eden/src/frontend_common/data_manager.h
lizzie 89199f4d27
[*] basic in-house cpp linting (#4039)
- add `#pragma once` to remainder files
- "correcter" defines (ANDROID), see https://groups.google.com/g/android-ndk/c/cf9_f1SLXls
- extra miscelly fixups

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4039
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
2026-06-04 05:49:07 +02:00

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659 B
C++

// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include "common/common_types.h"
#include <string>
#include <filesystem>
namespace FrontendCommon::DataManager {
enum class DataDir { Saves, UserNand, SysNand, Mods, Shaders };
const std::filesystem::path GetDataDir(DataDir dir, const std::string &user_id = "");
const std::string GetDataDirString(DataDir dir, const std::string &user_id = "");
u64 ClearDir(DataDir dir, const std::string &user_id = "");
std::string ReadableBytesSize(u64 size) noexcept;
u64 DataDirSize(DataDir dir);
}; // namespace FrontendCommon::DataManager