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Ported from QML branch. Main "big" change is that EmuThread is now a shared state in QtCommon, not individually managed/passed around by GRenderWindow and MainWindow. Signed-off-by: crueter <crueter@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3916 Reviewed-by: Lizzie <lizzie@eden-emu.dev> Reviewed-by: MaranBr <maranbr@eden-emu.dev>
191 lines
5.3 KiB
C++
191 lines
5.3 KiB
C++
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: 2014 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <cstddef>
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#include <memory>
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#include <utility>
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#include <QByteArray>
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#include <QImage>
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#include <QObject>
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#include <QPoint>
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#include <QString>
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#include <QStringList>
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#include <QThread>
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#include <QTimer>
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#include <QWidget>
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#include <qglobal.h>
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#include <qnamespace.h>
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#include <qobjectdefs.h>
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#include "common/common_types.h"
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#include "core/frontend/emu_window.h"
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class MainWindow;
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class QCamera;
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class QImageCapture;
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class QMediaCaptureSession;
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class QCloseEvent;
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class QFocusEvent;
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class QKeyEvent;
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class QMouseEvent;
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class QObject;
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class QResizeEvent;
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class QShowEvent;
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class QTouchEvent;
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class QWheelEvent;
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class EmuThread;
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namespace Core {
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class System;
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} // namespace Core
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namespace InputCommon {
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class InputSubsystem;
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enum class MouseButton;
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} // namespace InputCommon
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namespace InputCommon::TasInput {
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enum class TasState;
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} // namespace InputCommon::TasInput
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namespace VideoCore {
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enum class LoadCallbackStage;
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} // namespace VideoCore
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class GRenderWindow : public QWidget, public Core::Frontend::EmuWindow {
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Q_OBJECT
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public:
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explicit GRenderWindow(MainWindow* parent,
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std::shared_ptr<InputCommon::InputSubsystem> input_subsystem_);
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~GRenderWindow() override;
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// EmuWindow implementation.
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void OnFrameDisplayed() override;
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bool IsShown() const override;
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std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override;
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void BackupGeometry();
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void RestoreGeometry();
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void restoreGeometry(const QByteArray& geometry_); // overridden
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QByteArray saveGeometry(); // overridden
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qreal windowPixelRatio() const;
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std::pair<u32, u32> ScaleTouch(const QPointF& pos) const;
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void closeEvent(QCloseEvent* event) override;
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void leaveEvent(QEvent* event) override;
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void resizeEvent(QResizeEvent* event) override;
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/// Converts a Qt keyboard key into NativeKeyboard key
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static int QtKeyToSwitchKey(Qt::Key qt_keys);
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/// Converts a Qt modifier keys into NativeKeyboard modifier keys
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static int QtModifierToSwitchModifier(Qt::KeyboardModifiers qt_modifiers);
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void keyPressEvent(QKeyEvent* event) override;
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void keyReleaseEvent(QKeyEvent* event) override;
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/// Converts a Qt mouse button into MouseInput mouse button
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static InputCommon::MouseButton QtButtonToMouseButton(Qt::MouseButton button);
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void mousePressEvent(QMouseEvent* event) override;
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void mouseMoveEvent(QMouseEvent* event) override;
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void mouseReleaseEvent(QMouseEvent* event) override;
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void wheelEvent(QWheelEvent* event) override;
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void InitializeCamera();
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void FinalizeCamera();
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bool event(QEvent* event) override;
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void focusOutEvent(QFocusEvent* event) override;
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bool InitRenderTarget();
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/// Destroy the previous run's child_widget which should also destroy the child_window
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void ReleaseRenderTarget();
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bool IsLoadingComplete() const;
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void CaptureScreenshot(const QString& screenshot_path);
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/**
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* Instructs the window to re-launch the application using the specified program_index.
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* @param program_index Specifies the index within the application of the program to launch.
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*/
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void ExecuteProgram(std::size_t program_index);
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/// Instructs the window to exit the application.
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void Exit();
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public slots:
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void OnFramebufferSizeChanged();
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signals:
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/// Emitted when the window is closed
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void Closed();
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void FirstFrameDisplayed();
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void ExecuteProgramSignal(std::size_t program_index);
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void ExitSignal();
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void MouseActivity();
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void TasPlaybackStateChanged();
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private:
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void TouchBeginEvent(const QTouchEvent* event);
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void TouchUpdateEvent(const QTouchEvent* event);
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void TouchEndEvent();
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void ConstrainMouse();
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void RequestCameraCapture();
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void OnCameraCapture(int requestId, const QImage& img);
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void OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal_size) override;
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bool InitializeOpenGL();
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bool InitializeVulkan();
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void InitializeNull();
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bool LoadOpenGL();
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QStringList GetUnsupportedGLExtensions() const;
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std::shared_ptr<InputCommon::InputSubsystem> input_subsystem;
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// Main context that will be shared with all other contexts that are requested.
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// If this is used in a shared context setting, then this should not be used directly, but
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// should instead be shared from
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std::shared_ptr<Core::Frontend::GraphicsContext> main_context;
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/// Temporary storage of the screenshot taken
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QImage screenshot_image;
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QByteArray geometry;
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QWidget* child_widget = nullptr;
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bool first_frame = false;
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InputCommon::TasInput::TasState last_tas_state;
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#if YUZU_USE_QT_MULTIMEDIA
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bool is_virtual_camera;
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int pending_camera_snapshots;
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std::vector<u32> camera_data;
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std::unique_ptr<QCamera> camera;
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std::unique_ptr<QImageCapture> camera_capture;
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std::unique_ptr<QMediaCaptureSession> capture_session;
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std::unique_ptr<QTimer> camera_timer;
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#endif
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QTimer mouse_constrain_timer;
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protected:
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void showEvent(QShowEvent* event) override;
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bool eventFilter(QObject* object, QEvent* event) override;
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};
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