Commit graph

2725 commits

Author SHA1 Message Date
ReinUsesLisp
42b61daeba gl_state: Fix samplers memory corruption
It was possible for "samplers" to be read without being written. This
addresses that.
2019-04-19 17:07:56 -03:00
bunnei
d1aafb0834 Merge pull request #2318 from ReinUsesLisp/sampler-cache
gl_sampler_cache: Port sampler cache to OpenGL
2019-04-17 21:45:56 -04:00
bunnei
c1c43bde80 Merge pull request #2348 from FernandoS27/guest-bindless
Implement Bindless Textures on Shader Decompiler and GL backend
2019-04-17 20:59:49 -04:00
bunnei
d4b42f6bc6 Merge pull request #2315 from ReinUsesLisp/severity-decompiler
shader_ir/decode: Reduce the severity of common assertions
2019-04-16 22:21:19 -04:00
bunnei
1599234a39 Merge pull request #2384 from ReinUsesLisp/gl-state-clear
gl_rasterizer: Apply just the needed state on Clear
2019-04-16 22:19:03 -04:00
bunnei
1614c97d78 Merge pull request #2092 from ReinUsesLisp/stg
shader/memory: Implement STG and global memory flushing
2019-04-16 22:15:17 -04:00
Fernando Sahmkow
7e2bd462f9 Correct Pitch in Fermi2D 2019-04-15 12:24:29 -04:00
ReinUsesLisp
79e7fb6d6f shader_ir: Implement STG, keep track of global memory usage and flush 2019-04-14 00:25:32 -03:00
bunnei
2ca1f24c4b Merge pull request #2373 from FernandoS27/z32
Set Pixel Format to Z32 if its R32F and depth compare enabled, and Implement format ZF32_X24S8
2019-04-13 22:14:51 -04:00
bunnei
39c54252f4 Merge pull request #2386 from ReinUsesLisp/shader-manager
gl_shader_manager: Move code to source file and minor clean up
2019-04-13 22:09:27 -04:00
bunnei
5679a65320 Merge pull request #2235 from ReinUsesLisp/spirv-decompiler
vk_shader_decompiler: Implement a SPIR-V decompiler
2019-04-11 21:54:23 -04:00
Fernando Sahmkow
5a01502521 gl_rasterizer_cache: Relax restrictions on FastCopySurface and FastLayeredCopySurface 2019-04-11 13:14:28 -04:00
bunnei
4c10687f1b Merge pull request #2278 from ReinUsesLisp/vc-texture-cache
video_core: Implement API agnostic view based texture cache
2019-04-10 21:17:35 -04:00
bunnei
696ab74283 Merge pull request #2372 from FernandoS27/fermi-fix
Correct Fermi Copy on Linear Textures.
2019-04-10 21:17:03 -04:00
ReinUsesLisp
750ff46cbc gl_shader_manager: Move code to source file and minor clean up 2019-04-10 19:29:15 -03:00
ReinUsesLisp
3215c52cad gl_rasterizer: Apply just the needed state on Clear 2019-04-10 18:13:15 -03:00
ReinUsesLisp
d334042c75 vk_shader_decompiler: Implement flow primitives 2019-04-10 14:20:25 -03:00
ReinUsesLisp
e3c886a149 vk_shader_decompiler: Implement most common texture primitives 2019-04-10 14:20:25 -03:00
ReinUsesLisp
7b813afc88 vk_shader_decompiler: Implement texture decompilation helper functions 2019-04-10 14:20:25 -03:00
ReinUsesLisp
357a5fcded vk_shader_decompiler: Implement Assign and LogicalAssign 2019-04-10 14:20:25 -03:00
ReinUsesLisp
b6b1cc9ffa vk_shader_decompiler: Implement non-OperationCode visits 2019-04-10 14:20:25 -03:00
ReinUsesLisp
4d83f1ea9e vk_shader_decompiler: Implement OperationCode decompilation interface 2019-04-10 14:20:25 -03:00
