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This is part of a series of PRs made in preparation for the QML rewrite. this PR specifically moves a bunch of utility functions from main.cpp into qt_common, with the biggest benefit being that QML can reuse the exact same code through ctx passthrough. Also, QtCommon::Frontend is an abstraction layer over several previously Widgets-specific stuff like QMessageBox that gets used everywhere. The idea is that once QML is implemented, these functions can have a Quick version implemented for systems that don't work well with Widgets (sun) or for those on Plasma 6+ (reduces memory usage w/o Widgets linkage) although Quick from C++ is actually anal, but whatever. Other than that this should also just kinda reduce the size of main.cpp which is a 6000-line behemoth rn, and clangd straight up gives up with it for me (likely caused by the massive amount of headers, which this DOES reduce). In the future, I probably want to create a common strings lookup table that both Qt and QML can reference--though I'm not sure how much linguist likes that--which should give us a way to keep language consistent (use frozen-map). TODO: Docs for Qt stuff Co-authored-by: MaranBr <maranbr@outlook.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/94 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
49 lines
1.1 KiB
C++
49 lines
1.1 KiB
C++
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <memory>
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#include <QWidget>
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#include "ui_configure_input_per_game.h"
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#include "yuzu/configuration/input_profiles.h"
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#include "qt_common/qt_config.h"
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class QComboBox;
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namespace Core {
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class System;
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} // namespace Core
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class Config;
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class ConfigureInputPerGame : public QWidget {
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Q_OBJECT
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public:
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explicit ConfigureInputPerGame(Core::System& system_, QtConfig* config_,
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QWidget* parent = nullptr);
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/// Load and Save configurations to settings file.
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void ApplyConfiguration();
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private:
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/// Load configuration from settings file.
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void LoadConfiguration();
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/// Save configuration to settings file.
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void SaveConfiguration();
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std::unique_ptr<Ui::ConfigureInputPerGame> ui;
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std::unique_ptr<InputProfiles> profiles;
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std::array<QComboBox*, 8> profile_comboboxes;
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Core::System& system;
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QtConfig* config;
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};
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