azahar/src/core/hle/kernel/thread.cpp
PabloMK7 b540725090
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Revamp GDB implemenation and add a some minor debug features (#2086)
2026-05-07 13:48:35 +02:00

752 lines
26 KiB
C++

// Copyright Citra Emulator Project / Azahar Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <climits>
#include <boost/serialization/string.hpp>
#include <boost/serialization/unordered_map.hpp>
#include <boost/serialization/vector.hpp>
#include <boost/serialization/weak_ptr.hpp>
#include "common/archives.h"
#include "common/assert.h"
#include "common/common_types.h"
#include "common/logging/log.h"
#include "common/serialization/boost_flat_set.h"
#include "common/settings.h"
#include "core/arm/arm_interface.h"
#include "core/arm/skyeye_common/armstate.h"
#include "core/core.h"
#ifdef ENABLE_GDBSTUB
#include "core/gdbstub/gdbstub.h"
#endif
#include "core/hle/kernel/errors.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/mutex.h"
#include "core/hle/kernel/process.h"
#include "core/hle/kernel/resource_limit.h"
#include "core/hle/kernel/thread.h"
#include "core/hle/result.h"
#include "core/memory.h"
SERIALIZE_EXPORT_IMPL(Kernel::Thread)
SERIALIZE_EXPORT_IMPL(Kernel::WakeupCallback)
namespace Kernel {
template <class Archive>
void ThreadManager::serialize(Archive& ar, const unsigned int) {
ar & current_thread;
ar & ready_queue;
ar & wakeup_callback_table;
ar & thread_list;
ar & current_schedule_mode;
ar & single_time_limiter;
ar & multi_time_limiter;
}
SERIALIZE_IMPL(ThreadManager)
template <class Archive>
void Thread::serialize(Archive& ar, const unsigned int file_version) {
ar& boost::serialization::base_object<WaitObject>(*this);
ar & context;
ar & thread_id;
ar & status;
ar & entry_point;
ar & stack_top;
ar & nominal_priority;
ar & current_priority;
ar & last_running_ticks;
ar & processor_id;
ar & tls_address;
ar & held_mutexes;
ar & pending_mutexes;
ar & owner_process;
ar & resource_limit_category;
ar & wait_objects;
ar & wait_address;
ar & name;
if (Archive::is_loading::value) {
bool serialize_blocked;
ar & serialize_blocked;
if (!serialize_blocked) {
ar & wakeup_callback;
}
} else {
bool serialize_blocked = wakeup_callback.get() && !wakeup_callback->SupportsSerialization();
ar & serialize_blocked;
if (!serialize_blocked) {
ar & wakeup_callback;
}
}
ar & wakeup_callback;
ar & debug_break;
}
SERIALIZE_IMPL(Thread)
template <class Archive>
void WakeupCallback::serialize(Archive& ar, const unsigned int) {}
SERIALIZE_IMPL(WakeupCallback)
bool Thread::ShouldWait(const Thread* thread) const {
return status != ThreadStatus::Dead;
}
void Thread::Acquire(Thread* thread) {
ASSERT_MSG(!ShouldWait(thread), "object unavailable!");
}
Thread::Thread(KernelSystem& kernel, u32 core_id)
: WaitObject(kernel), core_id(core_id), thread_manager(kernel.GetThreadManager(core_id)) {}
Thread::~Thread() = default;
Thread* ThreadManager::GetCurrentThread() const {
return current_thread.get();
}
void Thread::Stop() {
// Cancel any outstanding wakeup events for this thread
thread_manager.kernel.timing.UnscheduleEvent(thread_manager.ThreadWakeupEventType, thread_id);
thread_manager.wakeup_callback_table.erase(thread_id);
// Clean up thread from ready queue
// This is only needed when the thread is termintated forcefully (SVC TerminateProcess)
if (status == ThreadStatus::Ready) {
thread_manager.ready_queue.remove(current_priority, this);
}
status = ThreadStatus::Dead;
WakeupAllWaitingThreads();
// Clean up any dangling references in objects that this thread was waiting for
for (auto& wait_object : wait_objects) {
wait_object->RemoveWaitingThread(this);
}
wait_objects.clear();
// Release all the mutexes that this thread holds
ReleaseThreadMutexes(this);
// Mark the TLS slot in the thread's page as free.
