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when shutting down the emulator will silence any remaining audio from the output buffer however this is for some reason stored in an array instead of being a simple memset additionally, said array can be small enough (`frame_size_bytes > silence.size()`) to cause a funky noise to play at the end Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3969 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: crueter <crueter@eden-emu.dev> |
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| .. | ||
| cubeb_sink.cpp | ||
| cubeb_sink.h | ||
| null_sink.h | ||
| oboe_sink.cpp | ||
| oboe_sink.h | ||
| sdl3_sink.cpp | ||
| sdl3_sink.h | ||
| sink.h | ||
| sink_details.cpp | ||
| sink_details.h | ||
| sink_stream.cpp | ||
| sink_stream.h | ||