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752 lines
26 KiB
C++
752 lines
26 KiB
C++
// Copyright Citra Emulator Project / Azahar Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <climits>
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#include <boost/serialization/string.hpp>
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#include <boost/serialization/unordered_map.hpp>
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#include <boost/serialization/vector.hpp>
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#include <boost/serialization/weak_ptr.hpp>
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#include "common/archives.h"
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "common/serialization/boost_flat_set.h"
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#include "common/settings.h"
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#include "core/arm/arm_interface.h"
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#include "core/arm/skyeye_common/armstate.h"
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#include "core/core.h"
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#ifdef ENABLE_GDBSTUB
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#include "core/gdbstub/gdbstub.h"
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#endif
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#include "core/hle/kernel/errors.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/mutex.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/resource_limit.h"
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#include "core/hle/kernel/thread.h"
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#include "core/hle/result.h"
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#include "core/memory.h"
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SERIALIZE_EXPORT_IMPL(Kernel::Thread)
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SERIALIZE_EXPORT_IMPL(Kernel::WakeupCallback)
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namespace Kernel {
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template <class Archive>
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void ThreadManager::serialize(Archive& ar, const unsigned int) {
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ar & current_thread;
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ar & ready_queue;
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ar & wakeup_callback_table;
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ar & thread_list;
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ar & current_schedule_mode;
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ar & single_time_limiter;
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ar & multi_time_limiter;
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}
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SERIALIZE_IMPL(ThreadManager)
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template <class Archive>
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void Thread::serialize(Archive& ar, const unsigned int file_version) {
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ar& boost::serialization::base_object<WaitObject>(*this);
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ar & context;
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ar & thread_id;
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ar & status;
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ar & entry_point;
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ar & stack_top;
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ar & nominal_priority;
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ar & current_priority;
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ar & last_running_ticks;
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ar & processor_id;
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ar & tls_address;
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ar & held_mutexes;
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ar & pending_mutexes;
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ar & owner_process;
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ar & resource_limit_category;
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ar & wait_objects;
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ar & wait_address;
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ar & name;
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if (Archive::is_loading::value) {
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bool serialize_blocked;
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ar & serialize_blocked;
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if (!serialize_blocked) {
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ar & wakeup_callback;
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}
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} else {
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bool serialize_blocked = wakeup_callback.get() && !wakeup_callback->SupportsSerialization();
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ar & serialize_blocked;
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if (!serialize_blocked) {
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ar & wakeup_callback;
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}
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}
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ar & wakeup_callback;
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ar & debug_break;
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}
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SERIALIZE_IMPL(Thread)
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template <class Archive>
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void WakeupCallback::serialize(Archive& ar, const unsigned int) {}
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SERIALIZE_IMPL(WakeupCallback)
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bool Thread::ShouldWait(const Thread* thread) const {
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return status != ThreadStatus::Dead;
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}
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void Thread::Acquire(Thread* thread) {
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ASSERT_MSG(!ShouldWait(thread), "object unavailable!");
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}
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Thread::Thread(KernelSystem& kernel, u32 core_id)
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: WaitObject(kernel), core_id(core_id), thread_manager(kernel.GetThreadManager(core_id)) {}
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Thread::~Thread() = default;
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Thread* ThreadManager::GetCurrentThread() const {
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return current_thread.get();
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}
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void Thread::Stop() {
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// Cancel any outstanding wakeup events for this thread
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thread_manager.kernel.timing.UnscheduleEvent(thread_manager.ThreadWakeupEventType, thread_id);
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thread_manager.wakeup_callback_table.erase(thread_id);
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// Clean up thread from ready queue
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// This is only needed when the thread is termintated forcefully (SVC TerminateProcess)
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if (status == ThreadStatus::Ready) {
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thread_manager.ready_queue.remove(current_priority, this);
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}
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status = ThreadStatus::Dead;
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WakeupAllWaitingThreads();
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// Clean up any dangling references in objects that this thread was waiting for
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for (auto& wait_object : wait_objects) {
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wait_object->RemoveWaitingThread(this);
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}
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wait_objects.clear();
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// Release all the mutexes that this thread holds
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ReleaseThreadMutexes(this);
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// Mark the TLS slot in the thread's page as free.
