mirror of
https://git.eden-emu.dev/eden-emu/eden.git
synced 2026-06-06 01:13:45 -04:00
android
This commit is contained in:
parent
cb872dfc90
commit
d54da746d1
14 changed files with 12 additions and 573 deletions
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@ -1,89 +0,0 @@
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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package org.yuzu.yuzu_emu.features.settings.model.view
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import androidx.annotation.ArrayRes
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import androidx.annotation.StringRes
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import org.yuzu.yuzu_emu.features.settings.model.AbstractSetting
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import org.yuzu.yuzu_emu.features.settings.model.BooleanSetting
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import org.yuzu.yuzu_emu.features.settings.model.IntSetting
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class GpuUnswizzleSetting(
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@StringRes titleId: Int = 0,
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titleString: String = "",
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@StringRes descriptionId: Int = 0,
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descriptionString: String = "",
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@ArrayRes val textureSizeChoicesId: Int,
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@ArrayRes val textureSizeValuesId: Int,
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@ArrayRes val streamSizeChoicesId: Int,
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@ArrayRes val streamSizeValuesId: Int,
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@ArrayRes val chunkSizeChoicesId: Int,
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@ArrayRes val chunkSizeValuesId: Int
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) : SettingsItem(
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object : AbstractSetting {
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override val key: String = SettingsItem.GPU_UNSWIZZLE_COMBINED
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override val defaultValue: Any = false
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override val isSaveable = true
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override val isRuntimeModifiable = true
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override val isSwitchable = true
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override val pairedSettingKey: String = ""
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override var global: Boolean
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get() {
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return BooleanSetting.GPU_UNSWIZZLE_ENABLED.global &&
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IntSetting.GPU_UNSWIZZLE_TEXTURE_SIZE.global &&
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IntSetting.GPU_UNSWIZZLE_STREAM_SIZE.global &&
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IntSetting.GPU_UNSWIZZLE_CHUNK_SIZE.global
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}
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set(value) {
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BooleanSetting.GPU_UNSWIZZLE_ENABLED.global = value
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IntSetting.GPU_UNSWIZZLE_TEXTURE_SIZE.global = value
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IntSetting.GPU_UNSWIZZLE_STREAM_SIZE.global = value
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IntSetting.GPU_UNSWIZZLE_CHUNK_SIZE.global = value
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}
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override fun getValueAsString(needsGlobal: Boolean): String = "combined"
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override fun reset() {
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BooleanSetting.GPU_UNSWIZZLE_ENABLED.reset()
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IntSetting.GPU_UNSWIZZLE_TEXTURE_SIZE.reset()
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IntSetting.GPU_UNSWIZZLE_STREAM_SIZE.reset()
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IntSetting.GPU_UNSWIZZLE_CHUNK_SIZE.reset()
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}
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},
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titleId,
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titleString,
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descriptionId,
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descriptionString
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) {
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override val type = SettingsItem.TYPE_GPU_UNSWIZZLE
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// Check if GPU unswizzle is enabled via the dedicated boolean setting
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fun isEnabled(needsGlobal: Boolean = false): Boolean =
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BooleanSetting.GPU_UNSWIZZLE_ENABLED.getBoolean(needsGlobal)
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fun setEnabled(value: Boolean) =
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BooleanSetting.GPU_UNSWIZZLE_ENABLED.setBoolean(value)
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fun enable() = setEnabled(true)
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fun disable() = setEnabled(false)
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fun getTextureSize(needsGlobal: Boolean = false): Int =
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IntSetting.GPU_UNSWIZZLE_TEXTURE_SIZE.getInt(needsGlobal)
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fun setTextureSize(value: Int) =
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IntSetting.GPU_UNSWIZZLE_TEXTURE_SIZE.setInt(value)
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fun getStreamSize(needsGlobal: Boolean = false): Int =
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IntSetting.GPU_UNSWIZZLE_STREAM_SIZE.getInt(needsGlobal)
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fun setStreamSize(value: Int) =
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IntSetting.GPU_UNSWIZZLE_STREAM_SIZE.setInt(value)
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fun getChunkSize(needsGlobal: Boolean = false): Int =
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IntSetting.GPU_UNSWIZZLE_CHUNK_SIZE.getInt(needsGlobal)
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fun setChunkSize(value: Int) =
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IntSetting.GPU_UNSWIZZLE_CHUNK_SIZE.setInt(value)
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fun reset() = setting.reset()
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}
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@ -669,42 +669,30 @@ abstract class SettingsItem(
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)
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)
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put(
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SingleChoiceSetting(
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SpinBoxSetting(
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IntSetting.GPU_UNSWIZZLE_TEXTURE_SIZE,
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titleId = R.string.gpu_unswizzle_texture_size,
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descriptionId = R.string.gpu_unswizzle_texture_size_description,
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choicesId = R.array.gpuTextureSizeSwizzleEntries,
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valuesId = R.array.gpuTextureSizeSwizzleValues
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min = 1,
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max = 9
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)
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)
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put(
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SingleChoiceSetting(
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SpinBoxSetting(
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IntSetting.GPU_UNSWIZZLE_STREAM_SIZE,
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titleId = R.string.gpu_unswizzle_stream_size,
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descriptionId = R.string.gpu_unswizzle_stream_size_description,
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choicesId = R.array.gpuSwizzleEntries,
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valuesId = R.array.gpuSwizzleValues
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min = 1,
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max = 9
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)
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)
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put(
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SingleChoiceSetting(
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SpinBoxSetting(
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IntSetting.GPU_UNSWIZZLE_CHUNK_SIZE,
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titleId = R.string.gpu_unswizzle_chunk_size,
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descriptionId = R.string.gpu_unswizzle_chunk_size_description,
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choicesId = R.array.gpuSwizzleChunkEntries,
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valuesId = R.array.gpuSwizzleChunkValues
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)
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)
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put(
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GpuUnswizzleSetting(
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titleId = R.string.gpu_unswizzle_settings,
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descriptionId = R.string.gpu_unswizzle_settings_description,
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textureSizeChoicesId = R.array.gpuTextureSizeSwizzleEntries,
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textureSizeValuesId = R.array.gpuTextureSizeSwizzleValues,
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streamSizeChoicesId = R.array.gpuSwizzleEntries,
