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* Use MacOS-specific refresh rate check to avoid SDL race condition * IsLowRefreshRate: Change back to `SDL_Init` just to be safe
10 lines
255 B
C++
10 lines
255 B
C++
// Copyright Citra Emulator Project / Azahar Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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namespace AppleUtils {
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float GetRefreshRate();
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int IsLowPowerModeEnabled();
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} // namespace AppleUtils
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