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u32 tls_page = (tls_address - Memory::TLS_AREA_VADDR) / Memory::CITRA_PAGE_SIZE;
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u32 tls_slot =
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((tls_address - Memory::TLS_AREA_VADDR) % Memory::CITRA_PAGE_SIZE) / Memory::TLS_ENTRY_SIZE;
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if (auto process = owner_process.lock()) {
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process->tls_slots[tls_page].reset(tls_slot);
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process->resource_limit->Release(ResourceLimitType::Thread, 1);
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}
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#ifdef ENABLE_GDBSTUB
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GDBStub::OnThreadExit(thread_id);
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#endif
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}
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void ThreadManager::SwitchContext(Thread* new_thread) {
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Thread* previous_thread = GetCurrentThread();
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std::shared_ptr<Process> previous_process = nullptr;
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Core::Timing& timing = kernel.timing;
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// Save context for previous thread
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if (previous_thread) {
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previous_process = previous_thread->owner_process.lock();
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previous_thread->last_running_ticks = cpu->GetTimer().GetTicks();
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cpu->SaveContext(previous_thread->context);
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if (previous_thread->status == ThreadStatus::Running) {
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// This is only the case when a reschedule is triggered without the current thread
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// yielding execution (i.e. an event triggered, system core time-sliced, etc)
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ready_queue.push_front(previous_thread->current_priority, previous_thread);
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previous_thread->status = ThreadStatus::Ready;
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}
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}
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// Load context of new thread
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if (new_thread) {
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ASSERT_MSG(new_thread->status == ThreadStatus::Ready,
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"Thread must be ready to become running.");
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// Cancel any outstanding wakeup events for this thread
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timing.UnscheduleEvent(ThreadWakeupEventType, new_thread->thread_id);
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current_thread = SharedFrom(new_thread);
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ready_queue.remove(new_thread->current_priority, new_thread);
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new_thread->status = ThreadStatus::Running;
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ASSERT(current_thread->owner_process.lock());
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if (previous_process != current_thread->owner_process.lock()) {
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kernel.SetCurrentProcessForCPU(current_thread->owner_process.lock(), cpu->GetID());
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}
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cpu->LoadContext(new_thread->context);
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cpu->SetCP15Register(CP15_THREAD_URO, new_thread->GetTLSAddress());
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} else {
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current_thread = nullptr;
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// Note: We do not reset the current process and current page table when idling because
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// technically we haven't changed processes, our threads are just paused.
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}
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}
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Thread* ThreadManager::PopNextReadyThread() {
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Thread* next;
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Thread* thread = GetCurrentThread();
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while (true) {
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std::vector<std::pair<u32, Thread*>> skipped;
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u32 next_priority{};
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next = nullptr;
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if (thread && thread->status == ThreadStatus::Running && thread->CanSchedule()) {
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do {
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// We have to do better than the current thread.
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// This call returns null when that's not possible.
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std::tie(next_priority, next) =
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ready_queue.pop_first_better(thread->current_priority);
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if (!next) {
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// Otherwise just keep going with the current thread
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next = thread;
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break;
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} else if (!next->CanSchedule()) {
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skipped.push_back({next_priority, next});
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}
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} while (!next->CanSchedule());
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} else {
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do {
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std::tie(next_priority, next) = ready_queue.pop_first();
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if (next && !next->CanSchedule()) {
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skipped.push_back({next_priority, next});
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}
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} while (next && !next->CanSchedule());
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}
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for (auto it = skipped.rbegin(); it != skipped.rend(); it++) {
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ready_queue.push_front(it->first, it->second);
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}
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// Try to time limit the selected thread on core 1
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if (core_id == 1 && next && GetCpuLimiter()->DoTimeLimit(next)) {
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// If the thread is time limited, select the next one
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continue;
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}
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break;
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}
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return next;
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}
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void ThreadManager::WaitCurrentThread_Sleep() {
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Thread* thread = GetCurrentThread();
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thread->status = ThreadStatus::WaitSleep;
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}
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void ThreadManager::ExitCurrentThread() {
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current_thread->Stop();
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std::erase(thread_list, current_thread);
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kernel.PrepareReschedule();
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}
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void ThreadManager::TerminateProcessThreads(std::shared_ptr<Process> process) {
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auto iter = thread_list.begin();
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while (iter != thread_list.end()) {
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auto& thread = *iter;
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if (thread == current_thread || thread->owner_process.lock() != process) {
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iter++;
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continue;
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}
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if (thread->status != ThreadStatus::WaitSynchAny &&
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thread->status != ThreadStatus::WaitSynchAll) {
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// TODO: How does the real kernel handle non-waiting threads?
