eden/src/yuzu/render/performance_overlay.h
crueter 8678cb06eb
[meta] clang-format literally all of the Qt code (#3706)
I'm tired of dealing with this tbh

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3706
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
2026-03-10 06:51:08 +01:00

73 lines
1.6 KiB
C++

// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include <deque>
#include <QWidget>
namespace VideoCore {
class ShaderNotify;
}
namespace Core {
struct PerfStatsResults;
}
namespace Ui {
class PerformanceOverlay;
}
class QLineSeries;
class QChart;
class QChartView;
class QValueAxis;
class MainWindow;
class PerformanceOverlay : public QWidget {
Q_OBJECT
public:
explicit PerformanceOverlay(MainWindow* parent = nullptr);
~PerformanceOverlay();
protected:
void paintEvent(QPaintEvent* event) override;
void mousePressEvent(QMouseEvent* event) override;
void mouseMoveEvent(QMouseEvent* event) override;
void closeEvent(QCloseEvent* event) override;
private:
void resetPosition(const QPoint& pos);
void updateStats(const Core::PerfStatsResults& results, const VideoCore::ShaderNotify& shaders);
MainWindow* m_mainWindow = nullptr;
Ui::PerformanceOverlay* ui;
// colors
QColor m_background{127, 127, 127, 190};
QPoint m_offset{25, 75};
// frametime
const size_t NUM_FRAMETIME_SAMPLES = 300;
std::deque<double> m_frametimeSamples;
// fps
const size_t NUM_FPS_SAMPLES = 120;
qreal m_xPos = 0;
std::deque<double> m_fpsSamples;
std::deque<QPointF> m_fpsPoints;
// drag
QPoint m_drag_start_pos;
// fps chart
QLineSeries* m_fpsSeries = nullptr;
QChart* m_fpsChart = nullptr;
QChartView* m_fpsChartView = nullptr;
QValueAxis* m_fpsX = nullptr;
QValueAxis* m_fpsY = nullptr;
signals:
void closed();
};