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"The issue is that MoltenVK needs the raw CAMetalLayer, but Qt 6 wraps it. I fixed it by making GetWindowSystemInfo search for the sublayer. Here is the patch file. It tested it on my Mac M1 Pro just now, and Eden plays the games now instead of crashing." - rayman Authored-by: rayman Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3403 Reviewed-by: crueter <crueter@eden-emu.dev> Reviewed-by: DraVee <dravee@eden-emu.dev> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev> |
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| .. | ||
| abstract | ||
| config | ||
| discord | ||
| externals | ||
| util | ||
| CMakeLists.txt | ||
| gamemode.cpp | ||
| gamemode.h | ||
| gui_settings.cpp | ||
| gui_settings.h | ||
| qt_common.cpp | ||
| qt_common.h | ||
| qt_compat.h | ||
| qt_string_lookup.h | ||