// Copyright Citra Emulator Project / Azahar Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include "audio_core/audio_types.h" #include "audio_core/libretro_sink.h" #include "common/scm_rev.h" #include "core/3ds.h" #include "emu_window/libretro_window.h" #include "environment.h" #ifdef HAVE_LIBRETRO_VFS #include "streams/file_stream.h" #endif using namespace LibRetro; namespace LibRetro { namespace { static retro_video_refresh_t video_cb; static retro_audio_sample_batch_t audio_batch_cb; static retro_environment_t environ_cb; static retro_input_poll_t input_poll_cb; static retro_input_state_t input_state_cb; } // namespace bool GetSoftwareFramebuffer(retro_framebuffer* fb, int width, int height) { fb->data = nullptr; fb->width = width; fb->height = height; fb->pitch = 0; fb->format = RETRO_PIXEL_FORMAT_XRGB8888; fb->access_flags = RETRO_MEMORY_ACCESS_WRITE; fb->memory_flags = 0; return environ_cb(RETRO_ENVIRONMENT_GET_CURRENT_SOFTWARE_FRAMEBUFFER, fb); } void UploadVideoFrame(const void* data, unsigned width, unsigned height, size_t pitch) { return video_cb(data, width, height, pitch); } bool SetHWSharedContext() { return environ_cb(RETRO_ENVIRONMENT_SET_HW_SHARED_CONTEXT, NULL); } void PollInput() { return input_poll_cb(); } bool GetSensorInterface(struct retro_sensor_interface* sensor_interface) { return environ_cb(RETRO_ENVIRONMENT_GET_SENSOR_INTERFACE, sensor_interface); } bool GetMicrophoneInterface(struct retro_microphone_interface* mic_interface) { return environ_cb(RETRO_ENVIRONMENT_GET_MICROPHONE_INTERFACE, mic_interface); } Settings::GraphicsAPI GetPreferredRenderer() { // On Android, we really want to default to Vulkan if we can, so we'll ignore the frontend's // recommendation if possible... #if defined(ANDROID) && defined(ENABLE_VULKAN) return Settings::GraphicsAPI::Vulkan; #endif // ...Otherwise negotiate with the RetroArch frontend as usual // Attempt to use the renderer recommended by the frontend if possible retro_hw_context_type context_type = RETRO_HW_CONTEXT_OPENGL; environ_cb(RETRO_ENVIRONMENT_GET_PREFERRED_HW_RENDER, &context_type); switch (context_type) { #ifdef ENABLE_OPENGL case RETRO_HW_CONTEXT_OPENGL: case RETRO_HW_CONTEXT_OPENGL_CORE: case RETRO_HW_CONTEXT_OPENGLES2: case RETRO_HW_CONTEXT_OPENGLES3: case RETRO_HW_CONTEXT_OPENGLES_VERSION: return Settings::GraphicsAPI::OpenGL; #endif #ifdef ENABLE_VULKAN case RETRO_HW_CONTEXT_VULKAN: return Settings::GraphicsAPI::Vulkan; #endif default: break; } // We can't get a recommendation from the frontend, so fall back to whatever's available #if defined(ENABLE_VULKAN) return Settings::GraphicsAPI::Vulkan; #elif defined(ENABLE_OPENGL) return Settings::GraphicsAPI::OpenGL; #else return Settings::GraphicsAPI::Software; #endif } bool SetVariables(const retro_variable vars[]) { return environ_cb(RETRO_ENVIRONMENT_SET_VARIABLES, (void*)vars); } bool SetCoreOptionsV2(const retro_core_options_v2* options) { return environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2, (void*)options); } bool SetCoreOptionsV1(const retro_core_option_definition* options) { return environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS, (void*)options); } bool GetCoreOptionsVersion(unsigned* version) { return environ_cb(RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION, version); } bool SetMemoryMaps(const retro_memory_map* map) { return environ_cb(RETRO_ENVIRONMENT_SET_MEMORY_MAPS, (void*)map); } bool SetControllerInfo(const retro_controller_info info[]) { return environ_cb(RETRO_ENVIRONMENT_SET_CONTROLLER_INFO, (void*)info); } bool SetPixelFormat(const retro_pixel_format fmt) { return environ_cb(RETRO_ENVIRONMENT_SET_PIXEL_FORMAT, (void*)&fmt); } bool SetHWRenderer(retro_hw_render_callback* cb) { return environ_cb(RETRO_ENVIRONMENT_SET_HW_RENDER, cb); } bool GetHWRenderInterface(void** interface) { return environ_cb(RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE, interface) && !!*interface; } bool SetHWRenderContextNegotiationInterface(void** interface) { return environ_cb(RETRO_ENVIRONMENT_SET_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE, interface) && !!