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LOG_WARNING(Kernel, "Terminating non-waiting thread {}", thread->thread_id);
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}
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thread->Stop();
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iter = thread_list.erase(iter);
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}
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// Kill the current thread last, if applicable.
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if (current_thread != nullptr && current_thread->owner_process.lock() == process) {
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ExitCurrentThread();
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}
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}
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void ThreadManager::ThreadWakeupCallback(u64 thread_id, s64 cycles_late) {
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std::shared_ptr<Thread> thread = SharedFrom(wakeup_callback_table.at(thread_id));
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if (thread == nullptr) {
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LOG_CRITICAL(Kernel, "Callback fired for invalid thread {:08X}", thread_id);
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return;
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}
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if (thread->status == ThreadStatus::WaitSynchAny ||
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thread->status == ThreadStatus::WaitSynchAll || thread->status == ThreadStatus::WaitArb ||
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thread->status == ThreadStatus::WaitHleEvent) {
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// Invoke the wakeup callback before clearing the wait objects
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if (thread->wakeup_callback)
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thread->wakeup_callback->WakeUp(ThreadWakeupReason::Timeout, thread, nullptr);
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// Remove the thread from each of its waiting objects' waitlists
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for (auto& object : thread->wait_objects)
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object->RemoveWaitingThread(thread.get());
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thread->wait_objects.clear();
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}
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thread->ResumeFromWait();
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}
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void Thread::WakeAfterDelay(s64 nanoseconds, bool thread_safe_mode) {
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// Don't schedule a wakeup if the thread wants to wait forever
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if (nanoseconds == -1)
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return;
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std::size_t core = thread_safe_mode ? core_id : std::numeric_limits<std::size_t>::max();
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thread_manager.kernel.timing.ScheduleEvent(nsToCycles(nanoseconds),
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thread_manager.ThreadWakeupEventType, thread_id,
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core, thread_safe_mode);
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}
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void Thread::ResumeFromWait() {
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ASSERT_MSG(wait_objects.empty(), "Thread is waking up while waiting for objects");
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switch (status) {
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case ThreadStatus::WaitSynchAll:
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case ThreadStatus::WaitSynchAny:
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case ThreadStatus::WaitHleEvent:
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case ThreadStatus::WaitArb:
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case ThreadStatus::WaitSleep:
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case ThreadStatus::WaitIPC:
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case ThreadStatus::Dormant:
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break;
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case ThreadStatus::Ready:
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// The thread's wakeup callback must have already been cleared when the thread was first
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// awoken.
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ASSERT(wakeup_callback == nullptr);
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// If the thread is waiting on multiple wait objects, it might be awoken more than once
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// before actually resuming. We can ignore subsequent wakeups if the thread status has
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// already been set to ThreadStatus::Ready.
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return;
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case ThreadStatus::Running:
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DEBUG_ASSERT_MSG(false, "Thread with object id {} has already resumed.", GetObjectId());
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return;
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case ThreadStatus::Dead:
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// This should never happen, as threads must complete before being stopped.
