citra_user_folder_home_description">Cambia los archivos que Azahar usa para cargar aplicaciones</string>
|
||||
<string name="theme_and_color_description">Cambia la apariencia de la app</string>
|
||||
<string name="install_cia_title">Instalar CIA</string>
|
||||
|
||||
<!-- GPU driver installation -->
|
||||
<string name="select_gpu_driver">Seleccionar driver de GPU</string>
|
||||
<string name="select_gpu_driver_title">¿Quieres reemplazar tu driver actual de GPU?</string>
|
||||
<string name="select_gpu_driver_install">Instalar</string>
|
||||
<string name="select_gpu_driver_default">Por defecto</string>
|
||||
<string name="select_gpu_driver_install_success">Instalado %s</string>
|
||||
<string name="select_gpu_driver_use_default">Usando el driver por defecto de la GPU</string>
|
||||
<string name="select_gpu_driver_error">¡El driver seleccionado no es válido, se usará el driver por defecto del sistema!</string>
|
||||
<string name="system_gpu_driver">Driver de la GPU del sistema</string>
|
||||
<string name="installing_driver">Instalando el driver...</string>
|
||||
|
||||
<!-- About screen strings -->
|
||||
<string name="copied_to_clipboard">Copiado al portapapeles</string>
|
||||
<string name="contributors">Colaboradores</string>
|
||||
<string name="contributors_description">Colaboradores que hicieron posible Azahar</string>
|
||||
<string name="licenses_description">Proyectos utilizados por Azahar para Android</string>
|
||||
<string name="build">Compilación</string>
|
||||
<string name="licenses">Licencias</string>
|
||||
<!-- Setup strings -->
|
||||
<string name="welcome">¡Te damos la bienvenida!</string>
|
||||
<string name="welcome_description">Aprende a configurar <b>Azahar</b> y disfruta de la emulación.</string>
|
||||
<string name="get_started">Comenzar</string>
|
||||
<string name="step_complete">¡Completado!</string>
|
||||
<string name="games">Aplicaciones</string>
|
||||
<string name="games_description">Selecciona la carpeta de <b>Aplicaciones</b> con el botón de abajo.</string>
|
||||
<string name="done">Terminado</string>
|
||||
<string name="done_description">¡Ya estás listo!\n¡Disfruta del emulador!</string>
|
||||
<string name="text_continue">Continuar</string>
|
||||
<string name="notifications">Notificaciones</string>
|
||||
<string name="notifications_description">Concede el permiso de notificaciones con el botón de abajo.</string>
|
||||
<string name="give_permission">Conceder permiso</string>
|
||||
<string name="notification_warning">¿Omitir el permiso de notificaciones?</string>
|
||||
<string name="notification_warning_description">Azahar no podrá notificarte sobre información importante.</string>
|
||||
<string name="filesystem_permission_warning">Faltan permisos</string>
|
||||
<string name="filesystem_permission_warning_description">Azahar necesita permiso para administrar archivos en este dispositivo para poder almacenar y administrar los datos de usuario.\n\nPor favor, concede el permiso antes de continuar.</string>
|
||||
<string name="camera_permission">Cámara</string>
|
||||
<string name="camera_permission_description">Concede el permiso de cámara para emular la cámara de la 3DS.</string>
|
||||
<string name="microphone_permission">Micrófono</string>
|
||||
<string name="microphone_permission_description">Concede el permiso de micrófono para emular el micrófono de la 3DS.</string>
|
||||
<string name="filesystem_permission">Sistema de archivos</string>
|
||||
<string name="filesystem_permission_description">Concede el permiso de sistema de archivos para permitir que Azahar almacene archivos.</string>
|
||||
<string name="permission_denied">Permiso denegado</string>
|
||||
<string name="add_games_warning">¿Omitir la selección de la carpeta de aplicaciones?</string>
|
||||
<string name="add_games_warning_description">No se mostrará nada en la lista de aplicaciones si no se selecciona una carpeta.</string>
|
||||
<string name="permissions">Permisos</string>
|
||||
<string name="select_emulator_data_folders">Carpetas de datos</string>
|
||||
<string name="select_emulator_data_folders_description"><![CDATA[Seleccionar carpetas de datos<br/>(Carpeta de usuario es necesaria)]]></string>
|
||||
<string name="permissions_description">Concede permisos opcionales para usar funciones específicas del emulador</string>
|
||||
<string name="warning_help">Ayuda</string>
|
||||
<string name="warning_skip">Omitir</string>
|
||||
<string name="warning_cancel">Cancelar</string>
|
||||
<string name="select_citra_user_folder">Selecciona la carpeta de usuario</string>
|
||||
<string name="select_citra_user_folder_description"><![CDATA[Selecciona tu directorio de <a href=\"https://web.archive.org/web/20240304193549/https://github.com/citra-emu/citra/wiki/Citra-Android-user-data-and-storage\">datos de usuario</a> con el botón de abajo.]]></string>
|
||||
<string name="select_which_user_directory_to_use">Parece que tienes directorios de usuario configurados tanto para Lime3DS como para Azahar. Probablemente se deba a que actualizaste a Azahar y, cuando se te pidió, elegiste un directorio de usuario diferente al que usabas para Lime3DS.\n\nEsto puede haberte hecho pensar que perdiste partidas guardadas u otras configuraciones; te pedimos disculpas si eso ocurrió.\n\n¿Prefieres volver a usar tu directorio de usuario original de Lime3DS, restaurando la configuración y las partidas guardadas de Lime3DS, o conservar tu directorio de usuario actual de Azahar?\n\nNinguno de los directorios se eliminará, independientemente de tu elección, y puedes cambiar libremente entre ellos usando la opción \"Selecciona la carpeta de usuario\".</string>
|
||||
<string name="keep_current_azahar_directory">Mantener el directorio actual de Azahar</string>
|
||||
<string name="use_prior_lime3ds_directory">Usar el directorio de Lime3DS anterior</string>
|
||||
<string name="select">Seleccionar</string>
|
||||
<string name="cannot_skip">No puedes omitir configurar la carpeta de usuario</string>
|
||||
<string name="cannot_skip_directory_description">Este paso es necesario para permitir que Azahar funcione. Por favor, selecciona un directorio y luego puedes continuar.</string>
|
||||
<string name="selecting_user_directory_without_write_permissions">Has perdido los permisos de escritura en tu <a href="https://web.archive.org/web/20240304193549/https://github.com/citra-emu/citra/wiki/Citra-Android-user-data-and-storage">directorio de datos de usuario</a>, donde se guardan las partidas guardadas y otra información. Esto puede ocurrir después de actualizar Android o algunas aplicaciones. Vuelve a seleccionar el directorio para recuperar los permisos y poder continuar.</string>
|
||||
<string name="invalid_selection">Selección no válida</string>
|
||||
<string name="invalid_user_directory">La selección del directorio de usuario no es válida.\nVuelve a seleccionar el directorio de usuario, asegurándote de navegar hasta él desde la raíz del almacenamiento del dispositivo.</string>
|
||||
<string name="filesystem_permission_lost">Azahar ha perdido el permiso para administrar archivos en este dispositivo. Esto puede ocurrir después de actualizar Android o algunas aplicaciones. Vuelve a conceder este permiso en la siguiente pantalla para seguir usando la aplicación.</string>
|
||||
<string name="set_up_theme_settings">Configuración del tema</string>
|
||||
<string name="setup_theme_settings_description">Configura tus preferencias de tema de Azahar.</string>
|
||||
<string name="setup_set_theme">Establecer tema</string>
|
||||
|
||||
<!-- Search Strings -->
|
||||
<string name="search_and_filter_games">Buscar y filtrar aplicaciones</string>
|
||||
<string name="home_search_games">Buscar aplicaciones</string>
|
||||
<string name="search_recently_played">Jugado recientemente</string>
|
||||
<string name="search_recently_added">Añadido recientemente</string>
|
||||
<string name="search_installed">Instalados</string>
|
||||
|
||||
<!-- Input related strings -->
|
||||
<string name="controller_auto_map">Asignar control automáticamente</string>
|
||||
<string name="controller_auto_map_description">Aplica la asignación de control estándar para todos los botones y ejes</string>
|
||||
<string name="auto_map_prompt">¡Presiona este botón en tu control!</string>
|
||||
<string name="auto_map_image_description">Botones frontales de 3DS en rombo con el botón A resaltado</string>
|
||||
<string name="controller_clear_all">Eliminar todas las asignaciones</string>
|
||||
<string name="controller_clear_all_confirm">Esto eliminará todas los asignaciones del control actual.</string>
|
||||
<string name="controller_circlepad">Circle Pad</string>
|
||||
<string name="controller_c">Palanca C</string>
|
||||
<string name="controller_hotkeys">Teclas de atajo</string>
|
||||
<string name="controller_hotkeys_description">Si la tecla \"Habilitar teclas de acceso rápido\" está asignada, se debe presionar esa tecla además de la tecla de acceso rápido asignada</string>
|
||||
<string name="controller_hotkey_enable_button">Habilitar teclas de acceso rápido</string>
|
||||
<string name="controller_triggers">Gatillos</string>
|
||||
<string name="controller_trigger">Gatillo</string>
|
||||
<string name="controller_dpad">Cruceta</string>
|
||||
<string name="controller_dpad_axis">Cruceta (eje)</string>
|
||||
<string name="controller_dpad_axis_description">Es posible que algunos controles no puedan asignar la Cruceta como un eje. Si ese es el caso, utilice la sección Cruceta (botones).</string>
|
||||
<string name="controller_dpad_button">Cruceta (botón)</string>
|
||||
<string name="controller_dpad_button_description">Solamente asigne la Cruceta a éstos si tiene problemas con las asignaciones de botones de la Cruceta (eje).</string>
|
||||
<string name="controller_axis_vertical">Eje vertical</string>
|
||||
<string name="controller_axis_horizontal">Eje horizontal</string>
|
||||
<string name="direction_up">Arriba</string>
|
||||
<string name="direction_down">Abajo</string>
|
||||
<string name="direction_left">Izquierda</string>
|
||||
<string name="direction_right">Derecha</string>
|
||||
<string name="input_dialog_title">Asigna %1$s %2$s</string>
|
||||
<string name="input_dialog_description">Presiona un botón o mueve una palanca</string>
|
||||
<string name="input_binding">Asignación de botones</string>
|
||||
<string name="input_binding_description">Pulsa un botón o mueve una palanca para asignarlo a %1$s.</string>
|
||||
<string name="input_binding_description_vertical_axis">Presiona ARRIBA en tu joystick.</string>
|
||||
<string name="input_binding_description_horizontal_axis">Presiona DERECHA en tu joystick.</string>
|
||||
<string name="button_home">HOME</string>
|
||||
<string name="button_swap">Intercambiar pantallas</string>
|
||||
<string name="button_turbo">Turbo</string>
|
||||
<string name="input_message_analog_only">¡Este control debe asignarse a una palanca analógica o a un eje de la Cruceta!</string>
|
||||
<string name="input_message_button_only">¡Este dispositivo debe asignarse a un botón del control!</string>
|
||||
<string name="turbo_limit_hotkey">Velocidad turbo</string>
|
||||
<string name="turbo_enabled_toast">Velocidad turbo activada</string>
|
||||
<string name="turbo_disabled_toast">Velocidad turbo desactivada</string>
|
||||
|
||||
<!-- System files strings -->
|
||||
<string name="setup_system_files">Archivos del sistema</string>
|
||||
<string name="setup_system_files_description">Realizar operaciones de archivos del sistema, como instalar archivos del sistema o iniciar el Menú Home</string>
