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Add option to control GPU buffer readback
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parent
6bdb03d8ac
commit
c9c9c35196
3 changed files with 19 additions and 8 deletions
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@ -573,6 +573,13 @@ struct Values {
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false,
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#endif
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"rescale_hack", Category::RendererHacks};
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SwitchableSetting<bool> enable_gpu_buffer_readback{linkage,
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false,
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"enable_gpu_buffer_readback",
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Category::RendererAdvanced,
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Specialization::Default,
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true,
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true};
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SwitchableSetting<bool> use_asynchronous_shaders{linkage, false, "use_asynchronous_shaders",
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Category::RendererHacks};
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@ -229,6 +229,8 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent) {
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INSERT(Settings, dma_accuracy, tr("DMA Accuracy:"),
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tr("Controls the DMA precision accuracy. Safe precision fixes issues in some games but "
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"may degrade performance."));
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INSERT(Settings, enable_gpu_buffer_readback, tr("Enable GPU buffer readback"),
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tr("Preserves GPU-modified buffer data by reading it back before uploads.\nSome games require this to render certain effects properly.\nMay cause issues if the hardware cannot handle the additional workload."));
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INSERT(Settings, use_asynchronous_shaders, tr("Enable asynchronous shader compilation"),
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tr("May reduce shader stutter."));
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INSERT(Settings, fast_gpu_time, tr("Fast GPU Time"),
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@ -1634,15 +1634,17 @@ bool BufferCache<P>::SynchronizeBuffer(Buffer& buffer, DAddr device_addr, u32 si
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if (total_size_bytes == 0) {
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return true;
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}
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u64 min_offset = (std::numeric_limits<u64>::max)();
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u64 max_offset = 0;
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for (const auto& copy : upload_copies) {
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min_offset = (std::min)(min_offset, copy.dst_offset);
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max_offset = (std::max)(max_offset, copy.dst_offset + copy.size);
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if (Settings::values.enable_gpu_buffer_readback.GetValue()) {
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u64 min_offset = (std::numeric_limits<u64>::max)();
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u64 max_offset = 0;
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for (const auto& copy : upload_copies) {
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min_offset = (std::min)(min_offset, copy.dst_offset);
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max_offset = (std::max)(max_offset, copy.dst_offset + copy.size);
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}
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const DAddr sync_addr = buffer.CpuAddr() + min_offset;
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const u64 sync_size = max_offset - min_offset;
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DownloadBufferMemory(buffer, sync_addr, sync_size);
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}
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const DAddr sync_addr = buffer.CpuAddr() + min_offset;
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const u64 sync_size = max_offset - min_offset;
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DownloadBufferMemory(buffer, sync_addr, sync_size);
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const std::span<BufferCopy> copies_span(upload_copies.data(), upload_copies.size());
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UploadMemory(buffer, total_size_bytes, largest_copy, copies_span);
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any_buffer_uploaded = true;
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