ReinUsesLisp
86647aee2e vk_shader_decompiler: Implement Visit 2019-04-10 14:20:25 -03:00
ReinUsesLisp
4d331aeab6 vk_shader_decompiler: Implement labels tree and flow 2019-04-10 14:20:25 -03:00
ReinUsesLisp
946b97b6f4 vk_shader_decompiler: Implement declarations 2019-04-10 14:20:25 -03:00
ReinUsesLisp
0589785e80 vk_shader_decompiler: Declare and stub interface for a SPIR-V decompiler 2019-04-10 14:20:25 -03:00
ReinUsesLisp
6272cafac7 video_core: Add sirit as optional dependency with Vulkan
sirit is a runtime assembler for SPIR-V
2019-04-10 14:20:25 -03:00
bunnei
f58f846f40 Merge pull request #2345 from ReinUsesLisp/multibind
gl_rasterizer: Use ARB_multi_bind to update buffers with a single call per drawcall
2019-04-10 11:23:19 -04:00
bunnei
8bdfb51284 Merge pull request #2375 from FernandoS27/fix-ldc
Remove unnecessary bounding in LD_C
2019-04-09 21:23:24 -04:00
Fernando Sahmkow
3d337af7b8 Remove bounding in LD_C 2019-04-09 20:02:11 -04:00
bunnei
1302d026a1 Merge pull request #2354 from lioncash/header
video_core/texures/texture: Remove unnecessary includes
2019-04-09 19:19:41 -04:00
bunnei
dd5989d907 Merge pull request #2366 from FernandoS27/xmad-fix
Correct XMAD mode, psl and high_b on different encodings.
2019-04-09 19:15:01 -04:00
bunnei
c26108eca5 Merge pull request #2369 from FernandoS27/mip-align
gl_backend: Align Pixel Storage
2019-04-09 17:20:43 -04:00
Fernando Sahmkow
50484ee68a Correct Fermi Copy on Linear Textures. 2019-04-09 14:13:58 -04:00
Fernando Sahmkow
1f12f92fc8 Implement Texture Format ZF32_X24S8. 2019-04-09 12:33:46 -04:00
Fernando Sahmkow
9360d5e854 Correct depth compare with color formats for R32F 2019-04-09 12:06:59 -04:00
Fernando Sahmkow
7f9e792814 gl_backend: Align Pixel Storage
This commit makes sure GL reads on the correct pack size for the
respective texture buffer.
2019-04-08 17:16:02 -04:00
Fernando Sahmkow
25e6fb72eb Correct LOP_IMN encoding 2019-04-08 13:39:12 -04:00
Fernando Sahmkow
34b15b69df Correct XMAD mode, psl and high_b on different encodings. 2019-04-08 13:01:17 -04:00
Fernando Sahmkow
061d68acaa Adapt Bindless to work with AOFFI 2019-04-08 12:07:56 -04:00
Fernando Sahmkow
f5792ffeab Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format. 2019-04-08 11:36:11 -04:00
Fernando Sahmkow
c52fbaa8d8 Fix bad rebase 2019-04-08 11:35:22 -04:00
Fernando Sahmkow
4b2d117d52 Fix TMML 2019-04-08 11:35:22 -04:00
Fernando Sahmkow
b47e1b1a84 Simplify ConstBufferAccessor 2019-04-08 11:35:19 -04:00
Fernando Sahmkow
5ce4140257 Refactor GetTextureCode and GetTexCode to use an optional instead of optional parameters 2019-04-08 11:35:18 -04:00
Fernando Sahmkow
2f456841b0 Implement TXQ_B 2019-04-08 11:29:52 -04:00
Fernando Sahmkow
3672ecc5c4 Implement TMML_B 2019-04-08 11:29:49 -04:00
Fernando Sahmkow
8bb9877b70 Corrections to TEX_B 2019-04-08 11:28:44 -04:00
Fernando Sahmkow
d7fbc6c03f Fixes to Const Buffer Accessor and Formatting 2019-04-08 11:23:47 -04:00
Fernando Sahmkow
e6d2e59f07 Implement Bindless Handling on SetupTexture 2019-04-08 11:23:46 -04:00