eden/src/ios/EmulationScreenView.swift
2026-04-30 16:00:30 +00:00

133 lines
5.2 KiB
Swift

// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 Pomelo, Stossy11
// SPDX-License-Identifier: GPL-3.0-or-later
import SwiftUI
import AppUI
import MetalKit
class EmulationScreenView: UIView {
var primaryScreen: UIView!
var portraitconstraints = [NSLayoutConstraint]()
var landscapeconstraints = [NSLayoutConstraint]()
var fullscreenconstraints = [NSLayoutConstraint]()
let appui = AppUI.shared
let userDefaults = UserDefaults.standard
override init(frame: CGRect) {
super.init(frame: frame)
if UIDevice.current.userInterfaceIdiom == .pad {
setupAppUIScreenforiPad()
} else {
setupAppUIScreen()
}
}
required init?(coder: NSCoder) {
super.init(coder: coder)
if UIDevice.current.userInterfaceIdiom == .pad {
setupAppUIScreenforiPad()
} else {
setupAppUIScreen()
}
}
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
super.touchesBegan(touches, with: event)
guard let touch = touches.first else {
return
}
print("Location: \(touch.location(in: primaryScreen))")
appui.touchBegan(at: touch.location(in: primaryScreen), for: 0)
}
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
super.touchesEnded(touches, with: event)
print("Touch Ended")
appui.touchEnded(for: 0)
}
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
super.touchesMoved(touches, with: event)
guard let touch = touches.first else {
return
}
let location = touch.location(in: primaryScreen)
print("Location Moved: \(location)")
appui.touchMoved(at: location, for: 0)
}
func setupAppUIScreenforiPad() {
primaryScreen = MTKView(frame: .zero, device: MTLCreateSystemDefaultDevice())
primaryScreen.translatesAutoresizingMaskIntoConstraints = false
primaryScreen.clipsToBounds = true
primaryScreen.layer.borderColor = UIColor.secondarySystemBackground.cgColor
primaryScreen.layer.borderWidth = 3
primaryScreen.layer.cornerCurve = .continuous
primaryScreen.layer.cornerRadius = 10
addSubview(primaryScreen)
portraitconstraints = [
primaryScreen.topAnchor.constraint(equalTo: safeAreaLayoutGuide.topAnchor, constant: 10),
primaryScreen.leadingAnchor.constraint(equalTo: safeAreaLayoutGuide.leadingAnchor, constant: 10),
primaryScreen.trailingAnchor.constraint(equalTo: safeAreaLayoutGuide.trailingAnchor, constant: -10),
primaryScreen.heightAnchor.constraint(equalTo: primaryScreen.widthAnchor, multiplier: 9 / 16),
]
landscapeconstraints = [
primaryScreen.topAnchor.constraint(equalTo: safeAreaLayoutGuide.topAnchor, constant: 50),
primaryScreen.bottomAnchor.constraint(equalTo: safeAreaLayoutGuide.bottomAnchor, constant: -100),
primaryScreen.widthAnchor.constraint(equalTo: primaryScreen.heightAnchor, multiplier: 16 / 9),
primaryScreen.centerXAnchor.constraint(equalTo: safeAreaLayoutGuide.centerXAnchor),
]
updateConstraintsForOrientation()
}
func setupAppUIScreen() {
primaryScreen = MTKView(frame: .zero, device: MTLCreateSystemDefaultDevice())
primaryScreen.translatesAutoresizingMaskIntoConstraints = false
primaryScreen.clipsToBounds = true
primaryScreen.layer.borderColor = UIColor.secondarySystemBackground.cgColor
primaryScreen.layer.borderWidth = 3
primaryScreen.layer.cornerCurve = .continuous
primaryScreen.layer.cornerRadius = 10
addSubview(primaryScreen)
portraitconstraints = [
primaryScreen.topAnchor.constraint(equalTo: safeAreaLayoutGuide.topAnchor, constant: 10),
primaryScreen.leadingAnchor.constraint(equalTo: safeAreaLayoutGuide.leadingAnchor, constant: 10),
primaryScreen.trailingAnchor.constraint(equalTo: safeAreaLayoutGuide.trailingAnchor, constant: -10),
primaryScreen.heightAnchor.constraint(equalTo: primaryScreen.widthAnchor, multiplier: 9 / 16),
]
landscapeconstraints = [
primaryScreen.topAnchor.constraint(equalTo: safeAreaLayoutGuide.topAnchor, constant: 10),
primaryScreen.bottomAnchor.constraint(equalTo: safeAreaLayoutGuide.bottomAnchor, constant: -10),
primaryScreen.widthAnchor.constraint(equalTo: primaryScreen.heightAnchor, multiplier: 16 / 9),
primaryScreen.centerXAnchor.constraint(equalTo: safeAreaLayoutGuide.centerXAnchor),
]
updateConstraintsForOrientation()
}
override func layoutSubviews() {
super.layoutSubviews()
updateConstraintsForOrientation()
}
private func updateConstraintsForOrientation() {
removeConstraints(portraitconstraints)
removeConstraints(landscapeconstraints)
let isPortrait = UIApplication.shared.statusBarOrientation.isPortrait
addConstraints(isPortrait ? portraitconstraints : landscapeconstraints)
}
}