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https://github.com/azahar-emu/azahar.git
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* Enable the SecondScreenPresentation class * Update everything to enable second screen on android under GL and Vulkan. Still some issues! * Some attempts to enable surface changes * OpenGL is working on surface change, vulkan still no * release surfaces (also fixed vulkan?) * added and enabled layout setting * resolve merge conflict * rearrange switch cases to satisfy linux compiler * openGL is working! * several vk changes to try to fix crashes * maybe vulkan is working? * removing unnecessary code attempts * Simplified secondscreen for better performance * vk_platform.cpp: Fixed build failure caused by bad rebase * vk_present_window.h: Removed stray newline * Applied clang-format * bug fix for odin 2 * Applied clang-format * Updated license headers * Moved SecondScreen class to org.citra.citra_emu.display * Various formatting and readability improvements * Added brackets where previously absent for readability * Additional readability improvement * RendererVulkan::NotifySurfaceChanged: Simplified condition checking * change all references to "secondary screen" to "secondary display" to limit confusion with top screen / bottom screen * rename main_window to main_present_window and second_window to secondary_present_window * Reverted accidentally downgraded compatibility list submodule * Removed unnecessary log message * Applied clang-format * Added a description to the Secondary Display Screen Layout setting * Added `_ptr` suffix to `secondary_present_window` This distinguishes it as a pointer, as `main_present_window` isn't a pointer, so there could be confusion on whether to use `.` or `->` --------- Co-authored-by: OpenSauce04 <opensauce04@gmail.com>
69 lines
2.4 KiB
C++
69 lines
2.4 KiB
C++
// Copyright Citra Emulator Project / Azahar Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/settings.h"
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#include "core/core.h"
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#include "core/frontend/emu_window.h"
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#include "core/tracer/recorder.h"
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#include "video_core/debug_utils/debug_utils.h"
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#include "video_core/renderer_base.h"
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namespace VideoCore {
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RendererBase::RendererBase(Core::System& system_, Frontend::EmuWindow& window,
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Frontend::EmuWindow* secondary_window_)
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: system{system_}, render_window{window}, secondary_window{secondary_window_} {}
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RendererBase::~RendererBase() = default;
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u32 RendererBase::GetResolutionScaleFactor() {
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const auto graphics_api = Settings::values.graphics_api.GetValue();
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if (graphics_api == Settings::GraphicsAPI::Software) {
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// Software renderer always render at native resolution
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return 1;
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}
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const u32 scale_factor = Settings::values.resolution_factor.GetValue();
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return scale_factor != 0 ? scale_factor
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: render_window.GetFramebufferLayout().GetScalingRatio();
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}
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void RendererBase::UpdateCurrentFramebufferLayout(bool is_portrait_mode) {
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const auto update_layout = [is_portrait_mode](Frontend::EmuWindow& window) {
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const Layout::FramebufferLayout& layout = window.GetFramebufferLayout();
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window.UpdateCurrentFramebufferLayout(layout.width, layout.height, is_portrait_mode);
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};
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update_layout(render_window);
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if (secondary_window != nullptr) {
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update_layout(*secondary_window);
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}
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}
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void RendererBase::EndFrame() {
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current_frame++;
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system.perf_stats->EndSystemFrame();
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render_window.PollEvents();
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system.frame_limiter.DoFrameLimiting(system.CoreTiming().GetGlobalTimeUs());
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system.perf_stats->BeginSystemFrame();
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}
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bool RendererBase::IsScreenshotPending() const {
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return settings.screenshot_requested;
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}
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void RendererBase::RequestScreenshot(void* data, std::function<void(bool)> callback,
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const Layout::FramebufferLayout& layout) {
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if (settings.screenshot_requested) {
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LOG_ERROR(Render, "A screenshot is already requested or in progress, ignoring the request");
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return;
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}
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settings.screenshot_bits = data;
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settings.screenshot_complete_callback = callback;
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settings.screenshot_framebuffer_layout = layout;
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settings.screenshot_requested = true;
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}
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} // namespace VideoCore
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