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streamSizeValuesId = R.array.gpuSwizzleValues,
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chunkSizeChoicesId = R.array.gpuSwizzleChunkEntries,
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chunkSizeValuesId = R.array.gpuSwizzleChunkValues
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min = 1,
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max = 9
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)
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)
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put(
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@ -1,206 +0,0 @@
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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package org.yuzu.yuzu_emu.features.settings.ui
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import android.app.Dialog
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import android.content.DialogInterface
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import android.os.Bundle
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import android.view.LayoutInflater
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import android.widget.ArrayAdapter
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import androidx.fragment.app.DialogFragment
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import androidx.fragment.app.activityViewModels
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import com.google.android.material.dialog.MaterialAlertDialogBuilder
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import org.yuzu.yuzu_emu.R
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import org.yuzu.yuzu_emu.databinding.DialogGpuUnswizzleBinding
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import org.yuzu.yuzu_emu.features.settings.model.view.GpuUnswizzleSetting
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class GpuUnswizzleDialogFragment : DialogFragment() {
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private var position = 0
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private val settingsViewModel: SettingsViewModel by activityViewModels()
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private lateinit var binding: DialogGpuUnswizzleBinding
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override fun onCreate(savedInstanceState: Bundle?) {
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super.onCreate(savedInstanceState)
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position = requireArguments().getInt(POSITION)
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if (settingsViewModel.clickedItem == null) dismiss()
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}
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override fun onCreateDialog(savedInstanceState: Bundle?): Dialog {
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binding = DialogGpuUnswizzleBinding.inflate(LayoutInflater.from(requireContext()))
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val item = settingsViewModel.clickedItem as GpuUnswizzleSetting
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// Setup texture size dropdown
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val textureSizeEntries = resources.getStringArray(item.textureSizeChoicesId)
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val textureSizeValues = resources.getIntArray(item.textureSizeValuesId)
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val textureSizeAdapter = ArrayAdapter(
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requireContext(),
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android.R.layout.simple_dropdown_item_1line,
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textureSizeEntries.toMutableList()
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)
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binding.dropdownTextureSize.setAdapter(textureSizeAdapter)
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// Setup stream size dropdown
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val streamSizeEntries = resources.getStringArray(item.streamSizeChoicesId)
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val streamSizeValues = resources.getIntArray(item.streamSizeValuesId)
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val streamSizeAdapter = ArrayAdapter(
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requireContext(),
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android.R.layout.simple_dropdown_item_1line,
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streamSizeEntries.toMutableList()
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)
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binding.dropdownStreamSize.setAdapter(streamSizeAdapter)
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// Setup chunk size dropdown
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val chunkSizeEntries = resources.getStringArray(item.chunkSizeChoicesId)
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val chunkSizeValues = resources.getIntArray(item.chunkSizeValuesId)
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val chunkSizeAdapter = ArrayAdapter(
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requireContext(),
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android.R.layout.simple_dropdown_item_1line,
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chunkSizeEntries.toMutableList()
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)
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binding.dropdownChunkSize.setAdapter(chunkSizeAdapter)
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// Load current values
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val isEnabled = item.isEnabled()
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binding.switchEnable.isChecked = isEnabled
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if (isEnabled) {
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val textureSizeIndex = textureSizeValues.indexOf(item.getTextureSize())
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if (textureSizeIndex >= 0) {
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binding.dropdownTextureSize.setText(textureSizeEntries[textureSizeIndex], false)
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}
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val streamSizeIndex = streamSizeValues.indexOf(item.getStreamSize())
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if (streamSizeIndex >= 0) {
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binding.dropdownStreamSize.setText(streamSizeEntries[streamSizeIndex], false)
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}
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val chunkSizeIndex = chunkSizeValues.indexOf(item.getChunkSize())
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if (chunkSizeIndex >= 0) {
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binding.dropdownChunkSize.setText(chunkSizeEntries[chunkSizeIndex], false)
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}
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} else {
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// Set default/recommended values when disabling
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binding.dropdownTextureSize.setText(textureSizeEntries[3], false)
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binding.dropdownStreamSize.setText(streamSizeEntries[3], false)
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binding.dropdownChunkSize.setText(chunkSizeEntries[3], false)
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}
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// Clear adapter filters after setText to fix rotation bug
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textureSizeAdapter.filter.filter(null)
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streamSizeAdapter.filter.filter(null)
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chunkSizeAdapter.filter.filter(null)
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// Enable/disable dropdowns based on switch state
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updateDropdownsState(isEnabled)
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binding.switchEnable.setOnCheckedChangeListener { _, checked ->
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updateDropdownsState(checked)
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}
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val dialog = MaterialAlertDialogBuilder(requireContext())
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.setTitle(item.title)
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.setView(binding.root)
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.create()
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// Setup button listeners
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binding.btnDefault.setOnClickListener {
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// Reset to defaults
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item.reset()
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// Refresh values with adapters reset
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val textureSizeIndex = textureSizeValues.indexOf(item.getTextureSize())
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if (textureSizeIndex >= 0) {
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binding.dropdownTextureSize.setText(textureSizeEntries[textureSizeIndex], false)
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}
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val streamSizeIndex = streamSizeValues.indexOf(item.getStreamSize())
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if (streamSizeIndex >= 0) {
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binding.dropdownStreamSize.setText(streamSizeEntries[streamSizeIndex], false)
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}
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val chunkSizeIndex = chunkSizeValues.indexOf(item.getChunkSize())
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if (chunkSizeIndex >= 0) {
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binding.dropdownChunkSize.setText(chunkSizeEntries[chunkSizeIndex], false)
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}
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// Clear filters
