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Move surface initialization code to a separate file. It's unlikely to use this code outside of Vulkan, but keeping platform-specific code (Win32, Xlib, Wayland) in its own translation unit keeps things cleaner. |
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|---|---|---|
| .. | ||
| vulkan_debug_callback.cpp | ||
| vulkan_debug_callback.h | ||
| vulkan_instance.cpp | ||
| vulkan_instance.h | ||
| vulkan_library.cpp | ||
| vulkan_library.h | ||
| vulkan_surface.cpp | ||
| vulkan_surface.h | ||
| vulkan_wrapper.cpp | ||
| vulkan_wrapper.h | ||