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14 commits

Author SHA1 Message Date
lizzie
acb23d7dea waw 2026-06-02 07:05:34 +02:00
lizzie
82bd9242b7 fix? 2026-06-02 07:05:34 +02:00
lizzie
54bb22f364 use only __linux__ 2026-06-02 07:05:34 +02:00
lizzie
4996f8913c ANDROID -> __ANDROID__ 2026-06-02 07:05:34 +02:00
lizzie
c7afb87a0c [*] basic in-house cpp linting
Signed-off-by: lizzie <lizzie@eden-emu.dev>
2026-06-02 07:05:34 +02:00
crueter
a8047d3b12
[cmake] Fix OpenSSL flaky build by using a CMake script (#4047)
Some checks are pending
tx-src / sources (push) Waiting to run
Check Strings / check-strings (push) Waiting to run
Something weird is happening with the CI that causes frequent build errors. For reasons I am not entirely certain of, Ninja fails to properly spawn a POSIX shell instance during the Make phase.

More investigation is in order, but for now fix it with the grand power of shelling out to CMake script

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4047
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
2026-06-02 07:02:31 +02:00
crueter
cc8451f764
[desktop] Rework game list to use MVP architecture (#4042)
Some checks are pending
tx-src / sources (push) Waiting to run
Check Strings / check-strings (push) Waiting to run
Closes #3480

moves the game list model/worker/private stuff to qt_common for later
use in QML

- `qt_common/game_list/model.{cpp,h}` is the model
- `yuzu/game/game_{grid,tree}.*` are the views
- `yuzu/game/game_list.cpp` is the presenter

This was done very lazily in a manner that "works" while largely
maintaining existing structure as much as possible. Most of it is
copy-paste, with some bonus reworks/cleanups thrown in.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4042
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
2026-06-02 04:08:24 +02:00
crueter
27189f39d2
[desktop] Prefer extracred folder name over zip name for non-Atmosphere zip mods (#4043)
e.g. Serfrost's Defogger will now be named "Serfrosts Defogger" by
default, instead of "serfrosts_base_defogger_v2-4"

Note that for atmosphere mods it still uses the zip folder name, since otherwise their default name will just be the game's Title ID.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4043
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-06-02 04:08:09 +02:00
crueter
683e6249c3
[cmake] Allow building OpenSSL from source (#4032)
If YUZU_USE_BUNDLED_OPENSSL is off and OpenSSL is *not* installed to the
system, pulls in OpenSSL and Jimmy Park's CMake wrapper, then configures + builds from source.

Some patches were made on top of OpenSSL and openssl-cmake:
- USE_CCACHE is respected from UseCcache.cmake
- CXX/CFLAGS are passed from CMake to the configure script, which sends
  those to the compiler
- Uses a bundled cert.h akin to the bundled OpenSSL build

Closes #3614

~~Before merge: remove verbose stuff~~ actually useful so nvm

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4032
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
2026-06-02 03:40:28 +02:00
crueter
eaece15dbd
[svc] Stub BreakDebugProcess (#4044)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4044
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
2026-06-02 03:33:38 +02:00
xbzk
8e5419209c
[video,buffer] rewrite storagebufferbinding size() lambda to be full data driven instead of cbuf_index based (#4041)
fixes an yxzx era bug where eden assumed NVN-style packed SSBO descriptors (u64 gpu_addr followed by size) only happen in cbuf_index == 0.

Mega Man Star Force Collection proves that assumption is false. It has an unbiased/global-memory SSBO descriptor in cbuf_index == 3, offsets 0x100/0x300, but the descriptor still appears to be { address, size }.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4041
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
2026-06-02 03:31:59 +02:00
lizzie
8fac95dcc0
[vk] Fix regressions introduced by #3997 w.r.t to marked stages for pipeline barriers (#4037)
evil barriers :)

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4037
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
2026-06-02 01:28:39 +02:00
crueter
706a3d0764
[cmake] Disable no-cast-function-type-mismatch on Clang 19 (#4038)
Suppresses this annoying warning during Android builds

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4038
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-06-02 01:28:16 +02:00
CamilleLaVey
3d19743d95
[vulkan] Fix regressions found in last stable release (#3953)
This PR aims to fix some regressions found in the latest release 0.2.0, which were a bunch of constant crashes/ random on certain Android devices with issues with the PiP configuration, addressing some problems founds for AMD after the maintenance of 2nd Global Vulkan Maintenance.

-> Fixes Final Fantasy Tactics on AMD (no longer requires of generic bits to work "all commands bit")
-> Fixes some performance regressions on android due to the Tomodachi fix applied globally as common behavior (#3898, #3900)
-> Fixes blittering of screen found on ARM Windows devices and QCOM stock drivers (Android and ARM Windows) related to Mario Kart 8 Deluxe strange blittering in races, caused by a strange race condition with the ResetQueryPool and mostly the workaround for presync
-> Fixes issues on Luigi's Mansion 3 issue where the pause screen became black on AMD due to the early reset of queries.
-> Fixes crashes on Mario Party Jamboree for AMD/ Nvidia.
-> Keeps previous fixes related to crashes on AMD with other games such as Astral Chain, Fire Emblem Three Houses and Xenoblade 3 based on the lack of access to vertex fragment replaced with generic flags.
-> Fixes TOTK RADV skybox lighting.

--------
Credits:
@melod-y
@Gidoly
@MaranBr
@AlexWolff
@Lizzie

And all the people who contributed into the reporting issues/ helping with the bisect.

Co-authored-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3953
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
2026-06-02 01:06:12 +02:00
99 changed files with 5622 additions and 1336 deletions

View file

@ -0,0 +1,214 @@
From ec4c1fdf526cb9ad045abf59b29ee495bbf5023a Mon Sep 17 00:00:00 2001
From: crueter <crueter@eden-emu.dev>
Date: Sat, 30 May 2026 20:56:35 -0400
Subject: [PATCH] cpmutil compat
---
CMakeLists.txt | 31 ++++++++-----------
cmake/FetchOpenSSL.cmake | 64 ----------------------------------------
cmake/GetCPM.cmake | 5 ----
3 files changed, 13 insertions(+), 87 deletions(-)
delete mode 100644 cmake/FetchOpenSSL.cmake
delete mode 100644 cmake/GetCPM.cmake
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 5420ecc..9ffd5a0 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -19,9 +19,7 @@ include(FetchContent)
include(ProcessorCount)
include(cmake/ConfigureOpenSSL.cmake)
include(cmake/DetectTargetPlatform.cmake)
-include(cmake/FetchOpenSSL.cmake)
include(cmake/FindVcvarsall.cmake)
-include(cmake/GetCPM.cmake)
# Custom options
option(OPENSSL_BUILD_VERBOSE "Enable verbose output from build" OFF)
@@ -47,9 +45,6 @@ if("${OPENSSL_TARGET_PLATFORM}" STREQUAL "")
detect_target_platform(OPENSSL_TARGET_PLATFORM)
endif()
-# Fetch OpenSSL source
-fetch_openssl()
-
# Apply patches
foreach(patch IN LISTS OPENSSL_PATCH)
if(EXISTS "${patch}" AND NOT IS_DIRECTORY "${patch}")
@@ -59,13 +54,13 @@ foreach(patch IN LISTS OPENSSL_PATCH)
execute_process(
COMMAND git init
- WORKING_DIRECTORY ${openssl_SOURCE_DIR}
+ WORKING_DIRECTORY ${OpenSSL_SOURCE_DIR}
OUTPUT_QUIET
ERROR_QUIET
)
execute_process(
COMMAND git apply ${patch}
- WORKING_DIRECTORY ${openssl_SOURCE_DIR}
+ WORKING_DIRECTORY ${OpenSSL_SOURCE_DIR}
OUTPUT_QUIET
ERROR_QUIET
)
@@ -161,8 +156,8 @@ list(PREPEND OPENSSL_CONFIGURE_OPTIONS ${OPENSSL_TARGET_PLATFORM})
# Configure OpenSSL
configure_openssl(
COMMAND ${VCVARSALL_COMMAND}
- FILE ${openssl_SOURCE_DIR}/Configure
- BUILD_DIR ${openssl_BINARY_DIR}
+ FILE ${OpenSSL_SOURCE_DIR}/Configure
+ BUILD_DIR ${OpenSSL_BINARY_DIR}
OPTIONS ${OPENSSL_CONFIGURE_OPTIONS}
)
@@ -203,8 +198,8 @@ endif()
# Parse Makefile
parse_makefile(${OPENSSL_MAKEFILE} "INSTALL_LIBS" OPENSSL_STATIC_LIBS)
parse_makefile(${OPENSSL_MAKEFILE} "INSTALL_SHLIBS" OPENSSL_SHARED_LIBS)
-list(TRANSFORM OPENSSL_STATIC_LIBS PREPEND "${openssl_BINARY_DIR}/")
-list(TRANSFORM OPENSSL_SHARED_LIBS PREPEND "${openssl_BINARY_DIR}/")
+list(TRANSFORM OPENSSL_STATIC_LIBS PREPEND "${OpenSSL_BINARY_DIR}/")
+list(TRANSFORM OPENSSL_SHARED_LIBS PREPEND "${OpenSSL_BINARY_DIR}/")
foreach(LIBRARY IN LISTS OPENSSL_STATIC_LIBS)
if(LIBRARY MATCHES "crypto")
@@ -239,14 +234,14 @@ endif()
# Provide same targets and variables as FindOpenSSL module
set(OPENSSL_FOUND ON CACHE BOOL "Override FindOpenSSL variables" FORCE)
-set(OPENSSL_INCLUDE_DIR ${openssl_SOURCE_DIR}/include ${openssl_BINARY_DIR}/include CACHE STRING "Override FindOpenSSL variables" FORCE)
+set(OPENSSL_INCLUDE_DIR ${OpenSSL_SOURCE_DIR}/include ${OpenSSL_BINARY_DIR}/include CACHE STRING "Override FindOpenSSL variables" FORCE)
set(OPENSSL_CRYPTO_LIBRARY ${OPENSSL_${OPENSSL_LIBRARY_TYPE}_CRYPTO_LIBRARY} CACHE STRING "Override FindOpenSSL variables" FORCE)
set(OPENSSL_CRYPTO_LIBRARIES ${OPENSSL_CRYPTO_LIBRARY} ${OPENSSL_DEPENDENCIES} CACHE STRING "Override FindOpenSSL variables" FORCE)
set(OPENSSL_SSL_LIBRARY ${OPENSSL_${OPENSSL_LIBRARY_TYPE}_SSL_LIBRARY} CACHE STRING "Override FindOpenSSL variables" FORCE)
set(OPENSSL_SSL_LIBRARIES ${OPENSSL_SSL_LIBRARY} ${OPENSSL_DEPENDENCIES} CACHE STRING "Override FindOpenSSL variables" FORCE)
set(OPENSSL_LIBRARIES ${OPENSSL_CRYPTO_LIBRARY} ${OPENSSL_SSL_LIBRARY} ${OPENSSL_DEPENDENCIES} CACHE STRING "Override FindOpenSSL variables" FORCE)
set(OPENSSL_VERSION ${OPENSSL_CONFIGURED_VERSION} CACHE STRING "Override FindOpenSSL variables" FORCE)
-set(OPENSSL_APPLINK_SOURCE ${openssl_SOURCE_DIR}/ms/applink.c CACHE STRING "Override FindOpenSSL variables" FORCE)
+set(OPENSSL_APPLINK_SOURCE ${OpenSSL_SOURCE_DIR}/ms/applink.c CACHE STRING "Override FindOpenSSL variables" FORCE)
add_library(OpenSSL::Crypto ${OPENSSL_LIBRARY_TYPE} IMPORTED GLOBAL)
add_library(OpenSSL::SSL ${OPENSSL_LIBRARY_TYPE} IMPORTED GLOBAL)
@@ -308,8 +303,8 @@ if(ANDROID)
endif()
file(GLOB_RECURSE OPENSSL_SOURCES
- ${openssl_SOURCE_DIR}/*.[ch]
- ${openssl_SOURCE_DIR}/*.[ch].in
+ ${OpenSSL_SOURCE_DIR}/*.[ch]
+ ${OpenSSL_SOURCE_DIR}/*.[ch].in
)
set(OPENSSL_BUILD_OUTPUT
@@ -322,7 +317,7 @@ add_custom_command(
OUTPUT ${OPENSSL_BUILD_OUTPUT}
COMMAND ${OPENSSL_BUILD_COMMAND}
DEPENDS ${OPENSSL_SOURCES}
- WORKING_DIRECTORY ${openssl_BINARY_DIR}
+ WORKING_DIRECTORY ${OpenSSL_BINARY_DIR}
VERBATIM
)
@@ -341,7 +336,7 @@ if(OPENSSL_TEST AND NOT CMAKE_CROSSCOMPILING)
add_test(
NAME openssl-test
COMMAND ${OPENSSL_BUILD_TOOL} test VERBOSE_FAILURE=yes HARNESS_JOBS=${NUMBER_OF_THREADS}
- WORKING_DIRECTORY ${openssl_BINARY_DIR}
+ WORKING_DIRECTORY ${OpenSSL_BINARY_DIR}
)
endif()
@@ -356,7 +351,7 @@ if(OPENSSL_INSTALL)
install(CODE
"execute_process(
COMMAND ${OPENSSL_INSTALL_COMMAND}
- WORKING_DIRECTORY \"${openssl_BINARY_DIR}\"
+ WORKING_DIRECTORY \"${OpenSSL_BINARY_DIR}\"
)"
)
endif()
diff --git a/cmake/FetchOpenSSL.cmake b/cmake/FetchOpenSSL.cmake
deleted file mode 100644
index a43505d..0000000
--- a/cmake/FetchOpenSSL.cmake
+++ /dev/null
@@ -1,64 +0,0 @@
-function(fetch_openssl)
- if(EXISTS "${OPENSSL_SOURCE}" AND IS_DIRECTORY "${OPENSSL_SOURCE}")
- # Fetch the local OpenSSL source
- if(NOT IS_ABSOLUTE "${OPENSSL_SOURCE}")
- string(PREPEND OPENSSL_SOURCE ${CMAKE_SOURCE_DIR}/)
- endif()
-
- string(REPLACE "\\" "/" openssl-source_SOURCE_DIR "${OPENSSL_SOURCE}")
- set(openssl-source_BINARY_DIR ${CMAKE_CURRENT_BINARY_DIR}/openssl-source-build)
- else()
- set(CPM_OPTIONS
- NAME openssl-source
- DOWNLOAD_ONLY ON
- )
-
- if(NOT OPENSSL_CONFIGURE_VERBOSE)
- list(APPEND CPM_OPTIONS QUIET)
- endif()
-
- if("${OPENSSL_SOURCE}" MATCHES "^http")
- # Download OpenSSL source from the internet
- list(APPEND CPM_OPTIONS URL ${OPENSSL_SOURCE})
- else()
- # Download OpenSSL source from the official website
- if("${OPENSSL_TARGET_VERSION}" STREQUAL "")
- set(OPENSSL_TARGET_VERSION ${PROJECT_VERSION})
- endif()
-
- if(OPENSSL_TARGET_VERSION VERSION_EQUAL PROJECT_VERSION)
- list(APPEND CPM_OPTIONS URL_HASH SHA256=aaf51a1fe064384f811daeaeb4ec4dce7340ec8bd893027eee676af31e83a04f)
- endif()
-
- if(OPENSSL_TARGET_VERSION MATCHES "^1\.1\.1[a-w]$")
- string(REPLACE "." "_" OPENSSL_TAGGED_VERSION ${OPENSSL_TARGET_VERSION})
- list(APPEND CPM_OPTIONS URL https://github.com/openssl/openssl/releases/download/OpenSSL_${OPENSSL_TAGGED_VERSION}/openssl-${OPENSSL_TARGET_VERSION}.tar.gz)
- else()
- list(APPEND CPM_OPTIONS URL https://github.com/openssl/openssl/releases/download/openssl-${OPENSSL_TARGET_VERSION}/openssl-${OPENSSL_TARGET_VERSION}.tar.gz)
- endif()
- endif()
-
- CPMAddPackage(${CPM_OPTIONS})
- endif()
-
- # Clean build directory if source directory has changed
- if(DEFINED CACHE{openssl-source_SOURCE_DIR_OLD} AND NOT openssl-source_SOURCE_DIR STREQUAL openssl-source_SOURCE_DIR_OLD)
- set(openssl-source_SOURCE_DIR_OLD ${openssl-source_SOURCE_DIR} CACHE INTERNAL "Previously fetched OpenSSL source")
-
- if(IS_DIRECTORY ${openssl-source_BINARY_DIR})
- file(REMOVE_RECURSE ${openssl-source_BINARY_DIR})
- file(MAKE_DIRECTORY ${openssl-source_BINARY_DIR})
- endif()
- endif()
-
- # Override the FindOpenSSL module
- FetchContent_Declare(
- OpenSSL
- SOURCE_DIR ${openssl-source_SOURCE_DIR}
- BINARY_DIR ${openssl-source_BINARY_DIR}
- OVERRIDE_FIND_PACKAGE
- )
- FetchContent_MakeAvailable(OpenSSL)
-
- return(PROPAGATE openssl_SOURCE_DIR openssl_BINARY_DIR)
-endfunction()
diff --git a/cmake/GetCPM.cmake b/cmake/GetCPM.cmake
deleted file mode 100644
index bfc50f5..0000000
--- a/cmake/GetCPM.cmake
+++ /dev/null
@@ -1,5 +0,0 @@
-file(
- DOWNLOAD https://github.com/cpm-cmake/CPM.cmake/releases/latest/download/get_cpm.cmake
- ${CMAKE_CURRENT_BINARY_DIR}/get_cpm.cmake
-)
-include(${CMAKE_CURRENT_BINARY_DIR}/get_cpm.cmake)
--
2.54.0