|
||||
<string name="setup_tool_connect">Conectar con la herramienta de configuración Artic</string>
|
||||
<string name="setup_system_files_preamble"><![CDATA[Azahar necesita archivos de una consola real para poder utilizar algunas de sus funciones. Puedes obtener los archivos con la <a href=https://github.com/azahar-emu/ArticSetupTool>herramienta de configuración Artic</a>.<br>Notas:<ul><li><b>Esta operación instalará archivos únicos de la consola en Azahar, ¡no compartas las carpetas de usuario ni nand después de realizar el proceso de configuración!</b></li><li>Tras la configuración, Azahar se vinculará a la consola que ha ejecutado la herramienta de configuración. Puedes desvincular la consola más tarde desde la pestaña \"Archivos de sistema\" del menú de opciones del emulador.</li><li>No te conectes en línea con Azahar y la consola 3DS al mismo tiempo después de configurar los archivos del sistema, ya que esto podría causar problemas.</li><li>Se necesita la configuración de Old 3DS para que la New 3DS funcione (se recomienda configurar ambos modos).</li><li>Ambos modos de configuración funcionarán independientemente del modelo de la consola donde se ejecute la herramienta.</li></ul>]]></string>
|
||||
<string name="setup_system_files_detect">Obteniendo el estado actual de los archivos del sistema, por favor espere...</string>
|
||||
<string name="delete_system_files">Desvincular datos únicos de la consola</string>
|
||||
<string name="delete_system_files_description"><![CDATA[Esta acción desvinculará tu consola real de Azahar, con las siguientes consecuencias:<br><ul><li>OTP, SecureInfo y LocalFriendCodeSeed serán eliminados de Azahar.</li><li>Tu lista de amigos se restablecerá y se cerrará la sesión de tu cuenta NNID/PNID.</li><li>Los archivos del sistema y los títulos de la eShop obtenidos a través de Azahar obtenidos a través de Azahar se volverán inaccesibles hasta que la misma consola se vincule nuevamente usando la herramienta de configuración (los datos guardados no se perderán).</li></ul><br>¿Continuar?]]></string>
|
||||
<string name="setup_system_files_o3ds">Configuración de Old 3DS</string>
|
||||
<string name="setup_system_files_n3ds">Configuración de New 3DS</string>
|
||||
<string name="setup_system_files_possible">La configuración es posible.</string>
|
||||
<string name="setup_system_files_o3ds_needed">La configuración Old 3DS es necesaria primero.</string>
|
||||
<string name="setup_system_files_completed">Configuración completa.</string>
|
||||
<string name="setup_system_files_enter_address">Ingresa la dirección de la herramienta de configuración Artic</string>
|
||||
<string name="setup_system_files_preparing">Preparando configuración, por favor espere...</string>
|
||||
<string name="boot_home_menu">Cargar el Menú HOME</string>
|
||||
<string name="show_home_apps">Mostrar las aplicaciones del menú HOME en la lista de aplicaciones</string>
|
||||
<string name="run_system_setup">Ejecutar la configuración de la consola cuando se ejecute el Menú HOME</string>
|
||||
<string name="home_menu">Menú HOME</string>
|
||||
|
||||
<!-- Generic buttons (Shared with lots of stuff) -->
|
||||
<string name="generic_buttons">Botones</string>
|
||||
<string name="button">Botón</string>
|
||||
|
||||
<!-- System settings strings -->
|
||||
<string name="emulation_settings">Opciones de emulación</string>
|
||||
<string name="username">Nombre de usuario</string>
|
||||
<string name="new_3ds">Modo New 3DS</string>
|
||||
<string name="lle_applets">Usar Applets LLE (si están instaladas)</string>
|
||||
<string name="apply_region_free_patch">Aplicar parche de región libre a las aplicaciones instaladas</string>
|
||||
<string name="apply_region_free_patch_desc">Parchea la región de las aplicaciones instaladas para que estén libres de región, de modo que siempre aparezcan en el menú home.</string>
|
||||
<string name="enable_required_online_lle_modules">Habilitar los módulos LLE necesarios para las funciones en línea (si están instalados)</string>
|
||||
<string name="enable_required_online_lle_modules_desc">Habilita los módulos LLE necesarios para el modo multijugador en línea, acceso a la eShop, etc.</string>
|
||||
<string name="clock">Reloj</string>
|
||||
<string name="init_clock">Reloj</string>
|
||||
<string name="init_clock_description">Configura el reloj emulado de la 3DS para que tenga la misma fecha y hora de tu dispositivo o para simular una distinta.</string>
|
||||
<string name="device_clock">Reloj del sistema</string>
|
||||
<string name="simulated_clock">Reloj simulado</string>
|
||||
<string name="simulated_clock_description">Si el reloj está en \"Reloj simulado\", esto cambia la fecha y hora de inicio.</string>
|
||||
<string name="profile_settings">Opciones de perfil</string>
|
||||
<string name="emulated_region">Región</string>
|
||||
<string name="emulated_language">Idioma</string>
|
||||
<string name="birthday">Cumpleaños</string>
|
||||
<string name="birthday_month">Mes</string>
|
||||
<string name="birthday_day">Día</string>
|
||||
<string name="country">País</string>
|
||||
<string name="play_coins">Monedas de juego</string>
|
||||
<string name="steps_per_hour">Pasos por hora del podómetro</string>
|
||||
<string name="steps_per_hour_description">Número de pasos por hora reportados por el podómetro. Rango de 0 a 65.535.</string>
|
||||
<string name="console_id">ID de la Consola</string>
|
||||
<string name="regenerate_console_id">Regenerar ID de la consola</string>
|
||||
<string name="regenerate_console_id_description">Esto reemplazará tu ID de consola de 3DS virtual por una nueva. Tu ID virtual actual será irrecuperable. Esto puede tener efectos inesperados en algunas aplicaciones. Si usas un archivo de configuración obsoleto esto podría fallar. ¿Quieres continuar?</string>
|
||||
<string name="mac_address">Dirección MAC</string>
|
||||
<string name="regenerate_mac_address">Regenerar dirección MAC</string>
|
||||
<string name="regenerate_mac_address_description">Esto reemplazará tu dirección MAC actual por una nueva. No se recomienda hacerlo si obtuviste la dirección MAC de tu consola real con la herramienta de configuración. ¿Quieres continuar?</string>
|
||||
<string name="plugin_loader">Cargador de complementos 3GX</string>
|
||||
<string name="plugin_loader_description">Carga los complementos 3GX de la SD emulada si están disponibles.</string>
|
||||
<string name="allow_plugin_loader">Permite que las aplicaciones cambien el estado del cargador de complementos.</string>
|
||||
<string name="allow_plugin_loader_description">Permite que las apps de homebrew activen el cargador de complementos incluso cuando está desactivado.</string>
|
||||
<string name="region_mismatch">Advertencia de región no válida</string>
|
||||
<string name="region_mismatch_emulated">La configuración del país no es válida para la región emulada seleccionada.</string>
|
||||
<string name="region_mismatch_console">La configuración del país no es válida para la consola vinculada actual.</string>
|
||||
<string name="storage">Almacenamiento</string>
|
||||
<string name="compress_cia_installs">Comprimir contenido CIA instalado</string>
|
||||
<string name="compress_cia_installs_description">Comprime el contenido de archivos CIA cuando son instalados a la SD emulada. Solo afecta contenido CIA instalado con esta opción activada.</string>
|
||||
<!-- Camera settings strings -->
|
||||
<string name="inner_camera">Cámara interior</string>
|
||||
<string name="outer_left_camera">Cámara izquierda externa</string>
|
||||
<string name="outer_right_camera">Cámara derecha externa</string>
|
||||
<string name="image_source">Fuente de la imagen de la cámara</string>
|
||||
<string name="image_source_description">Configura la fuente de imagen de la cámara virtual. Puedes usar un archivo de imagen o una cámara si es compatible.</string>
|
||||
<string name="camera_device">Cámara</string>
|
||||
<string name="camera_device_description">Si la \"Fuente de imagen\" está en \"Cámara del dispositivo\", se usará la cámara del propio dispositivo.</string>
|
||||
<string name="camera_facing_front">Frontal</string>
|
||||
<string name="camera_facing_back">Trasera</string>
|
||||
<string name="camera_facing_external">Externa</string>
|
||||
<string name="image_flip">Rotación</string>
|
||||
|
||||
<!-- Graphics settings strings -->
|
||||
<string name="renderer">Motor gráfico</string>
|
||||
<string name="graphics_api">API gráfica</string>
|
||||
<string name="spirv_shader_gen">Activar generación de shaders SPIR-V</string>
|
||||
<string name="spirv_shader_gen_description">Usa SPIR-V en vez de GLSL para emitir el shader de fragmentos usado para emular PICA.</string>
|
||||
<string name="disable_spirv_optimizer">Desactivar el optimizador de SPIR-V</string>
|
||||
<string name="disable_spirv_optimizer_description">Desactiva el paso de optimización SPIR-V reduciendo considerablemente los tirones y afectando muy poco el rendimiento.</string>
|
||||
<string name="async_shaders">Activar compilación asíncrona de shaders</string>
|
||||
<string name="async_shaders_description">Compila los shaders en segundo plano para reducir los tirones durante la partida. Habrá fallos gráficos temporales cuando esté activado.</string>
|
||||
<string name="linear_filtering">Filtrado lineal</string>
|
||||
<string name="linear_filtering_description">Activa el filtrado linear, que hace que los gráficos del juego se vean más suaves.</string>
|
||||
<string name="use_integer_scaling">Escalado de enteros</string>
|
||||
<string name="use_integer_scaling_description">Escala las pantallas usando un multiplicador entero basado en la resolución original de 3DS. En diseños con dos tamaños de pantalla diferentes, la más grande usará el escalado de enteros.</string>
|
||||
<string name="texture_filter_name">Filtrado de texturas</string>
|
||||
<string name="texture_filter_description">Mejora los gráficos visuales de las aplicaciones aplicando un filtro a las texturas. Los filtros compatibles son Anime4K Ultrafast, Bicubic, ScaleForce, xBRZ freescale y MMPX.</string>
|
||||
<string name="delay_render_thread">Atrasar hilo del motor gráfico del juego</string>
|
||||
<string name="delay_render_thread_description">Retrasa el hilo del motor gráfico del juego cuando envía datos a la GPU. Ayuda con los problemas de rendimiento en las (muy pocas) aplicaciones con tasas de fotogramas dinámicas.</string>
|
||||
<string name="advanced">Avanzado</string>
|
||||
<string name="texture_sampling_name">Muestreo de texturas</string>
|
||||
<string name="texture_sampling_description">Sobrescribe el filtro de muestreo original del juego. Puede ser útil en ciertos casos con juegos con problemas gráficos al aumentar la resolución. Si no estás seguro, déjalo en Controlado por juego.</string>
|
||||
<string name="shaders_accurate_mul">Multiplicación precisa</string>
|
||||
<string name="shaders_accurate_mul_description">Usa una multiplicación más precisa en los shaders por hardware, lo cual puede solucionar ciertos errores gráficos. Al activarse, el rendimiento disminuirá.</string>
|
||||
<string name="asynchronous_gpu">Activar emulación asíncrona de la GPU</string>
|
||||
<string name="asynchronous_gpu_description">Usa un hilo separado para emular la GPU de manera asíncrona. Al activarse, el rendimiento mejorará.</string>
|
||||
<string name="frame_limit_enable">Límite de velocidad</string>
|
||||
<string name="frame_limit_enable_description">Si se activa, la velocidad de emulación se limitará a un porcentaje determinado de velocidad normal. Si se desactiva, la velocidad no tendrá límite y el atajo para la velocidad velocidad turbo no funcionará.</string>