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textureSizeAdapter.filter.filter(null)
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streamSizeAdapter.filter.filter(null)
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chunkSizeAdapter.filter.filter(null)
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settingsViewModel.setAdapterItemChanged(position)
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settingsViewModel.setShouldReloadSettingsList(true)
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}
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binding.btnCancel.setOnClickListener {
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dialog.dismiss()
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}
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binding.btnOk.setOnClickListener {
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if (binding.switchEnable.isChecked) {
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item.enable()
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// Save the selected values
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val selectedTextureIndex = textureSizeEntries.indexOf(
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binding.dropdownTextureSize.text.toString()
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)
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if (selectedTextureIndex >= 0) {
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item.setTextureSize(textureSizeValues[selectedTextureIndex])
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}
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val selectedStreamIndex = streamSizeEntries.indexOf(
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binding.dropdownStreamSize.text.toString()
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)
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if (selectedStreamIndex >= 0) {
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item.setStreamSize(streamSizeValues[selectedStreamIndex])
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}
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val selectedChunkIndex = chunkSizeEntries.indexOf(
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binding.dropdownChunkSize.text.toString()
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)
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if (selectedChunkIndex >= 0) {
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item.setChunkSize(chunkSizeValues[selectedChunkIndex])
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}
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} else {
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// Disable GPU unswizzle
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item.disable()
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}
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settingsViewModel.setAdapterItemChanged(position)
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settingsViewModel.setShouldReloadSettingsList(true)
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dialog.dismiss()
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}
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// Ensure filters are cleared after dialog is shown
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binding.root.post {
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textureSizeAdapter.filter.filter(null)
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streamSizeAdapter.filter.filter(null)
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chunkSizeAdapter.filter.filter(null)
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}
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return dialog
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}
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private fun updateDropdownsState(enabled: Boolean) {
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binding.layoutTextureSize.isEnabled = enabled
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binding.dropdownTextureSize.isEnabled = enabled
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binding.layoutStreamSize.isEnabled = enabled
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binding.dropdownStreamSize.isEnabled = enabled
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binding.layoutChunkSize.isEnabled = enabled
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binding.dropdownChunkSize.isEnabled = enabled
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}
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companion object {
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const val TAG = "GpuUnswizzleDialogFragment"
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const val POSITION = "Position"
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fun newInstance(
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settingsViewModel: SettingsViewModel,
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item: GpuUnswizzleSetting,
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position: Int
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): GpuUnswizzleDialogFragment {
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val dialog = GpuUnswizzleDialogFragment()
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val args = Bundle()
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args.putInt(POSITION, position)
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dialog.arguments = args
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settingsViewModel.clickedItem = item
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return dialog
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}
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}
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}
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@ -102,10 +102,6 @@ class SettingsAdapter(
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PathViewHolder(ListItemSettingBinding.inflate(inflater), this)
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}
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SettingsItem.TYPE_GPU_UNSWIZZLE -> {
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GpuUnswizzleViewHolder(ListItemSettingBinding.inflate(inflater), this)
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}
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else -> {
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HeaderViewHolder(ListItemSettingsHeaderBinding.inflate(inflater), this)
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}
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@ -479,14 +475,6 @@ class SettingsAdapter(
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settingsViewModel.setShouldShowPathResetDialog(true)
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}
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fun onGpuUnswizzleClick(item: GpuUnswizzleSetting, position: Int) {
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GpuUnswizzleDialogFragment.newInstance(
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settingsViewModel,
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item,
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position
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).show(fragment.childFragmentManager, GpuUnswizzleDialogFragment.TAG)
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}
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private class DiffCallback : DiffUtil.ItemCallback<SettingsItem>() {
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override fun areItemsTheSame(oldItem: SettingsItem, newItem: SettingsItem): Boolean {
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return oldItem.setting.key == newItem.setting.key
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@ -1,71 +0,0 @@
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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package org.yuzu.yuzu_emu.features.settings.ui.viewholder
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import android.view.View
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import org.yuzu.yuzu_emu.R
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import org.yuzu.yuzu_emu.databinding.ListItemSettingBinding
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import org.yuzu.yuzu_emu.features.settings.model.view.GpuUnswizzleSetting
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import org.yuzu.yuzu_emu.features.settings.model.view.SettingsItem
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import org.yuzu.yuzu_emu.features.settings.ui.SettingsAdapter
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import org.yuzu.yuzu_emu.utils.ViewUtils.setVisible
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class GpuUnswizzleViewHolder(val binding: ListItemSettingBinding, adapter: SettingsAdapter) :
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SettingViewHolder(binding.root, adapter) {
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private lateinit var setting: GpuUnswizzleSetting
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override fun bind(item: SettingsItem) {
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setting = item as GpuUnswizzleSetting
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binding.textSettingName.text = setting.title
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binding.textSettingDescription.setVisible(item.description.isNotEmpty())
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binding.textSettingDescription.text = item.description
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binding.textSettingValue.setVisible(true)
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val resMgr = binding.root.context.resources
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if (setting.isEnabled()) {
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// Show a summary of current settings
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val textureSizeEntries = resMgr.getStringArray(setting.textureSizeChoicesId)
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val textureSizeValues = resMgr.getIntArray(setting.textureSizeValuesId)
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val textureSizeIndex = textureSizeValues.indexOf(setting.getTextureSize())
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val textureSizeLabel = if (textureSizeIndex >= 0) textureSizeEntries[textureSizeIndex] else "?"
