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79 lines
2.5 KiB
C++
79 lines
2.5 KiB
C++
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#pragma once
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#include <QObject>
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#include <QStandardPaths>
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#include "common/fs/path_util.h"
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namespace QtCommon::Game {
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enum class InstalledEntryType {
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Game,
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Update,
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AddOnContent,
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};
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enum class GameListRemoveTarget {
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GlShaderCache,
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VkShaderCache,
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AllShaderCache,
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CustomConfiguration,
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CacheStorage,
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};
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enum class ShortcutTarget {
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Desktop,
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Applications,
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};
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enum class ShortcutMessages { Fullscreen = 0, Success = 1, Volatile = 2, Failed = 3 };
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bool CreateShortcutLink(const std::filesystem::path& shortcut_path, const std::string& comment,
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const std::filesystem::path& icon_path,
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const std::filesystem::path& command, const std::string& arguments,
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const std::string& categories, const std::string& keywords,
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const std::string& name);
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bool MakeShortcutIcoPath(const u64 program_id, const std::string_view game_file_name,
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std::filesystem::path& out_icon_path);
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void OpenEdenFolder(const Common::FS::EdenPath& path);
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void OpenRootDataFolder();
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void OpenNANDFolder();
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void OpenSaveFolder();
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void OpenSDMCFolder();
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void OpenModFolder();
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void OpenLogFolder();
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void RemoveBaseContent(u64 program_id, InstalledEntryType type);
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void RemoveUpdateContent(u64 program_id, InstalledEntryType type);
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void RemoveAddOnContent(u64 program_id, InstalledEntryType type);
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void RemoveTransferableShaderCache(u64 program_id, GameListRemoveTarget target);
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void RemoveVulkanDriverPipelineCache(u64 program_id);
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void RemoveAllTransferableShaderCaches(u64 program_id);
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void RemoveCustomConfiguration(u64 program_id, const std::string& game_path);
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void RemoveCacheStorage(u64 program_id);
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// Metadata //
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void ResetMetadata(bool show_message = true);
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// Shortcuts //
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void CreateShortcut(const std::string& game_path, const u64 program_id,
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const std::string& game_title_, const ShortcutTarget& target,
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std::string arguments_, const bool needs_title);
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std::string GetShortcutPath(ShortcutTarget target);
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void CreateHomeMenuShortcut(ShortcutTarget target);
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/**
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* Saves a windows icon to a file
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* @param path The icons path
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* @param image The image to save
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* @return bool If the operation succeeded
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*/
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[[nodiscard]] bool SaveIconToFile(const std::filesystem::path& icon_path, const QImage& image);
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} // namespace QtCommon::Game
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