Fix for current crash on master.
Just reverted only the necessary stuff so that PresentManager can hold a reference to khr and resist death upon application hold/restore.
@Lizzie shall judge.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3685
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
MK8D is a big offender, taking up lots of time memcpy'ing and memmov'ing small_vector<> AND to add salt to the wound it doesn't even do heap allocations (no game does I think) - so basically useless waste of compute time in hot path for NO reason :^)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3641
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: DraVee <chimera@dravee.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
Removes some odd #ifdef-ing that just can use a shrimple opaque type.
Also removes nullptr() ctor'ing for vulkan handles and such; it's not incorrect per se like how `void *p = 0;` isn't incorrect, just that, y'know, any static analyzer will go "woah". Also there isn't any guarantee that handles `sizeof(Handle) == sizeof(void*)` so may as well :)
Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2971
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
Implements push descriptor for compute pipelines along with a bug fix, the increment logic was, offset += sizeof(DescriptorUpdateEntry);
This only advances the byte offset by a single descriptor slot, regardless of the array's size (descriptorCount).Now suppose if a shader utilized an array of descriptors (eg, layout(binding = 0) uniform sampler2D textures[4]) and if this happened to fit within the MaxPushDescriptors limit, the template would consume 4 * sizeof(DescriptorUpdateEntry) bytes, but the offset for the next binding would only advance by 1 slot.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3666
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: wildcard <wildcard@eden-emu.dev>
Co-committed-by: wildcard <wildcard@eden-emu.dev>
Fixes Skyward Sword HD eye gitch and a related MoltenVK crash due to the incorrect output mapping. Verified working on mac and android.
The test in vk_pipeline_cache.cpp is a bit ugly, but it didn't seem worth it to go lambda/macro just to make it look cleaner. Could change if necessary.
Co-authored-by: tarako <none@none.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3637
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: tarako <r76036296@gmail.com>
Co-committed-by: tarako <r76036296@gmail.com>
It makes fine adjustments to the frame pacing, ensuring better stability and precision.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3628
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
This fixes a visual corruption issue that occurred intermittently after loading screens, where some games would start the scene with vertex explosions, artifacts or with all colors blown out, resembling neon.
Among the known games affected by this bug are Mario Kart 8 Deluxe, The Legend of Zelda: Breath of the Wild, The Legend of Zelda: Tears of the Kingdom, Kirby and the Forgotten Land, Luigi's Mansion 3, Xenoblade Chronicles 3 and possibly others as well.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3511
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
in powervr, the enum for cubic filtering is an alias for an ext, however in true powervr fashion they want you to use their stupid VK_IMG
and knowing powevr it probably bugs out if you dont
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3643
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>