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Improves object allocation per channel, only allowing max amount of 6 objects contexts per channel. Previously objects were stored in a heap allocated vector which is sub-optimal for performance reasons. The new implementation instead uses a stack based array with a O(1) approach. This should boost performance in games which heavily rely on object context creation. Co-authored-by: MaranBr <maranbr@outlook.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/333 Reviewed-by: crueter <crueter@eden-emu.dev> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Co-authored-by: SDK-Chan <sdkchan@eden-emu.dev> Co-committed-by: SDK-Chan <sdkchan@eden-emu.dev> |
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| .. | ||
| android | ||
| audio_core | ||
| common | ||
| core | ||
| dedicated_room | ||
| dynarmic | ||
| frontend_common | ||
| hid_core | ||
| input_common | ||
| network | ||
| shader_recompiler | ||
| tests | ||
| video_core | ||
| web_service | ||
| yuzu | ||
| yuzu_cmd | ||
| yuzu_room_standalone | ||
| .clang-format | ||
| CMakeLists.txt | ||
| dep_hashes.h.in | ||