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DEBUG_ASSERT_MSG(false, "Thread with object id {} cannot be resumed because it's DEAD.",
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GetObjectId());
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return;
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}
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wakeup_callback = nullptr;
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thread_manager.ready_queue.push_back(current_priority, this);
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status = ThreadStatus::Ready;
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thread_manager.kernel.PrepareReschedule();
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}
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void ThreadManager::DebugThreadQueue() {
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Thread* thread = GetCurrentThread();
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if (!thread) {
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LOG_DEBUG(Kernel, "Current: NO CURRENT THREAD");
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} else {
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LOG_DEBUG(Kernel, "0x{:02X} {} (current)", thread->current_priority,
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GetCurrentThread()->GetObjectId());
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}
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for (auto& t : thread_list) {
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u32 priority = ready_queue.contains(t.get());
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if (priority != UINT_MAX) {
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LOG_DEBUG(Kernel, "0x{:02X} {}", priority, t->GetObjectId());
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}
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}
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}
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/**
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* Resets a thread context, making it ready to be scheduled and run by the CPU
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* @param context Thread context to reset
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* @param stack_top Address of the top of the stack
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* @param entry_point Address of entry point for execution
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* @param arg User argument for thread
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*/
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static void ResetThreadContext(Core::ARM_Interface::ThreadContext& context, u32 stack_top,
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u32 entry_point, u32 arg) {
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context.cpu_registers[0] = arg;
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context.SetProgramCounter(entry_point);
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context.SetStackPointer(stack_top);
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context.cpsr = USER32MODE | ((entry_point & 1) << 5); // Usermode and THUMB mode
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}
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ResultVal<std::shared_ptr<Thread>> KernelSystem::CreateThread(
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std::string name, VAddr entry_point, u32 priority, u32 arg, s32 processor_id, VAddr stack_top,
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std::shared_ptr<Process> owner_process, bool make_ready) {
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// Check if priority is in ranged. Lowest priority -> highest priority id.
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if (priority > ThreadPrioLowest) {
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LOG_ERROR(Kernel_SVC, "Invalid thread priority: {}", priority);
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return ResultOutOfRange;
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}
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if (processor_id > ThreadProcessorIdMax) {
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LOG_ERROR(Kernel_SVC, "Invalid processor id: {}", processor_id);
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return ResultOutOfRangeKernel;
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}
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// TODO(yuriks): Other checks, returning 0xD9001BEA
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if (!memory.IsValidVirtualAddress(*owner_process, entry_point)) {
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LOG_ERROR(Kernel_SVC, "(name={}): invalid entry {:08x}", name, entry_point);
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// TODO: Verify error
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return Result(ErrorDescription::InvalidAddress, ErrorModule::Kernel,
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ErrorSummary::InvalidArgument, ErrorLevel::Permanent);
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}
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auto thread = std::make_shared<Thread>(*this, processor_id);
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thread_managers[processor_id]->thread_list.push_back(thread);
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thread_managers[processor_id]->ready_queue.prepare(priority);
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thread->thread_id = NewThreadId();
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thread->status = ThreadStatus::Dormant;
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thread->entry_point = entry_point;
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thread->stack_top = stack_top;
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thread->nominal_priority = thread->current_priority = priority;
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thread->last_running_ticks = timing.GetTimer(processor_id)->GetTicks();
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thread->processor_id = processor_id;
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thread->wait_objects.clear();
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thread->wait_address = 0;
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thread->name = std::move(name);
