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NVFlinger will call into the nvdisp_disp0 device to perform screen flips, bypassing the ioctl interface. We now have the address of the framebuffer to draw, we just need to actually put it on the screen. |
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| .. | ||
| nvdrv.cpp | ||
| nvdrv.h | ||
| nvdrv_a.cpp | ||
| nvdrv_a.h | ||