|
||||
<string name="frame_limit_slider">Limitar porcentaje de velocidad</string>
|
||||
<string name="frame_limit_slider_description">Especifica el valor al que se limita la velocidad de emulación. Con el valor por defecto del 100%, la emulación se limitará a la velocidad normal. Los valores altos o bajos aumentarán o reducirán el límite de velocidad.</string>
|
||||
<string name="android_hide_images">Ocultar las imágenes de 3DS de la galería de Android</string>
|
||||
<string name="android_hide_images_description">Evita que Android indexe las imágenes de la cámara, capturas de pantalla y texturas personalizadas de la 3DS y las muestre en la galería. Es posible que tengas que reiniciar el dispositivo después de cambiar esta configuración para que surta efecto.</string>
|
||||
<string name="turbo_limit">Límite de velocidad turbo</string>
|
||||
<string name="turbo_limit_description">Límite de velocidad de emulación que se aplica al activar el turbo.</string>
|
||||
<string name="expand_to_cutout_area">Expandir al área de recorte</string>
|
||||
<string name="expand_to_cutout_area_description">Amplía la pantalla para incluir el recorte de la cámara (o notch).</string>
|
||||
<string name="internal_resolution">Resolución interna</string>
|
||||
<string name="internal_resolution_description">Especifica la resolución de renderizado. Una alta resolución mejorará considerablemente la calidad visual, pero tendrá un gran impacto en el rendimiento y puede causar fallos en ciertas aplicaciones.</string>
|
||||
<string name="internal_resolution_setting_auto">Auto (Tamaño pantalla)</string>
|
||||
<string name="internal_resolution_setting_1x">Nativa (400x240)</string>
|
||||
<string name="internal_resolution_setting_2x">2x Nativa (800x480)</string>
|
||||
<string name="internal_resolution_setting_3x">3x Nativa (1200x720)</string>
|
||||
<string name="internal_resolution_setting_4x">4x Nativa (1600x960)</string>
|
||||
<string name="internal_resolution_setting_5x">5x Nativa (2000x1200)</string>
|
||||
<string name="internal_resolution_setting_6x">6x Nativa (2400x1440)</string>
|
||||
<string name="internal_resolution_setting_7x">7x Nativa (2800x1680)</string>
|
||||
<string name="internal_resolution_setting_8x">8x Nativa (3200x1920)</string>
|
||||
<string name="internal_resolution_setting_9x">9x Nativa (3600x2160)</string>
|
||||
<string name="internal_resolution_setting_10x">10x Nativa (4000x2400)</string>
|
||||
<string name="performance_warning">¡Desactivar esta opción reducirá notablemente el rendimiento de la emulación! Para obtener la mejor experiencia, se recomienda dejarla activada.</string>
|
||||
<string name="debug_warning">Aviso: Modificar estos ajustes reducirá la velocidad de emulación.</string>
|
||||
<string name="stereoscopy">Estereoscopia</string>
|
||||
<string name="render3d">Modo 3D estereoscópico</string>
|
||||
<string name="render3d_description">Elige el modo 3D estereoscópico para el renderizado 3D. Los modos de lado a lado son los más comunes en la actualidad. Los modos anaglifo y entrelazado se aplicarán siempre a todas las pantallas conectadas.</string>
|
||||
<string name="factor3d">Profundidad</string>
|
||||
<string name="factor3d_description">Especifica el valor del regulador 3D. Debería ajustarse por encima del 0% cuando el 3D estereoscópico esté activado.\nNota: Los valores de profundidad superiores al 100% no son posibles en el hardware real y pueden causar problemas gráficos.</string>
|
||||
<string name="disable_right_eye_render">Desactivar el renderizado de ojo derecho</string>
|
||||
<string name="disable_right_eye_render_description">Mejora mucho el rendimiento en algunas aplicaciones, pero puede causar parpadeo en otras.</string>
|
||||
<string name="swap_eyes_3d">Intercambiar ojos</string>
|
||||
<string name="swap_eyes_3d_description">Intercambia qué ojo se muestra en cada lado. Combinado con el modo lado a lado, ¡permite ver en 3D cruzando los ojos!</string>
|
||||
<string name="render_3d_which_display">Renderizado 3D estereoscópico</string>
|
||||
<string name="render_3d_which_display_description">Si se enciende el 3D estereoscópico, y en que pantallas. Las opciones para una sola pantalla solo son relevantes si hay varias pantallas conectadas.</string>
|
||||
<string name="render_3d_which_display_both">Activado (todas las pantallas)</string>
|
||||
<string name="render_3d_which_display_primary">Encendido (Solo Pantalla Principal)</string>
|
||||
<string name="render_3d_which_display_secondary">Encendido (Solo Pantalla Secundaria)</string>
|
||||
<string name="cardboard_vr">Cardboard VR</string>
|
||||
<string name="cardboard_screen_size">Tamaño de la pantalla para Cardboard</string>
|
||||
<string name="cardboard_screen_size_description">Escala la pantalla a un porcentaje de su tamaño original.</string>
|
||||
<string name="cardboard_x_shift">Desplazamiento horizontal</string>
|
||||
<string name="cardboard_x_shift_description">Especifica el porcentaje de espacio vacío para desplazar las pantallas horizontalmente. Los valores positivos acercan los dos ojos al medio, mientras que los negativos los alejan.</string>
|
||||
<string name="cardboard_y_shift">Desplazamiento vertical</string>
|
||||
<string name="cardboard_y_shift_description">Especifica el porcentaje de espacio vacío para desplazar las pantallas verticalmente. Los valores positivos mueven los dos ojos hacia abajo, mientras que los negativos los mueve hacia arriba.</string>
|
||||
<string name="use_shader_jit">Shader JIT</string>
|
||||
<string name="use_disk_shader_cache">Caché de shader en disco</string>
|
||||
<string name="use_disk_shader_cache_description">Reduce los tirones al guardar y cargar shaders generados en el disco. No se puede usar sin activar la opción shader por hardware.</string>
|
||||
<string name="utility">Utilidades</string>
|
||||
<string name="dump_textures">Volcar texturas</string>
|
||||
<string name="dump_textures_description">Las texturas se vuelcan en dump/textures/[Title ID]/.</string>
|
||||
<string name="custom_textures">Texturas personalizadas</string>
|
||||
<string name="custom_textures_description">Las texturas se cargan desde load/textures/[Title ID]/.</string>
|
||||
<string name="preload_textures">Precargar texturas personalizadas</string>
|
||||
<string name="preload_textures_description">Carga todas las texturas personalizadas en la memoria. Esta función puede usar mucha memoria.</string>
|
||||
<string name="async_custom_loading">Carga asíncrona de texturas personalizadas</string>
|
||||
<string name="async_custom_loading_description">Carga las texturas personalizadas de manera asíncrona con hilos de fondo para reducir los tirones de carga.</string>
|
||||
|
||||
<!-- Audio settings strings -->
|
||||
<string name="audio_volume">Volumen</string>
|
||||
<string name="audio_stretch">Estiramiento de audio</string>
|
||||
<string name="audio_stretch_description">Estira el audio para reducir los tirones. Al activarse, la latencia del audio se incrementará y reducirá un poco el rendimiento.</string>
|
||||
<string name="realtime_audio">Activar audio en tiempo real</string>
|
||||
<string name="realtime_audio_description">Escala la velocidad de reproducción de audio para compensar por perdidas en la velocidad de fotogramas durante la emulación. Esto significa que el audio se reproducirá a velocidad completa incluso cuando la velocidad de fotogramas del juego sea baja. Puede causar problemas de desincronización de audio.</string>
|
||||
<string name="audio_input_type">Dispositivo de entrada de audio</string>
|
||||
<string name="sound_output_mode">Modo de salida del audio</string>
|
||||
|
||||
<!-- Debug settings strings -->
|
||||
<string name="cpu_jit">CPU JIT</string>
|
||||
<string name="cpu_jit_description">Usa el compilador Just-in-Time (JIT) para emular la CPU. Cuando este encendido, el rendimiento de los juegos mejorará significativamente. </string>
|
||||
<string name="hw_shaders">Activar shader por hardware</string>
|
||||
<string name="hw_shaders_description">Usa el hardware para emular los shaders de la 3DS. Al activarse, el rendimiento mejorará notablemente.</string>
|
||||
<string name="cpu_clock_speed">Velocidad de reloj de la CPU</string>
|
||||
<string name="vsync">Activar V-Sync</string>
|
||||
<string name="vsync_description">Sincroniza la velocidad de fotogramas con la tasa de actualización de tu dispositivo. Puede causar latencia de entrada adicional, pero puede reducir el rasgado de imagen en algunos casos.</string>
|
||||
<string name="renderer_debug">Renderizador de depuración</string>
|
||||
<string name="toggle_unique_data_console_type">Alternar tipo de consola.</string>
|
||||
<string name="emulation_toggle_controls">Alternar Controles</string>
|
||||
<string name="emulation_switch_secondary_layout_description">El diseño usado por una pantalla secundaria conectada, alámbrica o inalámbrica (Chromecast, Miracast)</string>
|
||||
</resources>
|
||||
|
|
@ -3,7 +3,7 @@
|
|||
|
||||
<string name="app_disclaimer">Este software irá executar aplicativos feitos para o console portátil Nintendo 3DS. Nenhum jogo está incluído.\n\nAntes de começar a emulação, selecione uma pasta para armazenar os dados do usuário do Azahar.\n\nO que é isto:\n<a href='https://web.archive.org/web/20240304193549/https://github.com/citra-emu/citra/wiki/Citra-Android-user-data-and-storage'>Wiki - Dados e armazenamento do usuário do Azahar para Android</a></string>
|
||||
<string name="app_notification_channel_description">Notificações do emulador Azahar 3DS</string>
|
||||
<string name="app_notification_running">Azahar está Executando</string>
|
||||
<string name="app_notification_running">Azahar em Execução</string>
|
||||
<string name="app_game_install_description">Em seguida, você precisará selecionar uma pasta de Aplicativos. O Azahar exibirá todas as ROMs de 3DS dentro da pasta selecionada no aplicativo.\n\nROMs, atualizações e DLC no formato CIA precisarão ser instaladas separadamente clicando no ícone da pasta e selecionando Instalar CIA.</string>
|
||||
|
||||
<!-- Home Strings -->
|
||||
|
|
@ -14,7 +14,7 @@
|
|||
<string name="settings_description">Definir as configurações do emulador</string>
|
||||
<string name="install_game_content">Instalar arquivo CIA</string>
|
||||
<string name="install_game_content_description">Instalar aplicativos, atualizações ou DLC</string>
|
||||
<string name="share_log">Compartilhar Registro</string>
|
||||
<string name="share_log">Compartilhar Log</string>
|
||||
<string name="share_log_description">Compartilhe o arquivo de log do Azahar para depurar problemas</string>
|
||||
<string name="gpu_driver_manager">Gerenciador de Driver da GPU</string>
|
||||
<string name="install_gpu_driver">Instalar driver da GPU</string>
|
||||
|
|
@ -23,8 +23,8 @@
|
|||
<string name="custom_driver_not_supported">Drivers personalizados não suportados</string>
|
||||
<string name="custom_driver_not_supported_description">O carregamento de driver personalizado não é suportado atualmente para este dispositivo.\nVerifique esta opção novamente no futuro para ver se o suporte foi adicionado!</string>
|
||||
<string name="share_log_not_found">Nenhum arquivo de log encontrado</string>
|
||||
<string name="select_games_folder">Selecione a Pasta de Aplicativos</string>
|
||||
<string name="select_games_folder_description">Permitir que o Azahar preencha a lista de aplicativos</string>
|
||||
<string name="select_games_folder">Selecionar Pasta de Aplicativos</string>