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thread_managers[processor_id]->wakeup_callback_table[thread->thread_id] = thread.get();
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thread->owner_process = owner_process;
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thread->resource_limit_category = owner_process->resource_limit->GetCategory();
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CASCADE_RESULT(thread->tls_address, owner_process->AllocateThreadLocalStorage());
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// TODO(peachum): move to ScheduleThread() when scheduler is added so selected core is used
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// to initialize the context
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ResetThreadContext(thread->context, stack_top, entry_point, arg);
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if (make_ready) {
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thread_managers[processor_id]->ready_queue.push_back(thread->current_priority,
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thread.get());
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thread->status = ThreadStatus::Ready;
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}
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return thread;
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}
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void Thread::SetPriority(u32 priority) {
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ASSERT_MSG(priority <= ThreadPrioLowest && priority >= ThreadPrioHighest,
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"Invalid priority value.");
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// If thread was ready, adjust queues
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if (status == ThreadStatus::Ready)
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thread_manager.ready_queue.move(this, current_priority, priority);
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else
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thread_manager.ready_queue.prepare(priority);
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nominal_priority = current_priority = priority;
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}
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void Thread::UpdatePriority() {
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u32 best_priority = nominal_priority;
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for (auto& mutex : held_mutexes) {
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if (mutex->priority < best_priority)
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best_priority = mutex->priority;
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}
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BoostPriority(best_priority);
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}
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void Thread::BoostPriority(u32 priority) {
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// If thread was ready, adjust queues
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if (status == ThreadStatus::Ready)
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thread_manager.ready_queue.move(this, current_priority, priority);
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else
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thread_manager.ready_queue.prepare(priority);
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current_priority = priority;
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}
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std::shared_ptr<Thread> SetupMainThread(KernelSystem& kernel, u32 entry_point, u32 priority,
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std::shared_ptr<Process> owner_process) {
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constexpr s64 sleep_app_thread_ns = 2'600'000'000LL;
|
|
constexpr u32 system_module_tid_high = 0x00040130;
|
|
|
|
const bool is_lle_service =
|
|
static_cast<u32>(owner_process->codeset->program_id >> 32) == system_module_tid_high;
|
|
|
|
s64 sleep_time_ns = 0;
|
|
if (!is_lle_service && kernel.GetAppMainThreadExtendedSleep()) {
|
|
if (Settings::values.delay_start_for_lle_modules) {
|
|
sleep_time_ns = sleep_app_thread_ns;
|
|
}
|
|
kernel.SetAppMainThreadExtendedSleep(false);
|
|
}
|
|
|
|
// Initialize new "main" thread
|
|
auto thread_res = kernel.CreateThread(
|
|
fmt::format("{}-main", owner_process->codeset->name), entry_point, priority, 0,
|
|
owner_process->ideal_processor, Memory::HEAP_VADDR_END, owner_process, sleep_time_ns == 0);
|
|
|
|
std::shared_ptr<Thread> thread = std::move(thread_res).Unwrap();
|
|
|
|
thread->context.fpscr =
|
|
FPSCR_DEFAULT_NAN | FPSCR_FLUSH_TO_ZERO | FPSCR_ROUND_TOZERO | FPSCR_IXC; // 0x03C00010
|
|
|
|
if (sleep_time_ns != 0) {
|
|
thread->status = ThreadStatus::WaitSleep;
|
|
thread->WakeAfterDelay(sleep_time_ns);
|
|
}
|
|
|
|
// Note: The newly created thread will be run when the scheduler fires.
|
|
return thread;
|
|
}
|
|
|
|
bool ThreadManager::HaveReadyThreads() {
|
|
return ready_queue.get_first() != nullptr;
|
|
}
|
|
|
|
void ThreadManager::Reschedule() {
|
|
Thread* cur = GetCurrentThread();
|
|
Thread* next = PopNextReadyThread();
|
|
|
|
if (cur && next) {
|
|
LOG_TRACE(Kernel, "context switch {} -> {}", cur->GetObjectId(), next->GetObjectId());
|
|
} else if (cur) {
|
|
LOG_TRACE(Kernel, "context switch {} -> idle", cur->GetObjectId());
|
|
} else if (next) {
|
|
LOG_TRACE(Kernel, "context switch idle -> {}", next->GetObjectId());
|
|
} else {
|
|
LOG_TRACE(Kernel, "context switch idle -> idle, do nothing");
|
|
return;
|
|
}
|
|
|
|
SwitchContext(next);
|
|
}
|
|
|
|
void Thread::SetWaitSynchronizationResult(Result result) {
|
|
context.cpu_registers[0] = result.raw;
|
|
}
|
|
|
|
void Thread::SetWaitSynchronizationOutput(s32 output) {
|
|
context.cpu_registers[1] = output;
|
|
}
|
|
|
|
s32 Thread::GetWaitObjectIndex(const WaitObject* object) const {
|
|
ASSERT_MSG(!wait_objects.empty(), "Thread is not waiting for anything");
|
|
const auto match = std::find_if(wait_objects.rbegin(), wait_objects.rend(),
|
|
[object](const auto& p) { return p.get() == object; });
|
|
return static_cast<s32>(std::distance(match, wait_objects.rend()) - 1);
|
|
}
|
|
|
|
VAddr Thread::GetCommandBufferAddress() const {
|
|
// Offset from the start of TLS at which the IPC command buffer begins.
