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Fixes black squares in Fire Emblem: Three Houses. And fixes vertex explosions in The Legend of Zelda: Breath of the Wild shrine areas. These were caused by NaN values from overflowed conversions to float16. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/215 Co-authored-by: JPikachu <jpikachu.eden@gmail.com> Co-committed-by: JPikachu <jpikachu.eden@gmail.com> |
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| glasm | ||
| glsl | ||
| spirv | ||
| bindings.h | ||