ReinUsesLisp
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42b61daeba
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gl_state: Fix samplers memory corruption
It was possible for "samplers" to be read without being written. This
addresses that.
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2019-04-19 17:07:56 -03:00 |
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bunnei
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d1aafb0834
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Merge pull request #2318 from ReinUsesLisp/sampler-cache
gl_sampler_cache: Port sampler cache to OpenGL
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2019-04-17 21:45:56 -04:00 |
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bunnei
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c1c43bde80
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Merge pull request #2348 from FernandoS27/guest-bindless
Implement Bindless Textures on Shader Decompiler and GL backend
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2019-04-17 20:59:49 -04:00 |
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bunnei
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d4b42f6bc6
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Merge pull request #2315 from ReinUsesLisp/severity-decompiler
shader_ir/decode: Reduce the severity of common assertions
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2019-04-16 22:21:19 -04:00 |
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bunnei
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1599234a39
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Merge pull request #2384 from ReinUsesLisp/gl-state-clear
gl_rasterizer: Apply just the needed state on Clear
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2019-04-16 22:19:03 -04:00 |
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bunnei
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1614c97d78
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Merge pull request #2092 from ReinUsesLisp/stg
shader/memory: Implement STG and global memory flushing
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2019-04-16 22:15:17 -04:00 |
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Fernando Sahmkow
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7e2bd462f9
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Correct Pitch in Fermi2D
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2019-04-15 12:24:29 -04:00 |
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ReinUsesLisp
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79e7fb6d6f
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shader_ir: Implement STG, keep track of global memory usage and flush
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2019-04-14 00:25:32 -03:00 |
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bunnei
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2ca1f24c4b
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Merge pull request #2373 from FernandoS27/z32
Set Pixel Format to Z32 if its R32F and depth compare enabled, and Implement format ZF32_X24S8
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2019-04-13 22:14:51 -04:00 |
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bunnei
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39c54252f4
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Merge pull request #2386 from ReinUsesLisp/shader-manager
gl_shader_manager: Move code to source file and minor clean up
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2019-04-13 22:09:27 -04:00 |
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bunnei
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5679a65320
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Merge pull request #2235 from ReinUsesLisp/spirv-decompiler
vk_shader_decompiler: Implement a SPIR-V decompiler
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2019-04-11 21:54:23 -04:00 |
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Fernando Sahmkow
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5a01502521
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gl_rasterizer_cache: Relax restrictions on FastCopySurface and FastLayeredCopySurface
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2019-04-11 13:14:28 -04:00 |
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bunnei
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4c10687f1b
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Merge pull request #2278 from ReinUsesLisp/vc-texture-cache
video_core: Implement API agnostic view based texture cache
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2019-04-10 21:17:35 -04:00 |
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bunnei
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696ab74283
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Merge pull request #2372 from FernandoS27/fermi-fix
Correct Fermi Copy on Linear Textures.
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2019-04-10 21:17:03 -04:00 |
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ReinUsesLisp
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750ff46cbc
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gl_shader_manager: Move code to source file and minor clean up
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2019-04-10 19:29:15 -03:00 |
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ReinUsesLisp
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3215c52cad
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gl_rasterizer: Apply just the needed state on Clear
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2019-04-10 18:13:15 -03:00 |
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ReinUsesLisp
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d334042c75
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vk_shader_decompiler: Implement flow primitives
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2019-04-10 14:20:25 -03:00 |
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ReinUsesLisp
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e3c886a149
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vk_shader_decompiler: Implement most common texture primitives
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2019-04-10 14:20:25 -03:00 |
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ReinUsesLisp
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7b813afc88
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vk_shader_decompiler: Implement texture decompilation helper functions
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2019-04-10 14:20:25 -03:00 |
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ReinUsesLisp
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357a5fcded
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vk_shader_decompiler: Implement Assign and LogicalAssign
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2019-04-10 14:20:25 -03:00 |
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ReinUsesLisp
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b6b1cc9ffa
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vk_shader_decompiler: Implement non-OperationCode visits
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2019-04-10 14:20:25 -03:00 |
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ReinUsesLisp
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4d83f1ea9e
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vk_shader_decompiler: Implement OperationCode decompilation interface
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2019-04-10 14:20:25 -03:00 |
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ReinUsesLisp
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86647aee2e
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vk_shader_decompiler: Implement Visit
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2019-04-10 14:20:25 -03:00 |
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ReinUsesLisp
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4d331aeab6
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vk_shader_decompiler: Implement labels tree and flow
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2019-04-10 14:20:25 -03:00 |
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ReinUsesLisp