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val streamSizeEntries = resMgr.getStringArray(setting.streamSizeChoicesId)
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val streamSizeValues = resMgr.getIntArray(setting.streamSizeValuesId)
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val streamSizeIndex = streamSizeValues.indexOf(setting.getStreamSize())
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val streamSizeLabel = if (streamSizeIndex >= 0) streamSizeEntries[streamSizeIndex] else "?"
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val chunkSizeEntries = resMgr.getStringArray(setting.chunkSizeChoicesId)
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val chunkSizeValues = resMgr.getIntArray(setting.chunkSizeValuesId)
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val chunkSizeIndex = chunkSizeValues.indexOf(setting.getChunkSize())
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val chunkSizeLabel = if (chunkSizeIndex >= 0) chunkSizeEntries[chunkSizeIndex] else "?"
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binding.textSettingValue.text = "$textureSizeLabel ⋅ $streamSizeLabel ⋅ $chunkSizeLabel"
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} else {
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binding.textSettingValue.text = resMgr.getString(R.string.gpu_unswizzle_disabled)
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}
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binding.buttonClear.setVisible(setting.clearable)
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binding.buttonClear.setOnClickListener {
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adapter.onClearClick(setting, bindingAdapterPosition)
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}
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setStyle(setting.isEditable, binding)
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}
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override fun onClick(clicked: View) {
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if (!setting.isEditable) {
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return
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}
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adapter.onGpuUnswizzleClick(setting, bindingAdapterPosition)
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}
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override fun onLongClick(clicked: View): Boolean {
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if (setting.isEditable) {
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return adapter.onLongClick(setting, bindingAdapterPosition)
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}
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return false
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}
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}
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|
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@ -507,10 +507,7 @@
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<string name="emulate_bgr565_description">يُصلح مشاكل انعكاس الألوان في الألعاب أو ظهور تشوهات غريبة أو ظلال غريبة.</string>
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<string name="renderer_asynchronous_shaders">استخدم تظليل غير متزامن</string>
|
||||
<string name="renderer_asynchronous_shaders_description">يقوم بتجميع التظليل بشكل غير متزامن. قد يقلل ذلك من التقطعات ولكنه قد يؤدي أيضًا إلى حدوث أخطاء.</string>
|
||||
<string name="gpu_unswizzle_settings">إعدادات إلغاء ترتيب بيانات وحدة معالجة الرسومات</string>
|
||||
<string name="gpu_unswizzle_settings_description">قم بضبط معلمات فكّ تشابك النسيج المستندة إلى وحدة معالجة الرسومات أو تعطيلها تمامًا. اضبط هذه الإعدادات لتحقيق التوازن بين الأداء وجودة تحميل النسيج.</string>
|
||||
<string name="gpu_unswizzle_enable">تفعيل إلغاء ترتيب بيانات وحدة معالجة الرسومات</string>
|
||||
<string name="gpu_unswizzle_disabled">تعطيل</string>
|
||||
<string name="gpu_unswizzle_texture_size">الحد الأقصى لحجم النسيج في وحدة معالجة الرسومات بعد إعادة ترتيب البيانات</string>
|
||||
<string name="gpu_unswizzle_texture_size_description">يُحدد هذا الخيار الحد الأقصى لحجم (ميغابايت) معالجة الصور باستخدام وحدة معالجة الرسومات. مع أن وحدة معالجة الرسومات أسرع في معالجة الصور المتوسطة والكبيرة، إلا أن وحدة المعالجة المركزية قد تكون أكثر كفاءة في معالجة الصور الصغيرة جدًا. اضبط هذا الخيار لتحقيق التوازن الأمثل بين سرعة معالجة الرسومات واستهلاك وحدة المعالجة المركزية.</string>
|
||||
<string name="gpu_unswizzle_stream_size">حجم تدفق إلغاء ترتيب بيانات وحدة معالجة الرسومات</string>
|
||||
|
|
@ -950,25 +947,10 @@
|
|||
<string name="fast_gpu_high">مرتفع (512)</string>
|
||||
|