|
||||
<string name="select_games_folder_description">Permite que o Azahar preencha a lista de aplicativos</string>
|
||||
<string name="about">Sobre</string>
|
||||
<string name="citra_description">Um emulador de 3DS de código aberto</string>
|
||||
<string name="about_description">Versão da compilação, créditos e mais</string>
|
||||
|
|
@ -86,7 +86,7 @@
|
|||
<string name="warning_cancel">Cancelar</string>
|
||||
<string name="select_citra_user_folder">Selecione a Pasta do Usuário</string>
|
||||
<string name="select_citra_user_folder_description"><![CDATA[Selecione o seu diretório de <a href=\"https://web.archive.org/web/20240304193549/https://github.com/citra-emu/citra/wiki/Citra-Android-user-data-and-storage\">dados de usuário</a>com o botão abaixo.]]></string>
|
||||
<string name="select_which_user_directory_to_use">Parece que você tem diretórios de usuários configurados para ambos o Lime3DS e o Azahar. Isso ocorreu devido a você ter atualizado para o Azahar, e quando solicitado, escolha um diretório de usuário diferente daquele que foi usado pelo Lime3DS.\n\nIsso pode ter resultado em você pensar que tenha perdidos dados salvos ou outras configurações - pedimos desculpas caso isso tenha acontecido.\n\nGostaria de voltar a usar sua pasta de usuário original do Lime3DS, restaurar configurações e salvar os jogos do Lime3DS, ou manter o diretório de usuário do Azahar atual?\n\nNenhum dos diretórios serão excluídos, independente de sua escolha, sinta-se livre para trocar entre elas usando a opção Selecionar Pasta de Usuário.</string>
|
||||
<string name="select_which_user_directory_to_use">Parece que você possui pastas de usuário configuradas tanto para o Lime3DS quanto para o Azahar. Isso provavelmente ocorreu porque você atualizou para o Azahar e, quando solicitado, escolheu uma pasta de usuário diferente da que era usada pelo Lime3DS.\n\nIsso pode ter feito você pensar que perdeu seus saves ou outras configurações — pedimos desculpas se isso aconteceu.\n\nVocê gostaria de voltar a usar sua pasta de usuário original do Lime3DS, restaurando as configurações e jogos salvos do Lime3DS, ou manter sua pasta de usuário atual do Azahar?\n\nNenhuma das pastas será excluída, independentemente da sua escolha, e você pode alternar livremente entre elas usando a opção Selecionar Pasta do Usuário.</string>
|
||||
<string name="keep_current_azahar_directory">Manter diretório atual do Azahar</string>
|
||||
<string name="use_prior_lime3ds_directory">Usar o diretório antigo do Lime3DS</string>
|
||||
<string name="select">Selecionar</string>
|
||||
|
|
@ -107,9 +107,18 @@
|
|||
<string name="search_recently_added">Recentemente adicionado</string>
|
||||
<string name="search_installed">Instalado</string>
|
||||
|
||||
<!-- Input related strings -->
|
||||
<string name="controller_auto_map">Mapeamento Automático do Controle</string>
|
||||
<string name="controller_auto_map_description">Aplicar mapeamento padrão do controle para todos os botões e eixos</string>
|
||||
<string name="auto_map_prompt">Pressione este botão no seu controle!</string>
|
||||
<string name="auto_map_image_description">Botões de face em diamante do 3DS com o botão A destacado</string>
|
||||
<string name="controller_clear_all">Limpar Todos os Mapeamentos</string>
|
||||
<string name="controller_clear_all_confirm">Isso removerá todos os mapeamentos de controle atuais.</string>
|
||||
<string name="controller_circlepad">Analógico</string>
|
||||
<string name="controller_c">Direcional C-Stick</string>
|
||||
<string name="controller_hotkeys">Teclas de atalho</string>
|
||||
<string name="controller_hotkeys_description">Se a tecla \"Ativar Atalho\" estiver mapeada, ela deve ser pressionada em conjunto com o atalho mapeado</string>
|
||||
<string name="controller_hotkey_enable_button">Ativar Atalho</string>
|
||||
<string name="controller_triggers">Gatilhos</string>
|
||||
<string name="controller_trigger">Gatilho</string>
|
||||
<string name="controller_dpad">Direcional D-Pad</string>
|
||||
|
|
@ -132,7 +141,7 @@
|
|||
<string name="button_home">Menu Principal</string>
|
||||
<string name="button_swap">Trocar telas</string>
|
||||
<string name="button_turbo">Turbo</string>
|
||||
<string name="input_message_analog_only">Este controle tem de ser mapeado a um eixo analógico do gamepad ou um eixo de D-pad!</string>
|
||||
<string name="input_message_analog_only">Este controle deve ser mapeado para um analógico ou eixo do D-pad!</string>
|
||||
<string name="input_message_button_only">Este controle tem de ser mapeado a um botão do gamepad!</string>
|
||||
<string name="turbo_limit_hotkey">Velocidade Turbo</string>
|
||||
<string name="turbo_enabled_toast">Velocidade Turbo Ativada</string>
|
||||
|
|
@ -203,6 +212,8 @@
|
|||
<string name="storage">Armazenamento</string>
|
||||
<string name="compress_cia_installs">Comprimir conteúdo CIA instalado</string>
|
||||
<string name="compress_cia_installs_description">Comprime o conteúdo dos arquivos CIA ao serem instalados no cartão SD emulado. Afeta apenas o conteúdo CIA instalado enquanto a opção estiver ativada.</string>
|
||||
<string name="async_fs_operations">Operações assíncronas do sistema de arquivos</string>
|
||||
<string name="async_fs_operations_description">Torna assíncronos os acessos ao sistema de arquivos emulado. Reduz consideravelmente os engasgos relacionados ao sistema de arquivos, mas pode aumentar um pouco os tempos de carregamento.</string>
|
||||
|
||||
<!-- Camera settings strings -->
|
||||
<string name="inner_camera">Câmera frontal</string>
|
||||
|
|
@ -228,10 +239,14 @@
|
|||
<string name="async_shaders_description">Compila shaders em segundo plano para reduzir travamentos durante o jogo. Quando ativado, espere falhas gráficas temporárias</string>
|
||||
<string name="linear_filtering">Filtragem Linear</string>
|
||||
<string name="linear_filtering_description">Ativa a filtragem linear, que suaviza o visual do jogo.</string>
|
||||
<string name="use_integer_scaling">Escala Inteira</string>
|
||||
<string name="use_integer_scaling_description">Garante que a tela maior em todos os layouts tenha uma escala inteira de 240px de altura, correspondente à tela original do 3DS.</string>
|
||||
<string name="texture_filter_name">Filtro de texturas</string>
|
||||
<string name="texture_filter_description">Aprimora o visual dos aplicativos ao aplicar filtros às texturas. Os filtros compatíveis são: Anime4K Ultrafast, Bicúbico, ScaleForce, xBRZ Freescale e MMPX.</string>
|
||||
<string name="delay_render_thread">Atrasar Thread de Renderização do Aplicativo</string>
|
||||
<string name="delay_render_thread_description">Atrasar thread de renderização do aplicativo quando for enviado dados para a GPU. Ajuda com problemas de desempenho em (muito poucos) aplicativos com taxa de quadros dinâmica.</string>
|
||||
<string name="simulate_3ds_gpu_timings">Simular temporizações da GPU do 3DS</string>
|
||||
<string name="simulate_3ds_gpu_timings_description">Atrasa os eventos de conclusão da GPU com base em medições feitas no hardware original, para que os jogos tenham medições de tempo de GPU mais realistas. Ajuda a estabilizar jogos com FPS dinâmico. Desativar este recurso pode melhorar o desempenho em alguns casos raros, à custa da estabilidade.</string>
|
||||
<string name="advanced">Avançado</string>
|
||||
<string name="texture_sampling_name">Amostragem de Texturas</string>
|
||||
<string name="texture_sampling_description">Substitui o filtro de amostragem usado pelos jogos. Isso pode ser útil em certos casos com jogos que se comportem mal durante o upscaling. Em caso de dúvidas, defina como Controlado pelo Jogo.</string>
|
||||
|
|
@ -304,6 +319,8 @@
|
|||
<string name="audio_stretch_description">Estica o áudio para reduzir engasgos. Quando ativado, aumenta a latência do áudio e reduz levemente o desempenho.</string>
|
||||
<string name="realtime_audio">Ativar Áudio em Tempo Real</string>
|
||||
<string name="realtime_audio_description">Dimensiona a velocidade de reprodução de áudio para compensar quedas na taxa de quadros da emulação. Isso significa que o áudio será reproduzido em velocidade máxima mesmo quando a taxa de quadros do jogo estiver baixa. Pode causar problemas de dessincronização de áudio.</string>
|
||||
<string name="simulate_headphones_plugged">Simular fones de ouvido conectados</string>
|
||||
<string name="simulate_headphones_plugged_description">Simula se os fones de ouvido estão conectados ao sistema emulado do 3DS.</string>
|
||||
<string name="audio_input_type">Dispositivo de entrada de áudio</string>
|
||||
<string name="sound_output_mode">Modo de Saída de Som</string>
|
||||
|
||||
|
|
@ -325,6 +342,8 @@
|
|||
<string name="deterministic_async_operations_description">Torna as operações assíncronas determinísticas para depuração. Ativar essa opção pode causar congelamentos.</string>
|
||||
<string name="enable_rpc_server">Ativar servidor RPC</string>
|
||||
<string name="enable_rpc_server_desc">Ativa o servidor RPC na porta 45987. Isso permite ler e escrever remotamente a memória do sistema emulado.</string>
|
||||
<string name="toggle_unique_data_console_type">Alternar tipo de console de dados únicos</string>
|
||||
<string name="toggle_unique_data_console_type_desc">Alterna o tipo de console de dados únicos (Old 3DS ↔ New 3DS) para permitir o download do firmware do sistema oposto nas configurações do sistema. </string>
|
||||
<string name="shader_jit">Ativar Shader JIT</string>
|
||||
<string name="shader_jit_description">Usa o mecanismo JIT em vez do interpretador para a emulação de shaders por software.</string>
|
||||
|
||||
|
|
@ -335,6 +354,8 @@
|
|||
<string name="layout_screen_orientation_landscape_reverse">Paisagem Reversa</string>
|
||||
<string name="layout_screen_orientation_portrait">Retrato</string>
|
||||
<string name="layout_screen_orientation_portrait_reverse">Retrato Reverso</string>
|
||||
<string name="layouts_to_cycle">Layouts para Alternar</string>
|
||||
<string name="layouts_to_cycle_description">Quais layouts são percorridos pela tecla de atalho \"Alternar Layout\"</string>
|
||||
<string name="aspect_ratio_default">Padrão</string>
|
||||
<string name="aspect_ratio_16_9">16:9</string>
|
||||
<string name="aspect_ratio_4_3">4:3</string>
|
||||
|
|
@ -355,7 +376,6 @@
|
|||
<string name="learn_more">Saber mais</string>
|
||||
<string name="close">Fechar</string>
|
||||
<string name="reset_to_default">Redefinir para o Padrão</string>
|
||||
<string name="redump_games"><![CDATA[Por favor, siga os tutoriais para recarregar seus <a href=\"https://web.archive.org/web/20240304210021/https://citra-emu.org/wiki/dumping-game-cartridges/\">cartuchos de jogos</a> ou <a href=\"https://web.archive.org/web/20240304210011/https://citra-emu.org/wiki/dumping-installed-titles/\">títulos instalados</a>.]]></string>
|
||||
<string name="option_default">Padrão</string>
|
||||
<string name="none">Nenhum</string>
|
||||
<string name="auto">Automático</string>
|
||||
|
|
@ -398,11 +418,39 @@
|
|||
<string name="preferences_layout">Disposição</string>
|
||||
|
||||
<!-- ROM loading errors -->
|
||||
<string name="loader_error_generic_title">Erro ao carregar o aplicativo</string>
|
||||
<string name="loader_error_invalid_format">Formato de aplicativo inválido</string>
|
||||
<string name="loader_error_invalid_format_description"><![CDATA[Formato de arquivo do aplicativo não suportado.<br>Certifique-se de estar usando um dos formatos de arquivo compatíveis: <ul><li>Imagens de cartucho: <b>.cci/.zcci/.3ds</b></li><li>Arquivos instaláveis: <b>.cia/.zcia</b></li><li> Títulos homebrew: <b>.3dsx/.z3dsx</b></li><li>Contêineres NCCH: <b>.cxi/.zcxi/.app</b></li><li>Arquivos ELF: <b>.elf/.axf</b></li></ul>]]></string>
