Commit graph

7329 commits

Author SHA1 Message Date
CamilleLaVey
0cdd5d3362 [vulkan] Quick adjustments due to recent regressions 2026-02-01 14:02:07 -04:00
CamilleLaVey
c327fd7265 fix build 2.0 2026-02-01 02:56:19 -04:00
CamilleLaVey
474c770316 [vulkan] Removing unused code 2026-02-01 02:47:08 -04:00
CamilleLaVey
762b9e0a11 fix build 2026-02-01 02:38:43 -04:00
CamilleLaVey
0d69555ac6 [vulkan] Adjusting Vk_EXT_custom_border_colors + removal duplicate code 2026-02-01 02:29:17 -04:00
CamilleLaVey
3a70dddf80 [vulkan] Adjusting DynamicState functionality + including Static Pipelines Mode 2026-02-01 02:07:47 -04:00
CamilleLaVey
55db1d862b [vulkan] Adjusting VK_EXT_provoking_vertex 2026-02-01 01:12:54 -04:00
CamilleLaVey
0bf5377323 [vulkan] Removing VK_EXT_descriptor_indexing 2026-02-01 00:56:27 -04:00
CamilleLaVey
4efdf24463 [vulkan] Removing VK_EXT_inline_uniform_block 2026-02-01 00:47:39 -04:00
CamilleLaVey
dd13dbf9aa [vulkan] Removing VK_EXT_descriptor_buffer 2026-02-01 00:40:10 -04:00
CamilleLaVey
5100108f4e [vulkan] Removing VK_EXT_graphics_pipelines_library 2026-02-01 00:34:24 -04:00
CamilleLaVey
12be42d5ec [vulkan] Extending ASTC handling with specific feature on supported GPU's 2026-02-01 00:09:48 -04:00
CamilleLaVey
6e73a5e395 [vulkan] Adding VK_EXT_color_write_enable 2026-01-31 23:43:51 -04:00
CamilleLaVey
a8718b7738 Revert "[vulkan] Initial VK_KHR_dynamic_rendering implementation" 2026-01-31 23:23:40 -04:00
CamilleLaVey
ce65d51f9e Revert "[vulkan] Follow-up for the VK_KHR_dynamic_rendering implementation" 2026-01-31 23:23:14 -04:00
CamilleLaVey
a4a139edf7 Revert "fix build" 2026-01-31 23:21:44 -04:00
CamilleLaVey
c73232a299 Revert "[vulkan] Establishin pColorAttachments pass thorugh DynamicRendering commands" 2026-01-31 23:21:19 -04:00
CamilleLaVey
43af33830c Revert "[vulkan] Re-defining DynamicRendering scheduler/framebuffer and RenderAttachment with direct copy" 2026-01-31 23:20:19 -04:00
CamilleLaVey
a176746184 [vulkan] Re-defining DynamicRendering scheduler/framebuffer and RenderAttachment with direct copy 2026-01-31 22:47:09 -04:00
CamilleLaVey
c295c9c30c [vulkan] Establishin pColorAttachments pass thorugh DynamicRendering commands 2026-01-31 22:19:16 -04:00
CamilleLaVey
87d81ab554
fix build 2026-01-31 22:24:33 -03:00
CamilleLaVey
480104dc50
[vulkan] Follow-up for the VK_KHR_dynamic_rendering implementation 2026-01-31 22:24:31 -03:00
CamilleLaVey
8932211b70
Revert "turnip mhr base" 2026-01-31 22:18:15 -03:00
CamilleLaVey
d69177fcba
[vulkan] Initial VK_KHR_dynamic_rendering implementation 2026-01-31 22:18:15 -03:00
CamilleLaVey
13b37d2707
[vulkan, qcom] Removing the CUBE_BIT removal. 2026-01-31 22:18:15 -03:00
CamilleLaVey
da77101b4d
Revert "[vulkan, qcom] Re-ordering WMEL detection based for QCOM driver" 2026-01-31 22:18:15 -03:00
CamilleLaVey
bb005df4a5
Revert "fix build" 2026-01-31 22:18:15 -03:00
PavelBARABANOV
a49d142e69
turnip mhr base 2026-01-31 22:18:14 -03:00
CamilleLaVey
677d908edd
fix build 2026-01-31 22:18:14 -03:00
CamilleLaVey
d29cfd9f40
[vulkan, qcom] Re-ordering WMEL detection based for QCOM driver 2026-01-31 22:18:14 -03:00
CamilleLaVey
a99bba00be
[vulkan, qcom] Updating CUBE_BIT compatibility with QCOM drivers 2026-01-31 22:18:14 -03:00
CamilleLaVey
9fa43afd14
[vulkan, qcom] Increasing SPP for QCOM 2026-01-31 22:18:14 -03:00
CamilleLaVey
7fa788714f
Fix build 1.0 2026-01-31 22:18:14 -03:00
CamilleLaVey
dd1ab91da7
Fix android crashing 2026-01-31 22:18:13 -03:00
CamilleLaVey
b64d5ca23f
[vulkan, qcom] Re-ordering InlineUniformBlock +DescriptorBuffers and QCOM ban for older devices 2026-01-31 22:18:13 -03:00
CamilleLaVey
14537155a6
[vulkan, qcom] Removing TimelineSemaphore from some older models 2026-01-31 22:18:13 -03:00
CamilleLaVey
15760dad60
[vk] Added Descriptor Buffers 2026-01-31 22:18:13 -03:00
CamilleLaVey
d271510263
[vk] Added Inline Uniform Block 2026-01-31 22:18:13 -03:00
CamilleLaVey
32fd70c363
[vk] Added graphics pipeline library 2026-01-31 22:18:13 -03:00
MrPurple666
6637810fe6
[android] gpu logs functions (#3389)
Since Android is a pain when it comes to checking GPU logs in more depth, this is a better way to see what's going on, especially for testers...