||||
<!-- GPU swizzle texture size -->
|
||||
<string name="gpu_texturesizeswizzle_verysmall">صغير جدًا (16 ميغابايت)</string>
|
||||
<string name="gpu_texturesizeswizzle_small">صغير (32 ميغابايت)</string>
|
||||
<string name="gpu_texturesizeswizzle_normal">قياسي (128 ميغابايت)</string>
|
||||
<string name="gpu_texturesizeswizzle_large">كبير (256 ميغابايت)</string>
|
||||
<string name="gpu_texturesizeswizzle_verylarge">كبير جدًا (512 ميغابايت)</string>
|
||||
|
||||
<!-- GPU swizzle streams -->
|
||||
<string name="gpu_swizzle_verylow">منخفض جدًا (4 ميغابايت)</string>
|
||||
<string name="gpu_swizzle_low">منخفض (8 ميغابايت)</string>
|
||||
<string name="gpu_swizzle_normal">قياسي (16 ميغابايت)</string>
|
||||
<string name="gpu_swizzle_medium">متوسط (32 ميغابايت)</string>
|
||||
<string name="gpu_swizzle_high">عالي (64 ميغابايت)</string>
|
||||
|
||||
<!-- GPU swizzle chunks -->
|
||||
<string name="gpu_swizzlechunk_verylow">منخفض جدًا (32)</string>
|
||||
<string name="gpu_swizzlechunk_low">منخفض (64)</string>
|
||||
<string name="gpu_swizzlechunk_normal">قياسي (128)</string>
|
||||
<string name="gpu_swizzlechunk_medium">متوسط (256)</string>
|
||||
<string name="gpu_swizzlechunk_high">عالي (512)</string>
|
||||
|
||||
<!-- Temperature Units -->
|
||||
<string name="temperature_celsius">مئوية</string>
|
||||
|
|
|
|||
|
|
@ -882,25 +882,10 @@ Wirklich fortfahren?</string>
|
|||
<string name="fast_gpu_high">Hoch (512)</string>
|
||||
|
||||
<!-- GPU swizzle texture size -->
|
||||
<string name="gpu_texturesizeswizzle_verysmall">Sehr klein (16 MB)</string>
|
||||
<string name="gpu_texturesizeswizzle_small">Klein (32 MB)</string>
|
||||
<string name="gpu_texturesizeswizzle_normal">Normal (128 MB)</string>
|
||||
<string name="gpu_texturesizeswizzle_large">Groß (256 MB)</string>
|
||||
<string name="gpu_texturesizeswizzle_verylarge">Sehr groß (512 MB)</string>
|
||||
|
||||
<!-- GPU swizzle streams -->
|
||||
<string name="gpu_swizzle_verylow">Sehr niedrig (4 MB)</string>
|
||||
<string name="gpu_swizzle_low">Niedrig (8 MB)</string>
|
||||
<string name="gpu_swizzle_normal">Normal (16 MB)</string>
|
||||
<string name="gpu_swizzle_medium">Mittel (32 MB)</string>
|
||||
<string name="gpu_swizzle_high">Hoch (64 MB)</string>
|
||||
|
||||
<!-- GPU swizzle chunks -->
|
||||
<string name="gpu_swizzlechunk_verylow">Sehr niedrig (32)</string>
|
||||
<string name="gpu_swizzlechunk_low">Niedrig (64)</string>
|
||||
<string name="gpu_swizzlechunk_normal">Normal (128)</string>
|
||||
<string name="gpu_swizzlechunk_medium">Mittel (256)</string>
|
||||
<string name="gpu_swizzlechunk_high">Hoch (512)</string>
|
||||
|
||||
<!-- Temperature Units -->
|
||||
<string name="temperature_celsius">Celsius</string>
|
||||
|
|
|
|||
|
|
@ -501,10 +501,7 @@
|
|||
<string name="emulate_bgr565_description">Soluciona problemas con colores invertidos en juegos, artefactos o sombras extrañas.</string>
|
||||
<string name="renderer_asynchronous_shaders">Usar sombreadores asíncronos</string>
|
||||
<string name="renderer_asynchronous_shaders_description">Compila los sombreadores de forma asíncrona. Esto puede reducir los tirones, pero también puede introducir errores gráficos.</string>
|
||||
<string name="gpu_unswizzle_settings">Ajustes de desentrelazado de la GPU</string>
|
||||
<string name="gpu_unswizzle_settings_description">Configura los parámetros de desentrelazado de texturas basadas en la GPU o desactívelos por completo. Modifique estos ajustes para equilibrar el rendimiento y la calidad de las texturas cargadas.</string>
|
||||
<string name="gpu_unswizzle_enable">Activar desentrelazado de la GPU</string>
|
||||
<string name="gpu_unswizzle_disabled">Desactivado</string>
|
||||
<string name="gpu_unswizzle_texture_size">Tamaño máximo de textura de desentrelazado de la GPU</string>
|
||||
<string name="gpu_unswizzle_texture_size_description">Establece el tamaño máximo (en MB) para el desentrelazado de texturas basada en GPU. Aunque la GPU es más rápida para texturas medianas y grandes, la CPU puede ser más eficiente para texturas muy pequeñas. Ajuste este valor para encontrar el equilibrio entre la aceleración de la GPU y la sobrecarga de la CPU.</string>
|
||||
<string name="gpu_unswizzle_stream_size">Tamaño del flujo de desentrelazado de la GPU</string>
|
||||
|
|
@ -944,25 +941,10 @@
|
|||
<string name="fast_gpu_high">Alto (512)</string>
|
||||
|
||||
<!-- GPU swizzle texture size -->
|
||||
<string name="gpu_texturesizeswizzle_verysmall">Muy pequeño (16 MB)</string>
|
||||
<string name="gpu_texturesizeswizzle_small">Pequeño (32 MB)</string>
|
||||
<string name="gpu_texturesizeswizzle_normal">Normal (128 MB)</string>
|
||||
<string name="gpu_texturesizeswizzle_large">Grande (256 MB)</string>