|
||||
<string name="loader_error_invalid_system_mode">Modo de sistema inválido</string>
|
||||
<string name="loader_error_invalid_system_mode_description">Aplicativos exclusivos do New 3DS não podem ser carregados sem ativar o modo New 3DS.</string>
|
||||
<string name="loader_error_applying_patches">Erro ao aplicar patches</string>
|
||||
<string name="loader_error_applying_patches_description">Ocorreu um erro genérico ao aplicar um patch ao aplicativo. Verifique o log para mais detalhes.</string>
|
||||
<string name="loader_error_patch_wrong_application">Falha ao aplicar um patch porque ele foi projetado para um aplicativo diferente. Certifique-se de estar usando os patches para o aplicativo, região e versão corretos.</string>
|
||||
<string name="loader_error_encrypted">Sua ROM está Criptografada</string>
|
||||
<string name="loader_error_invalid_format">Formato inválido de ROM</string>
|
||||
<string name="loader_error_encrypted_description"><![CDATA[O Azahar não suporta aplicativos criptografados. Leia nosso <a href=\"https://azahar-emu.org/blog/game-loading-changes/\">post no blog</a> para mais informações.]]></string>
|
||||
<string name="loader_error_file_not_found">O arquivo ROM não existe</string>
|
||||
<string name="no_game_present">Nenhum jogo inicializável presente!</string>
|
||||
|
||||
<string name="loader_error_generic">Ocorreu um erro ao carregar a ROM: \"%s (%d)\"</string>
|
||||
<string name="core_error_success">Sucesso</string>
|
||||
<string name="core_error_not_initialized">Não inicializado</string>
|
||||
<string name="core_error_get_loader">Carregador do arquivo não encontrado, tipo de arquivo incompatível</string>
|
||||
<string name="core_error_system_mode">Falha ao analisar o arquivo</string>
|
||||
<string name="core_error_loader">Erro genérico do carregador</string>
|
||||
<string name="core_error_loader_encrypted">Arquivo criptografado</string>
|
||||
<string name="core_error_loader_invalid_format">Arquivo corrompido</string>
|
||||
<string name="core_error_loader_gba_title">O arquivo é um título de GBA</string>
|
||||
<string name="core_error_loader_error_patches">Erro ao aplicar patches</string>
|
||||
<string name="core_error_loader_patches_invalid_title">Os patches são para um aplicativo diferente</string>
|
||||
<string name="core_error_system_files">Arquivos de sistema ausentes</string>
|
||||
<string name="core_error_savestate">Falha no savestate</string>
|
||||
<string name="core_error_artic_disconnected">Artic Base desconectado</string>
|
||||
<string name="core_error_n3ds_application">O arquivo é um aplicativo do New 3DS</string>
|
||||
<string name="core_error_core_exception_raised">Exceção de núcleo disparada</string>
|
||||
<string name="core_error_memory_exception_raised">Exceção de memória disparada</string>
|
||||
<string name="core_error_shutdown_requested">Desligamento solicitado</string>
|
||||
<string name="core_error_unknown">Erro desconhecido</string>
|
||||
|
||||
<!-- Emulation Menu -->
|
||||
<string name="emulation_menu_help">Pressione Voltar para acessar o menu.</string>
|
||||
<string name="emulation_save_state">Salvar estado</string>
|
||||
|
|
@ -472,7 +520,7 @@
|
|||
<string name="emulation_custom_layout_y">Posição Y</string>
|
||||
<string name="emulation_custom_layout_width">Largura</string>
|
||||
<string name="emulation_custom_layout_height">Altura</string>
|
||||
<string name="emulation_cycle_landscape_layouts">Trocar Disposições</string>
|
||||
<string name="emulation_cycle_landscape_layouts">Alternar Layout</string>
|
||||
<string name="emulation_swap_screens">Trocar telas</string>
|
||||
<string name="emulation_rotate_upright">Girar Tela para Posição Vertical</string>
|
||||
<string name="emulation_touch_overlay_reset">Redefinir sobreposição</string>
|
||||
|
|
@ -550,6 +598,10 @@
|
|||
<!-- Disk Shader Cache -->
|
||||
<string name="preparing_shaders">Preparando Shaders</string>
|
||||
<string name="building_shaders">Construindo %s</string>
|
||||
<string name="delete_shader_cache">Excluir Cache de Shaders</string>
|
||||
<string name="delete_cache_select_backend">Selecione a API gráfica para excluir o cache de shaders</string>
|
||||
<string name="deleting_shader_cache">Excluindo cache de shaders do título, aguarde...</string>
|
||||
<string name="shader_cache_deleted">Cache de shaders excluído</string>
|
||||
|
||||
<!-- About Game Dialog -->
|
||||
<string name="play">Jogar</string>
|
||||
|
|
|
|||
|
|
@ -190,7 +190,6 @@
|
|||
<string name="storage">存储</string>
|
||||
<string name="compress_cia_installs">压缩已安装的 CIA 内容</string>
|
||||
<string name="compress_cia_installs_description">安装到模拟 SD 卡时,压缩 CIA 文件的内容。仅影响启用此设置时安装的 CIA 内容。</string>
|
||||
|
||||
<!-- Camera settings strings -->
|
||||
<string name="inner_camera">内置摄像头</string>
|
||||
<string name="outer_left_camera">外置左摄像头</string>
|
||||
|
|
@ -334,7 +333,6 @@
|
|||
<string name="learn_more">了解更多</string>
|
||||
<string name="close">关闭</string>
|
||||
<string name="reset_to_default">恢复默认</string>
|
||||
<string name="redump_games"><![CDATA[请按照指南以转储您的<a href=\"https://web.archive.org/web/20240304210021/https://citra-emu.org/wiki/dumping-game-cartridges/\">游戏卡带</a>或<a href=\"https://web.archive.org/web/20240304210011/https://citra-emu.org/wiki/dumping-installed-titles/\">已安装的应用</a>。]]></string>
|
||||
<string name="option_default">默认</string>
|
||||
<string name="none">无</string>
|
||||
<string name="auto">自动</string>
|
||||
|
|
@ -376,9 +374,7 @@
|
|||
<string name="preferences_theme">主题和色彩</string>
|
||||
<string name="preferences_layout">布局</string>
|
||||
|
||||
<!-- ROM loading errors -->
|
||||
<string name="loader_error_encrypted">您的 ROM 是加密的</string>
|
||||
<string name="loader_error_invalid_format">无效的 ROM 格式</string>
|
||||
<string name="loader_error_file_not_found">ROM 文件不存在</string>
|
||||
<string name="no_game_present">目前没有可启动的游戏!</string>
|
||||
|
||||
|
|
|
|||
|
|
@ -203,7 +203,6 @@
|
|||
<string name="storage">Lager</string>
|
||||
<string name="compress_cia_installs">Komprimer installeret CIA-indhold</string>
|
||||
<string name="compress_cia_installs_description">Komprimerer indholdet af CIA-filer, når de installeres på det emulerede SD-kort. Påvirker kun CIA-indhold, der installeres, når indstillingen er aktiveret.</string>
|
||||
|
||||
<!-- Camera settings strings -->
|
||||
<string name="inner_camera">Indre kamera</string>
|
||||
<string name="outer_left_camera">Ydre venstre kamera</string>
|
||||
|
|
@ -355,7 +354,6 @@
|
|||
<string name="learn_more">Lær mere</string>
|
||||
<string name="close">Luk</string>
|
||||
<string name="reset_to_default">Nulstil til standard</string>
|
||||
<string name="redump_games"><![CDATA[Følg venligst vejledningerne for at dumpe dine <a href=\"https://web.archive.org/web/20240304210021/https://citra-emu.org/wiki/dumping-game-cartridges/\">spilkassetter</a> eller <a href=\"https://web.archive.org/web/20240304210011/https://citra-emu.org/wiki/dumping-installed-titles/\">installerede titler</a>.]]></string>
|
||||
<string name="option_default">Standard</string>
|
||||
<string name="none">Ingen</string>
|
||||
<string name="auto">Auto</string>
|
||||
|
|
@ -397,9 +395,7 @@
|
|||
<string name="preferences_theme">Tema og farve</string>
|
||||
<string name="preferences_layout">Layout</string>
|
||||
|
||||
<!-- ROM loading errors -->
|
||||
<string name="loader_error_encrypted">Din ROM er krypteret</string>
|
||||
<string name="loader_error_invalid_format">Ugyldigt ROM-format</string>
|
||||
<string name="loader_error_file_not_found">ROM-fil eksisterer ikke</string>
|
||||
<string name="no_game_present">Intet startbart spil til stede!</string>
|
||||
|
||||
|
|
@ -66,6 +66,7 @@
|
|||
<string name="give_permission">Berechtigung erteilen</string>
|
||||
<string name="notification_warning">Möchtest du keine Benachrichtigungsberechtigung gewähren?</string>
|
||||
<string name="notification_warning_description">Azahar wird dich nicht über wichtige Informationen benachrichtigen.</string>
|
||||
<string name="filesystem_permission_warning">Fehlende Berechtigungen</string>
|
||||
<string name="camera_permission">Kamera</string>
|
||||
<string name="camera_permission_description">Teile unten die Kameraberechtigung, um die 3DS-Kamera zu emulieren</string>
|
||||
<string name="microphone_permission">Mikrofon</string>
|
||||
|
|
@ -89,6 +90,7 @@
|
|||
<string name="cannot_skip">Der Nutzer Ordner muss gesetzt sein</string>
|
||||
<string name="cannot_skip_directory_description">Dieser Schritt ist nötig, damit Azahar funktionieren kann. Bitte wähle ein Verzeichnis aus, damit du fortfahren kannst.</string>
|
||||
<string name="selecting_user_directory_without_write_permissions">Die Schreibrechte auf dein <a href="https://web.archive.org/web/20240304193549/https://github.com/citra-emu/citra/wiki/Citra-Android-user-data-and-storage">Nutzerdaten</a>-Verzeichnis, wo deine Speicherstände und andere Informationen gespeichert sind, fehlen. Dies kann durch ein Anwendungsupdate, oder ein Androidupdate passiert sein. Bitte wähle das Verzeichnis erneut aus, damit die Berechtigungen wiederhergestellt werden können.</string>
|
||||
<string name="invalid_selection">Ungültige Auswahl</string>
|
||||
<string name="set_up_theme_settings">Design-Einstellung</string>
|
||||
<string name="setup_theme_settings_description">Konfigurieren sie ihre Designeinstellungen für Azahar.</string>
|
||||
<string name="setup_set_theme">Design wählen</string>
|
||||
|
|
@ -100,6 +102,7 @@
|
|||
<string name="search_recently_added">Kürzlich hinzugefügt</string>
|
||||
<string name="search_installed">Installiert</string>
|
||||
|
||||
<string name="controller_clear_all">Alle Bindungen zurücksetzen</string>
|
||||
<string name="controller_circlepad">Schiebepad</string>
|
||||
<string name="controller_c">C-Stick</string>
|
||||
<string name="controller_hotkeys">Tastenkürzel</string>
|
||||
|
|
@ -190,7 +193,6 @@
|
|||
<string name="storage">Speicher</string>
|
||||
<string name="compress_cia_installs">Komprimiere installierten CIA Kontent</string>
|
||||
<string name="compress_cia_installs_description">Komprimiert den Inhalt von CIA-Dateien, wenn diese auf der emulierten SD-Karte installiert werden. Betrifft nur CIA-Inhalte, die installiert werden, während die Einstellung aktiviert ist.</string>
|
||||
|
||||
<!-- Camera settings strings -->
|
||||
<string name="inner_camera">Innenkamera</string>
|
||||
<string name="outer_left_camera">Außenkamera Links</string>
|
||||
|
|
@ -214,6 +216,7 @@
|
|||
<string name="async_shaders_description">Kompiliere Shader im Hintergrund, um das Stottern des Spiels zu reduzieren. Dadurch kann es zu temporären grafischen Fehlern während des Spielens kommen.</string>
|
||||
<string name="linear_filtering">Lineare Filterung</string>
|
||||
<string name="linear_filtering_description">Aktiviert lineare Filterung, welche die Spieltexturen glättet.</string>
|
||||
<string name="use_integer_scaling">Integer-Skalierung</string>
|
||||
<string name="texture_filter_name">Texturfilter</string>
|
||||
<string name="texture_filter_description">Verbessert die Optik von Anwendungen durch Anwenden eines Filters auf Texturen. Die unterstützten Filter sind Anime4K Ultrafast, Bicubic, ScaleForce, xBRZ freescale und MMPX.</string>
|
||||
