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usual indirection removal helps very slightly to codegen the idea is basically to reduce the amount of pointer deference overall in the code, and use idiomatic std::variant<>-isms to not rely on vtables/unique_ptr overhead this should allow the compiler to emit better code of course it's a tiny optimisation and only CPU side, but allows us to reduce indirection which is almost always a good thing "but youre passing more parameters to the function!!!" its literally memoized into a register my friend Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3758 Reviewed-by: crueter <crueter@eden-emu.dev> Reviewed-by: MaranBr <maranbr@eden-emu.dev> |
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| .. | ||
| android | ||
| audio_core | ||
| common | ||
| core | ||
| dedicated_room | ||
| dynarmic | ||
| frontend_common | ||
| hid_core | ||
| input_common | ||
| network | ||
| qt_common | ||
| shader_recompiler | ||
| tests | ||
| video_core | ||
| web_service | ||
| yuzu | ||
| yuzu_cmd | ||
| yuzu_room_standalone | ||
| .clang-format | ||
| CMakeLists.txt | ||
| dep_hashes.h.in | ||