|
||||
<string name="gpu_texturesizeswizzle_verylarge">Muy grande (512 MB)</string>
|
||||
|
||||
<!-- GPU swizzle streams -->
|
||||
<string name="gpu_swizzle_verylow">Muy bajo (4 MB)</string>
|
||||
<string name="gpu_swizzle_low">Bajo (8 MB)</string>
|
||||
<string name="gpu_swizzle_normal">Normal (16 MB)</string>
|
||||
<string name="gpu_swizzle_medium">Medio (32 MB)</string>
|
||||
<string name="gpu_swizzle_high">Alto (64 MB)</string>
|
||||
|
||||
<!-- GPU swizzle chunks -->
|
||||
<string name="gpu_swizzlechunk_verylow">Muy bajo (32)</string>
|
||||
<string name="gpu_swizzlechunk_low">Bajo (64)</string>
|
||||
<string name="gpu_swizzlechunk_normal">Normal (128)</string>
|
||||
<string name="gpu_swizzlechunk_medium">Medio (256)</string>
|
||||
<string name="gpu_swizzlechunk_high">Alto (512)</string>
|
||||
|
||||
<!-- Temperature Units -->
|
||||
<string name="temperature_celsius">Celsius</string>
|
||||
|
|
|
|||
|
|
@ -498,10 +498,7 @@
|
|||
<string name="fix_bloom_effects">Исправить эффекты размытия</string>
|
||||
<string name="renderer_asynchronous_shaders">Использовать асинхронные шейдеры</string>
|
||||
<string name="renderer_asynchronous_shaders_description">Компилирует шейдеры асинхронно. Это может уменьшить подтормаживания, но также может вызвать графические артефакты.</string>
|
||||
<string name="gpu_unswizzle_settings">Настройки распаковки текстур (Unswizzle)</string>
|
||||
<string name="gpu_unswizzle_settings_description">Настройте параметры распаковки текстур на стороне ГПУ либо полностью отключите эту функцию. Изменение этих параметров позволяет найти баланс между производительностью и качеством загрузки текстур.</string>
|
||||
<string name="gpu_unswizzle_enable">Включить распаковку текстур (Unswizzle)</string>
|
||||
<string name="gpu_unswizzle_disabled">Отключено</string>
|
||||
<string name="gpu_unswizzle_texture_size">Макс. размер текстуры Unswizzle</string>
|
||||
<string name="gpu_unswizzle_texture_size_description">Задает максимальный размер (в МБ) текстур для преобразования формата (unswizzle) на ГПУ. Хотя ГПУ быстрее работает со средними и большими текстурами, ЦП может быть эффективнее для очень маленьких. Настройте это значение, чтобы найти баланс между ускорением на ГПУ и нагрузкой на ЦП.</string>
|
||||
<string name="gpu_unswizzle_stream_size">Размер потока Unswizzle</string>
|
||||
|
|
@ -941,25 +938,10 @@
|
|||
<string name="fast_gpu_high">Высокое (512)</string>
|
||||
|
||||
<!-- GPU swizzle texture size -->
|
||||
<string name="gpu_texturesizeswizzle_verysmall">Очень малый (16 МБ)</string>
|
||||
<string name="gpu_texturesizeswizzle_small">Малый (32 МБ)</string>
|
||||
<string name="gpu_texturesizeswizzle_normal">Обычный (128 МБ)</string>
|
||||
<string name="gpu_texturesizeswizzle_large">Большой (256 МБ)</string>
|
||||
<string name="gpu_texturesizeswizzle_verylarge">Очень большой (512 МБ)</string>
|
||||
|
||||
<!-- GPU swizzle streams -->
|
||||
<string name="gpu_swizzle_verylow">Очень низкий (4 МБ)</string>
|
||||
<string name="gpu_swizzle_low">Низкий (8 МБ)</string>
|
||||
<string name="gpu_swizzle_normal">Обычный (16 МБ)</string>
|
||||
<string name="gpu_swizzle_medium">Средний (32 МБ)</string>
|
||||
<string name="gpu_swizzle_high">Высокий (64 МБ)</string>
|
||||
|
||||
<!-- GPU swizzle chunks -->
|
||||
<string name="gpu_swizzlechunk_verylow">Очень малый (32)</string>
|
||||
<string name="gpu_swizzlechunk_low">Малый (64)</string>
|
||||
<string name="gpu_swizzlechunk_normal">Обычный (128)</string>
|
||||
<string name="gpu_swizzlechunk_medium">Средний (256)</string>
|
||||
<string name="gpu_swizzlechunk_high">Большой (512)</string>
|
||||
|
||||
<!-- Temperature Units -->
|
||||
<string name="temperature_celsius">Цельсий</string>
|
||||
|
|
|
|||
|
|
@ -503,10 +503,7 @@
|
|||
<string name="emulate_bgr565_description">Виправляє проблеми з інвертованими кольорами в іграх або дивними артефактами чи тінями.</string>
|
||||
<string name="renderer_asynchronous_shaders">Асинхронні шейдери</string>
|
||||
<string name="renderer_asynchronous_shaders_description">Компілює шейдери асинхронно. Це може зменшити затримки, але також може спричинити графічні баги.</string>
|
||||
<string name="gpu_unswizzle_settings">Налаштування розпакування за допомогою ГП</string>
|
||||
<string name="gpu_unswizzle_settings_description">Налаштуйте розпакування текстур за допомогою ГП або повністю вимкнути його. Відкоригуйте ці налаштування, щоб урівноважити продуктивність і якість завантаження текстур.</string>
|
||||
<string name="gpu_unswizzle_enable">Увімкнути розпакування за допомогою ГП</string>
|
||||
<string name="gpu_unswizzle_disabled">Вимкнено</string>
|
||||