<string name="delay_render_thread_description">Verzögert den Render-Thread des Spiels, wenn er Daten an die GPU sendet. Hilft bei Leistungsproblemen in den (sehr wenigen) Anwendungen mit dynamischen Frameraten.</string>
|
||||
|
|
@ -222,6 +225,7 @@
|
|||
<string name="texture_sampling_description">Setzt den von Spielen verwendeten Sampling-Filter außer Kraft. Dies kann in bestimmten Fällen nützlich sein, wenn sich die Spiele beim Hochskalieren schlecht verhalten. Wenn du dir unsicher bist, setze diese Einstellung auf „Spielgesteuert“</string>
|
||||
<string name="shaders_accurate_mul">Genaue Multiplikation</string>
|
||||
<string name="shaders_accurate_mul_description">Benutzt genauere Multiplikation in Hardware-Shadern, welche einige Grafikbugs fixen kann. Wenn aktiviert, ist die Leistung reduziert.</string>
|
||||
<string name="asynchronous_gpu">Aktiviere Asynchrone GPU-Emulation</string>
|
||||
<string name="asynchronous_gpu_description">Verwendet einen separaten Thread, um die GPU asynchron zu emulieren. Wenn aktiviert, wird die Leistung verbessert.</string>
|
||||
<string name="frame_limit_enable">Höchstgeschwindigkeit</string>
|
||||
<string name="frame_limit_enable_description">Wenn aktiviert, wird die Emulationsgeschwindigkeit auf einen angegebenen Prozentsatz der normalen Geschwindigkeit begrenzt. Wenn diese Option deaktiviert ist, wird die Emulationsgeschwindigkeit nicht begrenzt und der Hotkey für die Turbogeschwindigkeit funktioniert nicht.</string>
|
||||
|
|
@ -252,6 +256,7 @@
|
|||
<string name="factor3d_description">Gibt den Wert des 3D-Schiebereglers an. Dieser Wert sollte auf mehr als 0 % eingestellt werden, wenn Stereoskopisches 3D aktiviert ist.\nHinweis: Tiefenwerte über 100% werden nicht von echter Hardware unterstützt und könnten zu grafischen Fehlern führen.</string>
|
||||
<string name="disable_right_eye_render">Rendering für das rechte Auge deaktivieren</string>
|
||||
<string name="disable_right_eye_render_description">Verbessert die Leistung in einigen Anwendungen erheblich, kann in anderen jedoch zu Flackern führen.</string>
|
||||
<string name="swap_eyes_3d">Augen tauschen</string>
|
||||
<string name="cardboard_vr">Karton-VR</string>
|
||||
<string name="cardboard_screen_size">Karton-Bildschirmgröße</string>
|
||||
<string name="cardboard_screen_size_description">Skaliert den Bildschirm auf einen Prozentsatz seiner Originalgröße.</string>
|
||||
|
|
@ -276,6 +281,7 @@
|
|||
<string name="audio_volume">Lautstärke</string>
|
||||
<string name="audio_stretch">Audiodehnung</string>
|
||||
<string name="audio_stretch_description">Dehnt Audio, um Stottern zu reduzieren. Wenn aktiviert, wird die Audiolatenz erhöht und die Leistung leicht verschlechtert.</string>
|
||||
<string name="realtime_audio">Echtzeitaudio aktivieren</string>
|
||||
<string name="realtime_audio_description">Skaliert die Tonabspielgeschwindigkeit, um Einbrüche in der Emulationsframerate zu minimieren. Das bedeutet, dass der Ton in voller Geschwindigkeit abspielt, selbst wenn die Framerate des Spiels niedrig ist. Kann zu Tonverschiebungen führen.</string>
|
||||
<string name="audio_input_type">Audioeingabegerät</string>
|
||||
<string name="sound_output_mode">Tonausgabemodus</string>
|
||||
|
|
@ -289,7 +295,9 @@
|
|||
<string name="vsync">V-Sync aktivieren</string>
|
||||
<string name="renderer_debug">Debug-Renderer</string>
|
||||
<string name="renderer_debug_description">Zusätzliche grafisch spezifische Debuginformationen werden protokolliert. Wenn dies aktiviert ist, ist die Leistung des Spiels minimal reduziert.</string>
|
||||
<string name="instant_debug_log">Log Output bei jeder Nachricht leeren</string>
|
||||
<string name="instant_debug_log_description">Überträgt das Debugprotokoll sofort in eine Datei. Verwenden Sie dies, wenn Azahar abstürzt und die Protokollausgabe abgeschnitten wird.</string>
|
||||
<string name="delay_start_lle_modules">Start mit LLE-Module verzögern</string>
|
||||
<string name="delay_start_lle_modules_description">Verzögert den Start der App, wenn die LLE-Module aktiviert sind.</string>
|
||||
<string name="deterministic_async_operations">Deterministische asynchrone Operationen</string>
|
||||
<string name="deterministic_async_operations_description">Asynchrone Operationen werden für Debug-Zwecke deterministisch. Die Aktivierung dieser Funktion kann zum Einfrieren führen.</string>
|
||||
|
|
@ -325,7 +333,6 @@
|
|||
<string name="learn_more">Mehr erfahren</string>
|
||||
<string name="close">Schließen</string>
|
||||
<string name="reset_to_default">Auf Standard zurücksetzen</string>
|
||||
<string name="redump_games"><![CDATA[Bitte befolge die Anweisungen, um deine Spiele (<a href=\"https://web.archive.org/web/20240304210021/https://citra-emu.org/wiki/dumping-game-cartridges/\">Karten</a> oder <a href=\"https://web.archive.org/web/20240304210011/https://citra-emu.org/wiki/dumping-installed-titles/\">Downloadtitel</a>)erneut zu dumpen.]]></string>
|
||||
<string name="option_default">Standard</string>
|
||||
<string name="none">Keine</string>
|
||||
<string name="auto">Auto</string>
|
||||
|
|
@ -367,9 +374,7 @@
|
|||
<string name="preferences_theme">Design und Farbe</string>
|
||||
<string name="preferences_layout">Anordnung</string>
|
||||
|
||||
<!-- ROM loading errors -->
|
||||
<string name="loader_error_encrypted">Deine ROM ist verschlüsselt</string>
|
||||
<string name="loader_error_invalid_format">Ungültiges ROM-Format</string>
|
||||
<string name="loader_error_file_not_found">ROM-Datei existiert nicht</string>
|
||||
<string name="no_game_present">Kein ausführbares Spiel vorhanden!</string>
|
||||
|
||||
|
|
@ -405,6 +410,10 @@
|
|||
<string name="emulation_screen_layout_original">Original</string>
|
||||
<string name="emulation_portrait_layout_top_full">Standard</string>
|
||||
<string name="emulation_screen_layout_custom">Benutzerdefinierte Anordnung</string>
|
||||
<string name="bg_color">Hintergrundfarbe</string>
|
||||
<string name="bg_red">Rot</string>
|
||||
<string name="bg_green">Grün</string>
|
||||
<string name="bg_blue">Blau</string>
|
||||
<string name="emulation_small_screen_position">Position des kleinen Bildschirms</string>
|
||||
<string name="small_screen_position_description">Wo soll der kleine Bildschirm im Verhältnis zum großen Bildschirm in der Großbild-Anordnung erscheinen?</string>
|
||||
<string name="small_screen_position_top_right">Oben Rechts</string>
|
||||
|
|
@ -521,11 +530,27 @@
|
|||
<string name="create_shortcut">Verknüpfung erstellen</string>
|
||||
<string name="shortcut_name_empty">Verknüpfungsname darf nicht leer sein</string>
|
||||
<string name="shortcut_image_stretch_toggle">Bildgröße anpassen</string>
|
||||
<string name="game_context_id">ID:</string>
|
||||
<string name="game_context_file">Datei:</string>
|
||||
<string name="game_context_insert">Spielkarte einsetzen</string>
|
||||
<string name="game_context_eject">Spielkarte Entfernen</string>
|
||||
|
||||
<!-- Performance Overlay settings -->
|
||||
<string name="performance_overlay_show">Leistungs-Overlay anzeigen</string>
|
||||
<string name="performance_overlay_options">Leistungs-Overlay</string>
|
||||
<string name="performance_overlay_enable">Leistungsoverlay aktivieren</string>
|
||||
<string name="performance_overlay_options_description">Konfigurieren Sie, ob das Leistungs-Overlay angezeigt wird und welche Informationen angezeigt werden.</string>
|
||||
<string name="performance_overlay_show_fps">FPS anzeigen</string>
|
||||
<string name="performance_overlay_show_frametime">Frametime anzeigen</string>
|
||||
<string name="performance_overlay_show_speed">Geschwindigkeit anzeigen</string>
|
||||
<string name="performance_overlay_show_app_ram_usage">App-Speichernutzung anzeigen</string>
|
||||
<string name="performance_overlay_show_available_ram">Verfügbaren Speicher anzeigen</string>
|
||||
<string name="performance_overlay_show_battery_temp">Batterietemperatur anzeigen</string>
|
||||
<string name="performance_overlay_position">Overlay-Position</string>
|
||||
<string name="performance_overlay_position_top_left">Oben Links</string>
|
||||
<string name="performance_overlay_position_top_right">Oben Rechts</string>
|
||||
<string name="performance_overlay_position_bottom_left">Unten Links</string>
|
||||
<string name="performance_overlay_position_bottom_right">Unten Rechts</string>
|
||||
<!-- Cheats -->
|
||||
<string name="cheats">Cheats</string>
|
||||
<string name="cheats_add">Cheat hinzufügen</string>
|
||||
|
|
@ -816,4 +841,10 @@
|
|||
<string name="emulation_occupied_quicksave_slot">Schnellspeichern - %1$tF %1$tR</string>
|
||||
<string name="quickload_not_found">Kein Schnellspeicher vorhanden.</string>
|
||||
|
||||
<!-- File Compression -->
|
||||
<string name="compress">Komprimiere</string>
|
||||
<string name="compressing">Wird komprimiert...</string>
|
||||
<string name="decompress">Dekomprimiere</string>
|
||||
<string name="decompressing">Wird dekomprimiert...</string>
|
||||
<string name="compress_success">Alle Dateien wurden erfolgreich komprimiert.</string>
|
||||
</resources>
|
||||
|
|
|
|||
|
|
@ -122,7 +122,6 @@
|
|||
<string name="preferences_theme">Θέμα και χρώμα</string>
|
||||
<string name="preferences_layout">Διάταξη</string>
|
||||
|
||||
<string name="loader_error_invalid_format">Μη έγκυρη μορφή ROM</string>
|
||||
<string name="emulation_save_state">Αποθήκευση κατάστασης</string>
|
||||
<string name="emulation_load_state">Φόρτωση κατάστασης</string>
|
||||
<string name="emulation_edit_layout">Επεξεργασία διάταξης</string>
|
||||
|
|
|
|||
|
|
@ -212,7 +212,6 @@
|
|||
<string name="storage">Almacenamiento</string>
|
||||
<string name="compress_cia_installs">Comprimir el contenido de CIAs instalados</string>
|
||||
<string name="compress_cia_installs_description">Comprime el contenido de archivos CIA cuando son instalados a la SD emulada. Solo afecta contenido CIA instalado con esta opción activada.</string>
|
||||
|
||||
<!-- Camera settings strings -->
|
||||
<string name="inner_camera">Cámara interior</string>
|
||||
<string name="outer_left_camera">Cámara izquierda externa</string>
|
||||
|
|
@ -371,7 +370,6 @@ Se esperan fallos gráficos temporales cuando ésta esté activado.</string>
|
|||
<string name="learn_more">Más Información</string>
|
||||
<string name="close">Cerrar</string>
|
||||
<string name="reset_to_default">Restablecer valores de fábrica</string>
|
||||
<string name="redump_games"><![CDATA[Por favor, sigue las guías para volcar tus <a href=\"https://web.archive.org/web/20240304210021/https://citra-emu.org/wiki/dumping-game-cartridges/\">cartuchos de juego</a> y/o <a href=\"https://web.archive.org/web/20240304210011/https://citra-emu.org/wiki/dumping-installed-titles/\">títulos instalados</a>.]]></string>
|
||||
<string name="option_default">Por defecto</string>
|
||||
<string name="none">Ninguno</string>
|
||||
<string name="auto">Auto</string>
|
||||
|
|
@ -413,9 +411,7 @@ Se esperan fallos gráficos temporales cuando ésta esté activado.</string>
|
|||
<string name="preferences_theme">Tema y Color</string>
|
||||
<string name="preferences_layout">Estilo</string>
|
||||
|
||||
<!-- ROM loading errors -->
|
||||
<string name="loader_error_encrypted">Tu ROM está encriptada</string>
|
||||
<string name="loader_error_invalid_format">Formato de ROM no válido</string>
|
||||
<string name="loader_error_file_not_found">El archivo ROM no existe</string>
|
||||
<string name="no_game_present">¡No hay ningún juego iniciable!</string>
|
||||
|
||||
|
|
@ -463,8 +459,8 @@ Se esperan fallos gráficos temporales cuando ésta esté activado.</string>
|
|||
<string name="bg_red">Rojo</string>
|
||||
