eden/src/qt_common/util/game.h
lizzie 249bc28f0f [*] basic in-house cpp linting
Signed-off-by: lizzie <lizzie@eden-emu.dev>
2026-06-01 19:05:44 +00:00

79 lines
2.5 KiB
C++

// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include <QObject>
#include <QStandardPaths>
#include "common/fs/path_util.h"
namespace QtCommon::Game {
enum class InstalledEntryType {
Game,
Update,
AddOnContent,
};
enum class GameListRemoveTarget {
GlShaderCache,
VkShaderCache,
AllShaderCache,
CustomConfiguration,
CacheStorage,
};
enum class ShortcutTarget {
Desktop,
Applications,
};
enum class ShortcutMessages { Fullscreen = 0, Success = 1, Volatile = 2, Failed = 3 };
bool CreateShortcutLink(const std::filesystem::path& shortcut_path, const std::string& comment,
const std::filesystem::path& icon_path,
const std::filesystem::path& command, const std::string& arguments,
const std::string& categories, const std::string& keywords,
const std::string& name);
bool MakeShortcutIcoPath(const u64 program_id, const std::string_view game_file_name,
std::filesystem::path& out_icon_path);
void OpenEdenFolder(const Common::FS::EdenPath& path);
void OpenRootDataFolder();
void OpenNANDFolder();
void OpenSaveFolder();
void OpenSDMCFolder();
void OpenModFolder();
void OpenLogFolder();
void RemoveBaseContent(u64 program_id, InstalledEntryType type);
void RemoveUpdateContent(u64 program_id, InstalledEntryType type);
void RemoveAddOnContent(u64 program_id, InstalledEntryType type);
void RemoveTransferableShaderCache(u64 program_id, GameListRemoveTarget target);
void RemoveVulkanDriverPipelineCache(u64 program_id);
void RemoveAllTransferableShaderCaches(u64 program_id);
void RemoveCustomConfiguration(u64 program_id, const std::string& game_path);
void RemoveCacheStorage(u64 program_id);
// Metadata //
void ResetMetadata(bool show_message = true);
// Shortcuts //
void CreateShortcut(const std::string& game_path, const u64 program_id,
const std::string& game_title_, const ShortcutTarget& target,
std::string arguments_, const bool needs_title);
std::string GetShortcutPath(ShortcutTarget target);
void CreateHomeMenuShortcut(ShortcutTarget target);
/**
* Saves a windows icon to a file
* @param path The icons path
* @param image The image to save
* @return bool If the operation succeeded
*/
[[nodiscard]] bool SaveIconToFile(const std::filesystem::path& icon_path, const QImage& image);
} // namespace QtCommon::Game