This should be expanded to Mali, Xclipse, and Tensor in the future. Since I don't own any of these devices, it's up to developers with similar capabilities to add support for this system.

~~The GPU log sharing button should also be added in the future... For now, they are available in the same location as the traditional logs.~~ Added on 572810e022

Co-authored-by: DraVee <dravee@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3389
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: MrPurple666 <antoniosacramento666usa@gmail.com>
Co-committed-by: MrPurple666 <antoniosacramento666usa@gmail.com>
2026-02-01 02:02:23 +01:00
lizzie
8118557c17
[video_core/buffer_cache] Simplify word manager logic (#3221)
no significant performance gains expected
reduces memory (4096 word managers are active at any given time, this reduces total amount of memory used by a tiny margin)
also reduces code duplication due to templatery fuckery

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3221
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-01 01:55:47 +01:00
lizzie
acf7deea95
[vk] remove unused vk_texture_manager.cpp and unused shader conversions (#3432)
- Trivial dead code removal, also these shaders are useless

TODO: maybe in a future do YUV280 or whatever in shader for vic :)

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3432
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-31 20:33:35 +01:00
rayman30
643f11d972
[VK, MacOS] Fix strict output type mismatch on Metal (MK8D/TOTK fix) (#3414)
Metal validation requires fragment shader output types to strictly match the render target format (e.g., writing float to RGBA32Uint is invalid).

This commit:
1. Adds color_output_types to RuntimeInfo.
2. Detects Integer/SignedInteger render targets in the Vulkan backend (MoltenVK only).
3. Updates the SPIR-V emitter to declare the correct output type (Uint/Sint) and bitcast values accordingly.

This fixes the VK_ERROR_INITIALIZATION_FAILED crash on macOS.

Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3414
Co-authored-by: rayman30 <silentbitdev@gmail.com>
Co-committed-by: rayman30 <silentbitdev@gmail.com>
2026-01-29 17:24:36 +01:00
John
3b81d2e333
[video_core/host1x/vic] Fix a Regression in Big Brain Academy in Linux (#3412)
Patch from Lizz

Fixes out of bounds read/writes from vector implementation of the VIC decoder

Authored-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3412
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: John <john@eden-emu.dev>
Co-committed-by: John <john@eden-emu.dev>
2026-01-28 23:50:59 +01:00
lizzie
00193de0da
[ogl, vk] shader invalidation -> 13,16 (#3397)
Should fix 90% of issues found on 0.1.0

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3397
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-27 21:38:53 +01:00
PavelBARABANOV
4a5bec1cfc
[android, feat] add "Fix Bloom Effects" toggle (#3359)
- Toggle partially removes blur in Link's Awakening (LA) and Echoes of Wisdom (EOW) for turnip and stock drivers from A7XX and below.
- Burnout screen blur fix is now controlled by this toggle

Co-authored-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3359
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
2026-01-26 06:59:59 +01:00
MaranBr
de449d2caa
[video_core] Fix missing draws caused by implicit render pass state (#3355)
Some blit paths could be recorded while a render pass was still active, which is undefined behavior in Vulkan.

Depending on driver behavior and timing, this could result in intermittent visual artifacts, incomplete frames being presented, or issues with capture paths.

Explicitly request an outside render pass operation context before issuing blit commands, ensuring all rendering has fully completed before presentation or readback.

This does not change intended rendering output, but fixes a class of synchronization and command buffer state issues.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3355
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2026-01-23 00:23:02 +01:00
lizzie
6afe209b60
[android] fix blue tint on DBZ by using proper swizzle per format (#3367)
just another missing swizzle after translation... heh

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3367
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-22 03:14:03 +01:00
lizzie
a3fa666510
[android] fix discrepancy of MAXTEXTURE v. TEXTURE in setting string set (#3360)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3360
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-21 01:17:10 +01:00
lizzie
9dbb8c33e2
[opengl] remove leftover invalid uniform 2ui being sent every frame x every fb (doesnt exist on opengl_present.frag) (#3358)
the mfer straight up doesn't exist anymore in the .frag shader - probably a leftover, but right now spams a bunch of errors under graphics debugging on switch sports

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3358
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-21 00:12:18 +01:00