u32 tls_page = (tls_address - Memory::TLS_AREA_VADDR) / Memory::CITRA_PAGE_SIZE;
u32 tls_slot =
((tls_address - Memory::TLS_AREA_VADDR) % Memory::CITRA_PAGE_SIZE) / Memory::TLS_ENTRY_SIZE;
if (auto process = owner_process.lock()) {
process->tls_slots[tls_page].reset(tls_slot);
process->resource_limit->Release(ResourceLimitType::Thread, 1);
}
#ifdef ENABLE_GDBSTUB
GDBStub::OnThreadExit(thread_id);
#endif
}
void ThreadManager::SwitchContext(Thread* new_thread) {
Thread* previous_thread = GetCurrentThread();
std::shared_ptr<Process> previous_process = nullptr;
Core::Timing& timing = kernel.timing;
// Save context for previous thread
if (previous_thread) {
previous_process = previous_thread->owner_process.lock();
previous_thread->last_running_ticks = cpu->GetTimer().GetTicks();
cpu->SaveContext(previous_thread->context);
if (previous_thread->status == ThreadStatus::Running) {
// This is only the case when a reschedule is triggered without the current thread
// yielding execution (i.e. an event triggered, system core time-sliced, etc)
ready_queue.push_front(previous_thread->current_priority, previous_thread);
previous_thread->status = ThreadStatus::Ready;
}
}
// Load context of new thread
if (new_thread) {
ASSERT_MSG(new_thread->status == ThreadStatus::Ready,
"Thread must be ready to become running.");
// Cancel any outstanding wakeup events for this thread
timing.UnscheduleEvent(ThreadWakeupEventType, new_thread->thread_id);
current_thread = SharedFrom(new_thread);
ready_queue.remove(new_thread->current_priority, new_thread);
new_thread->status = ThreadStatus::Running;
ASSERT(current_thread->owner_process.lock());
if (previous_process != current_thread->owner_process.lock()) {
kernel.SetCurrentProcessForCPU(current_thread->owner_process.lock(), cpu->GetID());
}
cpu->LoadContext(new_thread->context);
cpu->SetCP15Register(CP15_THREAD_URO, new_thread->GetTLSAddress());
} else {
current_thread = nullptr;
// Note: We do not reset the current process and current page table when idling because
// technically we haven't changed processes, our threads are just paused.
}
}
Thread* ThreadManager::PopNextReadyThread() {
Thread* next;
Thread* thread = GetCurrentThread();
while (true) {
std::vector<std::pair<u32, Thread*>> skipped;
u32 next_priority{};
next = nullptr;
if (thread && thread->status == ThreadStatus::Running && thread->CanSchedule()) {
do {
// We have to do better than the current thread.
// This call returns null when that's not possible.
std::tie(next_priority, next) =
ready_queue.pop_first_better(thread->current_priority);
if (!next) {
// Otherwise just keep going with the current thread
next = thread;
break;
} else if (!next->CanSchedule()) {
skipped.push_back({next_priority, next});
}
} while (!next->CanSchedule());
} else {
do {
std::tie(next_priority, next) = ready_queue.pop_first();
if (next && !next->CanSchedule()) {
skipped.push_back({next_priority, next});
}
} while (next && !next->CanSchedule());
}
for (auto it = skipped.rbegin(); it != skipped.rend(); it++) {
ready_queue.push_front(it->first, it->second);
}
// Try to time limit the selected thread on core 1
if (core_id == 1 && next && GetCpuLimiter()->DoTimeLimit(next)) {
// If the thread is time limited, select the next one
continue;
}
break;
}
return next;
}
void ThreadManager::WaitCurrentThread_Sleep() {
Thread* thread = GetCurrentThread();
thread->status = ThreadStatus::WaitSleep;
}
void ThreadManager::ExitCurrentThread() {
current_thread->Stop();
std::erase(thread_list, current_thread);
kernel.PrepareReschedule();
}
void ThreadManager::TerminateProcessThreads(std::shared_ptr<Process> process) {
auto iter = thread_list.begin();
while (iter != thread_list.end()) {
auto& thread = *iter;
if (thread == current_thread || thread->owner_process.lock() != process) {
iter++;
continue;
}
if (thread->status != ThreadStatus::WaitSynchAny &&
thread->status != ThreadStatus::WaitSynchAll) {
// TODO: How does the real kernel handle non-waiting threads?
LOG_WARNING(Kernel, "Terminating non-waiting thread {}", thread->thread_id);
}
thread->Stop();
iter = thread_list.erase(iter);
}
// Kill the current thread last, if applicable.
if (current_thread != nullptr && current_thread->owner_process.lock() == process) {
ExitCurrentThread();
}
}
void ThreadManager::ThreadWakeupCallback(u64 thread_id, s64 cycles_late) {
std::shared_ptr<Thread> thread = SharedFrom(wakeup_callback_table.at(thread_id));
if (thread == nullptr) {
LOG_CRITICAL(Kernel, "Callback fired for invalid thread {:08X}", thread_id);
return;
}
if (thread->status == ThreadStatus::WaitSynchAny ||
thread->status == ThreadStatus::WaitSynchAll || thread->status == ThreadStatus::WaitArb ||
thread->status == ThreadStatus::WaitHleEvent) {
// Invoke the wakeup callback before clearing the wait objects
if (thread->wakeup_callback)
thread->wakeup_callback->WakeUp(ThreadWakeupReason::Timeout, thread, nullptr);
// Remove the thread from each of its waiting objects' waitlists
for (auto& object : thread->wait_objects)
object->RemoveWaitingThread(thread.get());
thread->wait_objects.clear();
}
thread->ResumeFromWait();
}
void Thread::WakeAfterDelay(s64 nanoseconds, bool thread_safe_mode) {
// Don't schedule a wakeup if the thread wants to wait forever
if (nanoseconds == -1)
return;
std::size_t core = thread_safe_mode ? core_id : std::numeric_limits<std::size_t>::max();
thread_manager.kernel.timing.ScheduleEvent(nsToCycles(nanoseconds),
thread_manager.ThreadWakeupEventType, thread_id,
core, thread_safe_mode);
}
void Thread::ResumeFromWait() {
ASSERT_MSG(wait_objects.empty(), "Thread is waking up while waiting for objects");
switch (status) {
case ThreadStatus::WaitSynchAll:
case ThreadStatus::WaitSynchAny:
case ThreadStatus::WaitHleEvent:
case ThreadStatus::WaitArb:
case ThreadStatus::WaitSleep:
case ThreadStatus::WaitIPC:
case ThreadStatus::Dormant:
break;
case ThreadStatus::Ready:
// The thread's wakeup callback must have already been cleared when the thread was first
// awoken.
ASSERT(wakeup_callback == nullptr);
// If the thread is waiting on multiple wait objects, it might be awoken more than once
// before actually resuming. We can ignore subsequent wakeups if the thread status has
// already been set to ThreadStatus::Ready.
return;
case ThreadStatus::Running:
DEBUG_ASSERT_MSG(false, "Thread with object id {} has already resumed.", GetObjectId());
return;
case ThreadStatus::Dead:
// This should never happen, as threads must complete before being stopped.
DEBUG_ASSERT_MSG(false, "Thread with object id {} cannot be resumed because it's DEAD.",
GetObjectId());
return;
}
wakeup_callback = nullptr;
thread_manager.ready_queue.push_back(current_priority, this);
status = ThreadStatus::Ready;
thread_manager.kernel.PrepareReschedule();
}
void ThreadManager::DebugThreadQueue() {
Thread* thread = GetCurrentThread();
if (!thread) {
LOG_DEBUG(Kernel, "Current: NO CURRENT THREAD");
} else {
LOG_DEBUG(Kernel, "0x{:02X} {} (current)", thread->current_priority,
GetCurrentThread()->GetObjectId());
}
for (auto& t : thread_list) {
u32 priority = ready_queue.contains(t.get());
if (priority != UINT_MAX) {
LOG_DEBUG(Kernel, "0x{:02X} {}", priority, t->GetObjectId());
}
}
}
/**
* Resets a thread context, making it ready to be scheduled and run by the CPU
* @param context Thread context to reset
* @param stack_top Address of the top of the stack
* @param entry_point Address of entry point for execution
* @param arg User argument for thread
*/
static void ResetThreadContext(Core::ARM_Interface::ThreadContext& context, u32 stack_top,
u32 entry_point, u32 arg) {
context.cpu_registers[0] = arg;
context.SetProgramCounter(entry_point);
context.SetStackPointer(stack_top);
context.cpsr = USER32MODE | ((entry_point & 1) << 5); // Usermode and THUMB mode
}
ResultVal<std::shared_ptr<Thread>> KernelSystem::CreateThread(
std::string name, VAddr entry_point, u32 priority, u32 arg, s32 processor_id, VAddr stack_top,
std::shared_ptr<Process> owner_process, bool make_ready) {
// Check if priority is in ranged. Lowest priority -> highest priority id.
if (priority > ThreadPrioLowest) {
LOG_ERROR(Kernel_SVC, "Invalid thread priority: {}", priority);
return ResultOutOfRange;
}
if (processor_id > ThreadProcessorIdMax) {
LOG_ERROR(Kernel_SVC, "Invalid processor id: {}", processor_id);
return ResultOutOfRangeKernel;
}
// TODO(yuriks): Other checks, returning 0xD9001BEA
if (!memory.IsValidVirtualAddress(*owner_process, entry_point)) {
LOG_ERROR(Kernel_SVC, "(name={}): invalid entry {:08x}", name, entry_point);
// TODO: Verify error
return Result(ErrorDescription::InvalidAddress, ErrorModule::Kernel,
ErrorSummary::InvalidArgument, ErrorLevel::Permanent);
}
auto thread = std::make_shared<Thread>(*this, processor_id);
thread_managers[processor_id]->thread_list.push_back(thread);
thread_managers[processor_id]->ready_queue.prepare(priority);
thread->thread_id = NewThreadId();
thread->status = ThreadStatus::Dormant;
thread->entry_point = entry_point;
thread->stack_top = stack_top;
thread->nominal_priority = thread->current_priority = priority;
thread->last_running_ticks = timing.GetTimer(processor_id)->GetTicks();
thread->processor_id = processor_id;
thread->wait_objects.clear();
thread->wait_address = 0;
thread->name = std::move(name);
thread_managers[processor_id]->wakeup_callback_table[thread->thread_id] = thread.get();
thread->owner_process = owner_process;
thread->resource_limit_category = owner_process->resource_limit->GetCategory();
CASCADE_RESULT(thread->tls_address, owner_process->AllocateThreadLocalStorage());
// TODO(peachum): move to ScheduleThread() when scheduler is added so selected core is used
// to initialize the context
ResetThreadContext(thread->context, stack_top, entry_point, arg);
if (make_ready) {
thread_managers[processor_id]->ready_queue.push_back(thread->current_priority,
thread.get());
thread->status = ThreadStatus::Ready;
}
return thread;
}
void Thread::SetPriority(u32 priority) {
ASSERT_MSG(priority <= ThreadPrioLowest && priority >= ThreadPrioHighest,
"Invalid priority value.");
// If thread was ready, adjust queues
if (status == ThreadStatus::Ready)
thread_manager.ready_queue.move(this, current_priority, priority);
else
thread_manager.ready_queue.prepare(priority);
nominal_priority = current_priority = priority;
}
void Thread::UpdatePriority() {
u32 best_priority = nominal_priority;
for (auto& mutex : held_mutexes) {
if (mutex->priority < best_priority)
best_priority = mutex->priority;
}
BoostPriority(best_priority);
}
void Thread::BoostPriority(u32 priority) {
// If thread was ready, adjust queues
if (status == ThreadStatus::Ready)
thread_manager.ready_queue.move(this, current_priority, priority);
else
thread_manager.ready_queue.prepare(priority);
current_priority = priority;
}
std::shared_ptr<Thread> SetupMainThread(KernelSystem& kernel, u32 entry_point, u32 priority,
std::shared_ptr<Process> owner_process) {
constexpr s64 sleep_app_thread_ns = 2'600'000'000LL;
constexpr u32 system_module_tid_high = 0x00040130;
const bool is_lle_service =
static_cast<u32>(owner_process->codeset->program_id >> 32) == system_module_tid_high;
s64 sleep_time_ns = 0;
if (!is_lle_service && kernel.GetAppMainThreadExtendedSleep()) {
if (Settings::values.delay_start_for_lle_modules) {
sleep_time_ns = sleep_app_thread_ns;
}
kernel.SetAppMainThreadExtendedSleep(false);
}
// Initialize new "main" thread
auto thread_res = kernel.CreateThread(
fmt::format("{}-main", owner_process->codeset->name), entry_point, priority, 0,
owner_process->ideal_processor, Memory::HEAP_VADDR_END, owner_process, sleep_time_ns == 0);
std::shared_ptr<Thread> thread = std::move(thread_res).Unwrap();
thread->context.fpscr =
FPSCR_DEFAULT_NAN | FPSCR_FLUSH_TO_ZERO | FPSCR_ROUND_TOZERO | FPSCR_IXC; // 0x03C00010
if (sleep_time_ns != 0) {
thread->status = ThreadStatus::WaitSleep;
thread->WakeAfterDelay(sleep_time_ns);
}
// Note: The newly created thread will be run when the scheduler fires.
return thread;
}
bool ThreadManager::HaveReadyThreads() {
return ready_queue.get_first() != nullptr;
}
void ThreadManager::Reschedule() {
Thread* cur = GetCurrentThread();
Thread* next = PopNextReadyThread();
if (cur && next) {
LOG_TRACE(Kernel, "context switch {} -> {}", cur->GetObjectId(), next->GetObjectId());
} else if (cur) {
LOG_TRACE(Kernel, "context switch {} -> idle", cur->GetObjectId());
} else if (next) {
LOG_TRACE(Kernel, "context switch idle -> {}", next->GetObjectId());
} else {
LOG_TRACE(Kernel, "context switch idle -> idle, do nothing");
return;
}
SwitchContext(next);
}
void Thread::SetWaitSynchronizationResult(Result result) {
context.cpu_registers[0] = result.raw;
}
void Thread::SetWaitSynchronizationOutput(s32 output) {
context.cpu_registers[1] = output;
}
s32 Thread::GetWaitObjectIndex(const WaitObject* object) const {
ASSERT_MSG(!wait_objects.empty(), "Thread is not waiting for anything");
const auto match = std::find_if(wait_objects.rbegin(), wait_objects.rend(),
[object](const auto& p) { return p.get() == object; });
return static_cast<s32>(std::distance(match, wait_objects.rend()) - 1);
}
VAddr Thread::GetCommandBufferAddress() const {
// Offset from the start of TLS at which the IPC command buffer begins.
constexpr u32 command_header_offset = 0x80;
return GetTLSAddress() + command_header_offset;
}
bool Thread::SetDebugBreak(bool _debug_break) {
if (debug_break == _debug_break) {
return false;
}
debug_break = _debug_break;
return true;
}
CpuLimiter::~CpuLimiter() {}
CpuLimiterMulti::CpuLimiterMulti(Kernel::KernelSystem& _kernel) : kernel(_kernel) {}
void CpuLimiterMulti::Initialize(bool is_single) {
// TODO(PabloMK7): The is_single variable is needed to prevent
// registering an event twice with the same name. Once CpuLimiterSingle
// is implemented we can remove it.
tick_event = kernel.timing.RegisterEvent(
fmt::format("Kernel::{}::tick_event", is_single ? "CpuLimiterSingle" : "CpuLimiterMulti"),
[this](u64, s64 cycles_late) { this->OnTick(cycles_late); });
}
void CpuLimiterMulti::Start() {
if (ready) {
return;
}
ready = true;
active = false;
curr_state = SchedState::APP; // So that ChangeState starts with SYS
app_cpu_time = Core1CpuTime::PREEMPTION_DISABLED;
}
void CpuLimiterMulti::End() {
if (!ready) {
return;
}
ready = false;
active = false;
kernel.timing.UnscheduleEvent(tick_event, 0);
WakeupSleepingThreads();
}
void CpuLimiterMulti::UpdateAppCpuLimit() {
if (!ready) {
return;
}
app_cpu_time = static_cast<u32>(kernel.ResourceLimit()
.GetForCategory(Kernel::ResourceLimitCategory::Application)
->GetCurrentValue(Kernel::ResourceLimitType::CpuTime));
if (app_cpu_time == Core1CpuTime::PREEMPTION_DISABLED) {
// No preemption, disable event
active = false;
kernel.timing.UnscheduleEvent(tick_event, 0);
WakeupSleepingThreads();
} else {
// Start preempting, enable event
if (active) {
// If we were active already, unschedule first
// so that the event is not scheduled twice.
