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lots of AGILEism in spirv-opt theres BETTER alternatives like https://github.com/renderbag/re-spirv (im not gonna bother for now, it probably has shitty build system) it sucks the IR already resolves most of the shader code to just constant load/stores Spirv-opt passes do not seem to make such a big difference only introduce extra latency like for example cbuf pass in IR already removes a lot of code, that spirv_opt would otherwise miss due to the fact it doesn't have cbuf information Signed-off-by: lizzie <lizzie@eden-emu.dev> Co-authored-by: crueter <crueter@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3877 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev> |
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| .. | ||
| emit_spirv.cpp | ||
| emit_spirv.h | ||
| emit_spirv_atomic.cpp | ||
| emit_spirv_barriers.cpp | ||
| emit_spirv_bitwise_conversion.cpp | ||
| emit_spirv_composite.cpp | ||
| emit_spirv_context_get_set.cpp | ||
| emit_spirv_control_flow.cpp | ||
| emit_spirv_convert.cpp | ||
| emit_spirv_floating_point.cpp | ||
| emit_spirv_image.cpp | ||
| emit_spirv_image_atomic.cpp | ||
| emit_spirv_instructions.h | ||
| emit_spirv_integer.cpp | ||
| emit_spirv_logical.cpp | ||
| emit_spirv_memory.cpp | ||
| emit_spirv_select.cpp | ||
| emit_spirv_shared_memory.cpp | ||
| emit_spirv_special.cpp | ||
| emit_spirv_undefined.cpp | ||
| emit_spirv_warp.cpp | ||
| spirv_emit_context.cpp | ||
| spirv_emit_context.h | ||