azahar/src/input_common
2026-05-11 13:55:31 +03:00
..
gcadapter externals: Link SDL2 statically. (#6461) 2023-05-10 05:08:25 +02:00
sdl Add "Press A (right) button" command to input automap that will map in nintendo layout if the user has a nintendo layout / prefers to match letters rather than position. 2026-05-11 13:55:31 +03:00
udp Replace deprecated and removed in boost 1.88 io_service to io_context (#1126) 2025-06-17 18:41:22 +00:00
analog_from_button.cpp citra_qt: Add diagonal directional input bindings for circlepad and c-stick (#404) 2024-11-10 20:32:42 +00:00
analog_from_button.h InputCommon: add AnalogFromButton 2017-03-01 23:30:57 +02:00
CMakeLists.txt controller hotkey support and SDL refactor to use GameController API, 2026-05-11 13:55:31 +03:00
keyboard.cpp Keep keyboard state independent of acquired buttons (#5255) 2020-11-15 12:58:12 +01:00
keyboard.h citra-qt: release all buttons when render window focus is lost 2017-03-17 21:41:25 +02:00
main.cpp Add "Press A (right) button" command to input automap that will map in nintendo layout if the user has a nintendo layout / prefers to match letters rather than position. 2026-05-11 13:55:31 +03:00
main.h controller hotkey support and SDL refactor to use GameController API, 2026-05-11 13:55:31 +03:00
motion_emu.cpp general: Use deducation guides for std::lock_guard and std::unique_lock 2019-04-07 15:14:29 +02:00
motion_emu.h motion_emu: no need to include thread in header 2017-08-19 07:21:02 +03:00
precompiled_headers.h Port yuzu-emu/yuzu#9300: "CMake: Use precompiled headers to improve compile times" (#6213) 2022-12-17 16:06:38 +01:00
touch_from_button.cpp Add per game configuration options (#6187) 2022-12-08 13:27:25 +02:00
touch_from_button.h Backport review comments from yuzu-emu/yuzu#4382: "yuzu: Add motion and touch configuration from Citra" (#5543) 2022-11-04 20:25:50 +01:00