View file

@ -0,0 +1,54 @@
From d46675fbb61eb6d51e478023ce4075e545ad4cfd Mon Sep 17 00:00:00 2001
From: crueter <crueter@eden-emu.dev>
Date: Sat, 30 May 2026 21:11:55 -0400
Subject: [PATCH] use ccache
---
CMakeLists.txt | 1 -
cmake/ConfigureOpenSSL.cmake | 12 +++---------
2 files changed, 3 insertions(+), 10 deletions(-)
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 9ffd5a0..9ff14c8 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -28,7 +28,6 @@ option(OPENSSL_ENABLE_PARALLEL "Build and test in parallel if possible" ON)
option(OPENSSL_INSTALL "Install OpenSSL components to the <prefix> directory" OFF)
option(OPENSSL_INSTALL_CERT "Install cert.pem to the <openssldir> directory" OFF)
option(OPENSSL_TEST "Enable testing and build OpenSSL self tests" OFF)
-option(OPENSSL_USE_CCACHE "Use ccache if available" ON)
if("${OPENSSL_BUILD_TARGET}" STREQUAL "")
# Makefile target for build
diff --git a/cmake/ConfigureOpenSSL.cmake b/cmake/ConfigureOpenSSL.cmake
index 211c18b..3d8cbed 100644
--- a/cmake/ConfigureOpenSSL.cmake
+++ b/cmake/ConfigureOpenSSL.cmake
@@ -69,15 +69,9 @@ function(apply_ccache FILE)
message(FATAL_ERROR "Couldn't find Makefile")
endif()
- if(OPENSSL_USE_CCACHE)
- find_program(CCACHE ccache)
-
- if(NOT CCACHE)
- return()
- endif()
-
+ if(USE_CCACHE)
file(READ ${FILE} MAKEFILE)
- string(REPLACE "\nCC=" "\nCC=ccache " MAKEFILE "${MAKEFILE}")
+ string(REPLACE "\nCC=" "\nCC=${CCACHE_BINARY} " MAKEFILE "${MAKEFILE}")
if(MSVC)
string(REPLACE "/Zi /Fdossl_static.pdb " "" MAKEFILE "${MAKEFILE}")
@@ -171,4 +165,4 @@ function(configure_openssl)
string(REPLACE "/W3" "/W0" MAKEFILE "${MAKEFILE}")
file(WRITE ${OPENSSL_MAKEFILE} "${MAKEFILE}")
endif()
-endfunction()
\ No newline at end of file
+endfunction()
--
2.54.0

View file

@ -0,0 +1,28 @@
From 4a3cc92a7abad403529ed1cb4255ca63d9252de4 Mon Sep 17 00:00:00 2001
From: crueter <crueter@eden-emu.dev>
Date: Sat, 30 May 2026 21:48:42 -0400
Subject: [PATCH 2/2] use cmake compiler flags
---
cmake/ConfigureOpenSSL.cmake | 5 ++++-
1 file changed, 4 insertions(+), 1 deletion(-)
diff --git a/cmake/ConfigureOpenSSL.cmake b/cmake/ConfigureOpenSSL.cmake
index 3d8cbed..3012e05 100644
--- a/cmake/ConfigureOpenSSL.cmake
+++ b/cmake/ConfigureOpenSSL.cmake
@@ -135,7 +135,10 @@ function(configure_openssl)
endif()
execute_process(
- COMMAND ${CONFIGURE_COMMAND}
+ COMMAND ${CMAKE_COMMAND} -E env
+ "CFLAGS=${CMAKE_C_FLAGS}"
+ "CXXFLAGS=${CMAKE_CXX_FLAGS}"
+ ${CONFIGURE_COMMAND}
WORKING_DIRECTORY ${CONFIGURE_BUILD_DIR}
${VERBOSE_OPTION}
COMMAND_ERROR_IS_FATAL ANY
--
2.54.0

View file

@ -0,0 +1,39 @@
--- a/CMakeLists.txt 2026-06-01 23:53:16.498043856 -0400
+++ b/CMakeLists.txt 2026-06-01 23:53:23.910543615 -0400
@@ -312,13 +312,29 @@
${OPENSSL_SHARED_CRYPTO_LIBRARY}
${OPENSSL_SHARED_SSL_LIBRARY}
)
-add_custom_command(
- OUTPUT ${OPENSSL_BUILD_OUTPUT}
- COMMAND ${OPENSSL_BUILD_COMMAND}
- DEPENDS ${OPENSSL_SOURCES}
- WORKING_DIRECTORY ${OpenSSL_BINARY_DIR}
- VERBATIM
-)
+if (WIN32)
+ add_custom_command(
+ OUTPUT ${OPENSSL_BUILD_OUTPUT}
+ COMMAND ${OPENSSL_BUILD_COMMAND}
+ DEPENDS ${OPENSSL_SOURCES}
+ WORKING_DIRECTORY ${OpenSSL_BINARY_DIR}
+ VERBATIM)
+else()
+ set(_openssl_build_script "${CMAKE_CURRENT_BINARY_DIR}/BuildOpenSSL.cmake")
+ file(WRITE ${_openssl_build_script}
+ "execute_process(\n"
+ " COMMAND ${OPENSSL_BUILD_COMMAND}\n"
+ " WORKING_DIRECTORY ${OpenSSL_BINARY_DIR}\n"
+ " RESULT_VARIABLE _r)\n"
+ "if(_r)\n"
+ " message(FATAL_ERROR \"OpenSSL build failed: \${_r}\")\n"
+ "endif()\n")
+ add_custom_command(
+ OUTPUT ${OPENSSL_BUILD_OUTPUT}
+ COMMAND ${CMAKE_COMMAND} -P ${_openssl_build_script}
+ DEPENDS ${OPENSSL_SOURCES}
+ VERBATIM)
+endif()
if(PROJECT_IS_TOP_LEVEL)
add_custom_target(openssl-build ALL DEPENDS ${OPENSSL_BUILD_OUTPUT})

File diff suppressed because it is too large Load diff

View file

@ -306,7 +306,7 @@ if (YUZU_ROOM)
add_compile_definitions(YUZU_ROOM)
endif()
if ((ANDROID OR APPLE OR UNIX) AND (NOT PLATFORM_LINUX OR ANDROID) AND NOT WIN32)
if (UNIX AND NOT (PLATFORM_LINUX OR WIN32))
if(CXX_APPLE OR CXX_CLANG)
# libc++ has stop_token and jthread as experimental
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fexperimental-library")
@ -383,13 +383,20 @@ find_package(RenderDoc MODULE)
# openssl funniness
if (YUZU_USE_BUNDLED_OPENSSL)
set(BUILD_SHARED_LIBS OFF)
AddJsonPackage(openssl-ci)
else()
AddJsonPackage(openssl)
set(OPENSSL_BUILD_VERBOSE ON)
set(OPENSSL_CONFIGURE_VERBOSE ON)
if (OpenSSL_ADDED)
add_compile_definitions(YUZU_BUNDLED_OPENSSL)
AddJsonPackage(openssl-cmake)
endif()
endif()
find_package(OpenSSL 3 REQUIRED)
if (OpenSSL_ADDED)
add_compile_definitions(YUZU_BUNDLED_OPENSSL)
endif()
message(STATUS "Fetching needed dependencies with CPM")
@ -517,6 +524,8 @@ elseif (WIN32)
# PSAPI is the Process Status API
set(PLATFORM_LIBRARIES ${PLATFORM_LIBRARIES} psapi imm32 version crypt32 rpcrt4 gdi32 wldap32 mswsock)
endif()
elseif (PLATFORM_MANAGARM)
set(PLATFORM_LIBRARIES iconv intl)
elseif (PLATFORM_HAIKU)
# Haiku is so special :)
set(PLATFORM_LIBRARIES bsd /boot/system/lib/libnetwork.so)

View file

@ -1,5 +1,5 @@
{
"openssl": {
"openssl-ci": {
"ci": true,
"package": "OpenSSL",
"name": "openssl",
@ -7,6 +7,34 @@
"version": "3.6.0-1cb0d36b39",
"min_version": "3"
},
"openssl-cmake": {
"repo": "jimmy-park/openssl-cmake",
"hash": "2cc185c924fd70e7d886257ca0caa42b3b8f7f712f2052b4f94dde74759e27022de76178460e18c9bdfc57c366583999e198fbb6052d4e7d91c099d15a0ca63e",
"git_version": "3.6.2",
"tag": "%VERSION%",
"bundled": true,
"options": [
"OPENSSL_CONFIGURE_OPTIONS threads"
],
"patches": [
"0001-cpmutil-compat.patch",
"0002-use-ccache.patch",
"0003-use-cmake-compiler-flags.patch",
"0004-use-shell-wrapper.patch"
]
},
"openssl": {
"repo": "openssl/openssl",
"package": "OpenSSL",
"min_version": "3",
"version": "3",
"hash": "29002ce50cb95a4f4f1d0e9d3f684401fbd4eac34203dc2eef3b6334af5d44aa46bf788b63a6f5c139c383eafb7269ae87a58a9a3ad5912903b9773e545ccc0a",
"git_version": "3.6.2",
"tag": "openssl-%VERSION%",
"patches": [
"0001-add-bundled-cert.patch"
]
},
"boost": {
"package": "Boost",
"repo": "boostorg/boost",

View file

@ -15,7 +15,6 @@ import android.content.BroadcastReceiver
import android.content.Context
import android.content.Intent
import android.content.IntentFilter
import android.content.pm.PackageManager
import android.content.res.Configuration
import android.graphics.Rect
import android.graphics.drawable.Icon
@ -101,7 +100,6 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener, InputManager
private var romSwapGeneration = 0
private var hasEmulationSession = processHasEmulationSession
private val romSwapStopTimeoutRunnable = Runnable { onRomSwapStopTimeout() }
private val pictureInPictureFailureActions: MutableSet<String> = mutableSetOf()
private fun onRomSwapStopTimeout() {
if (!isWaitingForRomSwapStop) {
@ -270,20 +268,14 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener, InputManager
}
override fun onUserLeaveHint() {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.S ||
!isPictureInPictureSupported() ||
!BooleanSetting.PICTURE_IN_PICTURE.getBoolean() ||
isInPictureInPictureMode
) {
return
}
if (Build.VERSION.SDK_INT < Build.VERSION_CODES.S) {
if (BooleanSetting.PICTURE_IN_PICTURE.getBoolean() && !isInPictureInPictureMode) {
val pictureInPictureParamsBuilder = PictureInPictureParams.Builder()
.getPictureInPictureActionsBuilder().getPictureInPictureAspectBuilder()
runPictureInPictureAction("enter picture-in-picture mode") {
enterPictureInPictureMode(pictureInPictureParamsBuilder.build())
}
}
}
override fun onNewIntent(intent: Intent) {
super.onNewIntent(intent)
@ -661,29 +653,7 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener, InputManager
return this.apply { setActions(pictureInPictureActions) }
}
private fun isPictureInPictureSupported() =
Build.VERSION.SDK_INT >= Build.VERSION_CODES.O &&
packageManager.hasSystemFeature(PackageManager.FEATURE_PICTURE_IN_PICTURE)
private fun runPictureInPictureAction(actionName: String, action: () -> Unit) {
try {
action()
} catch (e: IllegalStateException) {
if (pictureInPictureFailureActions.add(actionName)) {
Log.warning("[PiP] Failed to $actionName: ${e.message}")
}
} catch (e: UnsupportedOperationException) {
if (pictureInPictureFailureActions.add(actionName)) {
Log.warning("[PiP] Failed to $actionName: ${e.message}")
}
}
}
fun buildPictureInPictureParams() {
if (!isPictureInPictureSupported()) {
return
}
val pictureInPictureParamsBuilder = PictureInPictureParams.Builder()
.getPictureInPictureActionsBuilder().getPictureInPictureAspectBuilder()
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.S) {
@ -693,10 +663,8 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener, InputManager
BooleanSetting.PICTURE_IN_PICTURE.getBoolean() && isEmulationActive
)
}
runPictureInPictureAction("set picture-in-picture params") {
setPictureInPictureParams(pictureInPictureParamsBuilder.build())
}
}
fun displayMultiplayerDialog() {
val dialog = NetPlayDialog(this)

View file

@ -303,7 +303,7 @@ namespace {
}
[[nodiscard]] s64 GetHostCNTFRQ() noexcept {
u64 cntfrq_el0 = 0;
#ifdef ANDROID
#ifdef __ANDROID__
std::string_view board{""};
char buffer[PROP_VALUE_MAX];
int len{__system_property_get("ro.product.board", buffer)};

View file

@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2013 Dolphin Emulator Project
// SPDX-FileCopyrightText: 2014 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@ -30,7 +33,7 @@ std::string NativeErrorToString(int e) {
return ret;
#else
char err_str[255];
#if defined(ANDROID) || \
#if defined(__ANDROID__) || \
(defined(__GLIBC__) && (_GNU_SOURCE || (_POSIX_C_SOURCE < 200112L && _XOPEN_SOURCE < 600)))
// Thread safe (GNU-specific)
const char* str = strerror_r(e, err_str, sizeof(err_str));

View file

@ -9,7 +9,7 @@
#include "common/assert.h"
#include "common/fs/file.h"
#include "common/fs/fs.h"
#ifdef ANDROID
#ifdef __ANDROID__
#include "common/fs/fs_android.h"
#endif
#include "common/logging.h"
@ -259,7 +259,7 @@ void IOFile::Open(const fs::path& path, FileAccessMode mode, FileType type, File
} else {
_wfopen_s(&file, path.c_str(), AccessModeToWStr(mode, type));
}
#elif ANDROID
#elif __ANDROID__
if (Android::IsContentUri(path)) {
ASSERT_MSG(mode == FileAccessMode::Read, "Content URI file access is for read-only!");
const auto fd = Android::OpenContentUri(path, Android::OpenMode::Read);
@ -396,7 +396,7 @@ u64 IOFile::GetSize() const {
// Flush any unwritten buffered data into the file prior to retrieving the file size.
std::fflush(file);
#if ANDROID
#ifdef __ANDROID__
u64 file_size = 0;
if (Android::IsContentUri(file_path)) {
file_size = Android::GetSize(file_path);

View file

@ -6,7 +6,7 @@
#include "common/fs/file.h"
#include "common/fs/fs.h"
#ifdef ANDROID
#ifdef __ANDROID__
#include "common/fs/fs_android.h"
#endif
#include "common/fs/path_util.h"
@ -532,7 +532,7 @@ void IterateDirEntriesRecursively(const std::filesystem::path& path,
bool Exists(const fs::path& path) {
std::error_code ec;
#ifdef ANDROID
#ifdef __ANDROID__
if (Android::IsContentUri(path)) {
return Android::Exists(path);
} else {
@ -545,7 +545,7 @@ bool Exists(const fs::path& path) {
bool IsFile(const fs::path& path) {
std::error_code ec;
#ifdef ANDROID
#ifdef __ANDROID__
if (Android::IsContentUri(path)) {
return !Android::IsDirectory(path);
} else {
@ -558,7 +558,7 @@ bool IsFile(const fs::path& path) {
bool IsDir(const fs::path& path) {
std::error_code ec;
#ifdef ANDROID
#ifdef __ANDROID__
if (Android::IsContentUri(path)) {
return Android::IsDirectory(path);
} else {
@ -611,7 +611,7 @@ fs::file_type GetEntryType(const fs::path& path) {
}
u64 GetSize(const fs::path& path) {
#ifdef ANDROID
#ifdef __ANDROID__
if (Android::IsContentUri(path)) {
return Android::GetSize(path);
}

View file

@ -11,7 +11,7 @@
#include "common/assert.h"
#include "common/fs/fs.h"
#ifdef ANDROID
#ifdef __ANDROID__
#include "common/fs/fs_android.h"
#endif
#include "common/fs/fs_paths.h"
@ -126,7 +126,7 @@ public:
LEGACY_PATH(Yuzu, YUZU)
LEGACY_PATH(Suyu, SUYU)
#undef LEGACY_PATH
#elif ANDROID
#elif __ANDROID__
ASSERT(!eden_path.empty());
eden_path_cache = eden_path / CACHE_DIR;
eden_path_config = eden_path / CONFIG_DIR;
@ -447,11 +447,11 @@ std::vector<std::string> SplitPathComponentsCopy(std::string_view filename) {
std::string SanitizePath(std::string_view path_, DirectorySeparator directory_separator) {
std::string path(path_);
#ifdef ANDROID
#ifdef __ANDROID__
if (Android::IsContentUri(path)) {
return path;
}
#endif // ANDROID
#endif // __ANDROID__
char type1 = directory_separator == DirectorySeparator::BackwardSlash ? '/' : '\\';
char type2 = directory_separator == DirectorySeparator::BackwardSlash ? '\\' : '/';
@ -482,7 +482,7 @@ std::string GetParentPath(std::string_view path) {
return std::string(path);
}
#ifdef ANDROID
#ifdef __ANDROID__
if (path[0] != '/') {
std::string path_string{path};
return FS::Android::GetParentDirectory(path_string);

View file

@ -320,7 +320,7 @@ struct DebuggerBackend final : public Backend {
void Flush() noexcept override {}
};
#endif
#ifdef ANDROID
#ifdef __ANDROID__
/// @brief Backend that writes to the Android logcat
struct LogcatBackend : public Backend {
explicit LogcatBackend() noexcept = default;
@ -359,7 +359,7 @@ struct Impl {
#ifdef _WIN32
lambda(static_cast<Backend&>(debugger_backend));
#endif
#ifdef ANDROID
#ifdef __ANDROID__
lambda(static_cast<Backend&>(lc_backend));
#endif
}
@ -372,7 +372,7 @@ struct Impl {
#ifdef _WIN32
DebuggerBackend debugger_backend{};
#endif
#ifdef ANDROID
#ifdef __ANDROID__
LogcatBackend lc_backend{};
#endif
std::chrono::steady_clock::time_point time_origin{std::chrono::steady_clock::now()};