|
|
constexpr u32 command_header_offset = 0x80;
|
|
return GetTLSAddress() + command_header_offset;
|
|
}
|
|
|
|
bool Thread::SetDebugBreak(bool _debug_break) {
|
|
if (debug_break == _debug_break) {
|
|
return false;
|
|
}
|
|
debug_break = _debug_break;
|
|
return true;
|
|
}
|
|
|
|
CpuLimiter::~CpuLimiter() {}
|
|
|
|
CpuLimiterMulti::CpuLimiterMulti(Kernel::KernelSystem& _kernel) : kernel(_kernel) {}
|
|
|
|
void CpuLimiterMulti::Initialize(bool is_single) {
|
|
// TODO(PabloMK7): The is_single variable is needed to prevent
|
|
// registering an event twice with the same name. Once CpuLimiterSingle
|
|
// is implemented we can remove it.
|
|
tick_event = kernel.timing.RegisterEvent(
|
|
fmt::format("Kernel::{}::tick_event", is_single ? "CpuLimiterSingle" : "CpuLimiterMulti"),
|
|
[this](u64, s64 cycles_late) { this->OnTick(cycles_late); });
|
|
}
|
|
|
|
void CpuLimiterMulti::Start() {
|
|
if (ready) {
|
|
return;
|
|
}
|
|
ready = true;
|
|
active = false;
|
|
curr_state = SchedState::APP; // So that ChangeState starts with SYS
|
|
app_cpu_time = Core1CpuTime::PREEMPTION_DISABLED;
|
|
}
|
|
|
|
void CpuLimiterMulti::End() {
|
|
if (!ready) {
|
|
return;
|
|
}
|
|
ready = false;
|
|
active = false;
|
|
kernel.timing.UnscheduleEvent(tick_event, 0);
|
|
WakeupSleepingThreads();
|
|
}
|
|
|
|
void CpuLimiterMulti::UpdateAppCpuLimit() {
|
|
if (!ready) {
|
|
return;
|
|
}
|
|
|
|
app_cpu_time = static_cast<u32>(kernel.ResourceLimit()
|
|
.GetForCategory(Kernel::ResourceLimitCategory::Application)
|
|
->GetCurrentValue(Kernel::ResourceLimitType::CpuTime));
|
|
if (app_cpu_time == Core1CpuTime::PREEMPTION_DISABLED) {
|
|
// No preemption, disable event
|
|
active = false;
|
|
kernel.timing.UnscheduleEvent(tick_event, 0);
|
|
WakeupSleepingThreads();
|
|
} else {
|
|
// Start preempting, enable event
|
|
if (active) {
|
|
// If we were active already, unschedule first
|
|
// so that the event is not scheduled twice.
|
|
// We could just not call ChangeState instead,
|
|
// but this allows adjusting the timing of the
|
|
// event sooner.
|
|
kernel.timing.UnscheduleEvent(tick_event, 0);
|
|
}
|
|
active = true;
|
|
ChangeState(0);
|
|
}
|
|
}
|
|
|
|
bool CpuLimiterMulti::DoTimeLimit(Thread* thread) {
|
|
if (!ready || !active) {
|
|
// Preemption is not active, don't do anything.
|
|
return false;
|
|
}
|
|
if (kernel.ResourceLimit()
|
|
.GetForCategory(thread->resource_limit_category)
|
|
->GetLimitValue(ResourceLimitType::CpuTime) == Core1CpuTime::PREEMPTION_EXCEMPTED) {
|
|
// The thread is excempted from preemption
|
|
return false;
|
|
}
|
|
|
|
// On real hardware, the kernel uses a KPreemptionTimer to determine if a
|
|
// thread needs to be time limited. This properly uses the resource limit
|
|
// value to check if it is a sysmodule or not. We can do this instead and
|
|
// it should be good enough. TODO(PabloMK7): fix?