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946b97b6f4
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vk_shader_decompiler: Implement declarations
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2019-04-10 14:20:25 -03:00 |
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ReinUsesLisp
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0589785e80
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vk_shader_decompiler: Declare and stub interface for a SPIR-V decompiler
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2019-04-10 14:20:25 -03:00 |
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ReinUsesLisp
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6272cafac7
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video_core: Add sirit as optional dependency with Vulkan
sirit is a runtime assembler for SPIR-V
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2019-04-10 14:20:25 -03:00 |
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bunnei
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f58f846f40
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Merge pull request #2345 from ReinUsesLisp/multibind
gl_rasterizer: Use ARB_multi_bind to update buffers with a single call per drawcall
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2019-04-10 11:23:19 -04:00 |
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bunnei
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8bdfb51284
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Merge pull request #2375 from FernandoS27/fix-ldc
Remove unnecessary bounding in LD_C
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2019-04-09 21:23:24 -04:00 |
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Fernando Sahmkow
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3d337af7b8
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Remove bounding in LD_C
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2019-04-09 20:02:11 -04:00 |
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bunnei
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1302d026a1
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Merge pull request #2354 from lioncash/header
video_core/texures/texture: Remove unnecessary includes
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2019-04-09 19:19:41 -04:00 |
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bunnei
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dd5989d907
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Merge pull request #2366 from FernandoS27/xmad-fix
Correct XMAD mode, psl and high_b on different encodings.
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2019-04-09 19:15:01 -04:00 |
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bunnei
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c26108eca5
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Merge pull request #2369 from FernandoS27/mip-align
gl_backend: Align Pixel Storage
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2019-04-09 17:20:43 -04:00 |
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Fernando Sahmkow
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50484ee68a
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Correct Fermi Copy on Linear Textures.
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2019-04-09 14:13:58 -04:00 |
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Fernando Sahmkow
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1f12f92fc8
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Implement Texture Format ZF32_X24S8.
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2019-04-09 12:33:46 -04:00 |
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Fernando Sahmkow
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9360d5e854
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Correct depth compare with color formats for R32F
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2019-04-09 12:06:59 -04:00 |
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Fernando Sahmkow
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7f9e792814
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gl_backend: Align Pixel Storage
This commit makes sure GL reads on the correct pack size for the
respective texture buffer.
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2019-04-08 17:16:02 -04:00 |
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Fernando Sahmkow
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25e6fb72eb
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Correct LOP_IMN encoding
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2019-04-08 13:39:12 -04:00 |
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Fernando Sahmkow
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34b15b69df
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Correct XMAD mode, psl and high_b on different encodings.
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2019-04-08 13:01:17 -04:00 |
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Fernando Sahmkow
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061d68acaa
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Adapt Bindless to work with AOFFI
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2019-04-08 12:07:56 -04:00 |
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Fernando Sahmkow
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f5792ffeab
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Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format.
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2019-04-08 11:36:11 -04:00 |
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Fernando Sahmkow
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c52fbaa8d8
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Fix bad rebase
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2019-04-08 11:35:22 -04:00 |
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Fernando Sahmkow
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4b2d117d52
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Fix TMML
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2019-04-08 11:35:22 -04:00 |
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Fernando Sahmkow
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b47e1b1a84
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Simplify ConstBufferAccessor
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2019-04-08 11:35:19 -04:00 |
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Fernando Sahmkow
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5ce4140257
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Refactor GetTextureCode and GetTexCode to use an optional instead of optional parameters
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2019-04-08 11:35:18 -04:00 |
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Fernando Sahmkow
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2f456841b0
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Implement TXQ_B
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2019-04-08 11:29:52 -04:00 |
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Fernando Sahmkow
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3672ecc5c4
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Implement TMML_B
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2019-04-08 11:29:49 -04:00 |
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Fernando Sahmkow
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8bb9877b70
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Corrections to TEX_B
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2019-04-08 11:28:44 -04:00 |
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Fernando Sahmkow
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d7fbc6c03f
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Fixes to Const Buffer Accessor and Formatting
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2019-04-08 11:23:47 -04:00 |
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Fernando Sahmkow
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e6d2e59f07
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Implement Bindless Handling on SetupTexture
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2019-04-08 11:23:46 -04:00 |
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