View file

@ -359,7 +359,7 @@ struct Values {
true,
true};
SwitchableSetting<int, true> fsr_sharpening_slider{linkage,
#ifdef ANDROID
#ifdef __ANDROID__
0,
#else
25,
@ -417,7 +417,7 @@ struct Values {
linkage, 0, "bg_blue", Category::Renderer, Specialization::Default, true, true};
SwitchableSetting<GpuAccuracy, true> gpu_accuracy{linkage,
#ifdef ANDROID
#ifdef __ANDROID__
GpuAccuracy::Low,
#else
GpuAccuracy::Medium,
@ -447,7 +447,7 @@ struct Values {
"nvdec_emulation", Category::RendererAdvanced};
SwitchableSetting<AnisotropyMode, true> max_anisotropy{linkage,
#ifdef ANDROID
#ifdef __ANDROID__
AnisotropyMode::Default,
#else
AnisotropyMode::Automatic,
@ -500,7 +500,7 @@ struct Values {
Category::RendererAdvanced};
SwitchableSetting<bool> use_reactive_flushing{linkage,
#ifdef ANDROID
#ifdef __ANDROID__
false,
#else
true,
@ -519,7 +519,7 @@ struct Values {
true,
true};
#ifdef ANDROID
#ifdef __ANDROID__
SwitchableSetting<bool> use_optimized_vertex_buffers{linkage,
false,
"use_optimized_vertex_buffers",
@ -553,7 +553,7 @@ struct Values {
true,
true};
SwitchableSetting<bool> async_presentation{linkage,
#ifdef ANDROID
#ifdef __ANDROID__
false,
#else
false,
@ -599,7 +599,7 @@ struct Values {
Category::RendererHacks};
SwitchableSetting<ExtendedDynamicState> dyna_state{linkage,
#if defined(ANDROID)
#if defined(__ANDROID__)
ExtendedDynamicState::Disabled,
#elif defined(__APPLE__)
ExtendedDynamicState::Disabled,
@ -618,7 +618,7 @@ struct Values {
Specialization::Scalar};
SwitchableSetting<bool> vertex_input_dynamic_state{linkage,
#if defined (ANDROID)
#ifdef __ANDROID__
false,
#else
true,
@ -634,7 +634,7 @@ struct Values {
linkage, false, "disable_shader_loop_safety_checks", Category::RendererDebug};
Setting<bool> enable_renderdoc_hotkey{linkage, false, "renderdoc_hotkey",
Category::RendererDebug};
#if defined(ANDROID) && defined(ARCHITECTURE_arm64)
#if defined(__ANDROID__) && defined(ARCHITECTURE_arm64)
// Debug override for automatic BCn patching detection
Setting<bool> patch_old_qcom_drivers{linkage, false, "patch_old_qcom_drivers",
Category::RendererDebug};
@ -679,7 +679,7 @@ struct Values {
Setting<s32> current_user{linkage, 0, "current_user", Category::System};
SwitchableSetting<ConsoleMode> use_docked_mode{linkage,
#ifdef ANDROID
#ifdef __ANDROID__
ConsoleMode::Handheld,
#else
ConsoleMode::Docked,

View file

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2013 Dolphin Emulator Project
@ -18,7 +18,7 @@
#include <windows.h>
#endif
#ifdef ANDROID
#ifdef __ANDROID__
#include <common/fs/fs_android.h>
#endif
@ -45,7 +45,7 @@ bool SplitPath(const std::string& full_path, std::string* _pPath, std::string* _
if (full_path.empty())
return false;
#ifdef ANDROID
#ifdef __ANDROID__
if (full_path[0] != '/') {
*_pPath = Common::FS::Android::GetParentDirectory(full_path);
*_pFilename = Common::FS::Android::GetFilename(full_path);

View file

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2012 PPSSPP Project
@ -10,12 +10,10 @@
#pragma once
#if defined(_MSC_VER)
#include <cstdlib>
#endif
#include <bit>
#include <cstring>
#include <type_traits>
#include <bit>
#include "common/common_types.h"
namespace Common {

View file

@ -1200,7 +1200,7 @@ else()
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-cast-function-type>
$<$<CXX_COMPILER_ID:Clang>:-fsized-deallocation>)
# pre-clang19 will spam with "OH DID YOU MEAN THIS?" otherwise...
if (CXX_CLANG AND CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 19)
if (CXX_CLANG AND CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 20)
target_compile_options(core PRIVATE $<$<COMPILE_LANGUAGE:C,CXX>:-Wno-cast-function-type-mismatch>)
endif()
endif()

View file

@ -9,7 +9,7 @@
#include <boost/asio.hpp>
#include <boost/version.hpp>
#if BOOST_VERSION > 108400 && (!defined(_WINDOWS) && !defined(ANDROID)) || defined(YUZU_BOOST_v1)
#if BOOST_VERSION > 108400 && (!defined(_WINDOWS) && !defined(__ANDROID__)) || defined(YUZU_BOOST_v1)
#define USE_BOOST_v1
#endif

View file

@ -23,7 +23,7 @@
#define stat _stat64
#endif
#ifdef ANDROID
#ifdef __ANDROID__
#include "common/fs/fs_android.h"
#endif
@ -288,7 +288,7 @@ RealVfsFile::~RealVfsFile() {
}
std::string RealVfsFile::GetName() const {
#ifdef ANDROID
#ifdef __ANDROID__
if (path[0] != '/') {
return FS::Android::GetFilename(path);
}

View file

@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@ -12,8 +15,8 @@ Result DebugActiveProcess(Core::System& system, Handle* out_handle, uint64_t pro
}
Result BreakDebugProcess(Core::System& system, Handle debug_handle) {
UNIMPLEMENTED();
R_THROW(ResultNotImplemented);
LOG_WARNING(Service, "(STUBBED) called");
R_SUCCEED();
}
Result TerminateDebugProcess(Core::System& system, Handle debug_handle) {

View file

@ -31,7 +31,7 @@ RenderdocAPI::RenderdocAPI() {
#elif defined(__HAIKU__)
// no rtld on haiku
#else
#ifdef ANDROID
#ifdef __ANDROID__
static constexpr const char RENDERDOC_LIB[] = "libVkLayer_GLES_RenderDoc.so";
#else
static constexpr const char RENDERDOC_LIB[] = "librenderdoc.so";

View file

@ -75,7 +75,7 @@ ArgCallback DevirtualizeItanium(mcl::class_type<decltype(mfp)>* this_) {
template<auto mfp>
ArgCallback Devirtualize(mcl::class_type<decltype(mfp)>* this_) {
#if defined(__APPLE__) || defined(linux) || defined(__linux) || defined(__linux__)
#if defined(__APPLE__) || defined(__linux__)
return DevirtualizeItanium<mfp>(this_);
#elif defined(__MINGW64__)
return DevirtualizeItanium<mfp>(this_);

View file

@ -1009,7 +1009,7 @@ std::string Config::AdjustOutputString(const std::string& string) {
// Windows requires that two forward slashes are used at the start of a path for unmapped
// network drives so we have to watch for that here
#ifndef ANDROID
#ifndef __ANDROID__
if (string.substr(0, 2) == "//") {
boost::replace_all(adjusted_string, "//", "/");
adjusted_string.insert(0, "/");

View file

@ -1,8 +1,7 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#ifndef DATA_MANAGER_H
#define DATA_MANAGER_H
#pragma once
#include "common/common_types.h"
#include <string>
@ -21,5 +20,3 @@ std::string ReadableBytesSize(u64 size) noexcept;
u64 DataDirSize(DataDir dir);
}; // namespace FrontendCommon::DataManager
#endif // DATA_MANAGER_H

View file

@ -13,7 +13,7 @@
#include "core/crypto/key_manager.h"
#include "frontend_common/content_manager.h"
#ifdef ANDROID
#ifdef __ANDROID__
#include <jni.h>
#include <common/android/id_cache.h>
#include <common/android/android_common.h>
@ -25,7 +25,7 @@ FirmwareManager::InstallKeys(std::string location, std::string extension) {
const auto keys_dir = Common::FS::GetEdenPath(Common::FS::EdenPath::KeysDir);
#ifdef ANDROID
#ifdef __ANDROID__
JNIEnv *env = Common::Android::GetEnvForThread();
jstring jsrc = Common::Android::ToJString(env, location);

View file

@ -1,8 +1,7 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#ifndef FIRMWARE_MANAGER_H
#define FIRMWARE_MANAGER_H
#pragma once
#include "common/common_types.h"
#include "core/core.h"
@ -107,5 +106,3 @@ inline std::pair<Service::Set::FirmwareVersionFormat, Result> GetFirmwareVersion
// TODO(crueter): GET AS STRING
}
#endif

View file

@ -3,7 +3,6 @@
#include <algorithm>
#include <filesystem>
#include <iostream>
#include <fmt/format.h>
#include "common/fs/fs.h"
#include "common/fs/fs_types.h"

View file

@ -5,6 +5,7 @@
#include <filesystem>
#include <optional>
#include <vector>
#include "common/common_types.h"
namespace FrontendCommon {

View file

@ -179,7 +179,7 @@ void EmulatedController::LoadDevices() {
if (npad_id_type == NpadIdType::Player1 || npad_id_type == NpadIdType::Handheld) {
camera_params[1] = Common::ParamPackage{"engine:camera,camera:1"};
nfc_params[0] = Common::ParamPackage{"engine:virtual_amiibo,nfc:1"};
#ifndef ANDROID
#ifndef __ANDROID__
ring_params[1] = Common::ParamPackage{"engine:joycon,axis_x:100,axis_y:101"};
#else
android_params = Common::ParamPackage{"engine:android,port:100"};

View file

@ -30,7 +30,7 @@
#include "input_common/drivers/sdl_driver.h"
#endif
#ifdef ANDROID
#ifdef __ANDROID__
#include "input_common/drivers/android.h"
#endif
@ -85,7 +85,7 @@ struct InputSubsystem::Impl {
RegisterEngine("cemuhookudp", udp_client);
RegisterEngine("tas", tas_input);
RegisterEngine("camera", camera);
#ifdef ANDROID
#ifdef __ANDROID__
RegisterEngine("android", android);
#endif
RegisterEngine("virtual_amiibo", virtual_amiibo);
@ -119,7 +119,7 @@ struct InputSubsystem::Impl {
UnregisterEngine(udp_client);
UnregisterEngine(tas_input);
UnregisterEngine(camera);
#ifdef ANDROID
#ifdef __ANDROID__
UnregisterEngine(android);
#endif
UnregisterEngine(virtual_amiibo);
@ -138,13 +138,13 @@ struct InputSubsystem::Impl {
Common::ParamPackage{{"display", "Any"}, {"engine", "any"}},
};
#ifndef ANDROID
#ifndef __ANDROID__
auto keyboard_devices = keyboard->GetInputDevices();
devices.insert(devices.end(), keyboard_devices.begin(), keyboard_devices.end());
auto mouse_devices = mouse->GetInputDevices();
devices.insert(devices.end(), mouse_devices.begin(), mouse_devices.end());
#endif
#ifdef ANDROID
#ifdef __ANDROID__
auto android_devices = android->GetInputDevices();
devices.insert(devices.end(), android_devices.begin(), android_devices.end());
#endif
@ -176,7 +176,7 @@ struct InputSubsystem::Impl {
if (engine == mouse->GetEngineName()) {
return mouse;
}
#ifdef ANDROID
#ifdef __ANDROID__
if (engine == android->GetEngineName()) {
return android;
}
@ -261,7 +261,7 @@ struct InputSubsystem::Impl {
if (engine == mouse->GetEngineName()) {
return true;
}
#ifdef ANDROID
#ifdef __ANDROID__
if (engine == android->GetEngineName()) {
return true;
}
@ -294,7 +294,7 @@ struct InputSubsystem::Impl {
void BeginConfiguration() {
keyboard->BeginConfiguration();
mouse->BeginConfiguration();
#ifdef ANDROID
#ifdef __ANDROID__
android->BeginConfiguration();
#endif
#ifdef ENABLE_LIBUSB
@ -310,7 +310,7 @@ struct InputSubsystem::Impl {
void EndConfiguration() {
keyboard->EndConfiguration();
mouse->EndConfiguration();
#ifdef ANDROID
#ifdef __ANDROID__
android->EndConfiguration();
#endif
#ifdef ENABLE_LIBUSB
@ -355,7 +355,7 @@ struct InputSubsystem::Impl {
std::shared_ptr<Joycons> joycon;
#endif
#ifdef ANDROID
#ifdef __ANDROID__
std::shared_ptr<Android> android;
#endif
};
@ -412,7 +412,7 @@ const Camera* InputSubsystem::GetCamera() const {
return impl->camera.get();
}
#ifdef ANDROID
#ifdef __ANDROID__
Android* InputSubsystem::GetAndroid() {
return impl->android.get();
}

View file

@ -31,6 +31,10 @@ add_library(qt_common STATIC
abstract/frontend.h abstract/frontend.cpp
abstract/progress.h abstract/progress.cpp
game_list/model.h game_list/model.cpp
game_list/worker.h game_list/worker.cpp
game_list/game_list_p.h
qt_string_lookup.h
qt_compat.h

View file

@ -1,8 +1,7 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#ifndef FRONTEND_H
#define FRONTEND_H
#pragma once
#include <QGuiApplication>
#include "qt_common/qt_common.h"
@ -114,4 +113,3 @@ const QString GetTextInput(const QString& title = QString(), const QString& capt
const QString& defaultText = QString());
} // namespace QtCommon::Frontend
#endif // FRONTEND_H

View file

@ -17,14 +17,13 @@
#include <QRegularExpression>
#include <QStandardItem>
#include <QString>
#include <QWidget>
#include "common/common_types.h"
#include "common/logging.h"
#include "common/string_util.h"
#include "frontend_common/play_time_manager.h"
#include "qt_common/config/uisettings.h"
#include "yuzu/util/util.h"
#include "qt_common/qt_common.h"
enum class GameListItemType {
Game = QStandardItem::UserType + 1,
@ -204,7 +203,7 @@ public:
setData(compatibility, CompatNumberRole);
setText(tr(status.text));
setToolTip(tr(status.tooltip));
setData(CreateCirclePixmapFromColor(status.color), Qt::DecorationRole);
setData(QtCommon::CreateCirclePixmapFromColor(status.color), Qt::DecorationRole);
}
int type() const override {
@ -237,7 +236,7 @@ public:
// representations of the data are always accurate and in the correct format.
if (role == SizeRole) {
qulonglong size_bytes = value.toULongLong();
GameListItem::setData(ReadableByteSize(size_bytes), Qt::DisplayRole);
GameListItem::setData(QtCommon::ReadableByteSize(size_bytes), Qt::DisplayRole);
GameListItem::setData(value, SizeRole);
} else {
GameListItem::setData(value, role);
@ -398,49 +397,3 @@ public:
return false;
}
};
class GameList;
class QHBoxLayout;
class QTreeView;
class QLabel;
class QLineEdit;
class QToolButton;
class GameListSearchField : public QWidget {
Q_OBJECT
public:
explicit GameListSearchField(GameList* parent = nullptr);
QString filterText() const;
void setFilterResult(int visible_, int total_);
void clear();
void setFocus();
private:
void changeEvent(QEvent*) override;
void RetranslateUI();
class KeyReleaseEater : public QObject {
public:
explicit KeyReleaseEater(GameList* gamelist_, QObject* parent = nullptr);
private:
GameList* gamelist = nullptr;
QString edit_filter_text_old;
protected:
// EventFilter in order to process systemkeys while editing the searchfield
bool eventFilter(QObject* obj, QEvent* event) override;
};
int visible;
int total;
QHBoxLayout* layout_filter = nullptr;
QTreeView* tree_view = nullptr;
QLabel* label_filter = nullptr;
QLineEdit* edit_filter = nullptr;
QLabel* label_filter_result = nullptr;
QToolButton* button_filter_close = nullptr;
};

