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#3908 changed process_creation.*, CreateProcess/CreateApplicationProcess, to return std::optional<Process> instead of std::unique_ptr<Process>, so the AM sites now transfer a Process by value via make_unique<Service::Process>(*std::move(opt)). The consequence: Process owns a refcounted KProcess* but its user-declared dtor suppressed the implicit move ctor, so that "move" silently shallow-copied and the temporary's dtor Close()/RemoveProcess()'d the shared handle -> use-after-free. It's seems to be user end based, so whether it crashes may depend on machine, compiler, allocator reuse, refcount slack, and the AM event-observer thread race, idk. It reliably crashed my MSVC build at launching games (cstack: ProcessHolder -> MultiWait -> KSynchronizationObject::Wait -> null) multiple times. Fix: give Process a move ctor that steals the handle (nulling the source so the moved-from dtor is a no-op) and delete copy/move-assign, making the optional<->unique_ptr transfer safe. Bonus: explicited delete for the 3 kinds of assignment: copy ctor (the one used in eden), copy assign and move assign (currently unused) to force compile error if they ever come to use. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4137 Reviewed-by: Lizzie <lizzie@eden-emu.dev> Reviewed-by: MaranBr <maranbr@eden-emu.dev>
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@ -6,6 +6,8 @@
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#pragma once
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#include <utility>
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#include "common/common_types.h"
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namespace Core {
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@ -28,6 +30,15 @@ public:
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inline explicit Process(Core::System& system) noexcept : m_system(system) {}
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inline ~Process() { this->Finalize(); }
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Process(const Process&) = delete;
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Process& operator=(const Process&) = delete;
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Process& operator=(Process&&) = delete;
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inline Process(Process&& other) noexcept
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: m_system(other.m_system), m_process(std::exchange(other.m_process, nullptr)),
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m_main_thread_stack_size(std::exchange(other.m_main_thread_stack_size, 0)),
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m_main_thread_priority(std::exchange(other.m_main_thread_priority, 0)),
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m_process_started(std::exchange(other.m_process_started, false)) {}
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bool Initialize(Loader::AppLoader& loader, Loader::ResultStatus& out_load_result);
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void Finalize();
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