<string name="gpu_unswizzle_texture_size">Максимальний розмір текстур для розпакування ГП за допомогою ГП</string>
|
||||
<string name="gpu_unswizzle_texture_size_description">Встановлює максимальний розмір (МБ) для розпакування текстур за допомогою ГП. ГП швидше справляється з текстурами середніх і великих розмірів, а ЦП ефективніший для дуже маленьких. Налаштуйте, щоб збалансувати ГП-прискоренням і навантаженням на ЦП.</string>
|
||||
<string name="gpu_unswizzle_stream_size">Розмір потоку розпакування за допомогою ГП</string>
|
||||
|
|
@ -946,25 +943,10 @@
|
|||
<string name="fast_gpu_high">Високо (512)</string>
|
||||
|
||||
<!-- GPU swizzle texture size -->
|
||||
<string name="gpu_texturesizeswizzle_verysmall">Дуже малий (16 МБ)</string>
|
||||
<string name="gpu_texturesizeswizzle_small">Малий (32 МБ)</string>
|
||||
<string name="gpu_texturesizeswizzle_normal">Нормальний (128 МБ)</string>
|
||||
<string name="gpu_texturesizeswizzle_large">Великий (256 МБ)</string>
|
||||
<string name="gpu_texturesizeswizzle_verylarge">Дуже великий (512 МБ)</string>
|
||||
|
||||
<!-- GPU swizzle streams -->
|
||||
<string name="gpu_swizzle_verylow">Дуже низький (4 МБ)</string>
|
||||
<string name="gpu_swizzle_low">Низький (8 МБ)</string>
|
||||
<string name="gpu_swizzle_normal">Нормальний (16 МБ)</string>
|
||||
<string name="gpu_swizzle_medium">Середній (32 МБ)</string>
|
||||
<string name="gpu_swizzle_high">Високий (64 МБ)</string>
|
||||
|
||||
<!-- GPU swizzle chunks -->
|
||||
<string name="gpu_swizzlechunk_verylow">Дуже низький (32)</string>
|
||||
<string name="gpu_swizzlechunk_low">Низький (64)</string>
|
||||
<string name="gpu_swizzlechunk_normal">Нормальний (128)</string>
|
||||
<string name="gpu_swizzlechunk_medium">Середній (256)</string>
|
||||
<string name="gpu_swizzlechunk_high">Високий (512)</string>
|
||||
|
||||
<!-- Temperature Units -->
|
||||
<string name="temperature_celsius">Цельсій</string>
|
||||
|
|
|
|||
|
|
@ -497,10 +497,7 @@
|
|||
<string name="emulate_bgr565_description">修复了游戏中的颜色反转以及出现的异常画面瑕疵或奇怪阴影问题</string>
|
||||
<string name="renderer_asynchronous_shaders">使用异步着色器</string>
|
||||
<string name="renderer_asynchronous_shaders_description">异步编译着色器。这可能会减少卡顿,但也可能会导致图形错误。</string>
|
||||
<string name="gpu_unswizzle_settings">GPU 还原设置</string>
|
||||
<string name="gpu_unswizzle_settings_description">配置基于 GPU 的纹理还原参数,或将其完全禁用。调整这些设置以平衡性能与纹理加载质量。</string>
|
||||
<string name="gpu_unswizzle_enable">启用 GPU 还原</string>
|
||||
<string name="gpu_unswizzle_disabled">禁用</string>
|
||||
<string name="gpu_unswizzle_texture_size">GPU 还原最大纹理尺寸</string>
|
||||
<string name="gpu_unswizzle_texture_size_description">设置基于 GPU 的纹理还原的最大尺寸(单位:MiB)。\n虽然 GPU 在处理中型和大型纹理时速度更快,但对于非常小的纹理,CPU 的效率可能更高。\n调整此设置,以便在 GPU 加速和 CPU 开销之间找到最佳平衡点。</string>
|
||||
<string name="gpu_unswizzle_stream_size">GPU 还原流大小</string>
|
||||
|
|
@ -940,25 +937,10 @@
|
|||
<string name="fast_gpu_high">高 (512)</string>
|
||||
|
||||
<!-- GPU swizzle texture size -->
|
||||
<string name="gpu_texturesizeswizzle_verysmall">极小 (16 MB)</string>
|
||||
<string name="gpu_texturesizeswizzle_small">较小 (32 MB)</string>
|
||||
<string name="gpu_texturesizeswizzle_normal">正常 (128 MB)</string>
|
||||
<string name="gpu_texturesizeswizzle_large">较大 (256 MB)</string>
|
||||
<string name="gpu_texturesizeswizzle_verylarge">极大 (512 MB)</string>
|
||||
|
||||
<!-- GPU swizzle streams -->
|
||||
<string name="gpu_swizzle_verylow">极低 (4 MB)</string>
|
||||
<string name="gpu_swizzle_low">低 (8 MB)</string>
|
||||
<string name="gpu_swizzle_normal">正常 (16 MB)</string>
|
||||
<string name="gpu_swizzle_medium">中 (32 MB)</string>
|
||||
<string name="gpu_swizzle_high">高 (64 MB)</string>
|
||||
|
||||
<!-- GPU swizzle chunks -->
|
||||
<string name="gpu_swizzlechunk_verylow">极低 (32)</string>
|
||||
<string name="gpu_swizzlechunk_low">低 (64)</string>
|
||||
<string name="gpu_swizzlechunk_normal">正常 (128)</string>
|
||||
<string name="gpu_swizzlechunk_medium">中 (256)</string>
|
||||
<string name="gpu_swizzlechunk_high">高 (512)</string>
|
||||
|
||||
<!-- Temperature Units -->
|
||||
<string name="temperature_celsius">摄氏度</string>
|
||||
|
|
|
|||
|
|
@ -541,54 +541,6 @@
|
|||
<item>2</item>
|
||||
</integer-array>
|
||||
|
||||
<string-array name="gpuTextureSizeSwizzleEntries">
|
||||
<item>@string/gpu_texturesizeswizzle_verysmall</item>
|
||||
<item>@string/gpu_texturesizeswizzle_small</item>
|
||||
<item>@string/gpu_texturesizeswizzle_normal</item>
|
||||
<item>@string/gpu_texturesizeswizzle_large</item>
|
||||
<item>@string/gpu_texturesizeswizzle_verylarge</item>
|
||||
</string-array>
|
||||
|
||||
<integer-array name="gpuTextureSizeSwizzleValues">
|
||||
<item>0</item>
|
||||
<item>1</item>
|
||||
<item>2</item>
|
||||
<item>3</item>
|
||||