// We could just not call ChangeState instead,
// but this allows adjusting the timing of the
// event sooner.
kernel.timing.UnscheduleEvent(tick_event, 0);
}
active = true;
ChangeState(0);
}
}
bool CpuLimiterMulti::DoTimeLimit(Thread* thread) {
if (!ready || !active) {
// Preemption is not active, don't do anything.
return false;
}
if (kernel.ResourceLimit()
.GetForCategory(thread->resource_limit_category)
->GetLimitValue(ResourceLimitType::CpuTime) == Core1CpuTime::PREEMPTION_EXCEMPTED) {
// The thread is excempted from preemption
return false;
}
// On real hardware, the kernel uses a KPreemptionTimer to determine if a
// thread needs to be time limited. This properly uses the resource limit
// value to check if it is a sysmodule or not. We can do this instead and
// it should be good enough. TODO(PabloMK7): fix?
if (thread->resource_limit_category == ResourceLimitCategory::Application &&
curr_state == SchedState::SYS ||
thread->resource_limit_category == ResourceLimitCategory::Other &&
curr_state == SchedState::APP) {
// Block thread as not in the current mode
thread->status = ThreadStatus::WaitSleep;
sleeping_thread_ids.push(thread->thread_id);
return true;
}
return false;
}
void CpuLimiterMulti::OnTick(s64 cycles_late) {
WakeupSleepingThreads();
ChangeState(cycles_late);
}
void CpuLimiterMulti::ChangeState(s64 cycles_late) {
curr_state = (curr_state == SchedState::SYS) ? SchedState::APP : SchedState::SYS;
s64 next_timer = base_tick_interval * (app_cpu_time / 100.f);
if (curr_state == SchedState::SYS) {
next_timer = base_tick_interval - next_timer;
}
if (next_timer > cycles_late) {
next_timer -= cycles_late;
}
kernel.timing.ScheduleEvent(next_timer, tick_event, 0, 1);
}
void CpuLimiterMulti::WakeupSleepingThreads() {
while (!sleeping_thread_ids.empty()) {
u32 curr_id = sleeping_thread_ids.front();
auto thread = kernel.GetThreadManager(1).GetThreadByID(curr_id);
if (thread && thread->status == ThreadStatus::WaitSleep) {
thread->ResumeFromWait();
}
sleeping_thread_ids.pop();
}
}
template <class Archive>
void CpuLimiterMulti::serialize(Archive& ar, const unsigned int) {
ar & ready;
ar & active;
ar & app_cpu_time;
ar & curr_state;
std::vector<u32> v;
if (Archive::is_loading::value) {
ar & v;
for (auto it : v) {
sleeping_thread_ids.push(it);
}
} else {
std::queue<u32> temp = sleeping_thread_ids;
while (!temp.empty()) {
v.push_back(temp.front());
temp.pop();
}
ar & v;
}
}
ThreadManager::ThreadManager(Kernel::KernelSystem& kernel, u32 core_id)
: kernel(kernel), core_id(core_id), current_schedule_mode(Core1ScheduleMode::Multi),
single_time_limiter(kernel), multi_time_limiter(kernel) {
ThreadWakeupEventType = kernel.timing.RegisterEvent(
"ThreadWakeupCallback_" + std::to_string(core_id),
[this](u64 thread_id, s64 cycle_late) { ThreadWakeupCallback(thread_id, cycle_late); });
if (core_id == 1) {
single_time_limiter.Initialize(true);
multi_time_limiter.Initialize(false);
}
}
ThreadManager::~ThreadManager() {
for (auto& t : thread_list) {
t->Stop();
}
}
std::span<const std::shared_ptr<Thread>> ThreadManager::GetThreadList() const {
return thread_list;
}
std::shared_ptr<Thread> ThreadManager::GetThreadByID(u32 thread_id) const {
for (auto& thread : thread_list) {
if (thread->thread_id == thread_id) {
return thread;
}
}
return nullptr;
}
void ThreadManager::SetScheduleMode(Core1ScheduleMode mode) {
GetCpuLimiter()->End();
current_schedule_mode = mode;
if (mode == Core1ScheduleMode::Single) {
LOG_WARNING(Kernel, "Unimplemented \"Single\" schedule mode.");
}
GetCpuLimiter()->Start();
}
void ThreadManager::UpdateAppCpuLimit() {
GetCpuLimiter()->UpdateAppCpuLimit();
}
std::shared_ptr<Thread> KernelSystem::GetThreadByID(u32 thread_id) const {
for (u32 core_id = 0; core_id < Core::System::GetInstance().GetNumCores(); core_id++) {
auto ret = GetThreadManager(core_id).GetThreadByID(thread_id);
if (ret) {
return ret;
}
}
return nullptr;
}
} // namespace Kernel