<string name="bg_green">Verde</string>
|
||||
<string name="bg_blue">Azul</string>
|
||||
<string name="second_screen_opacity">Opacidad personalizado de la segunda pantalla</string>
|
||||
<string name="second_screen_opacity_description">La opacidad de la segunda pantalla de 3DS al usar el pantalla personalizado. Útil si la segunda pantalla ésta posicionada en la parte superior de la primera pantalla.</string>
|
||||
<string name="second_screen_opacity">Opacidad personalizada de la segunda pantalla</string>
|
||||
<string name="second_screen_opacity_description">La opacidad de la segunda pantalla de 3DS al usar la pantalla personalizada. Útil si la segunda pantalla ésta posicionada en la parte superior de la primera pantalla.</string>
|
||||
<string name="emulation_small_screen_position">Posición Pantalla Pequeña</string>
|
||||
<string name="small_screen_position_description">¿Dónde debería aparecer la pantalla pequeña en relación con la grande en Disposicion de Pantalla Grande?</string>
|
||||
<string name="small_screen_position_top_right">Arriba a la Derecha</string>
|
||||
|
|
@ -566,6 +562,10 @@ Se esperan fallos gráficos temporales cuando ésta esté activado.</string>
|
|||
<!-- Disk Shader Cache -->
|
||||
<string name="preparing_shaders">Preparando shaders</string>
|
||||
<string name="building_shaders">Construyendo%s</string>
|
||||
<string name="delete_shader_cache">Eliminar caché de sombreadores </string>
|
||||
<string name="delete_cache_select_backend">Selecciona la API gráfica para eliminar la caché de sombreadores</string>
|
||||
<string name="deleting_shader_cache">Eliminando la caché de sombreadores, por favor espere…</string>
|
||||
<string name="shader_cache_deleted">Caché de sombreadores eliminada</string>
|
||||
|
||||
<!-- About Game Dialog -->
|
||||
<string name="play">Jugar</string>
|
||||
|
|
@ -47,9 +47,7 @@
|
|||
<string name="preferences_controls">Ohjain</string>
|
||||
<string name="preferences_graphics">Grafiikat</string>
|
||||
<string name="preferences_audio">Ääni</string>
|
||||
<!-- ROM loading errors -->
|
||||
<string name="loader_error_encrypted">Pelitiedostosi on salattu.</string>
|
||||
<string name="loader_error_invalid_format">Epäsopiva pelitiedoston formaatti</string>
|
||||
<string name="emulation_show_fps">Näytä FPS</string>
|
||||
<string name="emulation_done">Valmis</string>
|
||||
<string name="emulation_open_settings">Avaa asetukset</string>
|
||||
|
|
|
|||
|
|
@ -212,6 +212,8 @@
|
|||
<string name="storage">Stockage</string>
|
||||
<string name="compress_cia_installs">Compresser le contenu CIA installé</string>
|
||||
<string name="compress_cia_installs_description">Compresse le contenu des fichiers CIA lorsqu\'ils sont installés sur la carte SD émulée. N\'affecte que le contenu CIA installé lorsque le paramètre est activé.</string>
|
||||
<string name="async_fs_operations">Opérations du système de fichiers asynchrones</string>
|
||||
<string name="async_fs_operations_description">Rend les accès au système de fichier émulé asynchrones. Réduit grandement les saccades liées au système de fichiers, mais peut légèrement augmenter les temps de chargement.</string>
|
||||
|
||||
<!-- Camera settings strings -->
|
||||
<string name="inner_camera">Caméra intérieure</string>
|
||||
|
|
@ -243,6 +245,8 @@
|
|||
<string name="texture_filter_description">Améliore l\'aspect visuel des applications en appliquant un filtre aux textures. Les filtres pris en charge sont Anime4K Ultrafast, Bicubique, ScaleForce, xBRZ freescale et MMPX.</string>
|
||||
<string name="delay_render_thread">Retarder le fil de rendu du jeu</string>
|
||||
<string name="delay_render_thread_description">Délai le thread de rendu du jeu lorsqu\'il soumet des données au GPU. Cela permet de résoudre les problèmes de performance dans les (très rares) applications avec des fréquences d\'images dynamiques.</string>
|
||||
<string name="simulate_3ds_gpu_timings">Simuler les timings du GPU de la 3DS</string>
|
||||
<string name="simulate_3ds_gpu_timings_description">Retarde les évènements de complétion du GPU en suivant des mesures prises sur du matériel réel, afin que les jeux aient des mesure de temps de GPU plus réalistes. Aide à stabiliser les jeux à taux de rafraichissement dynamique. Désactiver cette fonctionnalité peut améliorer la performance dans de rares cas, au détriment de la stabilité.</string>
|
||||
<string name="advanced">Avancé</string>
|
||||
<string name="texture_sampling_name">Échantillonnage de texture</string>
|
||||
<string name="texture_sampling_description">Remplace le filtre d\'échantillonnage utilisé par les jeux. Cela peut être utile dans certains cas où les jeux se comportent mal lors de la conversion ascendante. En cas de doute, réglez ce paramètre sur « Contrôlé par le jeu ».</string>
|
||||
|
|
@ -315,6 +319,8 @@
|
|||
<string name="audio_stretch_description">Étire le son pour réduire les saccades. Lorsqu\'il est activé, la latence est augmentée et les performances sont légèrement réduites.</string>
|
||||
<string name="realtime_audio">Activer l\'audio en temps réel</string>
|
||||
<string name="realtime_audio_description">Adapte la vitesse de lecture de l\'audio afin de ne pas être perturbé par les pertes de framerate. Ceci veut dire que l\'audio sera joué correctement même si le jeu n\'est pas aussi rapide. Peut provoquer des problèmes de synchronisation audio.</string>
|
||||
<string name="simulate_headphones_plugged">Simuler le branchement d\'écouteurs</string>
|
||||
<string name="simulate_headphones_plugged_description">Simule si des écouteurs sont branchés à la console 3DS émulée.</string>
|
||||
<string name="audio_input_type">Périphérique d\'entrée audio</string>
|
||||
<string name="sound_output_mode">Mode de sortie audio</string>
|
||||
|
||||
|
|
@ -370,7 +376,6 @@
|
|||
<string name="learn_more">En savoir plus</string>
|
||||
<string name="close">Fermer</string>
|
||||
<string name="reset_to_default">Par défaut</string>
|
||||
<string name="redump_games"><![CDATA[Suivez le guide pour extraire à nouveau les <a href=\"https://web.archive.org/web/20240304210021/https://citra-emu.org/wiki/dumping-game-cartridges/\">cartouches de jeu</a> ou les <a href=\"https://web.archive.org/web/20240304210011/https://citra-emu.org/wiki/dumping-installed-titles/\">jeux installés</a>.]]></string>
|
||||
<string name="option_default">Par défaut</string>
|
||||
<string name="none">Aucun</string>
|
||||
<string name="auto">Auto</string>
|
||||
|
|
@ -413,11 +418,39 @@
|
|||
<string name="preferences_layout">Disposition</string>
|
||||
|
||||
<!-- ROM loading errors -->
|
||||
<string name="loader_error_generic_title">Erreur lors du chargement de l\'application</string>
|
||||
<string name="loader_error_invalid_format">Format d\'application invalide</string>
|
||||
<string name="loader_error_invalid_format_description"><![CDATA[Le format de fichier d\'application n\'est pas supporté.<br>Assurez vous d\'utiliser un des formats compatibles : <ul><li>Images de cartouche : <b>.cci/.zcci/.3ds</b></li><li>Archives installables : <b>.cia/.zcia</b></li><li>Applications Homebrew : <b>.3dsx/.z3dsx</b></li><li>Conteneurs NCCH : <b>.cxi/.zcxi/.app</b></li><li>Fichiers ELF : <b>.elf/.axf</b></li></ul>]]></string>
|
||||
<string name="loader_error_invalid_system_mode">Mode système invalide</string>
|
||||
<string name="loader_error_invalid_system_mode_description">Les applications exclusives à la New 3DS ne peuvent pas être chargées sans activer le mode New 3DS.</string>
|
||||
<string name="loader_error_applying_patches">Erreur lors de l\'application de patchs</string>
|
||||
<string name="loader_error_applying_patches_description">Une erreur générique s\'est produite lors de l\'application de correctifs à l\'application. Veuillez consulter les logs pour plus de détails.</string>
|
||||
<string name="loader_error_patch_wrong_application">Échec de l\'application d\'un correctif car il est conçu pour une autre application. Veuillez vous assurer que vous utilisez les correctifs pour la bonne application, région et version.</string>
|
||||
<string name="loader_error_encrypted">Votre ROM est chiffrée</string>
|
||||
<string name="loader_error_invalid_format">Format de ROM non valide</string>
|
||||
<string name="loader_error_encrypted_description"><![CDATA[Azahar ne supporte pas les applications encryptées. Lisez notre <a href=\"https://azahar-emu.org/blog/game-loading-changes/\">article</a> pour plus d\'informations.]]></string>
|
||||
<string name="loader_error_file_not_found">Le fichier ROM n\'existe pas</string>
|
||||
<string name="no_game_present">Aucun jeu démarrable présent !</string>
|
||||
|
||||
<string name="loader_error_generic">Une erreur s\'est produite lors du chargement de la ROM : \"%s (%d)\"</string>
|
||||
<string name="core_error_success">Réussite</string>
|
||||
<string name="core_error_not_initialized">Non initialisé</string>
|
||||
<string name="core_error_get_loader">Aucun lanceur trouvé pour ce fichier, type de fichier incompatible</string>
|
||||
<string name="core_error_system_mode">Échec lors de l\'analyse du fichier</string>
|
||||
<string name="core_error_loader">Erreur de chargement générique</string>
|
||||
<string name="core_error_loader_encrypted">Fichier encrypté</string>
|
||||
<string name="core_error_loader_invalid_format">Fichier corrompu</string>
|
||||
<string name="core_error_loader_gba_title">Le fichier est une application GBA</string>
|
||||
<string name="core_error_loader_error_patches">Erreur lors de l\'application de patchs</string>
|
||||
<string name="core_error_loader_patches_invalid_title">Les correctifs sont pour une application différente</string>
|
||||
<string name="core_error_system_files">Fichiers systèmes manquants</string>
|
||||
<string name="core_error_savestate">Échec de la sauvegarde du point de récupération</string>
|
||||
<string name="core_error_artic_disconnected">Artic Base déconnecté</string>
|
||||
<string name="core_error_n3ds_application">Le fichier est une application New 3DS</string>
|
||||
<string name="core_error_core_exception_raised">Une erreur du cœur s\'est produite</string>
|
||||
<string name="core_error_memory_exception_raised">Une erreur de mémoire s\'est produite</string>
|
||||
<string name="core_error_shutdown_requested">Arrêt demandé</string>
|
||||
<string name="core_error_unknown">Erreur inconnue</string>
|
||||
|
||||
<!-- Emulation Menu -->
|
||||
<string name="emulation_menu_help">Appuyez sur Retour pour accéder au menu.</string>
|
||||
<string name="emulation_save_state">Établir pt de récupération</string>
|
||||
|
|
@ -565,6 +598,10 @@
|
|||
<!-- Disk Shader Cache -->
|
||||
<string name="preparing_shaders">Préparation des shaders</string>
|
||||
<string name="building_shaders">Construction %s</string>
|
||||
<string name="delete_shader_cache">Supprimer le cache de shaders</string>
|
||||
<string name="delete_cache_select_backend">Sélectionnez l\'API graphique pour laquelle vous voulez supprimer le cache de shaders</string>
|
||||
<string name="deleting_shader_cache">Suppression du cache de shaders pour cette application, veuillez patienter ...</string>
|
||||
<string name="shader_cache_deleted">Le cache de shaders a été supprimé.</string>
|
||||
|
||||
<!-- About Game Dialog -->
|
||||
<string name="play">Jouer</string>
|
||||
|
|
|
|||
|
|
@ -80,7 +80,7 @@
|
|||
<string name="permissions">Permessi</string>
|
||||
<string name="select_emulator_data_folders">Cartella dati</string>
|
||||
<string name="select_emulator_data_folders_description"><![CDATA[Seleziona la cartella dati<br/>(La cartella utente è richiesta)]]></string>
