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* video_core/renderer_vulkan: Add texture filtering * Fix Shadow Rendering (again...) * Make individual image views per res scale * Refactor texture runtime * Fix some magic numbers * More fixes and filter pipeline cache. * Refactor Surface and Handle move and destructor --------- Co-authored-by: PabloMK7 <hackyglitch2@gmail.com> |
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| .. | ||
| framebuffer_base.h | ||
| pixel_format.cpp | ||
| pixel_format.h | ||
| rasterizer_cache.cpp | ||
| rasterizer_cache.h | ||
| rasterizer_cache_base.h | ||
| sampler_params.h | ||
| slot_id.h | ||
| surface_base.cpp | ||
| surface_base.h | ||
| surface_params.cpp | ||
| surface_params.h | ||
| texture_codec.h | ||
| texture_cube.h | ||
| utils.cpp | ||
| utils.h | ||