View file

@ -0,0 +1,303 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include <QDir>
#include <QIcon>
#include <QJsonArray>
#include <QJsonDocument>
#include <QJsonObject>
#include <QThreadPool>
#include "common/logging.h"
#include "common/settings.h"
#include "core/core.h"
#include "core/file_sys/patch_manager.h"
#include "core/file_sys/registered_cache.h"
#include "core/hle/service/filesystem/filesystem.h"
#include "qt_common/config/uisettings.h"
#include "qt_common/qt_common.h"
#include "qt_common/util/game.h"
#include "qt_common/game_list/game_list_p.h"
#include "qt_common/game_list/worker.h"
#include "qt_common/game_list/model.h"
GameListModel::GameListModel(std::shared_ptr<FileSys::VfsFilesystem> vfs_,
FileSys::ManualContentProvider* provider_,
const PlayTime::PlayTimeManager& play_time_manager_,
Core::System& system_, QObject* parent)
: QStandardItemModel{parent}, vfs{std::move(vfs_)}, provider{provider_},
play_time_manager{play_time_manager_}, system{system_} {
watcher = new QFileSystemWatcher(this);
external_watcher = new QFileSystemWatcher(this);
connect(watcher, &QFileSystemWatcher::directoryChanged, this,
&GameListModel::RefreshGameDirectory);
connect(external_watcher, &QFileSystemWatcher::directoryChanged, this,
&GameListModel::RefreshExternalContent);
insertColumns(0, COLUMN_COUNT);
RetranslateUI();
setSortRole(GameListItemPath::SortRole);
}
GameListModel::~GameListModel() = default;
void GameListModel::PopulateAsync(QVector<UISettings::GameDir>& game_dirs) {
current_worker.reset();
removeRows(0, rowCount());
current_worker = std::make_unique<GameListWorker>(vfs, provider, game_dirs, compatibility_list,
play_time_manager, system);
connect(current_worker.get(), &GameListWorker::DataAvailable, this, &GameListModel::WorkerEvent,
Qt::QueuedConnection);
QThreadPool::globalInstance()->start(current_worker.get());
}
void GameListModel::WorkerEvent() {
current_worker->ProcessEvents(this);
}
void GameListModel::AddDirEntry(GameListDir* entry_items) {
if (m_flat) {
return;
}
invisibleRootItem()->appendRow(entry_items);
}
void GameListModel::AddEntry(const QList<QStandardItem*>& entry_items, GameListDir* parent) {
if (m_flat) {
invisibleRootItem()->appendRow(entry_items);
} else {
parent->appendRow(entry_items);
}
}
void GameListModel::DonePopulating(const QStringList& watch_list) {
emit ShowList(!IsEmpty());
if (!m_flat) {
invisibleRootItem()->appendRow(new GameListAddDir());
invisibleRootItem()->insertRow(0, new GameListFavorites());
for (const auto id : std::as_const(UISettings::values.favorited_ids)) {
AddFavorite(id);
}
}
emit PopulatingCompleted(watch_list);
}
bool GameListModel::IsEmpty() const {
for (int i = 0; i < rowCount(); i++) {
const QStandardItem* child = invisibleRootItem()->child(i);
const auto type = static_cast<GameListItemType>(child->type());
if (!child->hasChildren() &&
(type == GameListItemType::SdmcDir || type == GameListItemType::UserNandDir ||
type == GameListItemType::SysNandDir)) {
invisibleRootItem()->removeRow(child->row());
i--;
}
}
return !invisibleRootItem()->hasChildren();
}
void GameListModel::ToggleFavorite(u64 program_id) {
if (!UISettings::values.favorited_ids.contains(program_id)) {
UISettings::values.favorited_ids.append(program_id);
AddFavorite(program_id);
} else {
UISettings::values.favorited_ids.removeOne(program_id);
RemoveFavorite(program_id);
}
emit SaveConfig();
}
void GameListModel::AddFavorite(u64 program_id) {
auto* favorites_row = item(0);
for (int i = 1; i < rowCount() - 1; i++) {
const auto* folder = item(i);
for (int j = 0; j < folder->rowCount(); j++) {
if (folder->child(j)->data(GameListItemPath::ProgramIdRole).toULongLong() ==
program_id) {
QList<QStandardItem*> list;
for (int k = 0; k < COLUMN_COUNT; k++) {
list.append(folder->child(j, k)->clone());
}
list[0]->setData(folder->child(j)->data(GameListItem::SortRole),
GameListItem::SortRole);
list[0]->setText(folder->child(j)->data(Qt::DisplayRole).toString());
favorites_row->appendRow(list);
return;
}
}
}
}
void GameListModel::RemoveFavorite(u64 program_id) {
auto* favorites_row = item(0);
for (int i = 0; i < favorites_row->rowCount(); i++) {
const auto* game = favorites_row->child(i);
if (game->data(GameListItemPath::ProgramIdRole).toULongLong() == program_id) {
favorites_row->removeRow(i);
return;
}
}
}
void GameListModel::LoadCompatibilityList() {
QFile compat_list{QStringLiteral(":compatibility_list/compatibility_list.json")};
if (!compat_list.open(QFile::ReadOnly | QFile::Text)) {
LOG_ERROR(Frontend, "Unable to open game compatibility list");
return;
}
if (compat_list.size() == 0) {
LOG_WARNING(Frontend, "Game compatibility list is empty");
return;
}
const QByteArray content = compat_list.readAll();
if (content.isEmpty()) {
LOG_ERROR(Frontend, "Unable to completely read game compatibility list");
return;
}
const QJsonDocument json = QJsonDocument::fromJson(content);
const QJsonArray arr = json.array();
for (const QJsonValue& value : arr) {
const QJsonObject game = value.toObject();
const QString compatibility_key = QStringLiteral("compatibility");
if (!game.contains(compatibility_key) || !game[compatibility_key].isDouble()) {
continue;
}
const int compatibility = game[compatibility_key].toInt();
const QString directory = game[QStringLiteral("directory")].toString();
const QJsonArray ids = game[QStringLiteral("releases")].toArray();
for (const QJsonValue& id_ref : ids) {
const QJsonObject id_object = id_ref.toObject();
const QString id = id_object[QStringLiteral("id")].toString();
compatibility_list.emplace(id.toUpper().toStdString(),
std::make_pair(QString::number(compatibility), directory));
}
}
}
void GameListModel::RefreshGameDirectory() {
ResetExternalWatcher();
if (!UISettings::values.game_dirs.empty() && current_worker != nullptr) {
LOG_INFO(Frontend, "Change detected in the games directory. Reloading game list.");
QtCommon::system->GetFileSystemController().CreateFactories(*QtCommon::vfs);
PopulateAsync(UISettings::values.game_dirs);
}
}
void GameListModel::RefreshExternalContent() {
if (!UISettings::values.game_dirs.empty() && current_worker != nullptr) {
LOG_INFO(Frontend, "External content directory changed. Clearing metadata cache.");
QtCommon::Game::ResetMetadata(false);
QtCommon::system->GetFileSystemController().CreateFactories(*QtCommon::vfs);
PopulateAsync(UISettings::values.game_dirs);
}
}
void GameListModel::ResetExternalWatcher() {
auto watch_dirs = external_watcher->directories();
if (!watch_dirs.isEmpty()) {
external_watcher->removePaths(watch_dirs);
}
for (const std::string& dir : Settings::values.external_content_dirs) {
external_watcher->addPath(QString::fromStdString(dir));
}
}
void GameListModel::OnUpdateThemedIcons() {
for (int i = 0; i < invisibleRootItem()->rowCount(); i++) {
QStandardItem* child = invisibleRootItem()->child(i);
const int icon_size = UISettings::values.folder_icon_size.GetValue();
switch (child->data(GameListItem::TypeRole).value<GameListItemType>()) {
case GameListItemType::SdmcDir:
child->setData(
QIcon::fromTheme(QStringLiteral("sd_card"))
.pixmap(icon_size)
.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
Qt::DecorationRole);
break;
case GameListItemType::UserNandDir:
case GameListItemType::SysNandDir:
child->setData(
QIcon::fromTheme(QStringLiteral("chip"))
.pixmap(icon_size)
.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
Qt::DecorationRole);
break;
case GameListItemType::CustomDir: {
const UISettings::GameDir& game_dir =
UISettings::values.game_dirs[child->data(GameListDir::GameDirRole).toInt()];
const QString icon_name = QFileInfo::exists(QString::fromStdString(game_dir.path))
? QStringLiteral("folder")
: QStringLiteral("bad_folder");
child->setData(
QIcon::fromTheme(icon_name).pixmap(icon_size).scaled(
icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
Qt::DecorationRole);
break;
}
case GameListItemType::AddDir:
child->setData(
QIcon::fromTheme(QStringLiteral("list-add"))
.pixmap(icon_size)
.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
Qt::DecorationRole);
break;
case GameListItemType::Favorites:
child->setData(
QIcon::fromTheme(QStringLiteral("star"))
.pixmap(icon_size)
.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
Qt::DecorationRole);
break;
default:
break;
}
}
}
void GameListModel::RetranslateUI() {
setHeaderData(COLUMN_NAME, Qt::Horizontal, tr("Name"));
setHeaderData(COLUMN_COMPATIBILITY, Qt::Horizontal, tr("Compatibility"));
setHeaderData(COLUMN_ADD_ONS, Qt::Horizontal, tr("Add-ons"));
setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, tr("File type"));
setHeaderData(COLUMN_SIZE, Qt::Horizontal, tr("Size"));
setHeaderData(COLUMN_PLAY_TIME, Qt::Horizontal, tr("Play time"));
}
QFileSystemWatcher* GameListModel::GetWatcher() const {
return watcher;
}
const CompatibilityList& GameListModel::GetCompatibilityList() const {
return compatibility_list;
}
void GameListModel::SetFlat(bool flat) {
m_flat = flat;
}

View file

@ -0,0 +1,98 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include <QFileSystemWatcher>
#include <QStandardItemModel>
#include <QStringList>
#include <QVector>
#include <memory>
#include "common/common_types.h"
#include "frontend_common/play_time_manager.h"
#include "qt_common/config/uisettings.h"
#include "yuzu/compatibility_list.h"
namespace Core {
class System;
}
class GameListDir;
class GameListWorker;
class QStandardItem;
namespace FileSys {
class ManualContentProvider;
class VfsFilesystem;
} // namespace FileSys
class GameListModel : public QStandardItemModel {
Q_OBJECT
public:
enum Column {
COLUMN_NAME,
COLUMN_FILE_TYPE,
COLUMN_SIZE,
COLUMN_PLAY_TIME,
COLUMN_ADD_ONS,
COLUMN_COMPATIBILITY,
COLUMN_COUNT,
};
explicit GameListModel(std::shared_ptr<FileSys::VfsFilesystem> vfs_,
FileSys::ManualContentProvider* provider_,
const PlayTime::PlayTimeManager& play_time_manager_,
Core::System& system_, QObject* parent = nullptr);
~GameListModel() override;
void AddDirEntry(GameListDir* entry_items);
void AddEntry(const QList<QStandardItem*>& entry_items, GameListDir* parent);
void DonePopulating(const QStringList& watch_list);
void PopulateAsync(QVector<UISettings::GameDir>& game_dirs);
void WorkerEvent();
bool IsEmpty() const;
void ToggleFavorite(u64 program_id);
void RefreshGameDirectory();
void RefreshExternalContent();
void ResetExternalWatcher();
void LoadCompatibilityList();
void OnUpdateThemedIcons();
void RetranslateUI();
QFileSystemWatcher* GetWatcher() const;
const CompatibilityList& GetCompatibilityList() const;
void SetFlat(bool flat);
signals:
void ShowList(bool show);
void PopulatingCompleted(const QStringList& watch_list);
void SaveConfig();
private:
friend class GameListWorker;
void AddFavorite(u64 program_id);
void RemoveFavorite(u64 program_id);
bool m_flat = false;
std::shared_ptr<FileSys::VfsFilesystem> vfs;
FileSys::ManualContentProvider* provider;
CompatibilityList compatibility_list;
const PlayTime::PlayTimeManager& play_time_manager;
Core::System& system;
std::unique_ptr<GameListWorker> current_worker;
QFileSystemWatcher* watcher = nullptr;
QFileSystemWatcher* external_watcher = nullptr;
};

View file

@ -33,9 +33,10 @@
#include "qt_common/qt_common.h"
#include "yuzu/compatibility_list.h"
#include "yuzu/game/game_list.h"
#include "yuzu/game/game_list_p.h"
#include "yuzu/game/game_list_worker.h"
#include "qt_common/game_list/game_list_p.h"
#include "qt_common/game_list/worker.h"
#include "qt_common/game_list/model.h"
namespace {
@ -250,9 +251,9 @@ GameListWorker::~GameListWorker() {
processing_completed.Wait();
}
void GameListWorker::ProcessEvents(GameList* game_list) {
void GameListWorker::ProcessEvents(GameListModel* model) {
while (true) {
std::function<void(GameList*)> func;
std::function<void(GameListModel*)> func;
{
// Lock queue to protect concurrent modification.
std::scoped_lock lk(lock);
@ -268,7 +269,7 @@ void GameListWorker::ProcessEvents(GameList* game_list) {
}
// Run the function.
func(game_list);
func(model);
}
}
@ -335,7 +336,7 @@ void GameListWorker::AddTitlesToGameList(GameListDir* parent_dir) {
auto entry = MakeGameListEntry(file->GetFullPath(), name, file->GetSize(), icon, *loader,
program_id, compatibility_list, play_time_manager, patch);
RecordEvent([=](GameList* game_list) { game_list->AddEntry(entry, parent_dir); });
RecordEvent([=](GameListModel* model) { model->AddEntry(entry, parent_dir); });
}
}
@ -417,7 +418,7 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
id, compatibility_list, play_time_manager, patch);
RecordEvent(
[=](GameList* game_list) { game_list->AddEntry(entry, parent_dir); });
[=](GameListModel* model) { model->AddEntry(entry, parent_dir); });
}
} else {
std::vector<u8> icon;
@ -434,7 +435,7 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
program_id, compatibility_list, play_time_manager, patch);
RecordEvent(
[=](GameList* game_list) { game_list->AddEntry(entry, parent_dir); });
[=](GameListModel* model) { model->AddEntry(entry, parent_dir); });
}
}
} else if (is_dir) {
@ -457,7 +458,7 @@ void GameListWorker::run() {
provider->ClearAllEntries();
const auto DirEntryReady = [&](GameListDir* game_list_dir) {
RecordEvent([=](GameList* game_list) { game_list->AddDirEntry(game_list_dir); });
RecordEvent([=](GameListModel* model) { model->AddDirEntry(game_list_dir); });
};
for (UISettings::GameDir& game_dir : game_dirs) {
@ -491,6 +492,6 @@ void GameListWorker::run() {
}
}
RecordEvent([this](GameList* game_list) { game_list->DonePopulating(watch_list); });
RecordEvent([this](GameListModel* model) { model->DonePopulating(watch_list); });
processing_completed.Set();
}

View file

@ -26,8 +26,8 @@ namespace Core {
class System;
}
class GameList;
class GameListDir;
class GameListModel;
class QStandardItem;
namespace FileSys {
@ -58,11 +58,11 @@ public:
/**
* Synchronously processes any events queued by the worker.
*
* AddDirEntry is called on the game list for every discovered directory.
* AddEntry is called on the game list for every discovered program.
* DonePopulating is called on the game list when processing completes.
* AddDirEntry is called on the model for every discovered directory.
* AddEntry is called on the model for every discovered program.
* DonePopulating is called on the model when processing completes.
*/
void ProcessEvents(GameList* game_list);
void ProcessEvents(GameListModel* model);
signals:
void DataAvailable();
@ -92,7 +92,7 @@ private:
std::mutex lock;
std::condition_variable cv;
std::deque<std::function<void(GameList*)>> queued_events;
std::deque<std::function<void(GameListModel*)>> queued_events;
std::atomic_bool stop_requested = false;
Common::Event processing_completed;

View file

@ -5,6 +5,7 @@
#include "common/memory_detect.h"
#include "core/hle/service/filesystem/filesystem.h"
#include "frontend_common/data_manager.h"
#include "hid_core/hid_core.h"
#include "network/network.h"
#include "qt_common.h"
@ -27,6 +28,7 @@
#include <thread>
#include <JlCompress.h>
#include <QPainter>
#if !defined(WIN32) && !defined(__APPLE__)
#include <qpa/qplatformnativeinterface.h>
@ -307,4 +309,19 @@ void SetupHID() {
system->HIDCore().ReloadInputDevices();
}
QString ReadableByteSize(qulonglong size) {
return QString::fromStdString(FrontendCommon::DataManager::ReadableBytesSize(size));
}
QPixmap CreateCirclePixmapFromColor(const QColor& color) {
QPixmap circle_pixmap(16, 16);
circle_pixmap.fill(Qt::transparent);
QPainter painter(&circle_pixmap);
painter.setRenderHint(QPainter::Antialiasing);
painter.setPen(color);
painter.setBrush(color);
painter.drawEllipse({circle_pixmap.width() / 2.0, circle_pixmap.height() / 2.0}, 7.0, 7.0);
return circle_pixmap;
}
} // namespace QtCommon

View file

@ -1,8 +1,7 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#ifndef QT_COMMON_H
#define QT_COMMON_H
#pragma once
#include <memory>
#include <QWindow>
@ -46,6 +45,19 @@ void SetupHID();
const QString tr(const char* str);
const QString tr(const std::string& str);
// TODO: Find a better place for these
/// Convert a size in bytes into a readable format (KiB, MiB, etc.)
[[nodiscard]] QString ReadableByteSize(qulonglong size);
/**
* Creates a circle pixmap from a specified color
* @param color The color the pixmap shall have
* @return QPixmap circle pixmap
*/
[[nodiscard]] QPixmap CreateCirclePixmapFromColor(const QColor& color);
std::filesystem::path GetEdenCommand();
} // namespace QtCommon
#endif

View file

@ -1,9 +1,7 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#ifndef QT_APPLET_UTIL_H
#define QT_APPLET_UTIL_H
#pragma once
// TODO
namespace QtCommon::Applets {}
#endif // QT_APPLET_UTIL_H

View file

@ -1,8 +1,7 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#ifndef QT_CONTENT_UTIL_H
#define QT_CONTENT_UTIL_H
#pragma once
#include <QObject>
#include "common/common_types.h"
@ -63,4 +62,3 @@ void configureFilesystemProvider(const std::string& filepath);
// Profiles //
void FixProfiles();
} // namespace QtCommon::Content
#endif // QT_CONTENT_UTIL_H

View file

@ -1,12 +1,12 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include <filesystem>
#include <optional>
#include "common/common_types.h"
#pragma once
namespace QtCommon::FS {
void LinkRyujinx(std::filesystem::path& from, std::filesystem::path& to);

View file

@ -1,8 +1,7 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#ifndef QT_GAME_UTIL_H
#define QT_GAME_UTIL_H
#pragma once
#include <QObject>
#include <QStandardPaths>
@ -78,5 +77,3 @@ void CreateHomeMenuShortcut(ShortcutTarget target);
[[nodiscard]] bool SaveIconToFile(const std::filesystem::path& icon_path, const QImage& image);
} // namespace QtCommon::Game
#endif // QT_GAME_UTIL_H

View file

@ -1,8 +1,7 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#ifndef QT_META_H
#define QT_META_H
#pragma once
#include <QObject>
@ -12,4 +11,3 @@ namespace QtCommon::Meta {
void RegisterMetaTypes();
} // namespace QtCommon::Meta
#endif // QT_META_H