|
||||
<string name="permissions_description">Concedere autorizzazioni opzionali per utilizzare specifiche funzionalità dell\'emulatore</string>
|
||||
<string name="permissions_description">Concedi permessi facoltativi per utilizzare funzionalità specifiche dell\'emulatore</string>
|
||||
<string name="warning_help">Aiuto</string>
|
||||
<string name="warning_skip">Salta</string>
|
||||
<string name="warning_cancel">Annulla</string>
|
||||
|
|
@ -95,7 +95,7 @@
|
|||
<string name="selecting_user_directory_without_write_permissions">Hai perso i permessi di scrittura sulla tua <a href="https://web.archive.org/web/20240304193549/https://github.com/citra-emu/citra/wiki/Citra-Android-user-data-and-storage">cartella dei dati utente</a>, dove sono memorizzati i salvataggi e altre informazioni. Questo può accadere dopo alcuni aggiornamenti app o Android. Seleziona nuovamente la cartella per ripristinare i permessi e continuare.</string>
|
||||
<string name="invalid_selection">Selezione non valida</string>
|
||||
<string name="invalid_user_directory">La cartella utente selezionata non è valida.\nSelezionala di nuovo assicurandoti di partire dalla memoria principale del dispositivo.</string>
|
||||
<string name="filesystem_permission_lost">Azahar ha perso l\'autorizzazione a gestire i file su questo dispositivo. Ciò può accadere dopo alcuni aggiornamenti di app o Android. Si prega di concedere nuovamente questa autorizzazione nella schermata successiva per continuare a utilizzare l\'app.</string>
|
||||
<string name="filesystem_permission_lost">Azahar ha perso l\'autorizzazione a gestire i file su questo dispositivo. Ciò può accadere dopo alcuni aggiornamenti dell\' app o di Android. Si prega di concedere nuovamente questa autorizzazione nella schermata successiva per continuare a utilizzare l\'app.</string>
|
||||
<string name="set_up_theme_settings">Impostazioni tema</string>
|
||||
<string name="setup_theme_settings_description">Configura le impostazioni del tema di Azahar.</string>
|
||||
<string name="setup_set_theme">Imposta tema</string>
|
||||
|
|
@ -212,6 +212,8 @@
|
|||
<string name="storage">Archiviazione</string>
|
||||
<string name="compress_cia_installs">Comprimi i contenuti CIA installati</string>
|
||||
<string name="compress_cia_installs_description">Comprime il contenuto dei file CIA quando installati sulla scheda SD emulata. Riguarda solo i contenuti CIA installati mentre l\'impostazione è abilitata.</string>
|
||||
<string name="async_fs_operations">Operazioni filesystem asincrone</string>
|
||||
<string name="async_fs_operations_description">Rende asincroni gli accessi al filesystem emulato. Riduce drasticamente i micro-scatti legati alla lettura dei file, ma potrebbe aumentare leggermente i tempi di caricamento.</string>
|
||||
|
||||
<!-- Camera settings strings -->
|
||||
<string name="inner_camera">Fotocamera Interna</string>
|
||||
|
|
@ -243,6 +245,8 @@
|
|||
<string name="texture_filter_description">Migliora la grafica delle applicazioni applicando un filtro alle texture. I filtri supportati sono Anime4k Ultrafast, Bicubic, ScaleForce, xBRZ freescale e MMPX.</string>
|
||||
<string name="delay_render_thread">Ritarda il thread di rendering del gioco</string>
|
||||
<string name="delay_render_thread_description">Ritarda il thread di rendering del gioco quando invia dati alla GPU. Aiuta con i problemi di prestazioni nelle (poche) applicazioni con frame rate dinamici.</string>
|
||||
<string name="simulate_3ds_gpu_timings">Simula timing della GPU 3DS</string>
|
||||
<string name="simulate_3ds_gpu_timings_description">Ritarda gli eventi di completamento della GPU in base alle misurazioni effettuate su hardware reale, garantendo ai giochi una gestione dei tempi della GPU più realistica. Aiuta a stabilizzare i titoli con FPS dinamici. In rari casi, disattivare questa funzione può migliorare le prestazioni a discapito della stabilità.</string>
|
||||
<string name="advanced">Avanzato</string>
|
||||
<string name="texture_sampling_name">Campionamento texture</string>
|
||||
<string name="texture_sampling_description">Sovrascrive il filtro di campionamento utilizzato dai giochi. Questo può essere utile in alcuni casi con giochi che gestiscono male l\'upscaling. Se hai dubbi, imposta questa opzione su \"Gestito dal gioco\".</string>
|
||||
|
|
@ -315,6 +319,8 @@
|
|||
<string name="audio_stretch_description">Allunga l\'audio per ridurre gli scatti. Quando è abilitato, aumenta la latenza dell\'audio e riduce lievemente le prestazioni.</string>
|
||||
<string name="realtime_audio">Abilita audio in tempo reale</string>
|
||||
<string name="realtime_audio_description">Regola la velocità della riproduzione dell\'audio per compensare i cali nel framerate dell\'emulazione. Questo significa che l\'audio verrà riprodotto a velocità normale anche mentre il framerate del gioco è basso. Può causare problemi di desincronizzazione dell\'audio.</string>
|
||||
<string name="simulate_headphones_plugged">Simula cuffie collegate</string>
|
||||
<string name="simulate_headphones_plugged_description">Simula se le cuffie sono collegate al sistema 3DS emulato.</string>
|
||||
<string name="audio_input_type">Dispositivo di input dell\'audio</string>
|
||||
<string name="sound_output_mode">Modalità di output del suono</string>
|
||||
|
||||
|
|
@ -370,7 +376,6 @@
|
|||
<string name="learn_more">Scopri di più</string>
|
||||
<string name="close">Chiudi</string>
|
||||
<string name="reset_to_default">Reimposta</string>
|
||||
<string name="redump_games"><![CDATA[Per favore segui le guide per dumpare le tue <a href=\"https://web.archive.org/web/20240304210021/https://citra-emu.org/wiki/dumping-game-cartridges/\">cartuccie di gioco</a> o <a href=\"https://web.archive.org/web/20240304210011/https://citra-emu.org/wiki/dumping-installed-titles/\">titoli installati</a>.]]></string>
|
||||
<string name="option_default">Standard</string>
|
||||
<string name="none">Nessuno</string>
|
||||
<string name="auto">Auto</string>
|
||||
|
|
@ -413,11 +418,39 @@
|
|||
<string name="preferences_layout">Layout</string>
|
||||
|
||||
<!-- ROM loading errors -->
|
||||
<string name="loader_error_generic_title">Errore nel caricamento dell\'applicazione</string>
|
||||
<string name="loader_error_invalid_format">Formato applicazione non valido</string>
|
||||
<string name="loader_error_invalid_format_description"><![CDATA[Formato del file dell\'applicazione non supportato.<br>Assicurati di utilizzare uno dei formati compatibili:<ul><li>Immagini schedine: <b>.cci/.zcci/.3ds</b></li><li>Archivi installabili: <b>.cia/.zcia</b></li><li>Titoli Homebrew: <b>.3dsx/.z3dsx</b></li><li>Container NCCH: <b>.cxi/.zcxi/.app</b></li><li>File ELF: <b>.elf/.axf</b></li></ul>]]></string>
|
||||
<string name="loader_error_invalid_system_mode">Modalità di sistema non valida</string>
|
||||
<string name="loader_error_invalid_system_mode_description">Le applicazioni esclusive per New 3DS non possono essere caricate senza aver abilitato la modalità New 3DS.</string>
|
||||
<string name="loader_error_applying_patches">Errore nell\'applicazione della patch</string>
|
||||
<string name="loader_error_applying_patches_description">Si è verificato un errore generico durante l\'applicazione di una patch all\'applicazione. Consulta il file di log per ulteriori dettagli.</string>
|
||||
<string name="loader_error_patch_wrong_application">Impossibile applicare la patch perché è progettata per un\'altra applicazione. Assicurati di utilizzare le patch corrette per l\'applicazione, la regione e la versione corrispondenti.</string>
|
||||
<string name="loader_error_encrypted">La tua ROM è criptata</string>
|
||||
<string name="loader_error_invalid_format">Formato ROM non valido</string>
|
||||
<string name="loader_error_encrypted_description"><![CDATA[Azahar non supporta le applicazioni criptate. Leggi il <a href=\"https://azahar-emu.org/blog/game-loading-changes/\">post sul nostro blog</a> per ulteriori informazioni.]]></string>
|
||||
<string name="loader_error_file_not_found">Il file ROM non esiste</string>
|
||||
<string name="no_game_present">Nessun gioco avviabile è presente!</string>
|
||||
|
||||
<string name="loader_error_generic">Si è verificato un errore durante il caricamento della ROM: \"%s (%d)\"</string>
|
||||
<string name="core_error_success">Successo</string>
|
||||
<string name="core_error_not_initialized">Non inizializzato</string>
|
||||
<string name="core_error_get_loader">Loader per il file non trovato, tipo di file non compatibile</string>
|
||||
<string name="core_error_system_mode">Analisi del file fallita</string>
|
||||
<string name="core_error_loader">Errore generico del loader</string>
|
||||
<string name="core_error_loader_encrypted">File criptato</string>
|
||||
<string name="core_error_loader_invalid_format">File corrotto</string>
|
||||
<string name="core_error_loader_gba_title">Il file è un titolo GBA</string>
|
||||
<string name="core_error_loader_error_patches">Errore nell\'applicazione della patch</string>
|
||||
<string name="core_error_loader_patches_invalid_title">Le patch sono per un\'altra applicazione</string>
|
||||
<string name="core_error_system_files">File di sistema mancanti</string>
|
||||
<string name="core_error_savestate">Savestate fallito</string>
|
||||
<string name="core_error_artic_disconnected">Artic Base disconnesso</string>
|
||||
<string name="core_error_n3ds_application">Il file è un\'applicazione New 3DS</string>
|
||||
<string name="core_error_core_exception_raised">Rilevata eccezione del core</string>
|
||||
<string name="core_error_memory_exception_raised">Rilevata eccezione della memoria</string>
|
||||
<string name="core_error_shutdown_requested">Spegnimento richiesto</string>
|
||||
<string name="core_error_unknown">Errore sconosciuto</string>
|
||||
|
||||
<!-- Emulation Menu -->
|
||||
<string name="emulation_menu_help">Premi Indietro per accedere al menù</string>
|
||||
<string name="emulation_save_state">Salva stato</string>
|
||||
|
|
@ -524,7 +557,7 @@
|
|||
<string name="copy_file_name">Copia file: %s</string>
|
||||
<string name="copy_complete">Copia completata</string>
|
||||
<string name="savestates">Stati salvati</string>
|
||||
<string name="savestate_warning_message">Attenzione: Gli stati salvati NON sostituiscono i salvataggi in-game, e non sono pensati per essere affidabili.\n\nUsali a tuo rischio e pericolo.</string>
|
||||
<string name="savestate_warning_message">Attenzione: i Savestate salvati NON sostituiscono i salvataggi in-game, e non sono pensati per essere affidabili.\n\nUsali a tuo rischio e pericolo.</string>
|
||||
|
||||
<!-- Software Keyboard -->
|
||||
<string name="software_keyboard">Tastiera Software</string>
|
||||
|
|
@ -565,6 +598,10 @@
|
|||
<!-- Disk Shader Cache -->
|
||||
<string name="preparing_shaders">Preparazione degli shader</string>
|
||||
<string name="building_shaders">Compilazione %s</string>
|
||||
<string name="delete_shader_cache">Cancella cache shader</string>
|
||||
<string name="delete_cache_select_backend">Seleziona per quale API grafica eliminare la cache shader</string>
|
||||
<string name="deleting_shader_cache">Eliminazione della cache shader per il titolo, attendi...</string>
|
||||
<string name="shader_cache_deleted">Cache shader cancellate</string>
|
||||
|
||||
<!-- About Game Dialog -->
|
||||
<string name="play">Riproduci</string>
|
||||
|
|
|
|||
Some files were not shown because too many files have changed in this diff Show more
Loading…
Add table
Reference in a new issue