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Apparently several games check the shared page mac address and wifi link level values, and will refuse to start UDS if they are not correct. This change gives a default value (in case you aren't connected to a network) and will read the value from Room if you are connected. |
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|---|---|---|
| .. | ||
| audio_core | ||
| citra | ||
| citra_qt | ||
| common | ||
| core | ||
| input_common | ||
| network | ||
| tests | ||
| video_core | ||
| web_service | ||
| .clang-format | ||
| CMakeLists.txt | ||