View file

@ -33,10 +33,13 @@ QStringList GetModFolders(const QString& root, const QString& fallbackName) {
std_path = paths[0];
QString default_name;
if (!fallbackName.isEmpty())
default_name = fallbackName;
else if (!paths.empty())
// If this is an atmosphere-packed mod, the default name will end up as the game's title ID.
// So in this case ignore it and use the zip name instead
if (!paths.empty() && std_path.string().find("atmosphere") == std::string::npos)
default_name = QString::fromStdString(std_path.filename().string());
else if (!fallbackName.isEmpty())
default_name = fallbackName;
else
default_name = root.split(QLatin1Char('/')).last();

View file

@ -1,8 +1,7 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#ifndef QT_PATH_UTIL_H
#define QT_PATH_UTIL_H
#pragma once
#include <QObject>
#include "common/common_types.h"
@ -10,5 +9,3 @@
namespace QtCommon::Path {
bool OpenShaderCache(u64 program_id, QObject* parent);
}
#endif // QT_PATH_UTIL_H

View file

@ -1,16 +1,11 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#ifndef QT_ROM_UTIL_H
#define QT_ROM_UTIL_H
#pragma once
#include <cstddef>
#include "qt_common/qt_common.h"
namespace QtCommon::ROM {
bool RomFSRawCopy(size_t total_size, size_t& read_size, QtProgressCallback callback,
const FileSys::VirtualDir& src, const FileSys::VirtualDir& dest, bool full);
bool RomFSRawCopy(size_t total_size, size_t& read_size, QtProgressCallback callback, const FileSys::VirtualDir& src, const FileSys::VirtualDir& dest, bool full);
}
#endif // QT_ROM_UTIL_H

View file

@ -151,7 +151,7 @@ Id EmitConvertU32U64(EmitContext& ctx, Id value) {
}
Id EmitConvertF16F32(EmitContext& ctx, Id value) {
#ifdef ANDROID
#ifdef __ANDROID__
return ctx.OpFConvert(ctx.F16[1], value);
#else
const auto result = ctx.OpFConvert(ctx.F16[1], value);

View file

@ -506,7 +506,7 @@ Id EmitImageSampleExplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value&
Id result = Emit(&EmitContext::OpImageSparseSampleExplicitLod,
&EmitContext::OpImageSampleExplicitLod, ctx, inst, ctx.F32[4],
Texture(ctx, info, index), coords, operands.Mask(), operands.Span());
#ifdef ANDROID
#ifdef __ANDROID__
if (Settings::values.fix_bloom_effects.GetValue()) {
result = ctx.OpVectorTimesScalar(ctx.F32[4], result, ctx.Const(0.98f));
}

View file

@ -12,6 +12,7 @@
#include <limits>
#include <boost/container/small_vector.hpp>
#include "common/settings.h"
#include "shader_recompiler/environment.h"
#include "shader_recompiler/frontend/ir/basic_block.h"
#include "shader_recompiler/frontend/ir/breadth_first_search.h"
@ -820,8 +821,7 @@ void TexturePass(Environment& env, IR::Program& program, const HostTranslateInfo
const auto insert_point{IR::Block::InstructionList::s_iterator_to(*inst)};
IR::IREmitter ir{*texture_inst.block, insert_point};
const IR::U32 shift{ir.Imm32(size_shift)};
inst->SetArg(0, ir.UMin(ir.ShiftRightLogical(cbuf.dynamic_offset, shift),
ir.Imm32(count - 1)));
inst->SetArg(0, ir.UMin(ir.ShiftRightLogical(cbuf.dynamic_offset, shift), ir.Imm32(count - 1)));
} else {
inst->SetArg(0, IR::Value{});
}

View file

@ -801,7 +801,7 @@ void BufferCache<P>::UpdateVertexBufferSlot(u32 index, const Binding& binding) {
template <class P>
void BufferCache<P>::BindHostVertexBuffers() {
#ifdef ANDROID
#ifdef __ANDROID__
const bool use_optimized_vertex_buffers = Settings::values.use_optimized_vertex_buffers.GetValue();
#else
constexpr bool use_optimized_vertex_buffers = true;
@ -1893,23 +1893,17 @@ Binding BufferCache<P>::StorageBufferBinding(GPUVAddr ssbo_addr, u32 cbuf_index,
return NULL_BINDING;
}
// xbzk: New size logic. Fixes MCI.
// If ever the * comment below prove wrong, the 'if' block may be removed.
const auto size = [&]() {
const bool is_nvn_cbuf = cbuf_index == 0;
if (is_nvn_cbuf) {
// * The NVN driver buffer (index 0) is known to pack the SSBO address followed by its size.
const u32 memory_layout_size =
static_cast<u32>(gpu_memory->GetMemoryLayoutSize(gpu_addr));
const u64 next_qword = gpu_memory->Read<u64>(ssbo_addr + 8);
const u32 upper_32 = static_cast<u32>(next_qword >> 32);
// Hardware-based detection: GPU addresses have non-zero upper bits
if (upper_32 == 0) {
// This is a size field, not a GPU address
return static_cast<u32>(next_qword); // Return lower_32
const u32 packed_size = static_cast<u32>(next_qword);
const bool next_qword_is_size = static_cast<u32>(next_qword >> 32) == 0 &&
packed_size != 0 &&
packed_size <= memory_layout_size;
if (next_qword_is_size) {
return packed_size;
}
}
// Fall through: either not NVN cbuf (Doom Eternal & +), or NVN but ssbo_addr+8 is a GPU address (MCI)
const u32 memory_layout_size = static_cast<u32>(gpu_memory->GetMemoryLayoutSize(gpu_addr));
// Cap at 8MB to prevent allocator overflow from misinterpreted addresses
return (std::min)(memory_layout_size, static_cast<u32>(8_MiB));
}();

View file

@ -1,7 +1,7 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#ifdef ANDROID
#ifdef __ANDROID__
#include "video_core/gpu_logging/freedreno_debug.h"
#include "common/logging.h"
@ -49,4 +49,4 @@ std::string FreedrenoDebugger::GetBreadcrumbs() {
} // namespace GPU::Logging::Freedreno
#endif // ANDROID
#endif // __ANDROID__

View file

@ -3,7 +3,7 @@
#pragma once
#ifdef ANDROID
#ifdef __ANDROID__
#include <string>
@ -29,4 +29,4 @@ private:
} // namespace GPU::Logging::Freedreno
#endif // ANDROID
#endif // __ANDROID__

View file

@ -39,7 +39,7 @@ constexpr std::array PreferredGpuDecoders = {
AV_HWDEVICE_TYPE_DRM,
#elif defined(__APPLE__)
AV_HWDEVICE_TYPE_VIDEOTOOLBOX,
#elif defined(ANDROID)
#elif defined(__ANDROID__)
AV_HWDEVICE_TYPE_MEDIACODEC,
#elif defined(__unix__)
AV_HWDEVICE_TYPE_CUDA,

View file

@ -436,7 +436,7 @@ void TransitionImageLayout(vk::CommandBuffer& cmdbuf, VkImage image, VkImageLayo
.layerCount = 1,
},
};
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
cmdbuf.PipelineBarrier(vk::PIPELINE_STAGE_GRAPHICS_COMPUTE, vk::PIPELINE_STAGE_GRAPHICS_COMPUTE,
0, barrier);
}

View file

@ -69,7 +69,7 @@ void TransitionImageLayout(vk::CommandBuffer& cmdbuf, VkImage image, VkImageLayo
.layerCount = 1,
},
};
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
cmdbuf.PipelineBarrier(vk::PIPELINE_STAGE_GRAPHICS_COMPUTE, vk::PIPELINE_STAGE_GRAPHICS_COMPUTE,
0, barrier);
}
@ -171,10 +171,10 @@ void DownloadColorImage(vk::CommandBuffer& cmdbuf, VkImage image, VkBuffer buffe
.imageOffset{.x = 0, .y = 0, .z = 0},
.imageExtent{extent},
};
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0,
cmdbuf.PipelineBarrier(vk::PIPELINE_STAGE_GRAPHICS_COMPUTE_TRANSFER, VK_PIPELINE_STAGE_TRANSFER_BIT, 0,
read_barrier);
cmdbuf.CopyImageToBuffer(image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, buffer, copy);
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0,
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, vk::PIPELINE_STAGE_GRAPHICS_COMPUTE, 0,
memory_write_barrier, nullptr, image_write_barrier);
}

View file

@ -8,7 +8,6 @@
#include <array>
#include <cstring>
#include <memory>
#include <mutex>
#include <optional>
#include <string>
#include <vector>
@ -172,12 +171,8 @@ try
RendererVulkan::~RendererVulkan() {
scheduler.RegisterOnSubmit([] {});
scheduler.Finish();
{
std::scoped_lock lock{scheduler.submit_mutex};
void(device.GetLogical().WaitIdle());
}
}
void RendererVulkan::Composite(std::span<const Tegra::FramebufferConfig> framebuffers) {
SCOPE_EXIT {

View file

@ -8,7 +8,6 @@
// SPDX-License-Identifier: GPL-2.0-or-later
#include <vulkan/vulkan_core.h>
#include <mutex>
#include "video_core/framebuffer_config.h"
#include "video_core/present.h"
#include "video_core/renderer_vulkan/present/filters.h"
@ -32,11 +31,8 @@ BlitScreen::~BlitScreen() = default;
void BlitScreen::WaitIdle() {
present_manager.WaitPresent();
scheduler.Finish();
{
std::scoped_lock lock{scheduler.submit_mutex};
device.GetLogical().WaitIdle();
}
}
void BlitScreen::SetWindowAdaptPass() {
layers.clear();

View file

@ -437,13 +437,13 @@ void BufferCacheRuntime::CopyBuffer(VkBuffer dst_buffer, VkBuffer src_buffer,
scheduler.RequestOutsideRenderPassOperationContext();
scheduler.Record([src_buffer, dst_buffer, vk_copies, barrier](vk::CommandBuffer cmdbuf) {
if (barrier) {
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
cmdbuf.PipelineBarrier(vk::PIPELINE_STAGE_GRAPHICS_COMPUTE_TRANSFER,
VK_PIPELINE_STAGE_TRANSFER_BIT, 0, READ_BARRIER);
}
cmdbuf.CopyBuffer(src_buffer, dst_buffer, VideoCommon::FixSmallVectorADL(vk_copies));
if (barrier) {
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, WRITE_BARRIER);
vk::PIPELINE_STAGE_GRAPHICS_COMPUTE, 0, WRITE_BARRIER);
}
});
}
@ -457,7 +457,7 @@ void BufferCacheRuntime::PreCopyBarrier() {
};
scheduler.RequestOutsideRenderPassOperationContext();
scheduler.Record([](vk::CommandBuffer cmdbuf) {
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
cmdbuf.PipelineBarrier(vk::PIPELINE_STAGE_GRAPHICS_COMPUTE_TRANSFER, VK_PIPELINE_STAGE_TRANSFER_BIT,
0, READ_BARRIER);
});
}
@ -471,7 +471,7 @@ void BufferCacheRuntime::PostCopyBarrier() {
};
scheduler.RequestOutsideRenderPassOperationContext();
scheduler.Record([](vk::CommandBuffer cmdbuf) {
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, vk::PIPELINE_STAGE_GRAPHICS_COMPUTE,
0, WRITE_BARRIER);
});
}
@ -495,10 +495,10 @@ void BufferCacheRuntime::ClearBuffer(VkBuffer dest_buffer, u32 offset, size_t si
scheduler.RequestOutsideRenderPassOperationContext();
scheduler.Record([dest_buffer, offset, size, value](vk::CommandBuffer cmdbuf) {
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
cmdbuf.PipelineBarrier(vk::PIPELINE_STAGE_GRAPHICS_COMPUTE_TRANSFER, VK_PIPELINE_STAGE_TRANSFER_BIT,
0, READ_BARRIER);
cmdbuf.FillBuffer(dest_buffer, offset, size, value);
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, vk::PIPELINE_STAGE_GRAPHICS_COMPUTE,
0, WRITE_BARRIER);
});
}

View file

@ -454,7 +454,7 @@ void ConditionalRenderingResolvePass::Resolve(VkBuffer dst_buffer, VkBuffer src_
const VkDescriptorSet set = descriptor_allocator.Commit();
device.GetLogical().UpdateDescriptorSet(set, *descriptor_template, descriptor_data);
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
cmdbuf.PipelineBarrier(vk::PIPELINE_STAGE_GRAPHICS_COMPUTE_TRANSFER,
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, read_barrier);
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, *pipeline);
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, *layout, 0, set, {});
@ -537,7 +537,7 @@ void QueriesPrefixScanPass::Run(VkBuffer accumulation_buffer, VkBuffer dst_buffe
cmdbuf.PushConstants(*layout, VK_SHADER_STAGE_COMPUTE_BIT, uniforms);
cmdbuf.Dispatch(1, 1, 1);
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, write_barrier);
vk::PIPELINE_STAGE_GRAPHICS_COMPUTE, 0, write_barrier);
});
}
}
@ -589,8 +589,8 @@ void ASTCDecoderPass::Assemble(Image& image, const StagingBufferRef& map,
.layerCount = VK_REMAINING_ARRAY_LAYERS,
},
};
cmdbuf.PipelineBarrier(is_initialized ? VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
: VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
cmdbuf.PipelineBarrier(is_initialized ? vk::PIPELINE_STAGE_GRAPHICS_COMPUTE_TRANSFER
: VkPipelineStageFlags(VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT),
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, image_barrier);
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, vk_pipeline);
});
@ -648,7 +648,7 @@ void ASTCDecoderPass::Assemble(Image& image, const StagingBufferRef& map,
},
};
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, image_barrier);
vk::PIPELINE_STAGE_GRAPHICS_COMPUTE, 0, image_barrier);
});
scheduler.Finish();
}

View file

@ -45,7 +45,7 @@
#include "video_core/vulkan_common/vulkan_wrapper.h"
#include "video_core/gpu_logging/gpu_logging.h"
#ifdef ANDROID
#ifdef __ANDROID__
#include "../../android/app/src/main/jni/android_settings.h"
#endif
@ -328,7 +328,7 @@ Shader::RuntimeInfo MakeRuntimeInfo(std::span<const Shader::IR::Program> program
size_t GetTotalPipelineWorkers() {
const size_t max_core_threads =
std::max<size_t>(static_cast<size_t>(std::thread::hardware_concurrency()), 2ULL) - 1ULL;
#ifdef ANDROID
#ifdef __ANDROID__
const int configured = AndroidSettings::values.pipeline_worker_count.GetValue();
const int clamped = std::clamp(configured, 4, 8);
const size_t desired = static_cast<size_t>(clamped);
@ -492,8 +492,7 @@ PipelineCache::PipelineCache(Tegra::MaxwellDeviceMemoryManager& device_memory_,
device.IsExtExtendedDynamicState3BlendingSupported();
dynamic_features.has_extended_dynamic_state_3_enables =
device.IsExtExtendedDynamicState3EnablesSupported();
dynamic_features.has_dynamic_state3_depth_clamp_enable =
device.SupportsDynamicState3DepthClampEnable();
dynamic_features.has_dynamic_state3_depth_clamp_enable = false;
dynamic_features.has_dynamic_state3_logic_op_enable =
device.SupportsDynamicState3LogicOpEnable();
dynamic_features.has_dynamic_state3_line_stipple_enable =

View file

@ -309,7 +309,7 @@ void PresentManager::CopyToSwapchain(Frame* frame) {
try {
// Recreate surface and swapchain if needed.
if (requires_recreation) {
#ifdef ANDROID
#ifdef __ANDROID__
surface = CreateSurface(instance, render_window.GetWindowInfo());
#endif
RecreateSwapchain(frame);
@ -429,7 +429,7 @@ void PresentManager::CopyToSwapchainImpl(Frame* frame) {
},
};
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, {},
cmdbuf.PipelineBarrier(vk::PIPELINE_STAGE_GRAPHICS_COMPUTE_TRANSFER, VK_PIPELINE_STAGE_TRANSFER_BIT, {},
{}, {}, pre_barriers);
if (blit_supported) {

View file

@ -159,7 +159,6 @@ public:
scheduler.Record([query_pool = current_query_pool,
query_index = current_bank_slot](vk::CommandBuffer cmdbuf) {
const bool use_precise = Settings::IsGPULevelHigh();
cmdbuf.ResetQueryPool(query_pool, static_cast<u32>(query_index), 1);
cmdbuf.BeginQuery(query_pool, static_cast<u32>(query_index),
use_precise ? VK_QUERY_CONTROL_PRECISE_BIT : 0);
});
@ -221,7 +220,8 @@ public:
}
PauseCounter();
const auto driver_id = device.GetDriverID();
if (driver_id == VK_DRIVER_ID_ARM_PROPRIETARY || driver_id == VK_DRIVER_ID_MESA_TURNIP) {
if (driver_id == VK_DRIVER_ID_QUALCOMM_PROPRIETARY ||
driver_id == VK_DRIVER_ID_ARM_PROPRIETARY || driver_id == VK_DRIVER_ID_MESA_TURNIP) {
pending_sync.clear();
sync_values_stash.clear();
return;
@ -846,7 +846,7 @@ public:
scheduler.RequestOutsideRenderPassOperationContext();
scheduler.Record([](vk::CommandBuffer cmdbuf) {
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, WRITE_BARRIER);
vk::PIPELINE_STAGE_HOST, 0, WRITE_BARRIER);
});
std::scoped_lock lk(flush_guard);
@ -1587,13 +1587,13 @@ void QueryCacheRuntime::Barriers(bool is_prebarrier) {
impl->scheduler.RequestOutsideRenderPassOperationContext();
if (is_prebarrier) {
impl->scheduler.Record([](vk::CommandBuffer cmdbuf) {
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
cmdbuf.PipelineBarrier(vk::PIPELINE_STAGE_GRAPHICS_COMPUTE_TRANSFER,
VK_PIPELINE_STAGE_TRANSFER_BIT, 0, READ_BARRIER);
});
} else {
impl->scheduler.Record([](vk::CommandBuffer cmdbuf) {
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, WRITE_BARRIER);
vk::PIPELINE_STAGE_GRAPHICS_COMPUTE_TRANSFER_HOST, 0, WRITE_BARRIER);
});
}
}

