azahar/src/audio_core/hle
RoadrunnerWMC 3aff585f32 DSP: Add address mask for physical pointers to audio data buffers
Hardware testing indicated that FFFFFFFC is the correct mask for all audio formats (mono and stereo PCM8, mono and stereo PCM16, and ADPCM). This fixes broken audio in Luigi's Mansion: Dark Moon and a few other games.
2018-12-03 01:07:55 -07:00
..
common.h Prefix all size_t with std:: 2018-09-06 16:03:28 -04:00
filter.cpp Prefix all size_t with std:: 2018-09-06 16:03:28 -04:00
filter.h audio_core: Remove global state 2018-02-03 15:15:17 +00:00
hle.cpp CoreTiming: wrap into class 2018-11-04 10:26:38 -05:00
hle.h Prefix all size_t with std:: 2018-09-06 16:03:28 -04:00
mixers.cpp Prefix all size_t with std:: 2018-09-06 16:03:28 -04:00
mixers.h audio_core: Remove global state 2018-02-03 15:15:17 +00:00
pipe.h audio_core: Remove global state 2018-02-03 15:15:17 +00:00
shared_memory.h fixup! audio_core: Remove global state 2018-02-04 22:23:51 +00:00
source.cpp DSP: Add address mask for physical pointers to audio data buffers 2018-12-03 01:07:55 -07:00
source.h Prefix all size_t with std:: 2018-09-06 16:03:28 -04:00