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https://git.eden-emu.dev/eden-emu/eden.git
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[settings] rename of dump_shaders setting into dump_guest_shaders for desambiguation
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parent
0a4578926b
commit
3e08c3c439
5 changed files with 12 additions and 12 deletions
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@ -782,8 +782,8 @@ struct Values {
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Setting<std::string> program_args{linkage, std::string(), "program_args", Category::Debugging};
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Setting<bool> dump_exefs{linkage, false, "dump_exefs", Category::Debugging};
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Setting<bool> dump_nso{linkage, false, "dump_nso", Category::Debugging};
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Setting<bool> dump_shaders{
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linkage, false, "dump_shaders", Category::DebuggingGraphics, Specialization::Default,
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Setting<bool> dump_guest_shaders{
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linkage, false, "dump_guest_shaders", Category::DebuggingGraphics, Specialization::Default,
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false};
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Setting<bool> dump_macros{
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linkage, false, "dump_macros", Category::DebuggingGraphics, Specialization::Default, false};
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@ -477,7 +477,7 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
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const u32 cfg_offset = u32(env.StartAddress() + sizeof(Shader::ProgramHeader));
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Shader::Maxwell::Flow::CFG cfg(env, pools.flow_block, cfg_offset, index == 0);
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if (Settings::values.dump_shaders) {
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if (Settings::values.dump_guest_shaders) {
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env.Dump(hash, key.unique_hashes[index]);
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}
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@ -574,7 +574,7 @@ std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(
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Shader::Maxwell::Flow::CFG cfg{env, pools.flow_block, env.StartAddress()};
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if (Settings::values.dump_shaders) {
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if (Settings::values.dump_guest_shaders) {
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env.Dump(hash, key.unique_hash);
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}
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@ -752,7 +752,7 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline(
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programs[index] = MergeDualVertexPrograms(program_va, program_vb, env);
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}
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if (Settings::values.dump_shaders) {
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if (Settings::values.dump_guest_shaders) {
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env.Dump(hash, key.unique_hashes[index]);
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}
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@ -887,7 +887,7 @@ std::unique_ptr<ComputePipeline> PipelineCache::CreateComputePipeline(
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Shader::Maxwell::Flow::CFG cfg{env, pools.flow_block, env.StartAddress()};
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// Dump it before error.
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if (Settings::values.dump_shaders) {
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if (Settings::values.dump_guest_shaders) {
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env.Dump(hash, key.unique_hash);
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}
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@ -79,8 +79,8 @@ void ConfigureDebug::SetConfiguration() {
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ui->enable_shader_feedback->setChecked(Settings::values.renderer_shader_feedback.GetValue());
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ui->enable_nsight_aftermath->setEnabled(runtime_lock);
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ui->enable_nsight_aftermath->setChecked(Settings::values.enable_nsight_aftermath.GetValue());
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ui->dump_shaders->setEnabled(runtime_lock);
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ui->dump_shaders->setChecked(Settings::values.dump_shaders.GetValue());
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ui->dump_guest_shaders->setEnabled(runtime_lock);
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ui->dump_guest_shaders->setChecked(Settings::values.dump_guest_shaders.GetValue());
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ui->dump_macros->setEnabled(runtime_lock);
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ui->dump_macros->setChecked(Settings::values.dump_macros.GetValue());
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ui->disable_macro_jit->setEnabled(runtime_lock);
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@ -121,7 +121,7 @@ void ConfigureDebug::ApplyConfiguration() {
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Settings::values.disable_buffer_reorder = ui->disable_buffer_reorder->isChecked();
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Settings::values.renderer_shader_feedback = ui->enable_shader_feedback->isChecked();
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Settings::values.enable_nsight_aftermath = ui->enable_nsight_aftermath->isChecked();
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Settings::values.dump_shaders = ui->dump_shaders->isChecked();
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Settings::values.dump_guest_shaders = ui->dump_guest_shaders->isChecked();
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Settings::values.dump_macros = ui->dump_macros->isChecked();
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Settings::values.disable_shader_loop_safety_checks =
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ui->disable_loop_safety_checks->isChecked();
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@ -294,15 +294,15 @@
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</widget>
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</item>
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<item row="6" column="0">
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<widget class="QCheckBox" name="dump_shaders">
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<widget class="QCheckBox" name="dump_guest_shaders">
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<property name="enabled">
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<bool>true</bool>
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</property>
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<property name="toolTip">
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<string>When checked, it will dump all the original assembler shaders from the disk shader cache or game as found</string>
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<string>When checked, it will dump original Maxwell guest shader bytecode (the input to the recompiler) as .ash files under DumpDir/shaders/. Useful for inspection with nvdisasm.</string>
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</property>
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<property name="text">
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<string>Dump Game Shaders</string>
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<string>Dump Guest (Maxwell) Shaders</string>
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</property>
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</widget>
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</item>
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