azahar/src/video_core/rasterizer_cache
jbm11208 1092295f2a
Fix Shadow Rendering / Texture Filtering (#1675)
* video_core/renderer_vulkan: Add texture filtering

* Fix Shadow Rendering (again...)

* Make individual image views per res scale

* Refactor texture runtime

* Fix some magic numbers

* More fixes and filter pipeline cache.

* Refactor Surface and Handle move and destructor

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Co-authored-by: PabloMK7 <hackyglitch2@gmail.com>
2026-02-20 23:39:04 +01:00
..
framebuffer_base.h Implement framebuffer vertical flip flag (#699) 2025-03-17 19:39:55 +00:00
pixel_format.cpp video_core: Refactor GPU interface (#7272) 2023-12-28 11:46:57 +01:00
pixel_format.h Fix Shadow Rendering / Texture Filtering (#1675) 2026-02-20 23:39:04 +01:00
rasterizer_cache.cpp Rasterizer cache refactor v2 (#6479) 2023-05-07 02:34:28 +03:00
rasterizer_cache.h core: Revert some hash operations to CityHash64 (#1609) 2026-01-11 16:26:46 +01:00
rasterizer_cache_base.h rasterizer_cache: Improve validation skip heuristic (#69) 2024-11-07 14:43:53 +01:00
sampler_params.h video_core: Refactor GPU interface (#7272) 2023-12-28 11:46:57 +01:00
slot_id.h rasterizer_cache: Remove runtime allocation caching (#6705) 2023-08-01 03:35:41 +03:00
surface_base.cpp Miscallenious fixes to gl backend and qt frontend (#6834) 2023-08-02 01:40:39 +03:00
surface_base.h misc: fix issues pointed out by msvc (#7316) 2024-01-07 12:37:42 -08:00
surface_params.cpp rasterizer_cache: Bring back custom format parameter (#6873) 2023-08-08 01:10:11 +03:00
surface_params.h Res cache fixes (#6838) 2023-08-02 21:38:45 +03:00
texture_codec.h general: Fixes for Tales of the Abyss (#7381) 2024-01-24 19:22:10 +02:00
texture_cube.h video_core: Refactor GPU interface (#7272) 2023-12-28 11:46:57 +01:00
utils.cpp Rasterizer cache refactor (#6375) 2023-04-21 10:14:55 +03:00
utils.h rasterizer_cache: Remove runtime allocation caching (#6705) 2023-08-01 03:35:41 +03:00