View file

@ -580,7 +580,7 @@ void RasterizerVulkan::DispatchCompute() {
.srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT,
.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT,
};
scheduler.Record([](vk::CommandBuffer cmdbuf) { cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
scheduler.Record([](vk::CommandBuffer cmdbuf) { cmdbuf.PipelineBarrier(vk::PIPELINE_STAGE_GRAPHICS_COMPUTE_TRANSFER, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
0, READ_BARRIER); });
scheduler.Record([dim](vk::CommandBuffer cmdbuf) { cmdbuf.Dispatch(dim[0], dim[1], dim[2]); });
@ -928,13 +928,13 @@ void RasterizerVulkan::LoadDiskResources(u64 title_id, std::stop_token stop_load
}
void RasterizerVulkan::FlushWork() {
#ifdef ANDROID
#ifdef __ANDROID__
static constexpr u32 DRAWS_TO_DISPATCH = 512;
static constexpr u32 CHECK_MASK = 3;
#else
static constexpr u32 DRAWS_TO_DISPATCH = 4096;
static constexpr u32 CHECK_MASK = 7;
#endif // ANDROID
#endif // __ANDROID__
static_assert(DRAWS_TO_DISPATCH % (CHECK_MASK + 1) == 0);
if ((++draw_counter & CHECK_MASK) != CHECK_MASK) {

View file

@ -267,8 +267,7 @@ u64 Scheduler::SubmitExecution(VkSemaphore signal_semaphore, VkSemaphore wait_se
.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT,
};
upload_cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT
| VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, 0, WRITE_BARRIER);
upload_cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, WRITE_BARRIER);
upload_cmdbuf.End();
cmdbuf.End();
@ -372,7 +371,7 @@ void Scheduler::EndRenderPass()
}
cmdbuf.EndRenderPass();
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT |
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, vk::PIPELINE_STAGE_GRAPHICS_COMPUTE,
0, nullptr, nullptr, vk::Span(barriers.data(), num_images));
});

View file

@ -288,7 +288,7 @@ void Swapchain::CreateSwapchain(const VkSurfaceCapabilitiesKHR& capabilities) {
.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE,
.queueFamilyIndexCount = 0,
.pQueueFamilyIndices = nullptr,
#ifdef ANDROID
#ifdef __ANDROID__
// On Android, do not allow surface rotation to deviate from the frontend.
.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR,
#else
@ -313,7 +313,7 @@ void Swapchain::CreateSwapchain(const VkSurfaceCapabilitiesKHR& capabilities) {
swapchain_ci.imageFormat, // Base format MUST be first
VK_FORMAT_B8G8R8A8_UNORM,
VK_FORMAT_B8G8R8A8_SRGB,
#ifdef ANDROID
#ifdef __ANDROID__
VK_FORMAT_R8G8B8A8_UNORM, // Android may use RGBA
VK_FORMAT_R8G8B8A8_SRGB,
#endif
@ -338,7 +338,7 @@ void Swapchain::CreateSwapchain(const VkSurfaceCapabilitiesKHR& capabilities) {
images = swapchain.GetImages();
image_count = static_cast<u32>(images.size());
#ifdef ANDROID
#ifdef __ANDROID__
// Android is already ordered the same as Switch.
image_view_format = VK_FORMAT_R8G8B8A8_UNORM;
#else

View file

@ -860,11 +860,11 @@ void BlitScale(Scheduler& scheduler, VkImage src_image, VkImage dst_image, const
.subresourceRange = subresource_range,
},
};
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
cmdbuf.PipelineBarrier(vk::PIPELINE_STAGE_GRAPHICS_COMPUTE_TRANSFER, VK_PIPELINE_STAGE_TRANSFER_BIT,
0, nullptr, nullptr, read_barriers);
cmdbuf.BlitImage(src_image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, dst_image,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, regions, vk_filter);
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, vk::PIPELINE_STAGE_GRAPHICS_COMPUTE,
0, nullptr, nullptr, write_barriers);
});
}
@ -1123,18 +1123,18 @@ void TextureCacheRuntime::ReinterpretImage(Image& dst, Image& src,
.subresourceRange = dst_range.SubresourceRange(dst_aspect_mask),
},
};
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
cmdbuf.PipelineBarrier(vk::PIPELINE_STAGE_GRAPHICS_COMPUTE_TRANSFER, VK_PIPELINE_STAGE_TRANSFER_BIT,
0, {}, {}, pre_barriers);
cmdbuf.CopyImageToBuffer(src_image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, copy_buffer,
vk_in_copies);
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, vk::PIPELINE_STAGE_GRAPHICS_COMPUTE,
0, WRITE_BARRIER, nullptr, middle_in_barrier);
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
cmdbuf.PipelineBarrier(vk::PIPELINE_STAGE_GRAPHICS_COMPUTE_TRANSFER, VK_PIPELINE_STAGE_TRANSFER_BIT,
0, READ_BARRIER, {}, middle_out_barrier);
cmdbuf.CopyBufferToImage(copy_buffer, dst_image, VK_IMAGE_LAYOUT_GENERAL, vk_out_copies);
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, vk::PIPELINE_STAGE_GRAPHICS_COMPUTE,
0, {}, {}, post_barriers);
});
}
@ -1261,7 +1261,7 @@ void TextureCacheRuntime::BlitImage(Framebuffer* dst_framebuffer, ImageView& dst
.layerCount = VK_REMAINING_ARRAY_LAYERS,
},
};
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
cmdbuf.PipelineBarrier(vk::PIPELINE_STAGE_GRAPHICS_COMPUTE_TRANSFER, VK_PIPELINE_STAGE_TRANSFER_BIT,
0, nullptr, nullptr, read_barriers);
if (is_resolve) {
cmdbuf.ResolveImage(src_image, VK_IMAGE_LAYOUT_GENERAL, dst_image,
@ -1274,7 +1274,7 @@ void TextureCacheRuntime::BlitImage(Framebuffer* dst_framebuffer, ImageView& dst
src_image, VK_IMAGE_LAYOUT_GENERAL, dst_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
MakeImageBlit(dst_region, src_region, dst_layers, src_layers), vk_filter);
}
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, vk::PIPELINE_STAGE_GRAPHICS_COMPUTE,
0, write_barrier);
});
}
@ -1852,7 +1852,7 @@ void Image::DownloadMemory(std::span<VkBuffer> buffers_span, std::span<size_t> o
.layerCount = VK_REMAINING_ARRAY_LAYERS,
},
};
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
cmdbuf.PipelineBarrier(vk::PIPELINE_STAGE_GRAPHICS_COMPUTE_TRANSFER, VK_PIPELINE_STAGE_TRANSFER_BIT,
0, read_barrier);
for (size_t index = 0; index < buffers.size(); index++) {
@ -1884,7 +1884,7 @@ void Image::DownloadMemory(std::span<VkBuffer> buffers_span, std::span<size_t> o
.layerCount = VK_REMAINING_ARRAY_LAYERS,
},
};
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, vk::PIPELINE_STAGE_GRAPHICS_COMPUTE,
0, memory_write_barrier, nullptr, image_write_barrier);
});
return;
@ -1919,7 +1919,7 @@ void Image::DownloadMemory(std::span<VkBuffer> buffers_span, std::span<size_t> o
.layerCount = VK_REMAINING_ARRAY_LAYERS,
},
};
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
cmdbuf.PipelineBarrier(vk::PIPELINE_STAGE_GRAPHICS_COMPUTE_TRANSFER, VK_PIPELINE_STAGE_TRANSFER_BIT,
0, read_barrier);
for (size_t index = 0; index < buffers.size(); index++) {
@ -1951,7 +1951,7 @@ void Image::DownloadMemory(std::span<VkBuffer> buffers_span, std::span<size_t> o
.layerCount = VK_REMAINING_ARRAY_LAYERS,
},
};
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, vk::PIPELINE_STAGE_GRAPHICS_COMPUTE,
0, memory_write_barrier, nullptr, image_write_barrier);
});
}
@ -2524,8 +2524,8 @@ void TextureCacheRuntime::TransitionImageLayout(Image& image) {
};
scheduler.RequestOutsideRenderPassOperationContext();
scheduler.Record([barrier](vk::CommandBuffer cmdbuf) {
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, barrier);
cmdbuf.PipelineBarrier(vk::PIPELINE_STAGE_GRAPHICS_COMPUTE,
vk::PIPELINE_STAGE_GRAPHICS_COMPUTE, 0, barrier);
});
}
}

View file

@ -1,10 +1,10 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#if defined(ANDROID) && defined(ARCHITECTURE_arm64)
#if defined(__ANDROID__) && defined(ARCHITECTURE_arm64)
#include <adrenotools/driver.h>
#endif
@ -20,7 +20,7 @@ namespace Vulkan {
using namespace Common::Literals;
TurboMode::TurboMode(const vk::Instance& instance, const vk::InstanceDispatch& dld)
#ifndef ANDROID
#ifndef __ANDROID__
: m_device{CreateDevice(instance, dld, VK_NULL_HANDLE)}, m_allocator{m_device}
#endif
{
@ -40,7 +40,7 @@ void TurboMode::QueueSubmitted() {
}
void TurboMode::Run(std::stop_token stop_token) {
#ifndef ANDROID
#ifndef __ANDROID__
auto& dld = m_device.GetLogical();
// Allocate buffer. 2MiB should be sufficient.
@ -154,7 +154,7 @@ void TurboMode::Run(std::stop_token stop_token) {
#endif
while (!stop_token.stop_requested()) {
#ifdef ANDROID
#ifdef __ANDROID__
#ifdef ARCHITECTURE_arm64
adrenotools_set_turbo(true);
#endif
@ -232,7 +232,7 @@ void TurboMode::Run(std::stop_token stop_token) {
std::chrono::milliseconds{100};
});
}
#if defined(ANDROID) && defined(ARCHITECTURE_arm64)
#if defined(__ANDROID__) && defined(ARCHITECTURE_arm64)
adrenotools_set_turbo(false);
#endif
}

View file

@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@ -23,7 +26,7 @@ public:
private:
void Run(std::stop_token stop_token);
#ifndef ANDROID
#ifndef __ANDROID__
Device m_device;
MemoryAllocator m_allocator;
#endif

View file

@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2013 Jorge Jimenez (jorge@iryoku.com)
// SPDX-FileCopyrightText: 2013 Jose I. Echevarria (joseignacioechevarria@gmail.com)
// SPDX-FileCopyrightText: 2013 Belen Masia (bmasia@unizar.es)
@ -5,8 +8,7 @@
// SPDX-FileCopyrightText: 2013 Diego Gutierrez (diegog@unizar.es)
// SPDX-License-Identifier: MIT
#ifndef AREATEX_H
#define AREATEX_H
#pragma once
#define AREATEX_WIDTH 160
#define AREATEX_HEIGHT 560
@ -11219,5 +11221,3 @@ static const unsigned char areaTexBytes[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
#endif

View file

@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2013 Jorge Jimenez (jorge@iryoku.com)
// SPDX-FileCopyrightText: 2013 Jose I. Echevarria (joseignacioechevarria@gmail.com)
// SPDX-FileCopyrightText: 2013 Belen Masia (bmasia@unizar.es)
@ -5,8 +8,7 @@
// SPDX-FileCopyrightText: 2013 Diego Gutierrez (diegog@unizar.es)
// SPDX-License-Identifier: MIT
#ifndef SEARCHTEX_H
#define SEARCHTEX_H
#pragma once
#define SEARCHTEX_WIDTH 64
#define SEARCHTEX_HEIGHT 16
@ -84,5 +86,3 @@ static const unsigned char searchTexBytes[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
#endif

View file

@ -27,7 +27,7 @@ VkBool32 DebugUtilCallback(VkDebugUtilsMessageSeverityFlagBitsEXT severity,
[[maybe_unused]] void* user_data) {
// Skip logging known false-positive validation errors
switch (static_cast<u32>(data->messageIdNumber)) {
#ifdef ANDROID
#ifdef __ANDROID__
case 0xbf9cf353u: // VUID-vkCmdBindVertexBuffers2-pBuffers-04111
// The below are due to incorrect reporting of extendedDynamicState
case 0x1093bebbu: // VUID-vkCmdSetCullMode-None-03384

View file

@ -26,7 +26,7 @@
#include "video_core/vulkan_common/vulkan_wrapper.h"
#include "video_core/gpu_logging/gpu_logging.h"
#if defined(ANDROID) && defined(ARCHITECTURE_arm64)
#if defined(__ANDROID__) && defined(ARCHITECTURE_arm64)
#include <adrenotools/bcenabler.h>
#include <android/api-level.h>
#endif
@ -294,7 +294,7 @@ ankerl::unordered_dense::map<VkFormat, VkFormatProperties> GetFormatProperties(v
return format_properties;
}
#if defined(ANDROID) && defined(ARCHITECTURE_arm64)
#if defined(__ANDROID__) && defined(ARCHITECTURE_arm64)
void OverrideBcnFormats(ankerl::unordered_dense::map<VkFormat, VkFormatProperties>& format_properties) {
// These properties are extracted from Adreno driver 512.687.0
constexpr VkFormatFeatureFlags tiling_features{VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT |
@ -486,11 +486,15 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
CollectToolingInfo();
if (is_qualcomm) {
// Qualcomm Adreno GPUs doesn't handle scaled vertex attributes; keep emulation enabled
LOG_WARNING(Render_Vulkan,
"Qualcomm drivers require scaled vertex format emulation");
must_emulate_scaled_formats = true;
LOG_WARNING(Render_Vulkan,
"Qualcomm drivers require scaled vertex format emulation; forcing fallback");
"Qualcomm drivers have broken provoking vertex");
RemoveExtension(extensions.provoking_vertex, VK_EXT_PROVOKING_VERTEX_EXTENSION_NAME);
LOG_WARNING(Render_Vulkan,
"Qualcomm drivers have slow push descriptor implementation");
RemoveExtension(extensions.push_descriptor, VK_KHR_PUSH_DESCRIPTOR_EXTENSION_NAME);
LOG_WARNING(Render_Vulkan,
"Disabling shader float controls and 64-bit integer features on Qualcomm proprietary drivers");
RemoveExtension(extensions.shader_float_controls, VK_KHR_SHADER_FLOAT_CONTROLS_EXTENSION_NAME);
@ -500,7 +504,7 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
features.shader_atomic_int64.shaderSharedInt64Atomics = false;
features.features.shaderInt64 = false;
#if defined(ANDROID) && defined(ARCHITECTURE_arm64)
#if defined(__ANDROID__) && defined(ARCHITECTURE_arm64)
// BCn patching only safe on Android 9+ (API 28+). Older versions crash on driver load.
const auto major = (properties.properties.driverVersion >> 24) << 2;
const auto minor = (properties.properties.driverVersion >> 12) & 0xFFFU;

View file

@ -16,7 +16,7 @@ namespace Vulkan {
std::shared_ptr<Common::DynamicLibrary> OpenLibrary(
[[maybe_unused]] Core::Frontend::GraphicsContext* context) {
LOG_DEBUG(Render_Vulkan, "Looking for a Vulkan library");
#if defined(ANDROID) && defined(ARCHITECTURE_arm64)
#if defined(__ANDROID__) && defined(ARCHITECTURE_arm64)
// Android manages its Vulkan driver from the frontend.
return context->GetDriverLibrary();
#else

View file

@ -123,7 +123,6 @@ void Load(VkDevice device, DeviceDispatch& dld) noexcept {
X(vkCmdEndDebugUtilsLabelEXT);
X(vkCmdFillBuffer);
X(vkCmdPipelineBarrier);
X(vkCmdResetQueryPool);
X(vkCmdPushConstants);
X(vkCmdPushDescriptorSetWithTemplateKHR);
X(vkCmdSetBlendConstants);

View file

@ -146,6 +146,18 @@ inline VkResult Filter(VkResult result) {
return result;
}
inline constexpr VkPipelineStageFlags PIPELINE_STAGE_GRAPHICS_COMPUTE =
VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
inline constexpr VkPipelineStageFlags PIPELINE_STAGE_GRAPHICS_COMPUTE_TRANSFER =
PIPELINE_STAGE_GRAPHICS_COMPUTE | VK_PIPELINE_STAGE_TRANSFER_BIT;
inline constexpr VkPipelineStageFlags PIPELINE_STAGE_GRAPHICS_COMPUTE_TRANSFER_HOST =
PIPELINE_STAGE_GRAPHICS_COMPUTE_TRANSFER | VK_PIPELINE_STAGE_HOST_BIT;
inline constexpr VkPipelineStageFlags PIPELINE_STAGE_HOST = VK_PIPELINE_STAGE_HOST_BIT;
/// Table holding Vulkan instance function pointers.
struct InstanceDispatch {
PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr{};
@ -225,7 +237,6 @@ struct DeviceDispatch : InstanceDispatch {
PFN_vkCmdEndTransformFeedbackEXT vkCmdEndTransformFeedbackEXT{};
PFN_vkCmdFillBuffer vkCmdFillBuffer{};
PFN_vkCmdPipelineBarrier vkCmdPipelineBarrier{};
PFN_vkCmdResetQueryPool vkCmdResetQueryPool{};
PFN_vkCmdPushConstants vkCmdPushConstants{};
PFN_vkCmdPushDescriptorSetWithTemplateKHR vkCmdPushDescriptorSetWithTemplateKHR{};
PFN_vkCmdResolveImage vkCmdResolveImage{};
@ -442,7 +453,7 @@ public:
return handle != Type{};
}
#ifndef ANDROID
#ifndef __ANDROID__
/**
* Releases ownership of the managed handle.
* The caller is responsible for managing the lifetime of the returned handle.
@ -524,7 +535,7 @@ public:
return handle != Type{};
}
#ifndef ANDROID
#ifndef __ANDROID__
/**
* Releases ownership of the managed handle.
* The caller is responsible for managing the lifetime of the returned handle.
@ -1169,10 +1180,6 @@ public:
dld->vkCmdEndQuery(handle, query_pool, query);
}
void ResetQueryPool(VkQueryPool query_pool, u32 first_query, u32 query_count) const noexcept {
dld->vkCmdResetQueryPool(handle, query_pool, first_query, query_count);
}
void BindDescriptorSets(VkPipelineBindPoint bind_point, VkPipelineLayout layout, u32 first,
Span<VkDescriptorSet> sets, Span<u32> dynamic_offsets) const noexcept {
dld->vkCmdBindDescriptorSets(handle, bind_point, layout, first, sets.size(), sets.data(),