<item>4</item>
|
||||
</integer-array>
|
||||
|
||||
<string-array name="gpuSwizzleEntries">
|
||||
<item>@string/gpu_swizzle_verylow</item>
|
||||
<item>@string/gpu_swizzle_low</item>
|
||||
<item>@string/gpu_swizzle_normal</item>
|
||||
<item>@string/gpu_swizzle_medium</item>
|
||||
<item>@string/gpu_swizzle_high</item>
|
||||
</string-array>
|
||||
|
||||
<integer-array name="gpuSwizzleValues">
|
||||
<item>0</item>
|
||||
<item>1</item>
|
||||
<item>2</item>
|
||||
<item>3</item>
|
||||
<item>4</item>
|
||||
</integer-array>
|
||||
|
||||
<string-array name="gpuSwizzleChunkEntries">
|
||||
<item>@string/gpu_swizzlechunk_verylow</item>
|
||||
<item>@string/gpu_swizzlechunk_low</item>
|
||||
<item>@string/gpu_swizzlechunk_normal</item>
|
||||
<item>@string/gpu_swizzlechunk_medium</item>
|
||||
<item>@string/gpu_swizzlechunk_high</item>
|
||||
</string-array>
|
||||
|
||||
<integer-array name="gpuSwizzleChunkValues">
|
||||
<item>0</item>
|
||||
<item>1</item>
|
||||
<item>2</item>
|
||||
<item>3</item>
|
||||
<item>4</item>
|
||||
</integer-array>
|
||||
|
||||
<string-array name="temperatureUnitEntries">
|
||||
<item>@string/temperature_celsius</item>
|
||||
<item>@string/temperature_fahrenheit</item>
|
||||
|
|
|
|||
|
|
@ -513,10 +513,7 @@
|
|||
<string name="emulate_bgr565_description">Fixes problems with inverted colors in games or strange artifacts or strange shadows.</string>
|
||||
<string name="renderer_asynchronous_shaders">Use asynchronous shaders</string>
|
||||
<string name="renderer_asynchronous_shaders_description">Compiles shaders asynchronously. This may reduce stutters but may also introduce glitches.</string>
|
||||
<string name="gpu_unswizzle_settings">GPU Unswizzle Settings</string>
|
||||
<string name="gpu_unswizzle_settings_description">Configure GPU-based texture unswizzling parameters or disable it entirely. Adjust these settings to balance performance and texture loading quality.</string>
|
||||
<string name="gpu_unswizzle_enable">Enable GPU Unswizzle</string>
|
||||
<string name="gpu_unswizzle_disabled">Disabled</string>
|
||||
<string name="gpu_unswizzle_texture_size">GPU Unswizzle Max Texture Size</string>
|
||||
<string name="gpu_unswizzle_texture_size_description">Sets the maximum size (MB) for GPU-based texture unswizzling. While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones. Adjust this to find the balance between GPU acceleration and CPU overhead.</string>
|
||||
<string name="gpu_unswizzle_stream_size">GPU Unswizzle Stream Size</string>
|
||||
|
|
@ -965,25 +962,10 @@
|
|||
<string name="fast_gpu_high">High (512)</string>
|
||||
|
||||
<!-- GPU swizzle texture size -->
|
||||
<string name="gpu_texturesizeswizzle_verysmall">Very Small (16 MB)</string>
|
||||
<string name="gpu_texturesizeswizzle_small">Small (32 MB)</string>
|
||||
<string name="gpu_texturesizeswizzle_normal">Normal (128 MB)</string>
|
||||
<string name="gpu_texturesizeswizzle_large">Large (256 MB)</string>
|
||||
<string name="gpu_texturesizeswizzle_verylarge">Very Large (512 MB)</string>
|
||||
|
||||
<!-- GPU swizzle streams -->
|
||||
<string name="gpu_swizzle_verylow">Very Low (4 MB)</string>
|
||||
<string name="gpu_swizzle_low">Low (8 MB)</string>
|
||||
<string name="gpu_swizzle_normal">Normal (16 MB)</string>
|
||||
<string name="gpu_swizzle_medium">Medium (32 MB)</string>
|
||||
<string name="gpu_swizzle_high">High (64 MB)</string>
|
||||
|
||||
<!-- GPU swizzle chunks -->
|
||||
<string name="gpu_swizzlechunk_verylow">Very Low (32)</string>
|
||||
<string name="gpu_swizzlechunk_low">Low (64)</string>
|
||||
<string name="gpu_swizzlechunk_normal">Normal (128)</string>
|
||||
<string name="gpu_swizzlechunk_medium">Medium (256)</string>
|
||||
<string name="gpu_swizzlechunk_high">High (512)</string>
|
||||
|
||||
<!-- Temperature Units -->
|
||||
<string name="temperature_celsius">Celsius</string>
|
||||
|
|
|
|||
|
|
@ -563,7 +563,7 @@ struct Values {
|
|||
SwitchableSetting<u32, true> gpu_unswizzle_texture_size{linkage,
|
||||
6,
|
||||
1,
|
||||
16,
|
||||
9,
|
||||
"gpu_unswizzle_texture_size",
|
||||
Category::RendererHacks,
|
||||
Specialization::Default};
|
||||
|
|
@ -571,7 +571,7 @@ struct Values {
|
|||
SwitchableSetting<u32, true> gpu_unswizzle_stream_size{linkage,
|
||||
4,
|
||||
1,
|
||||
16,
|
||||
9,
|
||||
"gpu_unswizzle_stream_size",
|
||||
Category::RendererHacks,
|
||||
Specialization::Default};
|
||||
|
|
@ -579,7 +579,7 @@ struct Values {
|
|||
SwitchableSetting<u32, true> gpu_unswizzle_chunk_size{linkage,
|
||||
7,
|
||||
1,
|
||||
16,
|
||||
9,
|
||||
"gpu_unswizzle_chunk_size",
|
||||
Category::RendererHacks,
|
||||
Specialization::Default};
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue