mirror of
https://git.eden-emu.dev/eden-emu/eden.git
synced 2026-06-08 10:23:44 -04:00
the nominal std::unordered_map<> isn't enough to warrant it's continued usage in xbyak internal structures, thus using ankerl should greatly remove a lot of indirection/stdc++ specific overhead from the usually poorly performant std::unordered_map Both dynarmic and macroHLE should benefit greatly from a less-stupid unordered_dense This should speedup both CPU and shader compilation latency (NOT BY A GREAT MARGIN) just enough to make loading zones in ToTK less horrific Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3716 Reviewed-by: crueter <crueter@eden-emu.dev> |
||
|---|---|---|
| .. | ||
| CMakeModules | ||
| src/dynarmic | ||
| tests | ||
| .clang-format | ||
| .gitignore | ||
| CMakeLists.txt | ||