*interface; } bool SetAudioCallback(retro_audio_callback* cb) { return environ_cb(RETRO_ENVIRONMENT_SET_AUDIO_CALLBACK, cb); } bool SetFrameTimeCallback(retro_frame_time_callback* cb) { return environ_cb(RETRO_ENVIRONMENT_SET_FRAME_TIME_CALLBACK, cb); } bool SetGeometry(retro_system_av_info* cb) { return environ_cb(RETRO_ENVIRONMENT_SET_GEOMETRY, cb); } bool SetInputDescriptors(const retro_input_descriptor desc[]) { return environ_cb(RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS, (void*)desc); } bool HasUpdatedConfig() { bool updated = false; return environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE, &updated) && updated; } bool Shutdown() { return environ_cb(RETRO_ENVIRONMENT_SHUTDOWN, NULL); } /// Displays the specified message to the screen. bool DisplayMessage(const char* sg) { retro_message msg; msg.msg = sg; msg.frames = 60 * 10; return environ_cb(RETRO_ENVIRONMENT_SET_MESSAGE, &msg); } bool SetSerializationQuirks(uint64_t quirks) { return environ_cb(RETRO_ENVIRONMENT_SET_SERIALIZATION_QUIRKS, &quirks); } std::string FetchVariable(std::string key, std::string def) { struct retro_variable var = {nullptr}; var.key = key.c_str(); if (!environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) || var.value == nullptr) { // Fetching variable failed. LOG_ERROR(Frontend, "Fetching variable {} failed.", key); return def; } return std::string(var.value); } std::string GetSaveDir() { char* var = nullptr; if (!environ_cb(RETRO_ENVIRONMENT_GET_SAVE_DIRECTORY, &var) || var == nullptr) { // Fetching variable failed. LOG_ERROR(Frontend, "No save directory provided by LibRetro."); return std::string(); } return std::string(var); } std::string GetSystemDir() { char* var = nullptr; if (!environ_cb(RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY, &var) || var == nullptr) { // Fetching variable failed. LOG_ERROR(Frontend, "No system directory provided by LibRetro."); return std::string(); } return std::string(var); } retro_log_printf_t GetLoggingBackend() { retro_log_callback callback{}; if (!environ_cb(RETRO_ENVIRONMENT_GET_LOG_INTERFACE, &callback)) { return nullptr; } return callback.log; } int16_t CheckInput(unsigned port, unsigned device, unsigned index, unsigned id) { return input_state_cb(port, device, index, id); } #ifdef HAVE_LIBRETRO_VFS void SetVFSCallback(struct retro_vfs_interface_info* vfs_iface_info) { if (environ_cb(RETRO_ENVIRONMENT_GET_VFS_INTERFACE, vfs_iface_info)) filestream_vfs_init(vfs_iface_info); } #endif #ifdef IOS bool CanUseJIT() { bool can_jit = false; return environ_cb(RETRO_ENVIRONMENT_GET_JIT_CAPABLE, &can_jit) && can_jit; } #endif }; // namespace LibRetro void retro_get_system_info(struct retro_system_info* info) { memset(info, 0, sizeof(*info)); info->library_name = "Azahar"; info->library_version = Common::g_build_fullname; info->need_fullpath = true; info->valid_extensions = "3ds|3dsx|z3dsx|elf|axf|cci|zcci|cxi|zcxi|app"; } void LibRetro::SubmitAudio(const int16_t* data, size_t frames) { audio_batch_cb(data, frames); } void retro_set_audio_sample(retro_audio_sample_t cb) { // We don't need single audio sample callbacks. } void retro_set_audio_sample_batch(retro_audio_sample_batch_t cb) { LibRetro::audio_batch_cb = cb; } void retro_set_input_poll(retro_input_poll_t cb) { LibRetro::input_poll_cb = cb; } void retro_set_video_refresh(retro_video_refresh_t cb) { LibRetro::video_cb = cb; } void retro_set_environment(retro_environment_t cb) { LibRetro::environ_cb = cb; LibRetro::OnConfigureEnvironment(); } void retro_set_controller_port_device(unsigned port, unsigned device) {} void retro_set_input_state(retro_input_state_t cb) { input_state_cb = cb; } void retro_get_system_av_info(struct retro_system_av_info* info) { info->timing.fps = 60.0; info->timing.sample_rate = AudioCore::native_sample_rate; // Compute geometry from current settings so the frontend allocates the // correct framebuffer on first use. auto geom = ComputeLayoutGeometry(); info->geometry.base_width = geom.width; info->geometry.base_height = geom.height; // Max must cover the largest possible layout (SideScreen at 10x = 7200). info->geometry.max_width = (Core::kScreenBottomWidth + Core::kScreenTopWidth) * 10; info->geometry.max_height = (Core::kScreenTopHeight + Core::kScreenBottomHeight) * 10; info->geometry.aspect_ratio = (float)geom.width / (float)geom.height; }