[hle] make HBLoader work

Signed-off-by: lizzie <lizzie@eden-emu.dev>
This commit is contained in:
lizzie 2026-05-19 04:16:52 +00:00
parent e875a3196b
commit 7da774f766
4 changed files with 23 additions and 5 deletions

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@ -9,3 +9,11 @@ At the moment of writing, we do not support CFW such as Atmosphere, due to:
We do however, maintain HLE compatibility with the former mentioned CFW, applications that require Atmosphere to run will run fine in the emulator without any adjustments.
If they don't run - then that's a bug!
## Atmosphere
Fusee Galee, the bootloader and other low-level mechanisms are not emulated at the moment.
Having OFW is recommended, but may not be required (untested).
Extract the contents of Atmosphere into `sdmc`. Then to launch simply use `-hlaunch` instead (orthogonal to `-qlaunch`).

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@ -10,6 +10,9 @@ There are two main applications, an SDL-based app (`eden-cli`) and a Qt based ap
- `-u <number>`: Select the index of the user to load as.
- `-input-profile <name>`: Specifies input profile name to use (for player #0 only).
- `-qlaunch`: Launch QLaunch.
- `-hlaunch`: Launch homebrew launcher `nx-hbloader`.
- Requires a copy of Atmosphere to be extracted onto `sdmc`.
- This is a shorthand for `<eden folder>/sdmc/atmosphere/hbl.nsp`.
- `-setup`: Launch setup applet.
## eden-cli

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@ -268,7 +268,8 @@ Result KCapabilities::SetHandleTableCapability(const u32 cap) {
Result KCapabilities::SetDebugFlagsCapability(const u32 cap) {
// Validate.
const DebugFlags pack{cap};
R_UNLESS(pack.reserved == 0, ResultReservedUsed);
// TODO: Enabling this breaks compatibility with HBloader and such
//R_UNLESS(pack.reserved == 0, ResultReservedUsed);
DebugFlags debug_capabilities{m_debug_capabilities};
debug_capabilities.allow_debug.Assign(pack.allow_debug);

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@ -3,6 +3,7 @@
// Qt on macOS doesn't define VMA shit
#include <boost/algorithm/string/split.hpp>
#include "common/fs/path_util.h"
#include "common/settings.h"
#include "common/settings_enums.h"
#include "frontend_common/settings_generator.h"
@ -635,6 +636,7 @@ MainWindow::MainWindow(bool has_broken_vulkan)
QString game_path;
bool should_launch_qlaunch = false;
bool should_launch_hlaunch = false;
bool should_launch_setup = false;
bool has_gamepath = false;
bool is_fullscreen = false;
@ -676,6 +678,8 @@ MainWindow::MainWindow(bool has_broken_vulkan)
players[0].profile_name = args[++i].toStdString();
} else if (args[i] == QStringLiteral("-qlaunch")) {
should_launch_qlaunch = true;
} else if (args[i] == QStringLiteral("-hlaunch")) {
should_launch_hlaunch = true;
} else if (args[i] == QStringLiteral("-setup")) {
should_launch_setup = true;
} else {
@ -694,10 +698,12 @@ MainWindow::MainWindow(bool has_broken_vulkan)
} else {
if (!game_path.isEmpty()) {
BootGame(game_path, ApplicationAppletParameters());
} else {
if (should_launch_qlaunch) {
LaunchFirmwareApplet(u64(Service::AM::AppletProgramId::QLaunch), std::nullopt);
}
} else if (should_launch_qlaunch) {
LaunchFirmwareApplet(u64(Service::AM::AppletProgramId::QLaunch), std::nullopt);
} else if (should_launch_hlaunch) {
std::filesystem::path const sd_dir = Common::FS::GetEdenPathString(Common::FS::EdenPath::SDMCDir);
auto const hbl_path = (sd_dir / "atmosphere" / "hbl.nsp").string();
BootGame(QString::fromStdString(hbl_path), ApplicationAppletParameters());
}
}
}