eden/src/video_core/buffer_cache
JPikachu 91a662431c [Texture_cache] Better memory handling for devices with lower memory allocations (#233)
Means games like Minecraft Dungeons, Sea of Stars, Luigi Mansion 2, Astroneer, Alan Wake, etc are now playable.
It also cleans up the recent abi.cpp and bindless texture commits a bit.
Everything is in #ifdef ANDROID - The biggest change is CACHING_PAGEBITS = 12.
Without that the way the buffercache grows and joins buffers can cause Android to run out of memory (as you end up with just one big buffer that needs to be copied every time it grows)
Also patches up ffmpeg issues.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/233
Co-authored-by: JPikachu <jpikachu.eden@gmail.com>
Co-committed-by: JPikachu <jpikachu.eden@gmail.com>
2025-06-29 17:14:23 +00:00
..
buffer_base.h SMMU: Initial adaptation to video_core. 2024-01-18 21:12:30 -05:00
buffer_cache.cpp Move buffer bindings to per-channel state 2023-05-27 17:04:18 +01:00
buffer_cache.h [Texture_cache] Better memory handling for devices with lower memory allocations (#233) 2025-06-29 17:14:23 +00:00
buffer_cache_base.h [Texture_cache] Better memory handling for devices with lower memory allocations (#233) 2025-06-29 17:14:23 +00:00
memory_tracker_base.h SMMU: Initial adaptation to video_core. 2024-01-18 21:12:30 -05:00
usage_tracker.h buffer_cache: avoid overflow in usage tracker (#13166) 2024-02-27 15:39:11 +01:00
word_manager.h Core: Eliminate core/memory dependancies. 2024-01-18 21:12:30 -05:00