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* Implement VI ConvertScalingMode * Fixed push enum * Scale mode now uses Nintendo scale mode as an enum as well |
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| .. | ||
| vi.cpp | ||
| vi.h | ||
| vi_m.cpp | ||
| vi_m.h | ||
| vi_s.cpp | ||
| vi_s.h | ||
| vi_u.cpp | ||
| vi_u.h | ||