|
|
if (thread->resource_limit_category == ResourceLimitCategory::Application &&
|
|
curr_state == SchedState::SYS ||
|
|
thread->resource_limit_category == ResourceLimitCategory::Other &&
|
|
curr_state == SchedState::APP) {
|
|
// Block thread as not in the current mode
|
|
thread->status = ThreadStatus::WaitSleep;
|
|
sleeping_thread_ids.push(thread->thread_id);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void CpuLimiterMulti::OnTick(s64 cycles_late) {
|
|
WakeupSleepingThreads();
|
|
ChangeState(cycles_late);
|
|
}
|
|
|
|
void CpuLimiterMulti::ChangeState(s64 cycles_late) {
|
|
curr_state = (curr_state == SchedState::SYS) ? SchedState::APP : SchedState::SYS;
|
|
|
|
s64 next_timer = base_tick_interval * (app_cpu_time / 100.f);
|
|
if (curr_state == SchedState::SYS) {
|
|
next_timer = base_tick_interval - next_timer;
|
|
}
|
|
if (next_timer > cycles_late) {
|
|
next_timer -= cycles_late;
|
|
}
|
|
kernel.timing.ScheduleEvent(next_timer, tick_event, 0, 1);
|
|
}
|
|
|
|
void CpuLimiterMulti::WakeupSleepingThreads() {
|
|
while (!sleeping_thread_ids.empty()) {
|
|
u32 curr_id = sleeping_thread_ids.front();
|
|
|
|
auto thread = kernel.GetThreadManager(1).GetThreadByID(curr_id);
|
|
if (thread && thread->status == ThreadStatus::WaitSleep) {
|
|
thread->ResumeFromWait();
|
|
}
|
|
|
|
sleeping_thread_ids.pop();
|
|
}
|
|
}
|
|
|
|
template <class Archive>
|
|
void CpuLimiterMulti::serialize(Archive& ar, const unsigned int) {
|
|
ar & ready;
|
|
ar & active;
|
|
ar & app_cpu_time;
|
|
ar & curr_state;
|
|
std::vector<u32> v;
|
|
if (Archive::is_loading::value) {
|
|
ar & v;
|
|
for (auto it : v) {
|
|
sleeping_thread_ids.push(it);
|
|
}
|
|
} else {
|
|
std::queue<u32> temp = sleeping_thread_ids;
|
|
while (!temp.empty()) {
|
|
v.push_back(temp.front());
|
|
temp.pop();
|
|
}
|
|
ar & v;
|
|
}
|
|
}
|
|
|
|
ThreadManager::ThreadManager(Kernel::KernelSystem& kernel, u32 core_id)
|
|
: kernel(kernel), core_id(core_id), current_schedule_mode(Core1ScheduleMode::Multi),
|
|
single_time_limiter(kernel), multi_time_limiter(kernel) {
|
|
ThreadWakeupEventType = kernel.timing.RegisterEvent(
|
|
"ThreadWakeupCallback_" + std::to_string(core_id),
|
|
[this](u64 thread_id, s64 cycle_late) { ThreadWakeupCallback(thread_id, cycle_late); });
|
|
if (core_id == 1) {
|
|
single_time_limiter.Initialize(true);
|
|
multi_time_limiter.Initialize(false);
|
|
}
|
|
}
|
|
|
|
ThreadManager::~ThreadManager() {
|
|
for (auto& t : thread_list) {
|
|
t->Stop();
|
|
}
|
|
}
|
|
|
|
std::span<const std::shared_ptr<Thread>> ThreadManager::GetThreadList() const {
|
|
return thread_list;
|
|
}
|
|
|
|
std::shared_ptr<Thread> ThreadManager::GetThreadByID(u32 thread_id) const {
|
|
for (auto& thread : thread_list) {
|
|
if (thread->thread_id == thread_id) {
|
|
return thread;
|
|
}
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
void ThreadManager::SetScheduleMode(Core1ScheduleMode mode) {
|
|
GetCpuLimiter()->End();
|
|
current_schedule_mode = mode;
|
|
if (mode == Core1ScheduleMode::Single) {
|
|
LOG_WARNING(Kernel, "Unimplemented \"Single\" schedule mode.");
|
|
}
|
|
GetCpuLimiter()->Start();
|
|
}
|
|
|
|
void ThreadManager::UpdateAppCpuLimit() {
|
|
GetCpuLimiter()->UpdateAppCpuLimit();
|
|
}
|
|
|
|
std::shared_ptr<Thread> KernelSystem::GetThreadByID(u32 thread_id) const {
|
|
for (u32 core_id = 0; core_id < Core::System::GetInstance().GetNumCores(); core_id++) {
|
|
auto ret = GetThreadManager(core_id).GetThreadByID(thread_id);
|
|
if (ret) {
|
|
return ret;
|
|
}
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
} // namespace Kernel
|