View file

@ -156,13 +156,12 @@ add_executable(yuzu
debugger/controller.cpp
debugger/controller.h
game/game_list.cpp
game/game_list.h
game/game_list_p.h
game/game_list_worker.cpp
game/game_list_worker.h
game/game_card.h
game/game_card.cpp
game/game_list.cpp game/game_list.h
game/game_grid.cpp game/game_grid.h
game/game_tree.h game/game_tree.cpp
game/game_card.h game/game_card.cpp
game/search_field.h game/search_field.cpp
hotkeys.cpp
hotkeys.h
@ -219,18 +218,16 @@ add_executable(yuzu
util/util.h
compatdb.cpp
compatdb.h
user_data_migration.cpp
user_data_migration.h
user_data_migration.h user_data_migration.cpp
yuzu.qrc
yuzu.rc
migration_dialog.h migration_dialog.cpp
migration_worker.h
migration_worker.cpp
migration_worker.h migration_worker.cpp
libqt_common.h libqt_common.cpp
deps_dialog.cpp
deps_dialog.h
deps_dialog.ui
deps_dialog.cpp deps_dialog.h deps_dialog.ui
data_dialog.h data_dialog.cpp data_dialog.ui
data_widget.ui
@ -242,7 +239,6 @@ add_executable(yuzu
configuration/addon/mod_select_dialog.h configuration/addon/mod_select_dialog.cpp configuration/addon/mod_select_dialog.ui
render/performance_overlay.h render/performance_overlay.cpp render/performance_overlay.ui
libqt_common.h libqt_common.cpp
updater/update_dialog.h updater/update_dialog.cpp updater/update_dialog.ui)
set_target_properties(yuzu PROPERTIES OUTPUT_NAME "eden")

View file

@ -30,6 +30,7 @@
#include "core/loader/loader.h"
#include "frontend_common/config.h"
#include "qt_common/config/uisettings.h"
#include "qt_common/qt_common.h"
#include "qt_common/util/vk.h"
#include "ui_configure_per_game.h"
#include "yuzu/configuration/configuration_shared.h"
@ -205,6 +206,6 @@ void ConfigurePerGame::LoadConfiguration() {
ui->display_format->setText(
QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType())));
const auto valueText = ReadableByteSize(file->GetSize());
const auto valueText = QtCommon::ReadableByteSize(file->GetSize());
ui->display_size->setText(valueText);
}

View file

@ -1,8 +1,7 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#ifndef DATA_DIALOG_H
#define DATA_DIALOG_H
#pragma once
#include <QDialog>
#include "frontend_common/data_manager.h"
@ -47,5 +46,3 @@ private:
std::optional<std::string> selectProfile();
};
#endif // DATA_DIALOG_H

View file

@ -18,34 +18,27 @@ void GameCard::paint(QPainter* painter, const QStyleOptionViewItem& option,
painter->save();
painter->setRenderHint(QPainter::Antialiasing);
// Padding, dimensions, alignment...
constexpr int cardMargin = 8;
constexpr int cardCornerRadius = 10;
const int column = index.row() % m_columns;
const int cell_width = option.rect.width();
const int fixed_card_width = cell_width - m_padding;
const int margins = 8;
const int card_width = cell_width - m_padding;
// The gist of it is that this anchors the left and right sides to the edges,
// while maintaining an even gap between each card.
// I just smashed random keys into my keyboard until something worked.
// Don't even bother trying to figure out what the hell this is doing.
const auto total_row_width = m_columns * cell_width;
const auto total_gap_space = total_row_width - (margins * 2) - (m_columns * fixed_card_width);
const auto gap = (m_columns > 1) ? (total_gap_space / (m_columns - 1)) : 0;
const int row_width = m_columns * cell_width;
const int total_gap = row_width - cardMargin * 2 - m_columns * card_width;
const int gap = (m_columns > 1) ? (total_gap / (m_columns - 1)) : 0;
const auto relative_x = margins + (column * (fixed_card_width + gap));
const auto x_pos = option.rect.left() - (column * cell_width) + static_cast<int>(relative_x);
const int card_left = option.rect.left() - column * cell_width + cardMargin + column * (card_width + gap) + 4;
const QRect cardRect(card_left, option.rect.top() + 4, card_width - 8,
option.rect.height() - cardMargin);
// also, add some additional padding here to prevent card overlap
QRect cardRect(x_pos + 4, option.rect.top() + 4, fixed_card_width - 8,
option.rect.height() - margins);
// colors
QPalette palette = option.palette;
QColor backgroundColor = palette.window().color();
QColor borderColor = palette.dark().color();
QColor textColor = palette.text().color();
// if it's selected add a blue background
// highlight blue on select
if (option.state & QStyle::State_Selected) {
backgroundColor = palette.highlight().color();
borderColor = palette.highlight().color().lighter(150);
@ -54,63 +47,45 @@ void GameCard::paint(QPainter* painter, const QStyleOptionViewItem& option,
backgroundColor = backgroundColor.lighter(120);
}
// bg
painter->setBrush(backgroundColor);
painter->setPen(QPen(borderColor, 1));
painter->drawRoundedRect(cardRect, 10, 10);
painter->drawRoundedRect(cardRect, cardCornerRadius, cardCornerRadius);
// icon
int _iconsize = UISettings::values.game_icon_size.GetValue();
QSize iconSize(_iconsize, _iconsize);
QPixmap iconPixmap = index.data(Qt::DecorationRole).value<QPixmap>();
const u32 icon_size = UISettings::values.game_icon_size.GetValue();
QPixmap icon_pixmap = index.data(Qt::DecorationRole).value<QPixmap>();
QRect iconRect;
if (!iconPixmap.isNull()) {
QSize scaledSize = iconPixmap.size();
scaledSize.scale(iconSize, Qt::KeepAspectRatio);
if (!icon_pixmap.isNull()) {
QSize scaled = icon_pixmap.size();
scaled.scale(icon_size, icon_size, Qt::KeepAspectRatio);
int x = cardRect.left() + (cardRect.width() - scaledSize.width()) / 2;
int y = cardRect.top() + margins;
iconRect = QRect(x, y, scaledSize.width(), scaledSize.height());
iconRect = {cardRect.left() + (cardRect.width() - scaled.width()) / 2,
cardRect.top() + cardMargin, scaled.width(), scaled.height()};
painter->setRenderHint(QPainter::SmoothPixmapTransform, true);
// Put this in a separate thing on the painter stack to prevent clipping the text.
painter->save();
// round image edges
QPainterPath path;
path.addRoundedRect(iconRect, 10, 10);
painter->setClipPath(path);
painter->drawPixmap(iconRect, iconPixmap);
QPainterPath clip_path;
clip_path.addRoundedRect(iconRect, cardCornerRadius, cardCornerRadius);
painter->setClipPath(clip_path);
painter->drawPixmap(iconRect, icon_pixmap);
painter->restore();
} else {
// if there is no icon just draw a blank rect
iconRect = QRect(cardRect.left() + margins, cardRect.top() + margins, _iconsize, _iconsize);
iconRect = {cardRect.left() + cardMargin, cardRect.top() + cardMargin,
static_cast<int>(icon_size), static_cast<int>(icon_size)};
}
if (UISettings::values.show_game_name.GetValue()) {
// padding + text
QRect textRect = cardRect;
textRect.setTop(iconRect.bottom() + margins);
textRect.adjust(margins, 0, -margins, -margins);
textRect.setTop(iconRect.bottom() + cardMargin);
textRect.adjust(cardMargin, 0, -cardMargin, -cardMargin);
// We are already crammed on space, ignore the row 2
QString title = index.data(Qt::DisplayRole).toString();
title = title.split(QLatin1Char('\n')).first();
QString title = index.data(Qt::DisplayRole).toString().split(QLatin1Char('\n')).first();
// now draw text
painter->setPen(textColor);
QFont font = option.font;
font.setBold(true);
// TODO(crueter): fix this abysmal scaling
font.setPixelSize(1.5 + std::max(10.0, std::sqrt(_iconsize)));
// TODO(crueter): elide mode
font.setPixelSize(std::max(11.0, std::sqrt(static_cast<double>(icon_size))));
painter->setFont(font);
painter->drawText(textRect, Qt::AlignHCenter | Qt::AlignTop | Qt::TextWordWrap, title);

118
src/yuzu/game/game_grid.cpp Normal file
View file

@ -0,0 +1,118 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include <QScroller>
#include <QScrollerProperties>
#include "qt_common/config/uisettings.h"
#include "yuzu/game/game_card.h"
#include "yuzu/game/game_grid.h"
#include "qt_common/game_list/game_list_p.h"
#include "qt_common/game_list/model.h"
GameGrid::GameGrid(QWidget* parent) : QListView{parent} {
m_gameCard = new GameCard(this);
setItemDelegate(m_gameCard);
setViewMode(QListView::ListMode);
setResizeMode(QListView::Fixed);
setUniformItemSizes(true);
setSelectionMode(QAbstractItemView::SingleSelection);
setVerticalScrollMode(QAbstractItemView::ScrollPerPixel);
setHorizontalScrollMode(QAbstractItemView::ScrollPerPixel);
setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
setEditTriggers(QAbstractItemView::NoEditTriggers);
setContextMenuPolicy(Qt::CustomContextMenu);
setGridSize(QSize(140, 160));
m_gameCard->setSize(gridSize(), 0, 4);
setSpacing(10);
setWordWrap(true);
setTextElideMode(Qt::ElideRight);
setFlow(QListView::LeftToRight);
setWrapping(true);
}
void GameGrid::SetModel(GameListModel* model) {
QListView::setModel(model);
UpdateIconSize();
}
void GameGrid::ApplyFilter(const QString& edit_filter_text, GameListModel* model) {
int row_count = model->rowCount();
auto ContainsAllWords = [](const QString& haystack, const QString& userinput) {
const QStringList userinput_split =
userinput.split(QLatin1Char{' '}, Qt::SkipEmptyParts);
return std::all_of(userinput_split.begin(), userinput_split.end(),
[&haystack](const QString& s) { return haystack.contains(s); });
};
for (int i = 0; i < row_count; ++i) {
QStandardItem* item = model->item(i, 0);
if (!item)
continue;
const QString file_path =
item->data(GameListItemPath::FullPathRole).toString().toLower();
const QString file_title =
item->data(GameListItemPath::TitleRole).toString().toLower();
const QString file_name = file_path.mid(file_path.lastIndexOf(QLatin1Char{'/'}) + 1) +
QLatin1Char{' '} + file_title;
if (edit_filter_text.isEmpty() || ContainsAllWords(file_name, edit_filter_text)) {
setRowHidden(i, false);
} else {
setRowHidden(i, true);
}
}
}
void GameGrid::UpdateIconSize() {
const u32 icon_size = UISettings::values.game_icon_size.GetValue();
int heightMargin = 0;
int widthMargin = 80;
if (UISettings::values.show_game_name) {
switch (icon_size) {
case 128:
heightMargin = 65;
break;
case 0:
widthMargin = 120;
heightMargin = 120;
break;
case 64:
heightMargin = 77;
break;
case 32:
case 256:
heightMargin = 81;
break;
}
} else {
widthMargin = 24;
heightMargin = 24;
}
const int view_width = viewport()->width();
const double spacing = 0.01;
const int min_item_width = icon_size + widthMargin;
int columns = std::max(1, (view_width - 16) / min_item_width);
int stretched_width = ((view_width) - (spacing * (columns - 1))) / columns;
QSize grid_size(stretched_width, icon_size + heightMargin);
if (gridSize() != grid_size) {
setUpdatesEnabled(false);
setGridSize(grid_size);
m_gameCard->setSize(grid_size, stretched_width - min_item_width, columns);
setUpdatesEnabled(true);
}
}

26
src/yuzu/game/game_grid.h Normal file
View file

@ -0,0 +1,26 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include <QListView>
#include <QString>
#include "common/common_types.h"
class GameCard;
class GameListModel;
class GameGrid : public QListView {
Q_OBJECT
public:
explicit GameGrid(QWidget* parent = nullptr);
void SetModel(GameListModel* model);
void ApplyFilter(const QString& edit_filter_text, GameListModel* model);
void UpdateIconSize();
private:
GameCard* m_gameCard = nullptr;
};

File diff suppressed because it is too large Load diff

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@ -6,14 +6,12 @@
#pragma once
#include <QFileSystemWatcher>
#include <QLabel>
#include <QLineEdit>
#include <QList>
#include <QPushButton>
#include <QStandardItemModel>
#include <QString>
#include <QTreeView>
#include <QVBoxLayout>
#include <QVector>
#include <QWidget>
@ -28,21 +26,22 @@
class QVariantAnimation;
class QListView;
class GameCard;
namespace Core {
class System;
}
class GameListModel;
class GameTree;
class GameGrid;
class GameListSearchField;
class ControllerNavigation;
class GameListWorker;
class GameListSearchField;
class GameListDir;
class MainWindow;
enum class AmLaunchType;
enum class StartGameType;
namespace Core {
class System;
}
namespace FileSys {
class ManualContentProvider;
class VfsFilesystem;
@ -62,16 +61,6 @@ class GameList : public QWidget {
Q_OBJECT
public:
enum {
COLUMN_NAME,
COLUMN_FILE_TYPE,
COLUMN_SIZE,
COLUMN_PLAY_TIME,
COLUMN_ADD_ONS,
COLUMN_COMPATIBILITY,
COLUMN_COUNT, // Number of columns
};
explicit GameList(std::shared_ptr<FileSys::VfsFilesystem> vfs_,
FileSys::ManualContentProvider* provider_,
PlayTime::PlayTimeManager& play_time_manager_, Core::System& system_,
@ -95,13 +84,11 @@ public:
/// Disables events from the emulated controller
void UnloadController();
bool IsTreeMode();
void ResetViewMode();
public slots:
void RefreshGameDirectory();
void RefreshExternalContent();
void ResetExternalWatcher();
signals:
void BootGame(const QString& game_path, StartGameType type);
@ -130,27 +117,20 @@ signals:
void SaveConfig();
private slots:
void OnItemExpanded(const QModelIndex& item);
void OnTextChanged(const QString& new_text);
void OnFilterCloseClicked();
void OnUpdateThemedIcons();
void UpdateIconSize();
void OnPopulatingCompleted(const QStringList& watch_list);
private:
friend class GameListWorker;
void WorkerEvent();
void SetupViews();
void SetupScrollAnimation();
bool eventFilter(QObject* obj, QEvent* event) override;
void changeEvent(QEvent*) override;
void AddDirEntry(GameListDir* entry_items);
void AddEntry(const QList<QStandardItem*>& entry_items, GameListDir* parent);
void DonePopulating(const QStringList& watch_list);
private:
void ValidateEntry(const QModelIndex& item);
void ToggleFavorite(u64 program_id);
void AddFavorite(u64 program_id);
void RemoveFavorite(u64 program_id);
void PopupContextMenu(const QPoint& menu_location);
void AddGamePopup(QMenu& context_menu, u64 program_id, const std::string& path);
@ -158,41 +138,32 @@ private:
void AddPermDirPopup(QMenu& context_menu, QModelIndex selected);
void AddFavoritesPopup(QMenu& context_menu);
void changeEvent(QEvent*) override;
void RetranslateUI();
friend class GameListSearchField;
std::shared_ptr<FileSys::VfsFilesystem> vfs;
FileSys::ManualContentProvider* provider;
GameListSearchField* search_field;
GameListSearchField* search_field = nullptr;
MainWindow* main_window = nullptr;
QVBoxLayout* layout = nullptr;
QTreeView* tree_view = nullptr;
QListView* list_view = nullptr;
GameCard* m_gameCard = nullptr;
GameTree* tree_view = nullptr;
GameGrid* grid_view = nullptr;
GameListModel* item_model = nullptr;
QStandardItemModel* item_model = nullptr;
std::unique_ptr<GameListWorker> current_worker;
QFileSystemWatcher* watcher = nullptr;
QFileSystemWatcher* external_watcher = nullptr;
ControllerNavigation* controller_navigation = nullptr;
CompatibilityList compatibility_list;
QVariantAnimation* vertical_scroll = nullptr;
QVariantAnimation* horizontal_scroll = nullptr;
int vertical_scroll_target = 0;
int horizontal_scroll_target = 0;
void SetupScrollAnimation();
bool eventFilter(QObject* obj, QEvent* event) override;
friend class GameListSearchField;
const PlayTime::PlayTimeManager& play_time_manager;
Core::System& system;
bool m_isTreeMode = true;
QAbstractItemView* m_currentView = tree_view;
QAbstractItemView* m_currentView = nullptr;
};
class GameListPlaceholder : public QWidget {

