eden/src
xbzk 978ba3ed6f
[android,ui] added toggle to swap confirm/back buttons (#3601)
Most android joypads has xbox layout, so while when in UI CONFIRM buttom (A) is the bottom one, in games it is the right one. And the opposite for BACK (B) button.
And that kinda sucks. And some users complained, so i had this idea.
Disabled by default. Toggle in the lonely App Settings menu. No impact at all.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3601
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2026-02-22 06:04:41 +01:00
..
android [android,ui] added toggle to swap confirm/back buttons (#3601) 2026-02-22 06:04:41 +01:00
audio_core [audio] add splitter_size (#3477) 2026-02-11 01:13:09 +01:00
common [cmake, common] allow build with -fno-rtti and /GR-, to disable gen of rtti and save some bytes in vtables (#359) 2026-02-22 03:09:03 +01:00
core [cmake, common] allow build with -fno-rtti and /GR-, to disable gen of rtti and save some bytes in vtables (#359) 2026-02-22 03:09:03 +01:00
dedicated_room [cmake] fix macos mbedtls (#3109) 2025-11-27 19:59:08 +01:00
dynarmic [dynarmic] Fix building of tests (#3599) 2026-02-22 04:22:50 +01:00
frontend_common [cmake, frontend] Fix update checker and move to self-hosted Git (#3558) 2026-02-15 20:51:05 +01:00
hid_core [*] change all std::unordered_map and std::unordered_set into ankerl::unordered_dense::map/set variants (#3442) 2026-02-10 03:34:07 +01:00
input_common [*] change all std::unordered_map and std::unordered_set into ankerl::unordered_dense::map/set variants (#3442) 2026-02-10 03:34:07 +01:00
network [network, qt] use jthread and use std::vector for packet list instead of std::list (#254) 2026-02-11 03:00:15 +01:00
qt_common [desktop] Add basic Frametime/FPS overlay (#3537) 2026-02-15 19:22:19 +01:00
shader_recompiler [shader_recompiler] Fix Shuffle handling for Position attributes (#3406) 2026-02-12 01:34:25 +01:00
tests [network, qt] use jthread and use std::vector for packet list instead of std::list (#254) 2026-02-11 03:00:15 +01:00
video_core [texture_cache, buffer_cache] Added TLS handling + changed command queue for GPU threading. (#3579) 2026-02-20 00:52:07 +01:00
web_service nuke: Goodbye PCH, you will not be missed (#2821) 2025-10-27 20:50:16 +01:00
yuzu [desktop] Fix crash on restart (#3600) 2026-02-22 04:15:26 +01:00
yuzu_cmd [common] merge RenderBackend and ShaderBackend options (#3313) 2026-01-18 12:33:00 +01:00
yuzu_room_standalone [cmake] add a YUZU_STATIC_ROOM option (#3411) 2026-01-28 23:54:49 +01:00
.clang-format chore: make yuzu REUSE compliant 2022-07-27 12:53:49 +02:00
CMakeLists.txt [cmake, common] allow build with -fno-rtti and /GR-, to disable gen of rtti and save some bytes in vtables (#359) 2026-02-22 03:09:03 +01:00
dep_hashes.h.in [cmake, frontend] feat: CPMUtil + dependency viewer (#238) 2025-08-11 22:27:29 +02:00