173
src/yuzu/game/game_tree.cpp Normal file
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@ -0,0 +1,173 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include <QApplication>
#include <QHeaderView>
#include <QScroller>
#include <QScrollerProperties>
#include "qt_common/config/uisettings.h"
#include "qt_common/game_list/game_list_p.h"
#include "yuzu/game/game_tree.h"
#include "qt_common/game_list/model.h"
GameTree::GameTree(QWidget* parent) : QTreeView{parent} {
setAlternatingRowColors(true);
setSelectionMode(QHeaderView::SingleSelection);
setSelectionBehavior(QHeaderView::SelectRows);
setVerticalScrollMode(QHeaderView::ScrollPerPixel);
setHorizontalScrollMode(QHeaderView::ScrollPerPixel);
setSortingEnabled(true);
setEditTriggers(QHeaderView::NoEditTriggers);
setContextMenuPolicy(Qt::CustomContextMenu);
setAttribute(Qt::WA_AcceptTouchEvents, true);
setStyleSheet(QStringLiteral("QTreeView{ border: none; }"));
connect(this, &QTreeView::expanded, this, &GameTree::OnItemExpanded);
connect(this, &QTreeView::collapsed, this, &GameTree::OnItemExpanded);
}
void GameTree::SetModel(GameListModel* model) {
QTreeView::setModel(model);
LoadInterfaceLayout();
UpdateColumnVisibility(model);
}
void GameTree::OnItemExpanded(const QModelIndex& item) {
const auto type = item.data(GameListItem::TypeRole).value<GameListItemType>();
const bool is_dir = type == GameListItemType::CustomDir || type == GameListItemType::SdmcDir ||
type == GameListItemType::UserNandDir ||
type == GameListItemType::SysNandDir;
const bool is_fave = type == GameListItemType::Favorites;
if (!is_dir && !is_fave) {
return;
}
const bool is_expanded = isExpanded(item);
if (is_fave) {
UISettings::values.favorites_expanded = is_expanded;
return;
}
const int item_dir_index = item.data(GameListDir::GameDirRole).toInt();
UISettings::values.game_dirs[item_dir_index].expanded = is_expanded;
}
void GameTree::SaveInterfaceLayout() {
UISettings::values.gamelist_header_state = header()->saveState();
}
void GameTree::LoadInterfaceLayout() {
auto* hdr = header();
if (hdr->restoreState(UISettings::values.gamelist_header_state))
return;
hdr->resizeSection(GameListModel::COLUMN_NAME, 840);
}
void GameTree::UpdateColumnVisibility(GameListModel* model) {
Q_UNUSED(model)
setColumnHidden(GameListModel::COLUMN_ADD_ONS, !UISettings::values.show_add_ons);
setColumnHidden(GameListModel::COLUMN_COMPATIBILITY, !UISettings::values.show_compat);
setColumnHidden(GameListModel::COLUMN_FILE_TYPE, !UISettings::values.show_types);
setColumnHidden(GameListModel::COLUMN_SIZE, !UISettings::values.show_size);
setColumnHidden(GameListModel::COLUMN_PLAY_TIME, !UISettings::values.show_play_time);
}
QString GameTree::GetLastFilterResultItem() const {
QString file_path;
auto* model = qobject_cast<GameListModel*>(QTreeView::model());
if (!model)
return {};
for (int i = 1; i < model->rowCount() - 1; ++i) {
const QStandardItem* folder = model->item(i, 0);
const QModelIndex folder_index = folder->index();
const int children_count = folder->rowCount();
for (int j = 0; j < children_count; ++j) {
if (isRowHidden(j, folder_index)) {
continue;
}
const QStandardItem* child = folder->child(j, 0);
file_path = child->data(GameListItemPath::FullPathRole).toString();
}
}
return file_path;
}
int GameTree::FilterClosedResultCount(GameListModel* model) {
int children_total = 0;
auto hide_favorites_row = UISettings::values.favorited_ids.size() == 0;
setRowHidden(0, model->invisibleRootItem()->index(), hide_favorites_row);
for (int i = 1; i < model->rowCount() - 1; ++i) {
auto* folder = model->item(i, 0);
const QModelIndex folder_index = folder->index();
const int children_count = folder->rowCount();
for (int j = 0; j < children_count; ++j) {
++children_total;
setRowHidden(j, folder_index, false);
}
}
return children_total;
}
void GameTree::ApplyFilter(const QString& edit_filter_text, GameListModel* model) {
int children_total = 0;
int result_count = 0;
if (edit_filter_text.isEmpty()) {
children_total = FilterClosedResultCount(model);
emit FilterResultReady(children_total, children_total);
return;
}
setRowHidden(0, model->invisibleRootItem()->index(), true);
for (int i = 1; i < model->rowCount() - 1; ++i) {
auto* folder = model->item(i, 0);
const QModelIndex folder_index = folder->index();
const int children_count = folder->rowCount();
for (int j = 0; j < children_count; ++j) {
++children_total;
const QStandardItem* child = folder->child(j, 0);
const auto program_id = child->data(GameListItemPath::ProgramIdRole).toULongLong();
const QString file_path =
child->data(GameListItemPath::FullPathRole).toString().toLower();
const QString file_title =
child->data(GameListItemPath::TitleRole).toString().toLower();
const QString file_program_id =
QStringLiteral("%1").arg(program_id, 16, 16, QLatin1Char{'0'});
const QString file_name =
file_path.mid(file_path.lastIndexOf(QLatin1Char{'/'}) + 1) + QLatin1Char{' '} +
file_title;
auto ContainsAllWords = [](const QString& haystack, const QString& userinput) {
const QStringList userinput_split =
userinput.split(QLatin1Char{' '}, Qt::SkipEmptyParts);
return std::all_of(userinput_split.begin(), userinput_split.end(),
[&haystack](const QString& s) { return haystack.contains(s); });
};
if (ContainsAllWords(file_name, edit_filter_text) ||
(file_program_id.size() == 16 && file_program_id.contains(edit_filter_text))) {
setRowHidden(j, folder_index, false);
++result_count;
} else {
setRowHidden(j, folder_index, true);
}
}
}
emit FilterResultReady(result_count, children_total);
}

35
src/yuzu/game/game_tree.h Normal file
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@ -0,0 +1,35 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include <QHeaderView>
#include <QString>
#include <QTreeView>
class GameListModel;
class GameTree : public QTreeView {
Q_OBJECT
public:
explicit GameTree(QWidget* parent = nullptr);
void SetModel(GameListModel* model);
QString GetLastFilterResultItem() const;
int FilterClosedResultCount(GameListModel* model);
void ApplyFilter(const QString& edit_filter_text, GameListModel* model);
void SaveInterfaceLayout();
void LoadInterfaceLayout();
void UpdateColumnVisibility(GameListModel* model);
signals:
void ItemExpandedChanged(const QModelIndex& item);
void FilterResultReady(int visible, int total);
private slots:
void OnItemExpanded(const QModelIndex& item);
};

View file

@ -0,0 +1,124 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include "game/game_list.h"
#include "game/search_field.h"
#include <QKeyEvent>
#include <QToolButton>
// TODO: Remove GameList dependence?
GameListSearchField::KeyReleaseEater::KeyReleaseEater(GameList* gamelist_, QObject* parent)
: QObject(parent), gamelist{gamelist_} {}
// EventFilter in order to process systemkeys while editing the searchfield
bool GameListSearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* event) {
// If it isn't a KeyRelease event then continue with standard event processing
if (event->type() != QEvent::KeyRelease)
return QObject::eventFilter(obj, event);
QKeyEvent* keyEvent = static_cast<QKeyEvent*>(event);
QString edit_filter_text = gamelist->search_field->edit_filter->text().toLower();
// If the searchfield's text hasn't changed special function keys get checked
// If no function key changes the searchfield's text the filter doesn't need to get reloaded
if (edit_filter_text == edit_filter_text_old) {
switch (keyEvent->key()) {
// Escape: Resets the searchfield
case Qt::Key_Escape: {
if (edit_filter_text_old.isEmpty()) {
return QObject::eventFilter(obj, event);
} else {
gamelist->search_field->edit_filter->clear();
edit_filter_text.clear();
}
break;
}
// Return and Enter
// If the enter key gets pressed first checks how many and which entry is visible
// If there is only one result launch this game
case Qt::Key_Return:
case Qt::Key_Enter: {
if (gamelist->search_field->visible == 1) {
const QString file_path = gamelist->GetLastFilterResultItem();
// To avoid loading error dialog loops while confirming them using enter
// Also users usually want to run a different game after closing one
gamelist->search_field->edit_filter->clear();
edit_filter_text.clear();
emit gamelist->GameChosen(file_path);
} else {
return QObject::eventFilter(obj, event);
}
break;
}
default:
return QObject::eventFilter(obj, event);
}
}
edit_filter_text_old = edit_filter_text;
return QObject::eventFilter(obj, event);
}
void GameListSearchField::setFilterResult(int visible_, int total_) {
visible = visible_;
total = total_;
label_filter_result->setText(tr("%1 of %n result(s)", "", total).arg(visible));
}
QString GameListSearchField::filterText() const {
return edit_filter->text();
}
void GameListSearchField::clear() {
edit_filter->clear();
}
void GameListSearchField::setFocus() {
if (edit_filter->isVisible()) {
edit_filter->setFocus();
}
}
GameListSearchField::GameListSearchField(GameList* parent) : QWidget{parent} {
auto* const key_release_eater = new KeyReleaseEater(parent, this);
layout_filter = new QHBoxLayout;
layout_filter->setContentsMargins(8, 8, 8, 8);
label_filter = new QLabel;
edit_filter = new QLineEdit;
edit_filter->clear();
edit_filter->installEventFilter(key_release_eater);
edit_filter->setClearButtonEnabled(true);
connect(edit_filter, &QLineEdit::textChanged, parent, &GameList::OnTextChanged);
label_filter_result = new QLabel;
button_filter_close = new QToolButton(this);
button_filter_close->setText(QStringLiteral("X"));
button_filter_close->setCursor(Qt::ArrowCursor);
button_filter_close->setStyleSheet(
QStringLiteral("QToolButton{ border: none; padding: 0px; color: "
"#000000; font-weight: bold; background: #F0F0F0; }"
"QToolButton:hover{ border: none; padding: 0px; color: "
"#EEEEEE; font-weight: bold; background: #E81123}"));
connect(button_filter_close, &QToolButton::clicked, parent, &GameList::OnFilterCloseClicked);
layout_filter->setSpacing(10);
layout_filter->addWidget(label_filter);
layout_filter->addWidget(edit_filter);
layout_filter->addWidget(label_filter_result);
layout_filter->addWidget(button_filter_close);
setLayout(layout_filter);
RetranslateUI();
}
void GameListSearchField::changeEvent(QEvent* event) {
if (event->type() == QEvent::LanguageChange) {
RetranslateUI();
}
QWidget::changeEvent(event);
}
void GameListSearchField::RetranslateUI() {
label_filter->setText(tr("Filter:"));
edit_filter->setPlaceholderText(tr("Enter pattern to filter"));
}

View file

@ -0,0 +1,52 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include <QWidget>
class GameList;
class QHBoxLayout;
class QTreeView;
class QLabel;
class QLineEdit;
class QToolButton;
class GameListSearchField : public QWidget {
Q_OBJECT
public:
explicit GameListSearchField(GameList* parent = nullptr);
QString filterText() const;
void setFilterResult(int visible_, int total_);
void clear();
void setFocus();
private:
void changeEvent(QEvent*) override;
void RetranslateUI();
class KeyReleaseEater : public QObject {
public:
explicit KeyReleaseEater(GameList* gamelist_, QObject* parent = nullptr);
private:
GameList* gamelist = nullptr;
QString edit_filter_text_old;
protected:
// EventFilter in order to process systemkeys while editing the searchfield
bool eventFilter(QObject* obj, QEvent* event) override;
};
int visible;
int total;
QHBoxLayout* layout_filter = nullptr;
QTreeView* tree_view = nullptr;
QLabel* label_filter = nullptr;
QLineEdit* edit_filter = nullptr;
QLabel* label_filter_result = nullptr;
QToolButton* button_filter_close = nullptr;
};

View file

@ -1,8 +1,7 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#ifndef MIGRATION_DIALOG_H
#define MIGRATION_DIALOG_H
#pragma once
#include <QHBoxLayout>
#include <QMessageBox>
@ -29,5 +28,3 @@ private:
QAbstractButton* m_clickedButton;
};
#endif // MIGRATION_DIALOG_H

View file

@ -1,8 +1,7 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#ifndef MIGRATION_WORKER_H
#define MIGRATION_WORKER_H
#pragma once
#include <QObject>
#include "common/fs/path_util.h"
@ -73,5 +72,3 @@ private:
MigrationStrategy strategy;
QString success_text = tr("Data was migrated successfully.");
};
#endif // MIGRATION_WORKER_H

View file

@ -20,7 +20,7 @@
#include "common/logging.h"
#include "network/announce_multiplayer_session.h"
#include "ui_chat_room.h"
#include "yuzu/game/game_list_p.h"
#include "qt_common/game_list/game_list_p.h"
#include "yuzu/multiplayer/chat_room.h"
#include "yuzu/multiplayer/message.h"
#ifdef ENABLE_WEB_SERVICE

View file

@ -14,7 +14,7 @@
#include "common/logging.h"
#include "network/announce_multiplayer_session.h"
#include "ui_client_room.h"
#include "yuzu/game/game_list_p.h"
#include "qt_common/game_list/game_list_p.h"
#include "yuzu/multiplayer/client_room.h"
#include "yuzu/multiplayer/message.h"
#include "yuzu/multiplayer/moderation_dialog.h"

View file

@ -20,7 +20,7 @@
#include "network/announce_multiplayer_session.h"
#include "qt_common/config/uisettings.h"
#include "ui_host_room.h"
#include "yuzu/game/game_list_p.h"
#include "qt_common/game_list/game_list_p.h"
#include "yuzu/main_window.h"
#include "yuzu/multiplayer/host_room.h"
#include "yuzu/multiplayer/message.h"

View file

@ -15,7 +15,7 @@
#include "network/network.h"
#include "qt_common/config/uisettings.h"
#include "ui_lobby.h"
#include "yuzu/game/game_list_p.h"
#include "qt_common/game_list/game_list_p.h"
#include "yuzu/main_window.h"
#include "yuzu/multiplayer/client_room.h"
#include "yuzu/multiplayer/lobby.h"

View file

@ -1,8 +1,7 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#ifndef RYUJINX_DIALOG_H
#define RYUJINX_DIALOG_H
#pragma once
#include <filesystem>
#include <QDialog>
@ -28,5 +27,3 @@ private:
std::filesystem::path m_eden;
std::filesystem::path m_ryu;
};
#endif // RYUJINX_DIALOG_H

View file

@ -4,14 +4,11 @@
// SPDX-FileCopyrightText: 2015 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <cmath>
#include <QPainter>
#include "applets/qt_profile_select.h"
#include "common/logging.h"
#include "core/frontend/applets/profile_select.h"
#include "core/hle/service/acc/profile_manager.h"
#include "frontend_common/data_manager.h"
#include "qt_common/qt_common.h"
#include "yuzu/util/util.h"
@ -28,21 +25,6 @@ QFont GetMonospaceFont() {
return font;
}
QString ReadableByteSize(qulonglong size) {
return QString::fromStdString(FrontendCommon::DataManager::ReadableBytesSize(size));
}
QPixmap CreateCirclePixmapFromColor(const QColor& color) {
QPixmap circle_pixmap(16, 16);
circle_pixmap.fill(Qt::transparent);
QPainter painter(&circle_pixmap);
painter.setRenderHint(QPainter::Antialiasing);
painter.setPen(color);
painter.setBrush(color);
painter.drawEllipse({circle_pixmap.width() / 2.0, circle_pixmap.height() / 2.0}, 7.0, 7.0);
return circle_pixmap;
}
const std::optional<Common::UUID> GetProfileID() {
// if there's only a single profile, the user probably wants to use that... right?
const auto& profiles = QtCommon::system->GetProfileManager().FindExistingProfileUUIDs();

View file

@ -13,16 +13,6 @@
/// Returns a QFont object appropriate to use as a monospace font for debugging widgets, etc.
[[nodiscard]] QFont GetMonospaceFont();
/// Convert a size in bytes into a readable format (KiB, MiB, etc.)
[[nodiscard]] QString ReadableByteSize(qulonglong size);
/**
* Creates a circle pixmap from a specified color
* @param color The color the pixmap shall have
* @return QPixmap circle pixmap
*/
[[nodiscard]] QPixmap CreateCirclePixmapFromColor(const QColor& color);
/**
* Prompt the user for a profile ID. If there is only one valid profile, returns that profile.
* @return The selected profile, or an std::nullopt if none were selected

55
tools/cpp-lint.sh Executable file
View file

@ -0,0 +1,55 @@
#!/bin/sh -ex
# SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
# tools/../
ROOTDIR=$(CDPATH='' cd -- "$(dirname -- "$0")/../" && pwd)
BUILD_DIR="$ROOTDIR"/build
SRC_DIR="$ROOTDIR"/src
die() {
echo "-- $*" >&2
exit 1
}
usage() {
cat <<EOF
Usage: $0 [command]
Dumb script that serves as a ad-hoc cpp-linter
Commands:
once Check for #pragma once prescence in header files
osdef Finds OS defines that are not recommended to use.
inchk Check includes being valid/toolchain not being stupid
EOF
}
while :; do
case "$1" in
once)
find "$SRC_DIR" -type f -name "*.h" -exec grep -L "#pragma once" {} +
break
;;
osdef)
# not recommended macros
PATTERN="ANDROID\|_WIN64\|__linux\|__unix\|APPLE\|__APPLE"
strings=("ANDROID" "_WIN64" "__linux" "__unix" "APPLE" "__APPLE" "linux" "unix")
for item in "${strings[@]}"; do
PATTERN="$PATTERN\|ifdef $item\|($item)"
done
# if statements for macros that shouldn't be if
strings=("_WIN32" "_AIX" "__managarm__" "__unix__" "__linux__" "__FreeBSD__" "__NetBSD__" \
"__OpenBSD__" "__DragonFly__" "__redox__" "__HAIKU__" "__OHOS__" "__FIREOS__")
for item in "${strings[@]}"; do
PATTERN="$PATTERN\|if $item"
done
find "$SRC_DIR" -type f -name "*.h" -exec grep -nw "$PATTERN" {} + || echo
break
;;
*) usage ;;
esac
shift
done